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By the way... (From left to right: Nolan Bushnell, Brian "Psychochild" Green, Richard Garriott, Warren Spector, Raph Koster, Ernest Adams, Lorne Lanning, Tim Cain, John Romero) I'm sure I could find dozens more if I looked through my LinkedIn connections.
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# ? Sep 12, 2011 01:06 |
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# ? Jun 6, 2024 14:24 |
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Futher proving that after you're successful, you get to have a beard (if you're a dude).
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# ? Sep 12, 2011 01:12 |
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Maide posted:Futher proving that after you're successful, you get to have a beard (if you're a dude).
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# ? Sep 12, 2011 01:13 |
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Black Eagle posted:I did not know Nikola Tesla was a game designer.
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# ? Sep 12, 2011 01:32 |
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Solus posted:I would hire someone on the spot if they were qualified and dressed as a storm trooper
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# ? Sep 12, 2011 01:44 |
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I Triple-trimmed because of this thread. I hope you're all happy. Let's move onto exercise routines, my workout during prepro is Fishbus fucked around with this message at 01:51 on Sep 12, 2011 |
# ? Sep 12, 2011 01:48 |
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Chernabog posted:http://www.tk409.com/gettingajob.html No, really, that's pretty awesome.
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# ? Sep 12, 2011 01:51 |
Here I was thinking that would be an awesome idea, but since it's been -done- it's just copy-catting. Well I'll cross that plan off my list..
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# ? Sep 12, 2011 02:30 |
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Yeah, I imagine it is one of those things that only work the first time.
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# ? Sep 12, 2011 02:41 |
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Turning the discussion back to student chat, no matter how briefly. I'm currently going into my senior year of college, with an eye on a junior content designer position, though I have enough programming background that I'll apply to a few technical design positions as well. That being said, anyone want to offer any advice on my resume? Any advice would be greatly appreciated! Last time I posted I know Shalinor mentioned the general lack of 3D experience as a negative, but I'm trying to get some more grounding in it over the school year -- which is also nowhere as good as doing 3D stuff on my own, I know :I e: A direct link to my website is also here for the curious. I'm trying to think up a better name in the meantime, but overall I'm satisfied with how it's presenting information. RoboCicero fucked around with this message at 03:29 on Sep 12, 2011 |
# ? Sep 12, 2011 03:27 |
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more fuel for the resume/website review chat fire: resume website (I think the last time I posted this it got covered up by a worry-some rant in my post, so it sorta went by unnoticed)
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# ? Sep 12, 2011 04:38 |
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Any of you fellow students going to GDC Austin?
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# ? Sep 12, 2011 05:46 |
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Diplomaticus posted:
I'm going to try this. But I can always just shave again day of if I'm not satisfied with the look.
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# ? Sep 12, 2011 06:34 |
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NextTime000 posted:more fuel for the resume/website review chat fire: resume website In the resume there's an extra "a" in "Made a level creation a simple..." Also the whole talk about the usefulness of a "Skills" section on the last few pages might be applicable here. As for the website, first impression was, "Oh, blah blah blog fluff. Where're the goods?" and then my second impression after clicking Game Portfolio was "Aw, just another blog post" (I didn't even realize you had actual games linked, maybe screenshots would make it more instantly obvious?) and then my third impression after clicking Resume was "PDF? I hate PDF's" (I wouldn't get rid of the PDF version but one that's formatted as a blog post would be a nice default) and then while writing this I gave the Game Portfolio a second look and tried out Warnutz! but that game wouldn't load and then I tried out Weapon Test and once I figured out what was going on my last impression was, "Hah, this is a hilarious and fun game. What a neat idea." cgeq fucked around with this message at 07:19 on Sep 12, 2011 |
# ? Sep 12, 2011 06:54 |
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Note Block posted:I said "basically" This is super far back, but I am with EA
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# ? Sep 12, 2011 08:03 |
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Hey now, why you gotta go bringing Ernest Adams in to a game developer thread?
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# ? Sep 12, 2011 08:10 |
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Oh, so you're one of those...
