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Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?
I don't read the other thread; were there actually that many responses involving Dmitri dying? Or more than one mentioning Kvatch? Because I pretty much always assume that, unless the author of a CYOA is only giving multiple choice options, what QueerPope said is what usually happens. I don't really have a problem with that because only using audience input will just turn your comic into porn, eventually.

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22 Eargesplitten
Oct 10, 2010



Yes, but in that case it's definitely railroading, which Kazerad is denying doing.

edit: minecraft-avatar-guy posted before me.

Opposing Farce
Apr 1, 2010

Ever since our drop-off service, I never read a book.
There's always something else around, plus I owe the library nineteen bucks.
I'm sure there's a long-term narrative reason for it and all but Dmitri seemed like a nice guy and I'm sad that he's dead :smith:

Kazerad
Aug 1, 2011

Unshamed by Koos

Haledjian posted:

Anyway, obviously it's sad to see Dmitri get merked, but I'm kind of mixed on it from a narrative standpoint. On the one hand, his arc feels really incomplete and kind of pointless now. On the other hand, it's definitely in keeping with the masochistic tendencies of the story so far. :shepface:
The best I can say with regard to that is "trust me, I know what I'm doing". There were a lot of things the arc did accomplish, even if they aren't apparent yet. Whether the readers are aware or not, important information has been conveyed and Chekhov has loaded many guns for the "players" to potentially fire. Some are apparent, some aren't, but (ideally) in the end it will all come together and make sense.

Something curious I've been noticing in this little webcomicing adventure is that readers sometimes have trouble differentiating between actual information and authorial mistakes. When new information conflicts with their assumptions, their first inclination is often to assume I did something wrong. Kgummy's comment above is a good example: he looks at the latest update and says "Dmitri should have known why nobody talks about the Kvatch Mages Guild", assuming I made an error. Another reader might look at the update and instead wonder "how come Dmitri didn't know?", assuming it to be another piece of the bizarre puzzle. It should be pretty clear by now that information about the Kvatch Mages Guild is intended to seem contradictory.

That's not to say it's the reader's fault if they misinterpret my actions as "mistakes". In a way, it's a limitation of the webcomic medium. In a book, you can just tell someone "read the next few chapters, then it will make sense". In a webcomic, the best you can say is "check back every day for several weeks, then hopefully it will make sense". To a certain degree, you just have to trust in the author's competence. Which isn't always easy. I mean, I'm pretty sure all of us have had at least one webcomic we read for years before realizing the author actually had no idea what he was doing.

Synthbuttrange
May 6, 2007

Opposing Farce posted:

I'm sure there's a long-term narrative reason for it and all but Dmitri seemed like a nice guy and I'm sad that he's dead :smith:

The reason is to make a catgirl cry when she decides she's a big adventurer, trots off to the nearest ruins and finds the corpse of her threesome buddy and a nice letter. :3:

Kgummy
Aug 14, 2009
I did add a bit after that sentence, mentioning that the Necromancer's might have been out of the news, though. I realized that, as I was typing it up, there could have been something that we didn't know that we didn't know.

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?

SynthOrange posted:

The reason is to make a catgirl cry when she decides she's a big adventurer, trots off to the nearest ruins and finds the corpse of her threesome buddy and a nice letter. :3:

That was pretty much my assumption too.

Schenck v. U.S.
Sep 8, 2010

SynthOrange posted:

The reason is to make a catgirl cry when she decides she's a big adventurer, trots off to the nearest ruins and finds the corpse of her threesome buddy and a nice letter. :3:

To me it seems more as though the point was to give gro-Upp an item that would make it impossible for Katia to even harm him, so she can fail again and feel bad about herself. If he's railroading anything, it would be that. I think somebody already pointed out that all the items Dmitri could have gifted would have been useful for gro-Upp to rob Katia again without risking damage from her fireballs. As to Dmitri's death, if you read the last few updates and compare them to when gro-Upp robbed Katia (without killing her, obviously) it looks like Dmitri was on track to escape alive until people suggested he mention Kvatch.

