Nathander posted:Shin Megami Tensei I and II are directly related, and there's a tie between I&II and Nocturne through one of the characters. The Persona games all take place in the same universe. P3 and P4 are shown to be in the same continuity, and P3 is linked to P1 as one of the major groups in P3 (Kirijo Group) is a split off of a business group/one of the main character's families from P1 (Nanjo Group). The entire Persona series is a spin off of "SMT if" so I guess it depends how much that game is related to SMT proper. Personally I think the female protagonist fit 3 better than the male one. Persona 4 guy feels like a more established personality for a silent hero (I think partially since the narrator talks a lot more) so getting a choice at the beginning wouldn't be quite as cool. If they did do a different gender version I think I would want her to look like the hero when he wears drag.
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# ? Aug 26, 2011 18:06 |
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# ? May 14, 2024 01:09 |
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Radish posted:The entire Persona series is a spin off of "SMT if" so I guess it depends how much that game is related to SMT proper.
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# ? Aug 26, 2011 18:51 |
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I thought P4 only accented how much a silent protagonist is outdated these days. I found it very unsatisfying that his responses were based off stats and you got things like "You explained to Nanako why people die". It just seems like Atlus thinks the main character has to be silent.
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# ? Aug 26, 2011 18:54 |
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The best method is how Bioware does their protagonists, where you choose from a list of answers (not unlike Persona games) but then the character has its own voice and replies based on how you yourself answered. There's no reason why Atlus can't do this for P5, but there's no reason to say they will.
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# ? Aug 26, 2011 18:57 |
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The Grimace posted:The best method is how Bioware does their protagonists, where you choose from a list of answers (not unlike Persona games) but then the character has its own voice and replies based on how you yourself answered. There's no reason why Atlus can't do this for P5, but there's no reason to say they will. A lot of people hate this stuff though and would rather their protagonist not speak for them. I don't necessarily agree but there are people who absolutely loathe their main characters speaking. I've seen people get angry over the fact that Vincent in Catherine has a defined personality instead of the P4 style.
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# ? Aug 26, 2011 19:07 |
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The Grimace posted:The best method is how Bioware does their protagonists, where you choose from a list of answers (not unlike Persona games) but then the character has its own voice and replies based on how you yourself answered. There's no reason why Atlus can't do this for P5, but there's no reason to say they will. the best way to do it is actually like DX:HR, which will do that but also give you a fairly detailed description of what your main character will say, instead of just like 3-4 words.
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# ? Aug 26, 2011 19:10 |
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I'd think Alpha Protocol's way is better. You're given the mood of what you'll say (Persuasive, Professional, Seductive, etc), so instead of seeing specific words, you see more how the conversation itself will go. It's also timed, so you're not able to think about it too much, like an actual conversation.
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# ? Aug 26, 2011 19:18 |
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The Grimace posted:The best method is how Bioware does their protagonists, where you choose from a list of answers (not unlike Persona games) but then the character has its own voice and replies based on how you yourself answered. There's no reason why Atlus can't do this for P5, but there's no reason to say they will.
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# ? Aug 26, 2011 19:22 |
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Multiple choice dialog options always make Bioware player characters sound totally schizophrenic. I'm not allergic to it or anything but I don't think it's the best possible design option.
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# ? Aug 26, 2011 19:32 |
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Isn't that exactly what P3 and 4's main characters are, switching personas just so people will like them more?
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# ? Aug 26, 2011 19:35 |
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Momomo posted:Isn't that exactly what P3 and 4's main characters are, switching personas just so people will like them more? It's pretty much the same, except picking the jerk options in Persona games results in a direct penalty instead of an alternate dialog route and Shepard doing that smug arms-crossed animation.
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# ? Aug 26, 2011 19:40 |
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8th day implementation is really half assed. You have to sit through the original games epilogue for your ending, then the credits, then it asks you to create 8th day data....Where it shoves you back to the usual 5 minute little chat between the party before the credits over again before going on to the actual content.
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# ? Aug 26, 2011 20:26 |
Momomo posted:I thought P4 only accented how much a silent protagonist is outdated these days. I found it very unsatisfying that his responses were based off stats and you got things like "You explained to Nanako why people die". It just seems like Atlus thinks the main character has to be silent. Persona 2 EP silent protagonist was actually the worst in my opinion since she talked like crazy in IS. So she already had a clearly defined personality and even the other characters reacted as such in the second game when she didn't speak. It was purely out of tradition of silent protagonist even though it was really clear the person you were controlling was really talking and not necessarily with your input. So it resulted in absurd conversations like she was a dog where people were explaining what she had just said back to her. "What you say that you know who this boy is and this is the person you saw earlier??" Like who talks that way?
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# ? Aug 26, 2011 20:39 |
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What's that Maya? Little Tatsuya fell down the ol' Well?!
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# ? Aug 26, 2011 20:40 |
Maya: ....
