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Vib Rib posted:It's still pretty square, but it's a nice little house and I'm pretty proud of it. The only issue I see with that house is a lightning strike. That house is gonna burn.
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# ? Aug 29, 2011 17:31 |
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# ? Jun 9, 2024 19:53 |
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SIr_Lienad posted:The only issue I see with that house is a lightning strike. That house is gonna burn. Wait, there is actual lightning? I thought it was just an effect on the skybox...
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# ? Aug 29, 2011 17:34 |
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A Sassy Dog posted:I hope that Shadow of Israphel or possibly the next season of Minecraft, a Yogscast series picks up some story arc[s] with the dwarf city they're about to visit in the next episode of Israphel (Irondeep? Deepiron? Deepholm? Holmdeep? I'm getting things mixed up. ) and maybe the Skylords. Perhaps something war-related or more complex than the good-vs-evil story we have in Israphel. It'd also be sick if their new Skylord titles would come with airships a la the custom airship mod instead of just goggles - don't get me wrong, the goggles are great, too. I'm sure that SoI will do all kinds of nifty things, if they can find the mods that support it. It blew my mind when they suddenly hauled out planes and flew to Skyholm. If they could find some cool digging mod for Dwergholme, it would be the bee's knees. Like that mod that would lift an entire chunk of blocks and refine it. That was awesome!
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# ? Aug 29, 2011 17:39 |
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EightBit posted:Wait, there is actual lightning? I thought it was just an effect on the skybox... Lightning creates fire where it strikes if you are playing on Normal mode or harder. The accompanying rain can usually put out fires before they spread. Overhangs can prevent rain from putting out lightning fires, allowing the fire to spread. If the player is playing on Peaceful or Easy, no fire will be created by lightning strikes.
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# ? Aug 29, 2011 18:17 |
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EightBit posted:Wait, there is actual lightning? I thought it was just an effect on the skybox... Hell yeah there's actual lightning, if it strikes a pig they spontaneously evolve into a Pigman!
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# ? Aug 29, 2011 18:17 |
What follows is a pretty hardcore sperg. But I made a special effort to make it really smooth and readable. So as soon as the Adventure Update(s) have arrived and the big mods have updated, I want to start working on a mod to make minecraft more challenging, but also to make it feel more like what you're doing has a point. It would be called "Masochistic Minecraft" because I don't like to be coy. My goal is twofold (EDIT: threefold). First, I want to give players new challenges, but not "Surprise Challenges," which are Minecraft's (and it's mods') bread and butter. Instead, these would be challenges for which the player would be given fair warning, an opportunity to prepare (even grind), and in some cases, the ability to decide where and when they happen. Secondly, while I appreciate the numerous attempts at creating an endgame to Minecraft, many of them involve endlessly digging around for some rare thing, be it a gem or a dungeon. They can end up being boring and frustrating, and I'd prefer an endgame that involves more gameplay variety and doesn't involve as much luck. EDIT: My last goal is that I don't to give Minecraft more stuff if I don't have to. Minecraft's got plenty of stuff, and I think this trend is only going to worsen as people pressure Notch to implement their silly ideas.
Lastly, I don't wanna be one of those Minecraft Modding Manchildren, I'll allow my mod to be modified, put in a compilation, what-have-you. I can't really guarantee too much compatibility though, because the only mods I personally like are Yogsbox, Optifine, and MAtmos. Shameproof fucked around with this message at 21:03 on Aug 29, 2011 |
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# ? Aug 29, 2011 20:40 |
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I will never play that but God bless you for having ambition.
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# ? Aug 29, 2011 20:44 |
trandorian posted:I will never play that but God bless you for having ambition. It's definitely not for everyone, but I have always liked the Roguelike aspects of MC. When the Halloween Update first came out and had a ton of bugs and an over-the-top difficulty I was having the time of my life.
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# ? Aug 29, 2011 20:45 |
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Shameproof posted:It's definitely not for everyone, but I have always liked the Roguelike aspects of MC. When the Halloween Update first came out and had a ton of bugs and an over-the-top difficulty I was having the time of my life. I mean, I know exactly why this would be something people want to play and it looks well constructed and all but it's also the opposite of my playstyle. If you get it finished though I think it'll be a huge hit!
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# ? Aug 29, 2011 20:51 |
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What's the best updated mapping tool? I was going to make a map of the world where it's at now and where it started for the people who already had their turn.
