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Power Walrus posted:
We didn't need your fancy pants brain interface jacks - we used a keyboard! And a mouse!
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# ? Sep 14, 2011 01:28 |
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# ? May 15, 2024 23:05 |
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Power Walrus posted:It sounds like a real rant, but gosh durnit', I remember when games only had ONE splash screen, and no intro cinematics to skip through!
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# ? Sep 14, 2011 01:34 |
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If people in this thread don't at least give Hard Reset a shot I'm going to be upset.
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# ? Sep 14, 2011 01:44 |
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I can't run it so I tried to convince a friend to get the demo. He refused and I got so mad I stole his SATA cables.
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# ? Sep 14, 2011 02:02 |
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I wish Hard Reset had faster player movement.
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# ? Sep 14, 2011 02:05 |
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Tippis posted:…on the other hand, they often had multiple quit screens begging you to buy the full version, since a lot of it was distributed as nagware/shareware. I miss the gently caress out of colored ASCII shareware quit screens.
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# ? Sep 14, 2011 07:23 |
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Code Jockey posted:I miss the gently caress out of colored ASCII shareware quit screens. Aww, me too. Maybe some Kroz or ZZT will brighten your day?
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# ? Sep 14, 2011 12:59 |
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Yodzilla posted:If people in this thread don't at least give Hard Reset a shot I'm going to be upset. The demo had some of the most linear map design I've ever seen and bullet-sponge enemies :/
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# ? Sep 14, 2011 13:23 |
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m-o-o-n posted:The demo had some of the most linear map design I've ever seen and bullet-sponge enemies :/ Agreed. The weapon system is pretty cool, though, and most of the enemies in the games we play in here are strictly bullet sponges, too. I think it looks like a pretty decent game, if you don't go in expecting Deus Ex and Shadowrun... and if you don't have to pay $29.99. I'd probably buy it for $19.99 despite the short play time, but not at $30. I guess that's what Steam sales are for.
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# ? Sep 14, 2011 13:28 |
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How do I go about running brutal doom? I downloaded the gzdoom version (and gzdoom) but I didn't see it listed in the wad menu, and the readme didn't shed any light on this.
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# ? Sep 14, 2011 13:35 |
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Robolizard! posted:How do I go about running brutal doom? I downloaded the gzdoom version (and gzdoom) but I didn't see it listed in the wad menu, and the readme didn't shed any light on this.
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# ? Sep 14, 2011 13:37 |
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Robolizard! posted:How do I go about running brutal doom? I downloaded the gzdoom version (and gzdoom) but I didn't see it listed in the wad menu, and the readme didn't shed any light on this. The quick and dirty way: Drag and drop Brutal Dooms WAD onto your GZDoom EXE. The longer but cleaner way: Get Quickly Launchering GZDoom from the OP and use that to launch mods in the future.
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# ? Sep 14, 2011 13:37 |
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Code Jockey posted:I miss the gently caress out of colored ASCII shareware quit screens. You can enable them in (g)Zdoom.
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# ? Sep 14, 2011 14:51 |
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I don't get the hype behind Hard Reset, at least based on the demo. I know the people making it are exciting, but the demo had one of the deadest environments I've seen in a long time, the enemies were dull as hell to fight, you move slowly, the weapons didn't feel particularly interesting... I mean, I want it to be good, but I've seen a lot of people gushing over it and I just don't see it. It's not on the level of Dreamkiller or anything, but it ain't exactly Painkiller either (and I didn't even care for that one).
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# ? Sep 14, 2011 16:22 |
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If you didn't have fun with Painkiller I just don't know what to say. I'm about three hours or more into Hard Reset and I think it's loving solid game. The weapons are varied and once you learn what gun works against what enemy you can absolutely wreck everything. It's an action game without all the fluff bullshit that games like Call of Duty are filled with to the brim.
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# ? Sep 14, 2011 16:26 |
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I just thought Serious Sam did what Painkiller did better, aesthetics aside.
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# ? Sep 14, 2011 16:36 |
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Chinook posted:Aww, me too. Maybe some Kroz or ZZT will brighten your day? This is a good suggestion! Mak0rz posted:You can enable them in (g)Zdoom. Whaaaaaaat. Wait I did see that in the menus, didn't I? Oh I know what I'm doing next time I fire it up.
