- Malek Deneith
- Jun 1, 2011
-
|
Well then, continuing - errata for 27-battlemind.part
code: <!-- Errata for August 2011 -->
<RulesElement name="Persistent Harrier" type="Power" internal-id="ID_FMP_POWER_13024" source="Psionic Power" revision-date="9/14/2011 1:43:00 PM" >
<Flavor> You slip the bonds of space to strike back at even a distant opponent. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Battlemind Feature </specific>
<specific name="Keywords"> Psionic, Teleportation, Weapon </specific>
<specific name="Action Type"> Immediate Reaction </specific>
<specific name="Attack Type"> Melee weapon </specific>
<specific name="Trigger"> An enemy hits or misses you with an attack for the first time during an encounter </specific>
<specific name="Target"> The triggering enemy </specific>
<specific name="Special"> You can attack the target with this melee attack even if the target is outside your melee reach. </specific>
<specific name="Attack"> Constitution vs. AC </specific>
<specific name="Hit"> 1[W] + Constitution modifier damage, and you teleport to a square adjacent to the enemy.
Level 21: 2[W] + Constitution modifier damage.</specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_124 </specific>
<specific name="Level" />
<specific name="Power Type"> Feature </specific>
<specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2936 </specific>
</RulesElement>
<RulesElement name="Evade Explosion" type="Power" internal-id="ID_FMP_POWER_13034" source="Psionic Power" revision-date="9/14/2011 1:44:00 PM" >
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,2 </Category>
<Flavor> A prescient vision of destruction allows you to sidestep the worst effects of an attack. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Battlemind Utility 2 </specific>
<specific name="Keywords"> Psionic </specific>
<specific name="Action Type"> Immediate Reaction </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Trigger"> A close or an area attack hits you </specific>
<specific name="Effect"> You shift 1 square. If the shift places you outside the area of the triggering attack, you take only half damage from the attack. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_124 </specific>
<specific name="Level"> 2 </specific>
<specific name="Power Type"> Utility </specific>
</RulesElement>
<RulesElement name="Lodestone Lure" type="Power" internal-id="ID_FMP_POWER_13041" source="Psionic Power" revision-date="9/14/2011 1:45:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
<Flavor> As you raise your weapon, a foe lurches toward you against its will. </Flavor>
<specific name="Power Usage"> At-Will </specific>
<specific name="_SkillPower" />
<specific name="Display"> Battlemind Attack 3 </specific>
<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Melee 2 </specific>
<specific name="Target"> One creature </specific>
<specific name="Attack"> Constitution vs. Will </specific>
<specific name="Hit"> Constitution modifier damage, and you must pull the target 1 square. Until the end of your next turn, the target can move only to squares that are adjacent to you. </specific>
<specific name="Augment"> 1 </specific>
<specific name=" Attack Type"> Melee 5 </specific>
<specific name=" Hit"> As above, but you must pull the target 4 squares. </specific>
<specific name="Augment"> 2 </specific>
<specific name=" Attack Type"> Melee 5 </specific>
<specific name=" Hit"> 1[W] + Constitution modifier damage, and you must pull the target 4 squares and knock it prone. Until the end of your next turn, the target can move only to squares that are adjacent to you. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_124 </specific>
<specific name="Level"> 3 </specific>
<specific name="Power Type"> Attack </specific>
<specific name="_AugmentVersions"> ID_INTERNAL_POWER_LODESTONE_LURE_(AUGMENT_0),ID_INTERNAL_POWER_LODESTONE_LURE_(AUGMENT_1),ID_INTERNAL_POWER_LODESTONE_LURE_(AUGMENT_2) </specific>
</RulesElement>
<RulesElement name="Parting Shot" type="Power" internal-id="ID_FMP_POWER_13066" source="Psionic Power" revision-date="9/14/2011 1:46:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
<Flavor> You move through your enemies like a shadow, striking hard with your weapon as you slip away. </Flavor>
<specific name="Power Usage"> At-Will </specific>
<specific name="_SkillPower" />
<specific name="Display"> Battlemind Attack 13 </specific>
<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Melee weapon </specific>
<specific name="Effect"> You shift 2 squares and make the following attack against one enemy adjacent to you at any point during this movement. </specific>
<specific name=" Target"> One creature </specific>
<specific name=" Attack"> Constitution vs. AC </specific>
<specific name=" Hit"> 1[W] + Constitution modifier damage. </specific>
<specific name="Augment"> 1 </specific>
<specific name=" Attack Type"> Close burst 1 </specific>
<specific name=" Target"> One or two creatures in the burst </specific>
<specific name=" Hit"> 1[W] damage. </specific>
<specific name="Augment"> 4 </specific>
<specific name=" Effect"> You shift your speed and can move through enemies' spaces during this movement. Make the following attack against one enemy adjacent to you at any point during this movement. </specific>
<specific name=" Target"> One creature </specific>
<specific name=" Attack"> Constitution vs. AC </specific>
<specific name=" Hit"> 2[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_124 </specific>
