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I want a playable hyper-intelligent giant molerat like the ones in FO2.
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# ? Sep 13, 2011 01:20 |
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# ? May 11, 2024 14:36 |
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Electric Phantasm posted:Not trying to defend the guy, but this isn't the first time he brought up the shojo mod up why didn't you mock him then? My eyes look for specific things in load order postings; that is not one of them.
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# ? Sep 13, 2011 01:20 |
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Chronojam posted:My eyes look for specific things in load order postings; that is not one of them. JackMackerel posted:in b4 getting yelled at for shojo race Then again I didn't call him out on it when he posted that either, so my post comes off hypocritical.
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# ? Sep 13, 2011 01:42 |
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Maybe the poster is a 12 year old girl. Ever think of THAT?
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# ? Sep 13, 2011 04:35 |
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Omnicarus posted:That is what that mod is trying to emulate. [b]Its modder quite literally says that he wants to play Fallout as a weak, 12 year old girl. Fortunately the good moderators at the Nexus are valiant defenders of his artistic merit and won't remove the mod or tolerate criticism of it. Even if it is "I'm not a pedophile, I just really relate to little girls" fodder. Yeah, that's the main problem here actually. WHY THE gently caress DO YOU WANT TO PLAY AS CHILD IN FALLOUT?!? Actually scratch that because I already know the loving answer. ugh. Alasyre posted:Maybe the poster is a 12 year old girl. Ever think of THAT?
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# ? Sep 13, 2011 04:42 |
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Undead Unicorn posted:Yeah, that's the main problem here actually. WHY THE gently caress DO YOU WANT TO PLAY AS CHILD IN FALLOUT?!? Actually scratch that because I already know the loving answer. ugh. "I better be able to play as a child in Fallout 3. And I better be able to be murdered." /NMA
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# ? Sep 13, 2011 05:14 |
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Undead Unicorn posted:Yeah, that's the main problem here actually. WHY THE gently caress DO YOU WANT TO PLAY AS CHILD IN FALLOUT?!? Actually scratch that because I already know the loving answer. ugh. Not really directed at you, it just seems silly how much outrage we always boil up over this stuff.
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# ? Sep 13, 2011 05:17 |
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Strudel Man posted:Man just let people do what they want. 9/11 memorials, prostitution, new gun types, whatever, it's all good. In that order? Because that would be rad. Let's mod it as it would be considered the best mod on Nexus. Animated prostitution with the Shojo race in the 9/11 memorial location with Navy Seal themed power armor wielding slightly varied assault rifles and frankenguns.
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# ? Sep 13, 2011 05:20 |
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Naky posted:In that order? Because that would be rad. Let's mod it as it would be considered the best mod on Nexus. Animated prostitution with the Shojo race in the 9/11 memorial location with Navy Seal themed power armor wielding slightly varied assault rifles and frankenguns.
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# ? Sep 13, 2011 05:21 |
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Alasyre posted:Maybe the poster is a 12 year old girl. Ever think of THAT? Well then he doesn't meet the age limit of the prestigious Something Awful forums and can get banned anyway. Naky posted:In that order? Because that would be rad. Let's mod it as it would be considered the best mod on Nexus. Animated prostitution with the Shojo race in the 9/11 memorial location with Navy Seal themed power armor wielding slightly varied assault rifles and frankenguns. Sounds like your next ironic project on the nexus (but no not really (unless you wanted to (haha just kidding))) VVV lol Mr. Crow fucked around with this message at 05:35 on Sep 13, 2011 |
# ? Sep 13, 2011 05:24 |
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Strudel Man posted:Not really directed at you, it just seems silly how much outrage we always boil up over this stuff. I don't think there is any earnest outrage here. It's theater outrage. I like to imagine that we all sit a table in top hats and monocles, discussing modding, and then suddenly another tophatted gentleman walks in, says "Hello chaps, might we be discussing Shojo at this gentleman's club?" At which point we all spit out our tea, drop our plates, and back away in such surprise that our top hats come off. Then a few people point and shout "How dare you?!?" and that's that.
