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hailthefish
Oct 24, 2010

GetWellGamers posted:

I'd like to echo this. It really is getting kind of stupid to see females in shooter games wearing brick-shithouse shoulderpads and exposed midriffs. One of the few things I truly like about Gears of War is the female soldiers have no more skin showing than the male ones do- bared arms and necks and that's about it.

Example: Gears Male/Female

Compared to something like Unreal 3, where females suddenly develop V-necks on their armor and the males barely even have their faces uncovered: UT3 Male/Female

drat straight.

We need way less of this:


And way more of this:

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Strong Female
Jul 27, 2010

I don't think you've been paying attention
Hopefully in a few years (decades?), we'll look back at the insane sexualization of women in gaming as something of a shameful embarrassment. I can only hope :ohdear:

19orFewer
Jan 1, 2010

Watchlar posted:

Thinking about possible future career progression, I would love to work in the MMO field. What sort of possibilities exist for this in Europe?

The MMO business in Europe is a bit of a mixed bag - main three divisions I would use are

- Developers of Client based MMOs - you are looking at CCP, Funcom etc here. There are plenty of secret and not so secret projects in the area too (oddly many of them also in Scandinavia) which may or may not make it to full production. There's a lot more competition to get in to this category than the others I list - as they are the most likely to be awesomely pretty and try to release as AAA.

- Developers of Browser based MMOs - Sulake, Jagex etc etc. There is always recruitment going on for these guys. You'll especially find a billion studios if you are willing to work in Germany. Ubisoft/BlueByte are moving all their FTP browser dev there and recruiting massively right now.

- Publishers / Portals - BigPoint, Gameforge etc. Again there are a billion jobs going in this sector and again Germany is pretty central - though being publishing oriented rather than primarily developers you need to be absolutely sure of what your job will comprise. "designer" in these companies can range from combat system designer to an almost pure marketing job depending which games you are on and how close the dev links are.

Obviously these divisions are more or less arbitrary - 90% of all the developers with more than one game mix and match their stuff.

Short version - there are a lot of MMO jobs in Europe - and if you can rustle up a decent LinkedIn profile it's not hard at all to find them (If I don't get a random new headhunter a week I sulk). You may be hard pressed, however, to know what you will be doing in a particular position (even if the name seems to make it obvious) without a lot of specific questions during the application process.

Snooty
Jun 25, 2009
Nah

Snooty fucked around with this message at 11:29 on Feb 17, 2018

mutata
Mar 1, 2003

Thanks for the programming tips, everyone. I'm checkin' dis poo poo out.

Also, I know that Valve has a strict "no sluts" design philosophy (my terminology, but it's true). You wont even see any in DOTA 2. They've been going out of their way to design attractive female characters without caving in to testers' demands for more skin.

M4rk
Oct 14, 2006

ArcheAgeSource.com

Amrosorma posted:

Hopefully in a few years (decades?), we'll look back at the insane sexualization of women in gaming as something of a shameful embarrassment. I can only hope :ohdear:
Maybe you will.

However, I agree that if more games modeled their females after Hellgate: London's Templar girls, I'd totally go for it.

Hughlander
May 11, 2005

Amrosorma posted:

Hopefully in a few years (decades?), we'll look back at the insane sexualization of women in gaming as something of a shameful embarrassment. I can only hope :ohdear:

This will probably happen right after we view the insane sexualization of women in:
- Sports (Cheerleaders)
- Entertainment (Ever see an establishing shot of a Miami based show?)
- Everywhere else in Society
with shameful embarrassment.

Archetype
Feb 4, 2003

The once gutter trash Dark Hero has risen, like a freakish garbage phoenix, to capture our hearts again.
Er, that model still has boob-plate, unnecessarily exposed trunk, and objectifying back-arching/butt-jutting pose.