<specific name="Level"> 13 </specific>
<specific name="Power Type"> Attack </specific>
<specific name="_AugmentVersions"> ID_INTERNAL_POWER_PARTING_SHOT_(AUGMENT_0),ID_INTERNAL_POWER_PARTING_SHOT_(AUGMENT_1),ID_INTERNAL_POWER_PARTING_SHOT_(AUGMENT_4) </specific>
</RulesElement>
<RulesElement name="Unwavering Concentration" type="Power" internal-id="ID_FMP_POWER_13067" source="Psionic Power" revision-date="9/14/2011 1:47:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
<Flavor> Your attack focuses your mind and body to shield you from counterattacks. </Flavor>
<specific name="Power Usage"> At-Will </specific>
<specific name="_SkillPower" />
<specific name="Display"> Battlemind Attack 13 </specific>
<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Melee weapon </specific>
<specific name="Target"> One creature </specific>
<specific name="Attack"> Constitution vs. AC </specific>
<specific name="Hit"> 1[W] + Constitution modifier damage. You gain a +2 power bonus to a defense of your choice until the start of your next turn. </specific>
<specific name="Augment"> 1 </specific>
<specific name=" Hit"> 1[W] + Constitution modifier damage. You gain a +2 power bonus to all defenses until the end of your next turn. </specific>
<specific name="Augment"> 4 </specific>
<specific name=" Attack Type"> Close burst 1 </specific>
<specific name=" Target"> Each enemy in burst </specific>
<specific name=" Hit"> 2[W] + Constitution modifier damage. You gain a power bonus to all defenses equal to your Wisdom modifier until the end of your next turn. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_124 </specific>
<specific name="Level"> 13 </specific>
<specific name="Power Type"> Attack </specific>
<specific name="_AugmentVersions"> ID_INTERNAL_POWER_UNWAVERING_CONCENTRATION_(AUGMENT_0),ID_INTERNAL_POWER_UNWAVERING_CONCENTRATION_(AUGMENT_1),ID_INTERNAL_POWER_UNWAVERING_CONCENTRATION_(AUGMENT_4) </specific>
</RulesElement>
<RulesElement name="Wings of Elevated Thought" type="Power" internal-id="ID_FMP_POWER_13088" source="Psionic Power" revision-date="9/14/2011 1:48:00 PM" >
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
<Flavor> Your power of thought lifts you free of the battlefield. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="Display"> Battlemind Utility 22 </specific>
<specific name="Keywords"> Psionic, Stance </specific>
<specific name="Action Type"> Minor Action </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Effect"> You assume the wings of elevated thought stance. Until the stance ends, you gain a fly speed of 6, but you descend safely to the ground at the end of each of your turns. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_124 </specific>
<specific name="Level"> 22 </specific>
<specific name="Power Type"> Utility </specific>
</RulesElement>
<RulesElement name="Many Doors Curse" type="Power" internal-id="ID_FMP_POWER_13104" source="Psionic Power" revision-date="9/14/2011 1:49:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
<Flavor> Your attack binds the target to you, wracking it with pain as you fling it across the battlefield. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="Display"> Battlemind Attack 29 </specific>
<specific name="Keywords"> Psionic, Psychic, Teleportation, Weapon </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Melee weapon </specific>
<specific name="Target"> One creature </specific>
<specific name="Attack"> Constitution vs. AC </specific>
<specific name="Hit"> 4[W] + Constitution modifier damage. </specific>
<specific name="Miss"> Half damage. </specific>
<specific name="Effect"> The target is subject to your many doors curse (save ends). While the target is affected by your many doors curse, the first time each turn that the target takes damage from an attack, you can teleport it to a square adjacent to you or an ally you can see as a free action. When you teleport the target this way, it takes 10 psychic damage. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_124 </specific>
<specific name="Level"> 29 </specific>
<specific name="Power Type"> Attack </specific>
</RulesElement>
Errata for 28-monk.part
code: <!-- Errata for August 2011 -->
<RulesElement name="Lashing Rain" type="Power" internal-id="ID_FMP_POWER_13139" source="Psionic Power" revision-date="9/14/2011 6:15:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_362,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
<Flavor> Your savage strike draws an enemy close, leaving you in an aggressive stance that lets you punish any foe that approaches you. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="Display"> Monk Attack 1 </specific>
<specific name="Keywords"> Implement, Psionic, Stance </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Melee touch </specific>
<specific name="Target"> One creature </specific>
<specific name="Attack"> Dexterity vs. Fortitude </specific>
<specific name="Hit"> 2d10 + Dexterity modifier damage, and you slide the target 2 squares to a square adjacent to you. </specific>
<specific name="Effect"> You assume the lashing rain stance. Once per turn, when an enemy you can see enters a square adjacent to you while you are able to make opportunity attacks, you deal 5 damage to that enemy and slide it 2 squares to any unoccupied square adjacent to you. You are slowed while you are in this stance. You can end the stance as a free action. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_362 </specific>