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# ? Sep 13, 2011 05:30 |
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That's the joy of modding. Doing your own thing, that is, even if it's kind of weird (or really weird). Although the rage against how the Nexus deals with it isn't entirely unjustified. Smug bastards. Strudel Man, how difficult would it be to port your Signature Weapon mod to Fallout 3? I got the urge to go back to DC and I really miss your mod. I've done basic porting before, so I was really just wondering if anything would conflict (I assume DT-related effects will need to be changed). Is there anything specific that NVSE provides that FOSE doesn't that is needed for your mod? Alasyre fucked around with this message at 14:30 on Sep 13, 2011 |
# ? Sep 13, 2011 05:57 |
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Alasyre posted:Strudel Man, how difficult would it be to port your Signature Weapon mod to Fallout 3? I got the urge to go back to DC and I really miss your mod. I've done basic porting before, so I was really just wondering if anything would conflict (I assume DT-related effects will need to be changed). Is there anything specific that NVSE provides that FOSE doesn't that is need for your mod? If you can port it successfully...well, I wish you the best of luck.
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# ? Sep 13, 2011 06:24 |
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all i wanted was crappy anime eyes POST WITH LESS STUPID AND SOMEWHAT MORE CONTENT: How do you get modded power armor to use Project-Nevada's helmet overlays?
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# ? Sep 13, 2011 06:51 |
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JackMackerel posted:all i wanted was crappy anime eyes You'd have to make an esp with PN and your other mod as masters, and then attach whatever flag/script/effect/whatever PN puts on helmets to the ones from your other mod. I think the visor effect and overlays are separate though? I haven't looked inside PN core before. And then you can remove 'master' from PN and your other mod (but don't load your patch esp into the geck after that or it will lose the non-esm masters and get broken).
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# ? Sep 13, 2011 08:11 |
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I checked out that Shojo race thing and at the top right of the user-submitted images is literally child porn. Like a completely naked child. Why does the Nexus allow images like this? What the gently caress? I reported it but it's already been up for over a week so I guess that's just kosher on the Nexus. What the poo poo. Lets Fuck Bro fucked around with this message at 08:40 on Sep 13, 2011 |
# ? Sep 13, 2011 08:28 |
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It's very irresponsible to leave something like that up, since it's a videogame website and there are a shitload of places where simulated child porn isn't legal (like I'm pretty sure where I live). e: assuming what you said is true: did not/will not click
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# ? Sep 13, 2011 08:54 |
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I was trying to think of a good emote but I think just about covers it.
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# ? Sep 13, 2011 09:43 |
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I tried searching the nexus but nothing suitable popped up. Is there a mod which nullifies the running penalties for medium and heavy armors? Also found these armors when looking around. They seem pretty respectable. Brotherhood armor (modeled on the Brotherhood Combat armor from the original FOs) Air Force Power Armor T-57c Rinkles fucked around with this message at 10:03 on Sep 13, 2011 |
# ? Sep 13, 2011 09:57 |
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If you guys thought the Fallout New Vegas WTC mod was bad, you haven't even seen the worst http://waxy.org/2011/09/gamer_recreations_of_the_world_trade_center/ the GTA mod
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# ? Sep 13, 2011 12:33 |
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Rinkles posted:Air Force Power Armor T-57c
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# ? Sep 13, 2011 14:37 |
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One of the Project Nevada devs released a FOMOD script that alters New Vegas Stutter Remover to be compatible with the new patch: https://docs.google.com/leaf?id=0B4iEH8ar3jtxZmNiODliYWItNmQ4Ny00NmJmLTgwYzAtOWMzZjA3ZDcxZTJh&hl=en_US
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# ? Sep 13, 2011 15:10 |
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The Saddest Rhino posted:If you guys thought the Fallout New Vegas WTC mod was bad, you haven't even seen the worst http://waxy.org/2011/09/gamer_recreations_of_the_world_trade_center/ the GTA mod If we're gonna have a 9/11 derail, this was by far the worst (best?) 9/11 game mod I saw released this weekend. https://www.youtube.com/watch?v=BRKhN_5GMNQ
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# ? Sep 13, 2011 17:09 |
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Alasyre posted:I'm not big into Power Armor, but this is really cool. It's actually integrated into Project Nevada so that several Boomers (mostly the guards at the gate and Raquel) wear it. I looks pretty neat - does it actually fly (jetpacks! )? 'cause I could really use this, since my NCR Supply Drop is once more stuck on top of a building...
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# ? Sep 13, 2011 17:31 |
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Ygolonac posted:I looks pretty neat - does it actually fly (jetpacks! )? 'cause I could really use this, since my NCR Supply Drop is once more stuck on top of a building... No, but that would be loving awesome. The guy's pictures really capture the essence of arrogant rear end fighter pilots, though.
