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SolidSnakesBandana posted:I've always wanted to play Stronghold with some people if we're taking suggestions.
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# ? Sep 16, 2011 01:44 |
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# ? May 15, 2024 17:17 |
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So, just a quick interest check on something related: There's a sort of critical mass problem with a lot of "dead" multiplayer games and especially mods where servers stay depopulated because everyone looks at the server browser and there are no populated servers so they quit. I'm considering starting a thread (or using this one?) to fire up some retro multiplayer game/mod nights so some old-but-still-fun stuff can see daylight again, basically by just guaranteeing that a decent population will be on at the same time. Would there be any interest in this?
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# ? Sep 16, 2011 21:54 |
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Purple D. Link posted:This is pretty fun, I'd also like to play this in multiplayer. It feels like Killing Floor with Doom stuff. Stronghold is pretty great. I do recommend that any multiplayer server run the Survival Addon plugin, though, which fixes most of the issues inherent in playing online. It removes Time Attack mode (and replaces it with just replaying stages), and gives each player a fixed number of lives per level, rather than a persistent stock.
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# ? Sep 16, 2011 22:04 |
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Like I said on the last page, I'd be up for multiplayer game nights in old games and mods. In particular I'd love to play Sven Co-Op again, and I've wanted to play UT against other people (I've only played against bots.)
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# ? Sep 16, 2011 22:05 |
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So I've been playing through the TNT map pack for Doom, and I've been trying to find all the secrets in the third map, Wormhole. Wormhole is a unique map in that you can clear the level and get to the exit switch very quickly, but when the stats screen appears, it shows that you've only killed like 30% of the enemies. The gimmick to the map is that there's a hidden gate which teleports you to an almost exact copy of the map that contains more monsters. Now while exploring with no-clip, I found a weird thing. Outside the boundaries of the map there's a room with no entrance or exit that contains 20 teleport pads - ten white on one side, 10 red on the other. When stepped on, these pads just send you to random parts in the map. At first I thought this was just a work around by the mapper to have monsters spawn in randomly to parts of the map. But if you go to the room right off the start of the level, there are no monsters in it. Vakal fucked around with this message at 22:18 on Sep 16, 2011 |
# ? Sep 16, 2011 22:15 |
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All of the deathmatch spawn points the level are in that room.
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# ? Sep 16, 2011 22:22 |
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I am having way too much fun with UT mods. I have no loving clue what's happening in the last one, but it was some weird green stuff that messed with my FoV and I got Godlike during it e: also scoring headshots with the sniper rifle with MoreGore on causes gibs which is like the Scanners head explosion scene taken too far Zeether fucked around with this message at 00:08 on Sep 17, 2011 |
# ? Sep 17, 2011 00:06 |
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OneEightHundred posted:So, just a quick interest check on something related: I would be interested in this. There are a lot of mods that I heard about too late and would like to play.
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# ? Sep 17, 2011 00:16 |
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OneEightHundred posted:So, just a quick interest check on something related: I would be down for old half life mods and the like. I have fond memories of playing the old WON Rocket crowbar.
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# ? Sep 17, 2011 00:22 |
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OneEightHundred posted:So, just a quick interest check on something related:
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# ? Sep 17, 2011 00:35 |
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H2Omelon posted:All of the deathmatch spawn points the level are in that room. Ah, that would explain it. Thanks.
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# ? Sep 17, 2011 01:28 |
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I'll start a steam group/thread for a classic game/mod club this weekend if nobody else wants to beat me to it. I'd really love to get something like this going steady for an extended period of time, goons and non-goons alike. I've taken part in way too many of these sorts of groups that fade after a few weeks or never take off at all across a number of different communities and it is tearing my heart in two.
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# ? Sep 17, 2011 01:52 |
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Dominic White posted:Stronghold is pretty great. I do recommend that any multiplayer server run the Survival Addon plugin, though, which fixes most of the issues inherent in playing online. It removes Time Attack mode (and replaces it with just replaying stages), and gives each player a fixed number of lives per level, rather than a persistent stock. Is there a way to remove Time Attack mode for single player?
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# ? Sep 17, 2011 15:12 |
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Yodzilla posted:Welp I beat Opposing Force [...] gently caress ladders. Yeah, gently caress Half-Life 1 and ladders. It's really hard to get onto a ladder from the top. I've fallen to my death a few times trying to backtrack in places where Valve didn't expect it. The only explanation that I can come up with is that Valve were so adamant about not taking control away from the player that they didn't even want to do a 1-second automated sequence of the Gordon mounting a ladder after the player interacts with the guard-rails at the top.
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# ? Sep 17, 2011 15:54 |
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The Kins posted:God I love Doom modders. There was a Batman doom mod. If you're willing to overlook the fact that Batman was killing his foes with guns, it was the best Batman game of the 90s in my book.
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# ? Sep 17, 2011 16:05 |
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Baron Bifford posted:There was a Batman doom mod. If you're willing to overlook the fact that Batman was killing his foes with guns, it was the best Batman game of the 90s in my book.