LowPolyCount
May 16, 2004

Transform... for Justice!

hailthefish posted:

And way more of this:


calling in Women Fighters in Reasonable Armor

Strong Female
Jul 27, 2010

I don't think you've been paying attention

Hughlander posted:

This will probably happen right after we view the insane sexualization of women in:
- Sports (Cheerleaders)
- Entertainment (Ever see an establishing shot of a Miami based show?)
- Everywhere else in Society
with shameful embarrassment.

I didn't say it won't take a while, but hey, we don't have white people in blackface anymore.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Amrosorma posted:

I didn't say it won't take a while, but hey, we don't have white people in blackface anymore.
Actually...

It will absolutely take a while, but it will eventually happen. I would not be surprised, though, if we were all dead before society got that far. Hollywood took almost a century to get totally past black face, and it STILL hasn't made much headway with how it presents women.

Unlike with race issues, there's a strong biological component at work here, and the visual identity of genders is largely tied up in what makes them attractive to the opposite sex. It isn't an easy issue to solve.

mutata
Mar 1, 2003

Shalinor posted:

Actually...

It will absolutely take a while, but it will eventually happen. I would not be surprised, though, if we were all dead before society got that far. Hollywood took almost a century to get totally past black face, and it STILL hasn't made much headway with how it presents women.

Unlike with race issues, there's a strong biological component at work here, and the visual identity of genders is largely tied up in what makes them attractive to the opposite sex. It isn't an easy issue to solve.

It can be treated (maybe not cured entirely) by good design, though. I was talking to a Valve friend of mine (which is where I got the above info) and he was saying that beta testers were clamoring for scantily clad heroes in DOTA 2. Valve has a no-sluts design strategy, so they wanted to give them what they wanted (a sexy female hero) without doing what they were asking (bare midriffs and boobs). They came up with this redhead, green-eyed lady (http://media.giantbomb.com/uploads/7/79952/1864032-windrunner_lg.png) who was perfectly within the bounds of taste and released her to the testers and they went nuts and now she's one of the testers' most-liked characters.

I don't think there's anything wrong with sexy or seductive, but it's lazy design to go the usual soft-core porn route.

mutata fucked around with this message at 22:53 on Sep 15, 2011

Strong Female
Jul 27, 2010

I don't think you've been paying attention

Shalinor posted:

Actually...

It will absolutely take a while, but it will eventually happen. I would not be surprised, though, if we were all dead before society got that far. Hollywood took almost a century to get totally past black face, and it STILL hasn't made much headway with how it presents women.

Haha, I was actually thinking of Tropic Thunder when I wrote that :)

But I think it gets a pass because of how subversive and self-aware it is. I can't wait for more games, especially AAA titles, to do the same.

quote:

Unlike with race issues, there's a strong biological component at work here, and the visual identity of genders is largely tied up in what makes them attractive to the opposite sex. It isn't an easy issue to solve.

To be fair, blackface also sprung up because people thought there was a strong biological component at work with race.

Furthermore, gender is a social construct, not a biological one. Sex is what is biological. The roles and identities associated with gender are as variable as the time and space between different societies and cultures.

What the West considered masculine in the 1800s would be considered extremely feminine just a century later.

Anyway I don't want to drag this on, all I want is for better games with deeper, more interesting characters (regardless of gender) :)

Archetype
Feb 4, 2003

The once gutter trash Dark Hero has risen, like a freakish garbage phoenix, to capture our hearts again.

mutata posted:

It can be treated (maybe not cured entirely) by good design, though. I was talking to a Valve friend of mine (which is where I got the above info) and he was saying that beta testers were clamoring for scantily clad heroes in DOTA 2. Valve has a no-sluts design strategy, so they wanted to give them what they wanted (a sexy female hero) without doing what they were asking (bare midriffs and boobs). They came up with this redhead, green-eyed lady (http://media.giantbomb.com/uploads/7/79952/1864032-windrunner_lg.png) who was perfectly within the bounds of taste and released her to the testers and they went nuts and now she's one of the testers' most-liked characters.

I don't think there's anything wrong with sexy or seductive, but it's lazy design to go the usual soft-core route.