Zereth
Jul 9, 2003



EvanSchenck posted:

To me it seems more as though the point was to give gro-Upp an item that would make it impossible for Katia to even harm him
By which you mean "do 30% less fire damage", right? And given his displayed level of competence, which is much higher than a mudcrab, I don't think she can cast enough lovely fire spells even without the ring.

atomicthumbs
Dec 26, 2010


We're in the business of extending man's senses.
Prequel: The Story That Hates You (Not You, The Audience, But You, Personally)

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Zereth posted:

By which you mean "do 30% less fire damage", right? And given his displayed level of competence, which is much higher than a mudcrab, I don't think she can cast enough lovely fire spells even without the ring.

I don't think you've worked out how this universe works yet.

That 30% will be the difference between her winning and losing, specifically to ensure maximum misery. Or if it isn't, it'll be remarked upon about how much it isn't while she fails for some other really obvious or painful reason.

EvanSchenk posted:

To me it seems more as though the point was to give gro-Upp an item that would make it impossible for Katia to even harm him, so she can fail again and feel bad about herself. If he's railroading anything, it would be that. I think somebody already pointed out that all the items Dmitri could have gifted would have been useful for gro-Upp to rob Katia again without risking damage from her fireballs.

I was one such pointing person, although I didn't have an inkling that was what we were doing until Gro-Upp made the scene.

I think I'll further speculate that Katia won't learn any non-fire attack spells between now and when she meets Gro-Upp, to ensure that the fire resistance ring is enough to give him the edge.

Kazerad may try to do something else to avoid giving the readers what they expect, but if it's some other sort of workaround it'll probably seem like an intentional, possibly forced dodge.

Dolash fucked around with this message at 07:15 on Sep 6, 2011

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?
Then again, this could be an elaborate red herring. Maybe Asotil will still be hanging around the next time Gro-Upp and Katia bump into each other. Or they'll never see each other again and just have a bunch of really close encounters.

Leaping Mutton
Feb 27, 2010

What could go wrong?
I'm thinking that the Necro's hideout must be near the city Katia was in (Anvil?) and she and Asotil will run into Gro-Upp in his way out of the ruins.

Schenck v. U.S.
Sep 8, 2010

Zereth posted:

By which you mean "do 30% less fire damage", right? And given his displayed level of competence, which is much higher than a mudcrab, I don't think she can cast enough lovely fire spells even without the ring.

She's also completely depleted her magicka by practicing on the mudcrabs, so unless she runs across another shrine she won't be able to cast fireball anyway. The point isn't that she could have beaten gro-Upp with fireball, the point is that she would have been able to try to do something instead of being a helpless loser. It's also not excluding the possibility that Kazerad will do the same thing he did at the dinner party, and he's just elaborately setting up a plot point that is avoided at the last moment by something much funnier.

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

Leaping Mutton posted:

I'm thinking that the Necro's hideout must be near the city Katia was in (Anvil?) and she and Asotil will run into Gro-Upp in his way out of the ruins.

I'm pretty sure that Katia was in Leyawiin.

I am an idiot, she WAS in Anvil.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Zereth posted:

By which you mean "do 30% less fire damage", right? And given his displayed level of competence, which is much higher than a mudcrab, I don't think she can cast enough lovely fire spells even without the ring.

It said he couldn't even equip the ring since his fingers were too big.

The necromancer story arc sucked because I felt like it was pointless. Okay, we get a new likable character oh but he's dead and the magic item the invincible orc got from him doesn't even fit so from the main story perspective nothing changed.

quote:

There were a lot of things the arc did accomplish, even if they aren't apparent yet. Whether the readers are aware or not, important information has been conveyed and Chekhov has loaded many guns for the "players" to potentially fire. Some are apparent, some aren't, but (ideally) in the end it will all come together and make sense.

This was a terrible way to deliver exposition. It was manipulative and too drawn out.

Rasamune
Jan 19, 2011

MORT
MORT
MORT

clockworkjoe posted:

It said he couldn't even equip the ring since his fingers were too big.

No, he jammed it on. His finger's just so beefy and fat that now he won't be able to take it off.

Thundarr
Dec 24, 2002


idonotlikepeas posted:

Don't grieve for Dmitri. The hero of Oblivion would have killed him eventually.