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# ? Aug 26, 2011 20:41 |
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Counterpoint: You get to pick dialogue options to say "Grab your asses and run!" which makes Maya the best Persona protagonist by far.
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# ? Aug 26, 2011 20:48 |
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She also breaks her silence in battle in the best way possible. "Let's positive thinking!" It'll be interesting to see, however, if Vincent's example marks a change in this approach. Keeping the PC voiceless mostly makes sense to me in games where you have a lot of control on how or when the story unfolds because it leaves you to make those choices yourself. Having the character speak out loud can act to distance and disconnect the player - although I don't care that much personally, there are definitely games were it makes more sense than others. Given Persona's relative linearity, and limited PC interactions, I think there's no reason it wouldn't work fine.
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# ? Aug 26, 2011 21:16 |
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Rinkles posted:Justice you weren't perhaps planning on being as crazy charitable as always and hosting an Innocent Sin contest like you did for P3P? I was, but I didn't get the job. The last thread was a lot of money and effort, and without that big check I don't really have the time or resources to put into it. The NA release is coming up soon, so if someone else wants to make the thread, now would be a good time.
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# ? Aug 26, 2011 22:15 |
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With all this Devil Survivor talk, I guess I'm going to have to pick that game back up again to prepare for the sequel whenever it comes to other regions. I think I stopped playing it right around the first boss.
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# ? Aug 26, 2011 22:34 |
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Well, I'm about to finish the 8th day and I have to say. It's loving awesome. It even seems like theres two different ways it can go, even within the same scenario. Heres a spoilerific synopsis for those who aren't going to pick it up but are still curiousIn Naoya's path, the angels in a last ditch effort turn all the humans in the lockdown against you promising their freedom. And you have the choice of turning humanity against the angels, or crushing everyone in your path. and based on all the stuff that happened otherwise it seems like if I would have done the "nice guy" route, the whole day would have gone differently. Since this had me just crushing every pocket of resistance, and ended with Yuzu and Midori assaulting the MC and summoning fuckin METATRON to crush me. He even gets his own battle music which is pretty loving good (and I wasn't really a fan of the OST) TO people on the fence: I'd honestly say it's worth it just based on this alone, but then again I got my copy for free due to a giftcard, so theres no buyers remorse.
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# ? Aug 26, 2011 23:08 |
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Justice posted:I was, but I didn't get the job. The last thread was a lot of money and effort, and without that big check I don't really have the time or resources to put into it. Ahh, well that's too bad. You really went well above the call of duty with the amount of PSPs you ended up giving out in addition to the game related stuff. Pity about the job not panning out. I actually sort of kind of prematurely started working on some "art" to enter. But it wasn't the least bit creative (or much good). If anyone's interested I can post what I'd done so far. edit: quote:Since this had me just crushing every pocket of resistance, and ended with Yuzu and Midori assaulting the MC and summoning fuckin METATRON to crush me. He even gets his own battle music which is pretty loving good (and I wasn't really a fan of the OST) Wow. VVVV Sure. I'll just have to make it presentable. VVV Rinkles fucked around with this message at 23:15 on Aug 26, 2011 |
# ? Aug 26, 2011 23:08 |
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I'd like to see it
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# ? Aug 26, 2011 23:10 |
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Look on my (first) Anime works, ye Goons, and despair! Here's a picture of Lisa and a picture of Tatsuya. (Sorry it took a while, had to clean out the lawn before the coming of Irene) Because I can't draw very well I was going to present them from the simplest angle, head on. I thought the Lisa was okay (though the hair needs some tweaking), but I can't look at Tatsuya. The hair-style is really off (and it took forever to get to where it is now) and I couldn't get the mouth to express his profound but humble sense of angst because I can't draw mouths for poo poo. I was hoping to eventually also add some Persona-based patterns to the background (that was probably beyond my scope anyway). Beyond being posters or whatever I wasn't certain what I was going to do with them. (I also have a VERY much work-in-progress Maya in profile.) Before those I had a different thing in mind, during which I created this thing. Yes that's Eikichi, Tatsuya and Lisa putting very little effort in cosplaying as characters from other Persona games. Please don't laugh at me, I may have been in a state of mild inebriation during it's creation. I mostly had this in mind when I said I needed to make them presentable. It's poorly drawn and there are some stray pixels. I tried cleaning those up but the photoshop file is such a mess with so many unlabelled layers that I gave up.
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# ? Aug 27, 2011 00:51 |
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Rinkles posted:This is awesome. Also yeah I know I won't shut up about Overclocked, but just another FYI to potential buyers, only Naoyas route seems to have two different ways to play the 8th day if the achievement screen is any indication.
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# ? Aug 27, 2011 01:02 |
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haha I agree, the gif is awesome. Odd question (maybe) but how long approximately is P2P going to be? (Or how long was the original P2:IS?)
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# ? Aug 27, 2011 01:23 |
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I can't even tell who Eikichi's trying to cosplay as. .gif rules is the best possible way.