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# ? Sep 17, 2011 16:25 |
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The Kins posted:Fun Fact: The guys who did Batman Doom are still around as a development team. They just released Rock of Ages! Really? Consider my mind blown!
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# ? Sep 17, 2011 17:17 |
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Baron Bifford posted:Yeah, gently caress Half-Life 1 and ladders. It's really hard to get onto a ladder from the top. I've fallen to my death a few times trying to backtrack in places where Valve didn't expect it. The only explanation that I can come up with is that Valve were so adamant about not taking control away from the player that they didn't even want to do a 1-second automated sequence of the Gordon mounting a ladder after the player interacts with the guard-rails at the top.
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# ? Sep 17, 2011 17:52 |
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Stuntman posted:And this is a very good thing. I'd rather have difficult ladders than automated ladders. Exactly. Freedom of movement is something special and everyone will ultimately realize this when it's gone. Did you Know: You can climb a ladder at twice the speed in Goldsrc games by simply strafing up them? Engine exploit or idiosyncrasy? You decide.
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# ? Sep 17, 2011 18:43 |
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treat posted:Engine exploit or idiosyncrasy? There's a difference?
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# ? Sep 17, 2011 19:01 |
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Okay, gently caress E4M2 in Thy Flesh Consumed. Can't beat it in Brutal Doom because I keep getting my rear end kicked by the invisible pinky demons and the lost souls.
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# ? Sep 17, 2011 20:08 |
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Baron Bifford posted:The only explanation that I can come up with is that Valve were so adamant about not taking control away from the player that they didn't even want to do a 1-second automated sequence of the Gordon mounting a ladder after the player interacts with the guard-rails at the top. None of them gave much thought to how terrible this meant getting on to a ladder below you was. Every Quake 2-based game and Half-Life all had terrible ladders for climbing down on. Deus Ex had terrible ladders for climbing down AND had issues with reaching the top of them. I fondly remember my sighs of relief when Red Faction's ladders were smart enough to automatically move you into the ladder area if you tried crouching anywhere near the top of one.
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# ? Sep 17, 2011 20:09 |
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Yeah as much as ladder-cutscenes blow I'm grateful for that modern invention since ladders were the bane of my life in older games (FEAR did it pretty great as well, since you could slide down from the top instead of having to climb down it as slowly as climbing up) I've died many times due to slipping and sliding off of Ladders.
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# ? Sep 17, 2011 20:20 |
Zeether posted:Okay, gently caress E4M2 in Thy Flesh Consumed. Can't beat it in Brutal Doom because I keep getting my rear end kicked by the invisible pinky demons and the lost souls. Scythe's map, "Anger", is appropriately named when used in conjunction with Brutal Doom and Ultra-Violence. Right off the bat, you're getting flanked by Imps close enough to pounce on you, Chaingunners, Demons, Cacodemons, and several Barons of Hell. If you try to out-maneuver the aforementioned enemies, you'll undoubtedly stray into an Arch Vile's LOS and get tossed around like a ragdoll. You usually can't stay alive long enough to even trick demons into infighting. Most of those problems exist without Brutal Doom, but I'm pretty sure the increased lethality of Shotgunners and Meleeing Imps turns what would be a relatively easy fight into a real challenge.
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# ? Sep 17, 2011 20:31 |
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THE HORSES rear end posted:Is there a way to remove Time Attack mode for single player? Nothing stopping you from hosting a multiplayer game but solo using that plugin. I reckon it's a general improvement over vanilla Stronghold. Cream-of-Plenty posted:Most of those problems exist without Brutal Doom, but I'm pretty sure the increased lethality of Shotgunners and Meleeing Imps turns what would be a relatively easy fight into a real challenge. Guess it's balanced out by the minigun making some otherwise-difficult encounters into cakewalks. The Brutal Doom balance is definitely different to regular, but I like it, generally speaking. Dominic White fucked around with this message at 21:13 on Sep 17, 2011 |
# ? Sep 17, 2011 20:48 |
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Stuntman posted:And this is a very good thing. I'd rather have difficult ladders than automated ladders. In Half-Life 2, Gordon goes through a brief automated sequence whenever he gets into a cockpit (you really want to try getting into a car with standard controls?). There should have been something similar for ladders.
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# ? Sep 18, 2011 10:00 |
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The Kins posted:Fun Fact: The guys who did Batman Doom are still around as a development team. They just released Rock of Ages! And Zeno Clash, these guys are crazy. Rock of Ages is a game that would fit in any Monty Python's Flying Circus show. If it had their voice acting would be perfect. Edit: Just started playing The Ultimate Torment and Torture and holy poo poo is hard, big waves of enemies, Quake themed but with way better map design. Its amazing but when i mean HARD, is that i saved even more than in No Rest for the Living. Brutal Doom just makes it even harder and i had to flee like a pussy from the cyberdemon. My only complain is that i started level 2 and theres a tip message: Is there any way to disable that? Its getting really annoying because no matter how long i play level 2, it keeps showing and i cant see poo poo in front of me. Guillermus fucked around with this message at 12:25 on Sep 18, 2011 |
# ? Sep 18, 2011 10:36 |
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Zeether posted:Okay, gently caress E4M2 in Thy Flesh Consumed. Can't beat it in Brutal Doom because I keep getting my rear end kicked by the invisible pinky demons and the lost souls. I made it to the end, but it's impossible to do the end properly because the Cyberdemon, who's supposed to stay in one place so you can telefrag him, no longer stays in place. So I just had to reload a million attempts to run past him and somehow carve through the pack of cacodemons and get to the exit. Which is possible, I discovered.