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# ? Sep 13, 2011 17:36 |
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So after playing Fallout 3 a while ago, I realized that there are a few things about the feel of the game that I enjoyed that New Vegas seems to be lacking. One of those things is a barber. Yeah, I know, Sergio. But he'll only give you a haircut if you're a member of the Kings. Otherwise he won't even let you engage in conversation. I decided my first mod would be an attempt to change this by adding a barber shop to Goodsprings. So far, I've physically designed my barber and made the exterior to the shop. As far as I'm aware, this mod shouldn't cause any conflicts with existing ones as I've never heard of a mod replacing completely wrecked buildings with good ones. Specifically, this one replaces a burnt out frame at the edge of a dead end road on the outskirts of Goodsprings. At any rate, I hope to have this finished in the next couple of days. Maybe tonight if I really work my rear end off on it, but I doubt with my level of experience that'll be the case.
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# ? Sep 13, 2011 22:57 |
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^^^What will the barber contribute in the fight against the Powder Gangers? There's a lot of nice touches in Fallout 3 I miss. Those radio towers where you had to hunt down the source of the signal to find a nice cache of stuff were really cool. Strudel Man, I'm gonna go ahead and make the attempt to port Signature Weapons to Fallout 3, and most of the scripts are coming up without any errors, except one. code:
This is coming up as a Syntax error, "reference not allowed in this context." Any idea what I'm missing? Alasyre fucked around with this message at 02:14 on Sep 14, 2011 |
# ? Sep 13, 2011 23:47 |
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I'm pretty good at modelling (at least *I* think so...) and might be willing to a model or two for a mod that is worthy of one. so as long as it isn't something along the lines of "GIEV KIDZ PENISES LOOLS" i'd consider it.
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# ? Sep 14, 2011 01:49 |
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Alasyre posted:^^^What will the barber contribute in the fight against the Powder Gangers? You know, despite blindly adding him to the GoodspringsMilitia faction because all the other named NPCs in town also had it, I never really considered this. As a character I was thinking that he's a retired ranger, so I dunno, maybe just more firepower or something? The problem there being that it stands to imbalance the gameplay if he dies and the player picks up some big deathspitter that they shouldn't have yet. If anyone has any suggestions, let me know. Now that the idea's actually come up, I'll probably go for it once the major stuff is out of the way. EDIT: I could always go the cheap route and make an NPC-only version of some fairly strong weapon and give it to him, thus precluding the possibility of the player running off with it.
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# ? Sep 14, 2011 03:15 |
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Skizot posted:I'm pretty good at modelling (at least *I* think so...) and might be willing to a model or two for a mod that is worthy of one. so as long as it isn't something along the lines of "GIEV KIDZ PENISES LOOLS" i'd consider it. I'm done with adding content to my mod but maybe omnicarus would like a hand making something original for use as a large weapons display wall in terms of a custom display shelf and some display cases?
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# ? Sep 14, 2011 03:27 |
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Chinese Tony Danza posted:You know, despite blindly adding him to the GoodspringsMilitia faction because all the other named NPCs in town also had it, I never really considered this. As a character I was thinking that he's a retired ranger, so I dunno, maybe just more firepower or something? The problem there being that it stands to imbalance the gameplay if he dies and the player picks up some big deathspitter that they shouldn't have yet. I'm sorry. The correct answer is "style." How about haircuts before the battle, increasing everyone's perception by 1 for the day? Go nuts!
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# ? Sep 14, 2011 04:14 |
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Chinese Tony Danza posted:At any rate, I hope to have this finished in the next couple of days. Maybe tonight if I really work my rear end off on it, but I doubt with my level of experience that'll be the case.
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# ? Sep 14, 2011 04:27 |
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Timeless Appeal posted:It really disappoints me that more time from modders isn't devoted for stuff like that just fleshes out towns to make them feel a little more real. Morrowind and Oblivion both had major city overhauls, did nothing like Better Cities ever happen for FO3? The trouble with editing cities is it's real easy for multiple mods to overlap.