That reminds me, I noticed even DOTA 2 doesn't have any females in its Strength category, much like HON doesn't. This makes me really sad. I thought they were better than that. :( The story about the female model is nice, though.

endlosnull
Dec 29, 2006

Archetype posted:

That reminds me, I noticed even DOTA 2 doesn't have any females in its Strength category, much like HON doesn't. This makes me really sad. I thought they were better than that. :( The story about the female model is nice, though.

It's a causation of DOTA 1 on the WC3 engine and WC3 in general.

List of DOTA1 Heroes:
http://www.playdota.com/heroes

You can even dig deeper into the list of WC3 units:
http://www.wowwiki.com/Warcraft_III_units

You can see from the WC3 units that there are very few if any(?) "bruiser-like" strength female units, most are on the skinnier side and look more in the vain of agility and intelligence anyways. Most of the strength heroes are monsters/beasts unless you want more female monsters/beasts.

Since DOTA2 is more or less a remake of DOTA1, all the heroes are only slightly changed but try to have some similarities so people who've played DOTA1 can still differentiate between them.

Vino
Aug 11, 2010
I can see that story about the female hero making it into the game's commentary. Valve is perpetually a great company.

So yesterday I finished the second of two interviews with two different companies. One went really well and I'm almost certain I'm going to get an offer, and the other went reasonably well and it's a tossup whether I'll get an offer. The former is where I prefer to work anyway, so hopefully within a week I'll have some good news to share. I know I'm being vague, I'll share more details about the interviews once it's all over.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
Mary Invonskya from Tobal No. 1 and Mute from Ar Tonelico Qoga spring to mind as bruiser-archetype females, but it's certainly a minority, the vast majority fall into agility-based or wisdom-based archetypes. As someone who prefers the fast "pokepokepokepokedead" characters in fighting games, I almost invariably wind up playing a woman.

Adraeus
Jan 25, 2008

by Y Kant Ozma Post

GetWellGamers posted:

[...] the vast majority fall into agility-based or wisdom-based archetypes.
This hasn't changed since ancient times. Artemis was the goddess of the hunt. Athena was the goddess of wisdom. Aphrodite was the goddess of love, beauty, and sexuality. Hera was apparently the goddess of scorned women. Throughout history and around the world, artists have depicted women warriors in revealing garb or nothing at all. The Hindu goddess of victory of good over evil, Durga, is depicted with an exposed midriff or exposed breasts. There are relatively few depictions of strong women in armor or at least clothing that doesn't emphasize the female form. Joan of Arc is an example; however, remember that she is a religious symbol and that modesty is a virtue within that historical context.

Vino
Aug 11, 2010
Also she was a real person and real people can't fight in immodest armor.

But really, are you using history, which is full of horrible horrible things, to justify modern sexism?

Pfhreak
Jan 30, 2004

Frog Blast The Vent Core!
I'm working on my programming portfolio and so far it's going alright, but I'm in a bit of a bind. I want to keep things super clean and minimal, but I definitely need to put some information about these various projects on their pages. How much is too much? Too little?

What do you expect to see as explanation for a programming project? (Technologies used? Challenges? Design? Code samples?)

I've got some content up there now, anyone mind taking a peek and giving some feedback? It needs editing, but at least it's not totally embarrassing.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
If you guys are interested in the discussion of depictions of women in games, the minority perspectives in games thread could always use some industry people popping in to reassure people that not everyone in gaming is horribly sexist (for those of you that don't already post in that thread, anyway).

An alternative option from someone who likes boobies: maybe we can keep the cheesecake armour, but to make it fair have more male armour that looks like this:


That way EVERYONE is impractically dressed for combat (the scantily clad woman gripping at his leg is optional).

Black Eagle posted:

This hasn't changed since ancient times. Artemis was the goddess of the hunt. Athena was the goddess of wisdom. Aphrodite was the goddess of love, beauty, and sexuality. Hera was apparently the goddess of scorned women. Throughout history and around the world, artists have depicted women warriors in revealing garb or nothing at all. The Hindu goddess of victory of good over evil, Durga, is depicted with an exposed midriff or exposed breasts. There are relatively few depictions of strong women in armor or at least clothing that doesn't emphasize the female form. Joan of Arc is an example; however, remember that she is a religious symbol and that modesty is a virtue within that historical context.