Gro-Upp IS the hero of Oblivion. He's a genre-savvy sociopath who has nearly everyhing conveniently worked out for him in advance and a built-in reason for being tossed into prison in the near future. It is little wonder that Katia is powerless to inconvenience him, let alone stop him.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Thundarr posted:

Gro-Upp IS the hero of Oblivion. He's a genre-savvy sociopath who has nearly everyhing conveniently worked out for him in advance and a built-in reason for being tossed into prison in the near future. It is little wonder that Katia is powerless to inconvenience him, let alone stop him.

No. Katia is the hero of Oblivion, that's been made fairly clear by her dreams of Emperor Uriel and the amulet.

Gro-Upp is just a parody of a player character's typical behavioral patterns.

ShineDog
May 21, 2007
It is inevitable!

Captain Oblivious posted:

No. Katia is the hero of Oblivion, that's been made fairly clear by her dreams of Emperor Uriel and the amulet.

Gro-Upp is just a parody of a player character's typical behavioral patterns.

Seems unlikely, unless he's going to write a mindwipe for every character who has met her but doesn't know her from Adam in the game.

SexyBrianPuppet
Oct 5, 2010

remember, you are talking to the pranking MASTER.

ShineDog posted:

Seems unlikely, unless he's going to write a mindwipe for every character who has met her but doesn't know her from Adam in the game.

Katia will have to change her identity again, and no one recognizes her because they think all khajiits look alike.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Captain Oblivious posted:

No. Katia is the hero of Oblivion, that's been made fairly clear by her dreams of Emperor Uriel and the amulet.

Gro-Upp is just a parody of a player character's typical behavioral patterns.

Surely no one else can possibly have dreams of the emperor and the amulet. Good thinking, Lou.

Kazy
Oct 23, 2006

0x38: FLOPPY_INTERNAL_ERROR

While I still enjoy Prequel, it seems like kind of a bitch move to introduce a likeable character to the audience, give him a bit of backstory like he's going to be around a while, only to kill him off a couple of pages later.

Who will feed his kittens. :(

Synthbuttrange
May 6, 2007

He's a necromancer though.

Which means SHENANNIGANS to do with death.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

SynthOrange posted:

He's a necromancer though.

Which means SHENANNIGANS to do with death.

Seriously. He's not dead, he's just going to get necromanced back to life.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Volmarias posted:

Surely no one else can possibly have dreams of the emperor and the amulet. Good thinking, Lou.

If you wouldn't classify these dreams, their consistency, and their content as unusual I don't know what to tell you! And the name of the comic.

Volmarias posted:

Seriously. He's not dead, he's just going to get necromanced back to life.

Elder Scrolls necromancy does not work that way so probably not. Sadly. :(

Captain Oblivious fucked around with this message at 15:14 on Sep 7, 2011

Zereth
Jul 9, 2003



Captain Oblivious posted:

Elder Scrolls necromancy does not work that way so probably not. Sadly. :(
Unless you're the King of Worms, but then again that involved deliberately becoming a Lich instead of randomly having your throat cut. And also breaking causality.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Captain Oblivious posted:

Elder Scrolls necromancy does not work that way so probably not. Sadly. :(

Magic doesn't work by making epic cat burns either. I'm expecting artistic license.

A good poster
Jan 10, 2010
If Dmitri gets necromance'd back to life, he'll just wind up a zombie like Mr. Scruffles.

Brutus Salad
Nov 8, 2009

Best buddies forever! :3:

Leaping Mutton posted:

I'm thinking that the Necro's hideout must be near the city Katia was in (Anvil?) and she and Asotil will run into Gro-Upp in his way out of the ruins.

http://www.uesp.net/maps/obmap/obmap.shtml?centeron=Garlas+Agea

Yeah, it's right on the way to Kvatch :ohdear:

Thundarr
Dec 24, 2002


A good poster posted:

If Dmitri gets necromance'd back to life, he'll just wind up a zombie like Mr. Scruffles.

Then Katia will have a drunken fling with Zombie Dmitri and it'll be double awkward.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Volmarias posted:

Magic doesn't work by making epic cat burns either. I'm expecting artistic license.