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# ? Sep 14, 2011 04:31 |
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Naky posted:I'm done with adding content to my mod but maybe omnicarus would like a hand making something original for use as a large weapons display wall in terms of a custom display shelf and some display cases? That would be sweet, considering most of the player homes I've seen that do the things I'd like them to do (Sorting, ease of storage, crafting) do that in the most inaccessible impractical fashion imaginable. For instance, the Underwater Player Home, and Underground one both require you to fuel some sort of stupid generator in order to use the home for basic storage, and on top of that their all super godlike underground mansions as mentioned in the OP, ha. But yeah, Omnicaris' Player Home is one of the better ones I've seen produced so far, mind you I've only really looked at three. Does anybody know which modification for weapon mods adds the word "MOD: WEAPON MOD HERE" as an item title? I know WME adds solid titles such rear end "9mm Silencer", but I can't figure out what's adding the latter phrasing, maybe vanilla? It's not too annoying, but so far I assume it's PN, also I can't apply any of the weapon mods with the prefix "MOD: ".
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# ? Sep 14, 2011 04:43 |
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Lets gently caress Bro posted:If we're gonna have a 9/11 derail, this was by far the worst (best?) 9/11 game mod I saw released this weekend. Ahhh yes, that's what people want to see when they pay respects to 9/11, a recreation of what happened and people falling to their deaths. Truly beautiful tribute Timeless Appeal posted:It really disappoints me that more time from modders isn't devoted for stuff like that just fleshes out towns to make them feel a little more real. Rather difficult to do without voice acting. And without voice acting whats the point in making an "immersive" type of mod?
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# ? Sep 14, 2011 04:45 |
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Herr Zealot posted:Does anybody know which modification for weapon mods adds the word "MOD: WEAPON MOD HERE" as an item title? I know WME adds solid titles such rear end "9mm Silencer", but I can't figure out what's adding the latter phrasing, maybe vanilla? It's not too annoying, but so far I assume it's PN, also I can't apply any of the weapon mods with the prefix "MOD: ". Yes it's Nevada. e: You can turn it off. Uncheck "Inventory sorter" under the Features section in the Mod configuration menu. Rinkles fucked around with this message at 04:54 on Sep 14, 2011 |
# ? Sep 14, 2011 04:45 |
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Timeless Appeal posted:It really disappoints me that more time from modders isn't devoted for stuff like that just fleshes out towns to make them feel a little more real. Yeah, I was literally shocked when I searched the Nexus for a barber and found only three mods, two of which even did what I was looking for... and both of them were just machines sitting in one of the player houses in the game. There's no character in that. Anyways, progress has been pretty good. Sam Larson (the barber's name) has been fully created, the exterior is finished and the interior is pretty close to finished. All I have to figure out how to do is how to work both kinds of doors. I need the main door to take you back and forth between Goodsprings and the barber shop, which I think I know how to do, but there's a small room in the back where Sam will hopefully be sleeping and I wanted to have that have a regular open/close door. I have no idea how to do that though. Alasyre posted:I'm sorry. The correct answer is "style." This is a possibility! I'd just need to figure out how to, you know, make it work. I am literally flying blind through GECK and learning by working with it since the official GECK wiki is all about Fallout 3 and is pretty well incomplete. EDIT: I am dumb as a brick. Doors are door objects. Their functionality is built in. Chinese Tony Danza fucked around with this message at 06:30 on Sep 14, 2011 |
# ? Sep 14, 2011 05:16 |
Gyshall posted:One of the Project Nevada devs released a FOMOD script that alters New Vegas Stutter Remover to be compatible with the new patch: This is very interesting. Have you checked it out?
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# ? Sep 14, 2011 05:23 |
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Mr. Crow posted:Ahhh yes, that's what people want to see when they pay respects to 9/11, a recreation of what happened and people falling to their deaths. Truly beautiful tribute A few years ago, I worked part-time at a campground. On the anniversary of Sept. 11th that year, the owner gave me a Very Special Project to work on. He gave me a bunch of still images, a recording of God Bless America, and told me to combine them into a powerpoint. So for three straight days, the entire extended weekend, folks staying at the campground got to watch some pretty images of people captured on film in midair after jumping, as well as the towers burning, and other, similar images. All set to this song. What I'm trying to say is that when it comes to Sept. 11th tributes, people tend to be universally tasteless fucks. DoubleNegative fucked around with this message at 10:06 on Sep 14, 2011 |
# ? Sep 14, 2011 10:03 |
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# ? May 11, 2024 14:36 |
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Cream-of-Plenty posted:This is very interesting. Have you checked it out? Nope, I'm on a New Vegas hiatous until Lonesome Road comes out.
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# ? Sep 14, 2011 14:34 |