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# ? Aug 29, 2011 20:54 |
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Shameproof posted:Year+ long coding endeavor I guess the only question is to ask is have you ever modded before and do you know how to code in Java, because, no offense, this sounds exactly like peoples `~*MINE CRAFTWISHLIST*~`I mean, hell the dude making the Artifacts mod still hasn't released a beta build. (is he even still updating that thing?)
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# ? Aug 29, 2011 20:55 |
I can code in Java and I made some detailed Civ IV mods back in the day. I didn't release them because they weren't actually very fun, because unlike Minecraft Civ doesn't have glaring flaws robbing of its enormous potential. My mod may end up being easier to make then the others, because it doesn't really add that much content. I figured Zelda isn't better when Link can have a spear, a hatchet, a pet dog, a motorcycle, and three boomerangs that each produce different elements, and neither is Minecraft. Shameproof fucked around with this message at 21:05 on Aug 29, 2011 |
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# ? Aug 29, 2011 21:00 |
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Shameproof posted:I can code in Java and I made some detailed Civ IV mods back in the day. I didn't release them because they weren't actually very fun, because unlike Minecraft Civ doesn't have glaring flaws robbing of its enormous potential. gently caress that, I need that version of Zelda immediately.
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# ? Aug 29, 2011 21:12 |
Gilok posted:gently caress that, I need that version of Zelda immediately. Nooo! Stop! It only sounds like a good idea. Seriously though, I just figured out a better way to articulate this: mod communities always end up turning every game into Animal Crossing, and they must be stopped.
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# ? Aug 29, 2011 21:15 |
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Zero Star posted:That's a lovely house but doesn't that overhanging bit offer sun protection to zombies and skeletons? Shameproof posted:Nooo! Stop! It only sounds like a good idea. Seriously though, I just figured out a better way to articulate this: mod communities always end up turning every game into Animal Crossing, and they must be stopped. Vib Rib fucked around with this message at 21:57 on Aug 29, 2011 |
# ? Aug 29, 2011 21:45 |
Vib Rib posted:I would unironically enjoy an Animal Crossing mod for Minecraft.
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# ? Aug 29, 2011 22:45 |
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I would pay for an Animal Crossing conversion mod for Minecraft.
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# ? Aug 29, 2011 23:03 |
Since pistons, my friend and I were discussing the fun of building a deathtrap dungeon/labyrinth type place. We need more trap accoutrements like a bed of spikes, or voltaile gasses or acids.... yesss.. yesssssssss....
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# ? Aug 29, 2011 23:46 |
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Loving Life Partner posted:Since pistons, my friend and I were discussing the fun of building a deathtrap dungeon/labyrinth type place. Ever since I started looking at the "air" blocks as literally "blocks of air" I've thought gasses would be a fantastic little addition. For example, one more valuable gas could only generate in sealed pockets of earth, then, when opened, it slowly seeps out (imagine finite water after the source block has been deleted, except upside down). Once it hits a large enough pocket of air it dissipates. Then there could be, you know, a deadly gas which slowly suffocated you, but you'd have a breath meter upon entering it. I can't get ANY idea for Minecraft without feeling like I'm .
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# ? Aug 30, 2011 00:04 |
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I wana play a Roguelike Animal-Crossinglike Minecraft.
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# ? Aug 30, 2011 00:59 |
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A Sassy Dog posted:Ever since I started looking at the "air" blocks as literally "blocks of air" I've thought gasses would be a fantastic little addition. For example, one more valuable gas could only generate in sealed pockets of earth, then, when opened, it slowly seeps out (imagine finite water after the source block has been deleted, except upside down). Once it hits a large enough pocket of air it dissipates. Then there could be, you know, a deadly gas which slowly suffocated you, but you'd have a breath meter upon entering it. Minefart
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# ? Aug 30, 2011 01:05 |
Whitenoise Poster posted:I wana play a Roguelike Animal-Crossinglike Minecraft. I wanna play a Roguelike Animal Crossing.
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# ? Aug 30, 2011 01:46 |
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Just finished making my first real building on this game: The Dark Tower. Finding all those roses and killing squid/dyeing sheep to make black wool took longer than I thought it would.
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# ? Aug 30, 2011 03:18 |
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^^^ Just needs a couple of floating eyeballs and you'll be all set! Seriously though, thats really awesome.
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# ? Aug 30, 2011 03:25 |
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DR AIDS posted:black wool Not obsidian?
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# ? Aug 30, 2011 04:25 |
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DR AIDS posted:
Not to too much, but I don't remember the tower actually being described as "dark". I need to double check, but I think it was more of an "unknown" kind of dark, since noone knew what was in it.