Dressing Joan of Arc in revealing clothing would also be incredibly inaccurate as she DELIBERATELY dressed like a man, even when not wearing armour. Her reason was to avoid appear as a sexual object to the male soldiers (which at the time was a legitimate religious precedent for cross-dressing, since it's about the preservation of chastity). I realize that historical accuracy isn't a huge thing in most games but it's one thing to be inaccurate and another thing to be the exact opposite of one of the defining traits of the character in question.

mutata
Mar 1, 2003

Sorry, objectifying men is not the correct solution to the objectification of women. Nice try, though.

M4rk
Oct 14, 2006

ArcheAgeSource.com

mutata posted:

Sorry, objectifying men is not the correct solution to the objectification of women. Nice try, though.
Works for me, if we agree to change the subject soon.

Honestly I really don't mind huge muscled dudes in my videogames, cartoons, comics, or movies. They're not realistic, but ladies like 'em anyhow, and I'm not about to complain that they ought to revel in the innate beauty of greasy fat dudes. ;-*

Adraeus
Jan 25, 2008

by Y Kant Ozma Post

Vino posted:

Also she was a real person and real people can't fight in immodest armor.
Real people can fight in anything. Knights fighting in plate armor on horseback with arming swords and lances proved that.

Vino posted:

But really, are you using history, which is full of horrible horrible things, to justify modern sexism?
If there's one lesson I learned in art history class, it's that you can't go through a museum or a gallery of ancient art and label every "indecent" depiction of a woman as sexism. Art has broader themes, such as fertility and innocence. You need to understand the context of the art to understand the art.

hailthefish
Oct 24, 2010

Black Eagle posted:

Real people can fight in anything. Knights fighting in plate armor on horseback with arming swords and lances proved that.

If there's one lesson I learned in art history class, it's that you can't go through a museum or a gallery of ancient art and label every "indecent" depiction of a woman as sexism. Art has broader themes, such as fertility and innocence. You need to understand the context of the art to understand the art.

There's themes in art and symbolism and imagery, and then there's "Everyone is dressed in normal, practical clothes, except everyone with a vagina is wearing skintight leather with cleavage and a bare midriff"

Backov
Mar 28, 2010
Can we please get off the PC sperging about women in games and talk about game jobs instead?

blippyblop
Aug 5, 2004

How can anything posted recently be described as 'sperging'? If you want to change the subject why not bring something else up rather than making a lame throwaway one-liner?

Snooty
Jun 25, 2009
Ahhh gently caress it

Snooty fucked around with this message at 11:28 on Feb 17, 2018

Pfhreak
Jan 30, 2004

Frog Blast The Vent Core!

VirtualReality posted:

How can anything posted recently be described as 'sperging'? If you want to change the subject why not bring something else up rather than making a lame throwaway one-liner?

I tried by asking for some feedback on my portfolio. So we should all talk about that instead.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Pfhreak posted:

I tried by asking for some feedback on my portfolio. So we should all talk about that instead.
Your portfolio contains lovely and demeaning representations of women, and it should be ashamed. Valkyries struggle with their weight and general depiction in the media every day, and your game does little to help their crippling self-image disorders.

That said, feedback:
- Strip the "hobby" bit in the upper right-hand corner. A joke is fine, but make the joke confident in your work being to a professional level. Don't demean it as a hobby.
- You show excellent capability at a 2D level, but have no 3D. I'd recommend expanding your portfolio with some 3D demos or games, assuming your goal is to work as a programmer
- Similarly, you have no low-level demonstrations. Clearly you can work well with high level engines, but what if you're handed bare metal DirectX. How will you fare? That might also be a good thing to merge with your 3D demo - rather than doing it through Unity, etc.
- I'm not actually clear if you're a tech designer or a programmer. You should probably clarify what it is you are and what kind of job you're hoping to get, on the front page there, in a short paragraph above your demos.
- No resume link? That should be on here too. We want to know if you're edumucated, amongst other things.