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# ? Sep 19, 2011 19:28 |
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The one thing I like about old ladders is that you can just jump off a cliff, then grab the ladder at the last second to negate all fall damage. That alone nearly makes their finickyness worth it.
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# ? Sep 19, 2011 19:32 |
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beanbrew posted:The one thing I like about old ladders is that you can just jump off a cliff, then grab the ladder at the last second to negate all fall damage. That alone nearly makes their finickyness worth it. Or if there is water, like 10 inches deep of it, it negates all fall damage, seems to be a common engine issue as still happens in Counter Strike 1.6 (See de_Aztec). Or some games with Quake 3 engine where you can jump from insanely high but if you land in some shape that isnt completely horizontal, you take no damage at all (RTCW and Enemy Territory at least).
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# ? Sep 19, 2011 19:49 |
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Guillermus posted:Or if there is water, like 10 inches deep of it, it negates all fall damage, seems to be a common engine issue as still happens in Counter Strike 1.6 (See de_Aztec). http://www.youtube.com/watch?v=YTUOn2EUFhk#t=26m52s
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# ? Sep 19, 2011 20:08 |
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Guillermus posted:Or some games with Quake 3 engine where you can jump from insanely high but if you land in some shape that isnt completely horizontal, you take no damage at all (RTCW and Enemy Territory at least). Another thing about fall damage in the Quake 3 engine is that it's not height that matters, but rather how long you've been in the air. There's a desert map in Enemy Territory that has a bugged window near the Allied spawn point. If you jump into the window, you start to fall to the ground slowly. Ten to fifteen seconds later you splatter all over the ground below the window, which was originally not two feet below you. vvvv EDIT: Huh, I had no idea... Mak0rz fucked around with this message at 21:18 on Sep 19, 2011 |
# ? Sep 19, 2011 20:39 |
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Mak0rz posted:Another thing about fall damage in the Quake 3 engine is that it's not height that matters, but rather how long you've been in the air. There's a desert map in Enemy Territory that has a bugged window near the Allied spawn point. If you jump into the window, you start to fall to the ground slowly. Ducking while in mid-air doubles your effective speed at impact, landing in water can either halve or quarter it.
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# ? Sep 19, 2011 21:10 |
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Oh god what have I gotten into when trying to go through 10x Doom on Hurt Me Plenty. I've always hated Containment Area ever since I first played it, but now you're faced against over three hundred imps in the first room and all you have is a shotgun and pistol
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# ? Sep 20, 2011 03:36 |
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The solution to this is to use the Brutal Doom + 10x combo.
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# ? Sep 20, 2011 03:39 |
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SolidSnakesBandana posted:The solution to this is to use the Brutal Doom + 10x combo. No can do. My laptop can't handle it. I'm waiting on the newest version that optimizes it for older machines (I recall reading that anyway).
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# ? Sep 20, 2011 03:42 |
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Sir Lemming posted:I made it to the end, but it's impossible to do the end properly because the Cyberdemon, who's supposed to stay in one place so you can telefrag him, no longer stays in place. So I just had to reload a million attempts to run past him and somehow carve through the pack of cacodemons and get to the exit.
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# ? Sep 20, 2011 03:42 |
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Guillermus posted:My only complain is that i started level 2 and theres a tip message: I have had the same problem when I load UTnT with Brutal Doom! I can't figure out if it's a weird keybinding issue or what. Also in that mod, I think the flamethrower weapon becomes un-selectable once you cycle away from it. Brutal Doom doesn't allow it to fit into the weapon slots or something. And holy poo poo that Brutal 10x mod is upsettingly overwhelming.
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# ? Sep 21, 2011 02:09 |
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This is kinda neat, some redditor posted about this. RC cola promo mod for a mt dew clone https://www.youtube.com/watch?v=3O2YoLeRjV8 feature mel torme pinky saying "cmon baby take it baby take it" http://www.reddit.com/r/gaming/comments/giibx/i_just_found_out_that_im_right_across_the_street/c1nsngu quote:And as promised, links to KickDoom -- a wad I produced in 1996 with iD to promote Kick soda from RC Cola. edit: jeet christ this fuckin website http://web.archive.org/web/19970131181034/http://kicksoda.com/doom/doom.html moron izzard fucked around with this message at 06:44 on Sep 25, 2011 |
# ? Sep 25, 2011 06:41 |
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# ? May 15, 2024 17:17 |
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Robolizard! posted:edit: jeet christ this fuckin website Oh god my eyes For anyone who complains about some peoples' choices in web design now, click this link. It used to be worse. Way, way worse.
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# ? Sep 25, 2011 08:05 |