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# ? Aug 27, 2011 01:24 |
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I think Eikichi is Nanjo.ChiTownEddie posted:haha I agree, the gif is awesome. Like 30~40 hours.
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# ? Aug 27, 2011 01:30 |
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Thanks for the kind words. I cleaned it up a bit (but it's still very washed out and the shading is really bad). I realized I had made it 125*125 px, perhaps intentionally, but probably because I was working on an avatar when I made this. So if anyone's interested: I had to decrease the number of colors or get rid of transparency (which really beefs up the size) to get it under 30kB. Did the latter but stuck with the reduced colors because I liked the palette.
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# ? Aug 27, 2011 03:38 |
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Ibram Gaunt posted:Well, I'm about to finish the 8th day and I have to say. It's loving awesome. It even seems like theres two different ways it can go, even within the same scenario. I was thinking about putting this down but god drat. Getting back to playing it right now.
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# ? Aug 27, 2011 03:48 |
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tooooooo bad posted:Multiple choice dialog options always make Bioware player characters sound totally schizophrenic. I'm not allergic to it or anything but I don't think it's the best possible design option. I think this is less a problem with the dialogue system and more A)Bioware's inability to write dialogue that isn't terrible and B)their insistence on karma systems that require "good" and "evil" choices at every junction, rather than just different, reasonable conversation choices.
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# ? Aug 27, 2011 03:52 |
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Ibram Gaunt posted:Well, I'm about to finish the 8th day and I have to say. It's loving awesome. It even seems like theres two different ways it can go, even within the same scenario. Have I mentioned that Yuzu was one of my favorite characters? Because jesus loving christ, she just made my top 10 favorite Atlus game characters.
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# ? Aug 27, 2011 03:58 |
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Well day 8 sounds awesome..sigh. Oh well. Could someone list me the new demons in Overclocked? Is it a bunch of low level crap or anything interesting?
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# ? Aug 27, 2011 04:34 |
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Rinkles posted:This is amazing. If I may contribute something odd myself, following the Strange Journey LP has informed me that there are way too many angels. I cannot remedy that, so here is a barong dressed as lu bu.
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# ? Aug 27, 2011 06:06 |
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Dolphin Fetus posted:Well day 8 sounds awesome..sigh. Oh well. Could someone list me the new demons in Overclocked? Is it a bunch of low level crap or anything interesting? All the new demons (at least the ones I saw) were all around the 70~ range. I never even saw one (although I did have the option to fuse one or two) outside the 8th day so I think it's just relegated to there. They seem to be made for the game as well. (or at least haven't appeared in the more recent games like Nocturne, DDS, etc) Although I wouldn't say any that I encountered were really interesting or anything. Just heavy magic and phys hitters without any neat tricks really.
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# ? Aug 27, 2011 14:14 |
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Ordered Devil Survivor Overclocked and Strange Journey today. Those should last me until next year, right? Plenty of hours of Persona 5 wait time to be killed.
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# ? Aug 27, 2011 22:36 |
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Ibram Gaunt posted:All the new demons (at least the ones I saw) were all around the 70~ range. I never even saw one (although I did have the option to fuse one or two) outside the 8th day so I think it's just relegated to there. They seem to be made for the game as well. (or at least haven't appeared in the more recent games like Nocturne, DDS, etc) Although I wouldn't say any that I encountered were really interesting or anything. Just heavy magic and phys hitters without any neat tricks really. There are new moves too, but they're mostly pretty bland. I'd also bet cash every single one is in Devil Survivor 2.
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# ? Aug 27, 2011 22:37 |
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Yeah, I'd be willing to bet that while there may be a few new boss-type monsters, most of the "new" ones in Overclocked are really old ones they're recycling. I'd have to see a list to be sure.
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# ? Aug 27, 2011 22:47 |
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ImpAtom posted:There are new moves too, but they're mostly pretty bland. I'd also bet cash every single one is in Devil Survivor 2. Oh right I forgot about those. Only one really stood out to me, and that's Multi-strike. And boy does that poo poo loving hurt if you slap it on a high AGI demon.
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# ? Aug 27, 2011 23:01 |
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Devil Survivor's story becomes much better when you play it during an actual disaster.
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# ? Aug 28, 2011 01:22 |
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# ? May 14, 2024 01:09 |
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TurnipFritter posted:Yeah, I'd be willing to bet that while there may be a few new boss-type monsters, most of the "new" ones in Overclocked are really old ones they're recycling. I'd have to see a list to be sure. Yeah it's pretty much this, however there are a few brand new demons. On another note, what was Atlus thinking when they made the demon's voiced lines simply be generic grunts/sounds. I mean yeah, Jack Frost's HEEEE-HOOOO is cute, but when everyone else is voiced and the major boss I'm fighting speaks in a grunt it's kind of offsetting. Especially noticeable is Loki, who has voiced lines in his human form, then turns into his demon form and suddenly doesn't have voiced lines.
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# ? Aug 28, 2011 02:01 |