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# ? Sep 14, 2011 16:47 |
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Code Jockey posted:Whaaaaaaat. "Show Endoom Screen" in the display options
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# ? Sep 14, 2011 16:58 |
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Yodzilla posted:If you didn't have fun with Painkiller I just don't know what to say. The game itself is short, its solid and i liked the demo but this is the EARLY FPS Megathread, that game has: -Regenerating shield. -Slow player movement (in painkiller your could bunnyhop to get insane speed). -Where is the blood? We need blood. Im going to get it for sure, but not going to pay more than 15$ for it, specially when Serious Sam: BFE is a month away.
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# ? Sep 14, 2011 18:43 |
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Guillermus posted:-Regenerating shield. Also Regenerating Ammo, don't forget about that.
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# ? Sep 14, 2011 18:49 |
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Does anyone want to play Vampire Slayer(HL1 mod) or Wizard Wars(HL1 mod)?
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# ? Sep 14, 2011 18:57 |
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sethsez posted:I don't get the hype behind Hard Reset, at least based on the demo. I know the people making it are exciting, but the demo had one of the deadest environments I've seen in a long time, the enemies were dull as hell to fight, you move slowly, the weapons didn't feel particularly interesting... I totally agree with you. Someone mentioned all the detail they put into the environments, but to me it all feels just randomly slapped together. Usually billboards, neon signs etc can be used to great effect to tell the player about the world. Here it tells me absolutely nothing, other than that the devs watched a bunch of cyberpunk poo poo before building the game. Also agree with Guillermus. Other than bullet sponge enemies (not fun to fight) it has very little in common with early shooters. It's still just the same corridor level design that people poo poo on Call of Duty and other popular games for.
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# ? Sep 14, 2011 19:30 |
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Kazvall posted:Does anyone want to play Vampire Slayer(HL1 mod) or Wizard Wars(HL1 mod)? Oh god Vampire Slayer, it was for me and a bunch of friend our gimmick HL mod (as our main were DoD, Frontline Force and Firearms). That mod was hilarious. Are you going to set up a server or something? Its been a few years and dont know about version and if it would work with HL steam version (I know that The Specialists and Action HL do).
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# ? Sep 14, 2011 20:38 |
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Vampire Slayer was such a perfect "fun" mod. The hours I spent crouch-leaping onto the Priest character will always define, to me, the sheer mod innovation of that era. I can still hear that horribly sampled blood-curdling scream, too. I miss the days when mods were created, released, and THEN balanced... it made things a lot more interesting than "TWO EQUAL TEAMS VERSUS EACH OTHER", which is what everything's been reduced to.
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# ? Sep 14, 2011 20:43 |
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Early FPS memories: Doom 1: I first played this as shareware, but it was a modded version. A lot of the sounds, well everything but the music, was replaced by clips from movies. Examples: - When you opened a door, you hear "Now that is a big door!" from Tron. - Firing a rocket results in a guy saying "Oh shiiiiiiiiiiiiiit" (no idea on source) - At the end of a level, someone says "Oh yeah? Well, gently caress you! gently caress you! gently caress you, you piece of poo poo!" (no idea, either) I probably shouldn't have been playing that version at 9 years old. Doom 2: Played LAN games at a high school during the summer one week. Deathmatch was great, but co-op always turned into a bloodbath where one guy kept blasting me with a plasma rifle because I accidentally shot him with a pistol. Quake 1: Totally owned people in deathmatch, especially at LANs where other players would exit my game if I left the computer for a few seconds. Quake 2: First internet multiplayer experience. I can still remember my first frag: killing someone with a super shotgun as he came around the corner. That was when we had to play on the single player levels and you couldn't see what weapon was in another player's hands. Sin: This was a Quake 2 engine game released at the same time as Half-Life in 1998. Single player played out like a B-grade action movie. Multiplayer had some great maps, like one where all the players are 3 inches tall and one where you can go on the walls and ceiling. It had an expansion and a sequel that was supposed to be the start of an episodic series. Piracy sank the studio and they switched to casual games.
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# ? Sep 14, 2011 20:55 |
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There are a few VS servers already up. Infact, the VS website is still up. http://www.vsmod.co.uk/ Sesame Street server seems to have the best ping.