That's an issue of motivation to do magic, not the actual source of the magic. Katia's magic is wholly standard and within the realms of normal Elder Scrolls bullshit.

So don't hold your breath on the Dmitri thing.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Kind of hoping Kazerad just rolls with the misery train and never lets a positive upturn not go overturned at some point. End with an unavoidable bad end where Katia joins that cult and gets killed by the Oblivion PC in the start of Oblivion (that PC being Gro-Upp).

Setting up these sympathetic, sad scenarios just to make everything start turning around at some point seems kind of overdone. Prequel is about the misery, and changing that later would be a disappointment.

SexyBrianPuppet
Oct 5, 2010

remember, you are talking to the pranking MASTER.

Dolash posted:

Kind of hoping Kazerad just rolls with the misery train and never lets a positive upturn not go overturned at some point. End with an unavoidable bad end where Katia joins that cult and gets killed by the Oblivion PC in the start of Oblivion (that PC being Gro-Upp).

Setting up these sympathetic, sad scenarios just to make everything start turning around at some point seems kind of overdone. Prequel is about the misery, and changing that later would be a disappointment.

Even if Katia is supposed to be the main character, I'm still playing as Gro-Upp when I get around to playing Oblivion. He will always be the hero in my heart.

Haledjian
May 29, 2008

YOU CAN'T MOVE WITH ME IN THIS DIGITAL SPACE

QueerPope posted:

I honestly prefer it when MSPA-style stories just use the reader suggestions as jokes and for the most part control the story on their own. I like when the reader suggestions make funny things like "friendship diamond" but I like seeing what the author has in mind more than what the readers want to happen.

We aren't making "right" and "wrong" decisions, we're just phrasing the decisions in command format, the end result would be the same anyways because that specific end result is what would have made a better story.
Oh yeah, I'm not saying it's a bad thing for the author to be directing the story, just that it seems disingenuous to blame, for instance, a character death on the audience, given the comparatively small amount of control they have.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Dolash posted:

Kind of hoping Kazerad just rolls with the misery train and never lets a positive upturn not go overturned at some point. End with an unavoidable bad end where Katia joins that cult and gets killed by the Oblivion PC in the start of Oblivion (that PC being Gro-Upp).

Setting up these sympathetic, sad scenarios just to make everything start turning around at some point seems kind of overdone. Prequel is about the misery, and changing that later would be a disappointment.

That would be boring. I realized what my problem was with the necromancer side story. At this point, we expect everything to have an unhappy resolution - that's the main theme of this webcomic - things are bad and no matter how hard you try they will only get worst - the current arc of Katia having hopes about being a mage is only to set her up so they will be dashed later on. That's fine as a theme but a good story must have some kind of unexpected resolution - not necessarily a twist but some kind of change that isn't obvious. This just doesn't apply to the ending but every big story beat.

The necromancer story had the most obvious ending possible, which is why it didn't work. It was obvious because bad things happen all the time and Gro-upp always wins.

What's the point of reading or writing a story where the obvious resolution almost always occurs?

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?

clockworkjoe posted:

The necromancer story had the most obvious ending possible, which is why it didn't work. It was obvious because bad things happen all the time and Gro-upp always wins.

What's the point of reading or writing a story where the obvious resolution almost always occurs?

I dunno, things have started turning around for Katia. She was able to go to the fancy dinner without freaking out or causing a scene, she's learned some magic, she's gotten her fire thing under control, and she's made some friends and connections. I was actually starting to wonder where all the tragedy had gone.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Zenzirouj posted:

I dunno, things have started turning around for Katia. She was able to go to the fancy dinner without freaking out or causing a scene, she's learned some magic, she's gotten her fire thing under control, and she's made some friends and connections. I was actually starting to wonder where all the tragedy had gone.

It's been saved up for when Gro-upp reappears

SexyBrianPuppet
Oct 5, 2010

remember, you are talking to the pranking MASTER.
Update! I am positive that this is a sign that things are looking up for Katia, and nothing will go wrong for her ever again.

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Pakled
Aug 6, 2011

WE ARE SMART
Hell, I'd celebrate someone killing Cliff Racers too.

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