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# ? Aug 30, 2011 04:44 |
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EightBit posted:Not to too much, but I don't remember the tower actually being described as "dark". I need to double check, but I think it was more of an "unknown" kind of dark, since noone knew what was in it. It was built of black stone, I believe.
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# ? Aug 30, 2011 04:46 |
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DR AIDS posted:
But what's in the top room?
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# ? Aug 30, 2011 04:52 |
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DR AIDS posted:
It's beautiful. Now you just need to create a little balcony, stand on it, and scream "EEEEEEEEEEEEEEEE!" at people on your server.
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# ? Aug 30, 2011 04:57 |
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Kuroshi posted:But what's in the top room? Making a trapdoor so when you get to the top room you fall all the way down (with some water to break your fall maybe?) and land.... in the desert. Dun dun DUNNNNNN. Allen Wren posted:Not obsidian? I didn't even know obsidian existed when I started making this. I'm quite new to this game. DR AIDS fucked around with this message at 05:05 on Aug 30, 2011 |
# ? Aug 30, 2011 05:03 |
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Shameproof posted:*snip* These are some good ideas. I don't really like the train tweaks though. More rails is nice, but warping kind of ruins the fun and danger of riding a cart around. Also, I'd go for something that allows for the proper linking of carts behind a powered cart than just making them into autocarts.
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# ? Aug 30, 2011 05:11 |
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can anyone link to a list of features in the update or give me some bullet points of suspected updates or if it's happening on friday? I don't know anything and I just clicked backwards through this thread before getting to the front and not finding anyone saying anything about what the update everyone is looking forward to actually has in it. Some kind of gorgon? I don't know?
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# ? Aug 30, 2011 06:24 |
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Krinkle posted:can anyone link to a list of features in the update or give me some bullet points of suspected updates or if it's happening on friday? I don't know anything and I just clicked backwards through this thread before getting to the front and not finding anyone saying anything about what the update everyone is looking forward to actually has in it. Here's a link someone posted a couple pages back with a rundown on the new stuff.
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# ? Aug 30, 2011 06:30 |
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Rack posted:Here's a link someone posted a couple pages back with a rundown on the new stuff. none of these things sound very good why is anyone looking forward to this? I guess I'll wait and see, I mean, I assume there'll still be a more casual multiplayer experience or maybe the server can turn off reverse-mario-boos and poison.
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# ? Aug 30, 2011 06:36 |
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Maybe link to the wiki instead of the incompetents over at IGN?
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# ? Aug 30, 2011 06:46 |
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That video on IGN actually made the world seem a little less random and a bit more natural
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# ? Aug 30, 2011 06:50 |
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Krinkle posted:none of these things sound very good why is anyone looking forward to this? I guess I'll wait and see, I mean, I assume there'll still be a more casual multiplayer experience or maybe the server can turn off reverse-mario-boos and poison. All of these things actually look really good and this is the first time I've given half a poo poo about 1.8.
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# ? Aug 30, 2011 07:34 |
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pseudorandom name posted:Maybe link to the wiki instead of the incompetents over at IGN? Um, I mean, I guess the camera was probably set up by "an incompetent at IGN", and the video was posted by one, but that entire video is narrated and played by Notch himself, so what's your beef here? edit: oh, I guess there's an article too, which sums up the video. still not seeing any reason for this vitriol. Macavity fucked around with this message at 07:52 on Aug 30, 2011 |
# ? Aug 30, 2011 07:48 |
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Wow, I hadn't actually watched that video until now, but it's got me more excited than ever. I'm not that interested in the new mob, but even the small gimmicky additions to combat look like they'll liven it up, and that fight with the axe where he charged under the skeleton's arrow and then spun around to jump-strike the other was awesome. More than anything though, I love the way the world itself looks. The new terrain features like mountains and rivers look great, and the biomes are grown incredibly in size. But most importantly, every biome seems to have its own specific land generation code now. Those plains looked goddamn fantastic. They looked like plains. Very grassy, rolling, mostly flat, no trees. I'm in it for the world itself, at the end of the day, so seeing these improvements is very reassuring.
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# ? Aug 30, 2011 07:54 |
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# ? Jun 9, 2024 19:53 |
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Does anyone know of a video where he's shown an abandoned mineshaft? The only one I know of is the first video that came out of PAX that was livestreamed from a phone, which means that the quality was really really bad.
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# ? Aug 30, 2011 09:54 |