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# ? Sep 12, 2011 08:23 |
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Jagermaestro posted:Wear a bit of cologne. A bit. A bit. Just a little. Please, for the love of god. Use cologne/aftershave after your shower, not as your shower. This is something else you should have learned before you graduate. Speaking of shower, if you have to be reminded that you need to have one before your interview, you should not be allowed in public without a warning sign.
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# ? Sep 12, 2011 08:54 |
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Black Eagle posted:By the way... Brian's beard is even more impressive in person. Also I never realized how much Richard Garriott looks like a young Jimmy Wales.
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# ? Sep 12, 2011 09:51 |
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Well, Syndicate is finally announced. After well over three years of not being allowed to talk about your work, this feels like a relief. Too bad everyone hates it, but oh well.
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# ? Sep 12, 2011 10:00 |
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Wait, Syndicate? Like, Bullfrog Syndicate?
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# ? Sep 12, 2011 10:11 |
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Yep
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# ? Sep 12, 2011 10:13 |
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czg posted:Well, Syndicate is finally announced. gently caress em. Bring it on. Looking forward to more info.
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# ? Sep 12, 2011 10:32 |
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czg posted:Too bad everyone hates it, but oh well. Not to turn this too much into chat about a particular game, but working on games definitely gives me more of an appreciation that there are real people behind these games pouring themselves into it. Being faced with nothing but the corporate front of a game development team really detaches you from that reality I think. Realising this has already made me an awful lot less loving goony and self-entitled about games. But that said I am going off multiplayer shooters and really hankering for more coop games so I'll be keeping a close goddamn eye on it GeeCee fucked around with this message at 10:40 on Sep 12, 2011 |
# ? Sep 12, 2011 10:35 |
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czg posted:Too bad everyone hates it, but oh well. Especially since EA always go on about how great they are with investing in new IP. People remembering a 15 year old game series aren't just looking for a name or a setting, they want that gameplay again (or something derived from it). What I'm more baffled by is that there hasn't been an indie Syndicate-inspired game (in the same way that Frozen Synapse is inspired by Laser Squad or X-Com, and is popular with fans of those series despite modernising and changing the gameplay quite a bit). I think there are enough people out there hungry for an RTS in the Syndicate / Cannon Fodder style that an indie team could do very well indeed out of catering to that audience, in the way that a AAA team never could.
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# ? Sep 12, 2011 11:28 |
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Yeah to be honest I don't think anyone here expected any other kind of reaction from the old-school fans. I'm sure the game once it's finished will end up doing alright.
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# ? Sep 12, 2011 11:46 |
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FreakyZoid posted:It's kind of an odd choice. Even if the game itself is brilliant (which it looks like it could be - seems right up my alley), it's always going to have people saying "I don't understand why they used the Syndicate IP for this rather than just inventing a new one". I think I follow you on Twitter...
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# ? Sep 12, 2011 11:47 |
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Aliginge posted:Not to turn this too much into chat about a particular game, but working on games definitely gives me more of an appreciation that there are real people behind these games pouring themselves into it. Being faced with nothing but the corporate front of a game development team really detaches you from that reality I think. Yeah, its really strange being on this side of the wall. It was so easy to criticize games before, now actually talking to a bunch of people behind some of my favorite games I can get the whole picture. I think it should be mandatory that all games have a developer commentary.
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# ? Sep 12, 2011 14:34 |
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Twitter does help for that, actually (I know this is a tangent and unrelated to Monster's post, it just reminded me. I spent a couple hours going through Sam Houston's game industry twitter guide a couple years ago and found it invaluable both from a professional (i.e. networking and "oh, that makes sense, interesting!" standpoint) and personal (i.e. cracking up at ecavalli drunk tweets) perspective. I lost the link to that guide, but @SWATJester if anyone wants to dig through my list.
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# ? Sep 12, 2011 16:47 |
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http://gameindustrytweet.com/ but he stopped updating it a long time ago, when he got a new job.
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# ? Sep 12, 2011 16:53 |
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Yeah I'm @NeilCastle (can't remember if I posted that before) in case anyone cares. I pretty much just post stupid jokes and industry news commentary. Sometimes photos of my cock too.