Shalinor fucked around with this message at 15:40 on Sep 16, 2011

Happy Blue Cow
Oct 23, 2008

I have moooore respect for
Mr. Carpainter then others. Even if I become someone's steak dinner, I'll still respect him.

Pfhreak posted:

I tried by asking for some feedback on my portfolio. So we should all talk about that instead.

Get out! You're the Chrono Trigger proposal guy? That's awesome.

Shalinor posted:

- Strip the "hobby" bit in the upper right-hand corner. A joke is fine, but make the joke confident in your work being to a professional level. Don't demean it as a hobby.
- You show excellent capability at a 2D level, but have no 3D. I'd recommend expanding your portfolio with some 3D demos or games, assuming your goal is to work as a programmer
- Similarly, you have no low-level demonstrations. Clearly you can work well with high level engines, but what if you're handed bare metal DirectX. How will you fare? That might also be a good thing to merge with your 3D demo - rather than doing it through Unity, etc.
- I'm not actually clear if you're a designer or a programmer. You should probably clarify what it is you are and what kind of job you're hoping to get, on the front page there, in a short paragraph above your demos.
- No resume link? That should be on here too. We want to know if you're edumucated, amongst other things.

Literally this; You brought up practically every point I was going to make.

Apart from those, your Portfolio is clean and easy to browse, so that's a definite plus as well. Try to keep it that way. Like Shalinor mentioned, put a little more emphasis on selling yourself; let people know who you are, where you are from, what career you are looking for. Right now it just looks and feels like a game dev blog of some anonymous internet person, who happens to have a "hobby in game dev", and not actually a portfolio of someone looking for work.

Matlock
Sep 12, 2004

Childs Play Charity 2011 Total: $1755

Amrosorma posted:

I didn't say it won't take a while, but hey, we don't have white people in blackface anymore.

Fun fact: Psi-Ops featured a black man who had plastic surgery to look white.

Strong Female
Jul 27, 2010

I don't think you've been paying attention

Matlock posted:

Fun fact: Psi-Ops featured a black man who had plastic surgery to look white.

To be fair, I wish I could do this for job interviews or when looking for housing :shobon:

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!
I might have a more thorough critique later, but one thing I would do is ditch the popup mouseovers and put the contents on the main page. Forcing user interaction to see at-a-glance information when there is a lot of unused whitespace on the page is probably not ideal.

waffledoodle
Oct 1, 2005

I believe your boast sounds vaguely familiar.
I was in the middle of typing the same thing:

Get rid of the hover tooltips -- at the very least, make it so that they don't obscure the selection above. It impeded my forward progress enough that I almost just closed the page.

Personally I would just have that text at the same level as the thumbs, beneath or off to the side. You can keep it clean if you ditch the date / skills stuff, remove the field labels, and shorten the descriptions to like 20 words. You can put all the minor details and timelines and stuff on the project page.

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"
While we're on the subject, if anyone could take a look ay my portfolio as well that would be great! I posted a few pages back, but it seemed to have been lost in the transition from beard chat to review chat. For a bit more information -- I'm planning to apply for a content designer / technical designer role. The sore lack of any 3D experience is a problem, but I'm planning to get some samples up in the next two months, as well as programming and releasing a game using XNA (which is, actually, also 2D :shobon:).

Pfhreak
Jan 30, 2004

Frog Blast The Vent Core!

Shalinor posted:

That said, feedback:
- Strip the "hobby" bit in the upper right-hand corner. A joke is fine, but make the joke confident in your work being to a professional level. Don't demean it as a hobby.
- You show excellent capability at a 2D level, but have no 3D. I'd recommend expanding your portfolio with some 3D demos or games, assuming your goal is to work as a programmer
- Similarly, you have no low-level demonstrations. Clearly you can work well with high level engines, but what if you're handed bare metal DirectX. How will you fare? That might also be a good thing to merge with your 3D demo - rather than doing it through Unity, etc.
- I'm not actually clear if you're a tech designer or a programmer. You should probably clarify what it is you are and what kind of job you're hoping to get, on the front page there, in a short paragraph above your demos.
- No resume link? That should be on here too. We want to know if you're edumucated, amongst other things.