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# ? Sep 14, 2011 21:24 |
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Rocketeer Korolev posted:
Similar for me too. First internet game I ever played was Quake 2 using Heat.Net I still remember the match. I had no clue what I was doing, but managed to join a deathmatch game with someone named "HoneyGuns" At the time I believed I was playing against a girl due to the cutesy name. Years on the internet have taught me much.
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# ? Sep 14, 2011 22:08 |
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I'm up for mods. We really should have an evening each month dedicated to a different classic game/mod. Do goons still have an active group doing this?
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# ? Sep 15, 2011 02:49 |
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treat posted:I'm up for mods. We really should have an evening each month dedicated to a different classic game/mod. Do goons still have an active group doing this?
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# ? Sep 15, 2011 02:54 |
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I'm not familiar with Duke3D/HL mods 'cause I don't play those games regularly, but I would be so down for some Doom mod multiplayer.
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# ? Sep 15, 2011 07:30 |
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I'd also like to suggest Unreal Tournament, though I'm not familiar with its mods so I don't know what MP ones to suggest for that. Of course there's always UT itself.
Purple D. Link fucked around with this message at 08:25 on Sep 15, 2011 |
# ? Sep 15, 2011 07:59 |
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Rocketeer Korolev posted:Quake 2: First internet multiplayer experience. I can still remember my first frag: killing someone with a super shotgun as he came around the corner. That was when we had to play on the single player levels and you couldn't see what weapon was in another player's hands. I'm pretty sure they patched in the ability to see other people's weapons. It just wasn't there immediately upon release.
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# ? Sep 15, 2011 11:22 |
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I played Brutal Doom yesterday. Loved hitting the "gently caress yourself!" taunt after reducing enemies to a bleeding mess. The only thing I don't like is having to manually aim weapons, especially with the chaingun/assault rifle because of recoil.
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# ? Sep 15, 2011 13:13 |
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The Assault rifle is your sniper weapon, just tap fire fast, dont need much recoil management. The new chaingun is awesome, original one is just a speed-up pistol wich was kinda boring, while this one is jaw-dropping. I find myself using mostly the pump action shotgun, brutal doom balanced it nicely that is a headshot machine for every small-medium enemy, while i just pop the SS for really tight corridors. You can kill just fine imps and zombies with the pump shotgun at like 150 feet or even more now.
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# ? Sep 15, 2011 20:03 |
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Rocketeer Korolev posted:It had an expansion and a sequel that was supposed to be the start of an episodic series. Piracy sank the studio and they switched to casual games. Let's not forget, it had an awesome theme song: http://www.youtube.com/watch?v=kFEXNKplqVU
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# ? Sep 15, 2011 20:10 |
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Songbearer posted:Let's not forget, it had an awesome theme song: http://www.youtube.com/watch?v=kFEXNKplqVU Also, headshots in that game were awesome! I also liked how the enemies would adapt to your play style. Shoot them in the head enough and they would start wearing helmets.
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# ? Sep 15, 2011 20:30 |
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Guillermus posted:The Assault rifle is your sniper weapon, just tap fire fast, dont need much recoil management. The new chaingun is awesome, original one is just a speed-up pistol wich was kinda boring, while this one is jaw-dropping. I find myself using mostly the pump action shotgun, brutal doom balanced it nicely that is a headshot machine for every small-medium enemy, while i just pop the SS for really tight corridors. You can kill just fine imps and zombies with the pump shotgun at like 150 feet or even more now. Yeah, while the gore is awesome, the best thing that Brutal Doom does is make sure that even when you've got a BFG and a ton of cells, you'll still be using your 'weakest' weapons as they actually have situational uses.
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# ? Sep 15, 2011 20:56 |
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Marathon Resurrection is amazing. However, it's not fun when your left mouse button decides to not work half the time.
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# ? Sep 15, 2011 23:24 |
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I've always wanted to play Stronghold with some people if we're taking suggestions.
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# ? Sep 16, 2011 00:22 |
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# ? May 15, 2024 23:05 |
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Zeether posted:Marathon Resurrection is amazing. However, it's not fun when your left mouse button decides to not work half the time. I don't know about that mouse bug, but I should warn that the penultimate level in Marathon Resurrection is literally impossible to complete without trickjumps or cheats (the jumps at the very end aren't possible to do with Unreal's physics). I'm not sure how that got through, but development stopped after the first release or two so it never got fixed.
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# ? Sep 16, 2011 01:33 |