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# ? Sep 12, 2011 16:55 |
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I'm @shalinor if you like to read bitching/praising related to UDK and the occssional bit of graphics geekery
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# ? Sep 12, 2011 17:29 |
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Aliginge posted:Not to turn this too much into chat about a particular game, but working on games definitely gives me more of an appreciation that there are real people behind these games pouring themselves into it. Being faced with nothing but the corporate front of a game development team really detaches you from that reality I think. I actually find this kind of stuff even more frustrating from the developer side. There's nothing more demoralizing than working on a game that you know is going to be a disappointment to its primary audience. The FASA guys absolutely adored their multiplayer shooter. They were totally proud of what they had built. But of course the way it was marketed and calling it “Shadowrun” doomed any chance it had of finding its own audience.
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# ? Sep 12, 2011 17:31 |
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I don't have the perspective of working in AAA, but having worked at a shop that made games that were sometimes essentially what people call "shovelware" (and make no bones about it, you're fully aware that that's what you've made) you quickly gain perspective and it's water off a duck's back most of the time. But when it's a good game you really believed in it can deflate you a bit. My last game that launched last week has received unanimously positive reviews on the App Store so far, but I decided to venture further afield and looked on TouchArcade, where they were... Less kind. Sucks a bit to have people say that no effort was made in implementing a particular feature when you know there bloody was! Generally people really don't have much of an idea of the reality of development and all the politics it entails, so anything that's less than perfect must just down to apathy of some kind.
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# ? Sep 12, 2011 17:53 |
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Akuma posted:Generally people really don't have much of an idea of the reality of development and all the politics it entails, so anything that's less than perfect must just down to apathy of some kind. Yeah its really blowing my mind just being on the other side of the wall for a month. I will be more kind to games in the future.
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# ? Sep 12, 2011 17:54 |
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Akuma posted:Generally people really don't have much of an idea of the reality of development and all the politics it entails, so anything that's less than perfect must just down to apathy of some kind. You are still allowed to not like games and things. Just don't be a dick about it.
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# ? Sep 12, 2011 18:15 |
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I didn't say otherwise, did I? Observing something doesn't mean judging it.
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# ? Sep 12, 2011 18:30 |
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DancingMachine posted:The FASA guys absolutely adored their multiplayer shooter. They were totally proud of what they had built. But of course the way it was marketed and calling it “Shadowrun” doomed any chance it had of finding its own audience. Anywho, if you work for a shovelware studio making shovelware, I suppose it eventually does start to sting less. But - you're still fully aware you're working in a shovelware studio, making poo poo product, and that it's not the job you wanted when you went into games. That sense is far more pervasively demoralizing, and I don't think it ever really goes away. The studios often try to keep morale up with the idea that you're only working on shovelware to fund your amazing original game, but... yeah, how often does that ever work out.
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# ? Sep 12, 2011 19:17 |
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Just got confirmation that I'm going to be a volunteer at GDC Austin! YES! Time to book my flight.
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# ? Sep 12, 2011 20:42 |
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# ? Jun 6, 2024 14:24 |
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Probably my biggest beef with complains is how far some go with insulting the game or developer. Calling them a hack, or a loser. Sometimes I just want to say, shut the gently caress up you loving twats. Though, seeing as I'm pursuing a career in this field, it is more better than I grow thicker skin. I wonder how devs and the others deal with an unpleasant fanbase. I kind of was the same with the feelings. I worked on a socom game for the psp (qa tester) of course, and it did grate me a little how people were like oh it was a quick cashgrab, or slant six is awful.. or the most common complaint. Why is this on the psp, it was sent to die. The last one had merit, but it did piss me off hearing them just blow off the game. It's like you guys said, it feels a bit more personal when you worked on it. Yeah I was a QA tester, the bottom of the barrel in terms of the industry ladder, but I knew those testers and that we tried our best to make sure it wasn't buggy. The internet is a harsh mistress but guess you gotta take the lumps..
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# ? Sep 12, 2011 20:44 |