The cosmetic stuff is easy. Strip the hobby, make it clear I'm a programmer, add resume link. As for the 3D/low level code, you would be looking for DirectX/OpenGL specifically? I was hoping the Chrono Trigger hack would carry me through the low level department, as it was basically all assembly/hex code manipulation. I have one more low level example that I think is cool, but it isn't game related. I wrote a simple OS during college in C/x86 assembly. Basically, the hardware loaded the first 512 bytes into RAM, and I had to do everything else. It has both a kernal and user mode, and supports applications/process switching. Would something like that be valuable to add?

I've got several 3D projects, but they all look kind of ugly, and nothing done in actual DirectX (they all use XNA/HLSL). Looks like it is time to buckle down and put together a DirectX project.

OneEightHundred posted:

Forcing user interaction to see at-a-glance information when there is a lot of unused whitespace on the page is probably not ideal.

I've gone back and forth on this. I've had a real difficult time creating a page without it that doesn't look cluttered. I'll take another crack at it.

Edit: Another vote against the bubbles. Cool, I'll clean them out of there.

Edit 2: As someone who is familiar with working with vertex/index buffers, matrix arithmetic, and somewhat familiar with HLSL, can you recommend a resource for learning the actual directX syntax?

Pfhreak fucked around with this message at 16:48 on Sep 16, 2011

Chernabog
Apr 16, 2007



Does anybody like GDM?
I usually just read one article or two and then nothing else but maybe that's just because I'm an artist and it seems to be more geared towards designers/programmers.
I can't complain though, because I got a free subscription at GDC.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Pfhreak posted:

The cosmetic stuff is easy. Strip the hobby, make it clear I'm a programmer, add resume link. As for the 3D/low level code, you would be looking for DirectX/OpenGL specifically? I was hoping the Chrono Trigger hack would carry me through the low level department, as it was basically all assembly/hex code manipulation. I have one more low level example that I think is cool, but it isn't game related. I wrote a simple OS during college in C/x86 assembly. Basically, the hardware loaded the first 512 bytes into RAM, and I had to do everything else. It has both a kernal and user mode, and supports applications/process switching. Would something like that be valuable to add?

I've got several 3D projects, but they all look kind of ugly, and nothing done in actual DirectX (they all use XNA/HLSL). Looks like it is time to buckle down and put together a DirectX project.
XNA/HLSL is fine. Not necessarily ideal, but absolutely better than anything you have there. Forgive me, I'm a crotchety old graphics programmer - really, XNA is fine, and is mostly low enough level to demonstrate competence with actual code. C/C++ would be ideal, but if you had XNA/HLSL on there, I probably wouldn't look askance at the lack of anything slightly lower-level.

The romhack doesn't demonstrate low level C/C++, it demonstrates ridiculous low level. It's the equivalent of having ASM on your resume. Nobody does ASM anymore, and while it's a cool talking point if you get an old-school programmer interviewing you, it won't get you in the door if there's lingering worry over how you do when not given a high-level engine / whether you can work at the API level. (like, back in the day, I did fire demos and interrupt coding and such... cool, but in no way useful these days)

EDIT: (but to make it clear, do NOT take it off - old school stuff like that is awesome, and makes you distinct from candidates. Just, don't use it as a core skill, use it as something to show off how cool you are as a programmer.)

Shalinor fucked around with this message at 17:23 on Sep 16, 2011

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Abe
Sep 8, 2006
I've been lurking this thread for a while without introducing myself. The game I'm working recently came out of hiding, so I think I should do the same.

So, hello! I'm a technical level designer. I work for this company on this game. I wish every game engine was as easy to use as Unity. I can't think of anything else to say.

I'm contributing! :downs:

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