<specific name="Level"> 1 </specific>
<specific name="Power Type"> Attack </specific>
</RulesElement>
<RulesElement name="Supreme Parry" type="Power" internal-id="ID_FMP_POWER_13249" source="Psionic Power" revision-date="9/14/2011 6:17:00 PM" >
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_362,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
<Flavor> Your weapon blurs as you spin it around you in an impenetrable barrier. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="Display"> Monk Utility 22 </specific>
<specific name="Keywords"> Psionic, Stance </specific>
<specific name="Action Type"> Minor Action </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Effect"> You assume the supreme parry stance. Until the stance ends, you add the proficiency bonus of your main weapon as a power bonus to AC and Reflex. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_362 </specific>
<specific name="Level"> 22 </specific>
<specific name="Power Type"> Utility </specific>
</RulesElement>
<RulesElement name="Basilisk Nature Defense" type="Power" internal-id="ID_FMP_POWER_13279" source="Psionic Power" revision-date="9/14/2011 6:18:00 PM" >
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_749,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,12 </Category>
<Prereqs> Basilisk's Fury Adept </Prereqs>
<Flavor> The power of your mind transforms your body into stone. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="Display"> Basilisk's Fury Adept Utility 12 </specific>
<specific name="Keywords"> Healing, Psionic </specific>
<specific name="Action Type"> Immediate Interrupt </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Trigger"> An attack makes you unconscious or stuns you </specific>
<specific name="Effect"> You are instead petrified for as long as you would be unconscious or stunned by the triggering attack. You gain a +2 power bonus to saving throws until you are no longer petrified. When the petrification ends, you can spend a healing surge. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_PARAGON_PATH_749 </specific>
<specific name="Level"> 12 </specific>
<specific name="Power Type"> Utility </specific>
</RulesElement>
<RulesElement name="Unseen Ambush" type="Power" internal-id="ID_FMP_POWER_13297" source="Psionic Power" revision-date="9/14/2011 6:19:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_754,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
<Prereqs> Unseen Hand </Prereqs>
<Flavor> You slip through space to cut down a foe with a crippling attack, then step away to vanish in the shadows. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="Display"> Unseen Hand Attack 20 </specific>
<specific name="Keywords"> Implement, Psionic, Teleportation </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Melee touch </specific>
<specific name="Effect"> Before the attack, you teleport your speed. </specific>
<specific name="Target"> One creature </specific>
<specific name="Attack"> Dexterity vs. Reflex. If you use a weapon other than your monk unarmed strike to make this attack, you gain combat advantage for the attack. </specific>
<specific name="Hit"> 3d6 + Dexterity modifier damage, and the target is stunned and gains vulnerable 10 to your attacks (save ends). </specific>
<specific name="Miss"> Half damage. </specific>
<specific name="Effect"> After the attack, you teleport your speed. If you teleport to a square that grants you concealment or cover, you can make a Stealth check to hide. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_PARAGON_PATH_754 </specific>
<specific name="Level"> 20 </specific>
<specific name="Power Type"> Attack </specific>
</RulesElement>
Errata for 29-psion.part
code: <!-- Errata for August 2011 -->
<RulesElement name="Static Mote" type="Power" internal-id="ID_FMP_POWER_13462" source="Psionic Power" revision-date="9/14/2011 6:27:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
<Flavor> A mote of roiling lightning hinders your foes before exploding in a devastating burst. </Flavor>
<specific name="Power Usage"> At-Will </specific>
<specific name="_SkillPower" />
<specific name="_ChildPower"> ID_FMP_POWER_13463 </specific>
<specific name="Display"> Psion Attack 1 </specific>
<specific name="Keywords"> Augmentable, Conjuration, Implement, Lightning, Psionic </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Ranged 10 </specific>
<specific name="Effect"> You conjure a static mote in an unoccupied square within range. Any creature that starts its turn adjacent to the mote is slowed until the end of its turn. At the start of your next turn, the mote disappears and you make the following attack. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_437 </specific>
<specific name="Level"> 1 </specific>
<specific name="Power Type"> Attack </specific>
<specific name="_DisplayPowers"> ID_FMP_POWER_13463 </specific>
<rules>
<grant name="ID_FMP_POWER_13463" type="Power" />
</rules>
</RulesElement>
<RulesElement name="Static Mote Attack" type="Power" internal-id="ID_FMP_POWER_13463" source="Psionic Power" revision-date="9/14/2011 6:27:00 PM" >
<Category> ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_NO_ACTION </Category>
<Prereqs> Unselectable; Unselectable </Prereqs>
<specific name="Power Usage"> At-Will </specific>
<specific name="_SkillPower" />
<specific name="Display" />
<specific name="Keywords"> Augmentable, Conjuration, Implement, Lightning, Psionic </specific>
<specific name="Action Type"> No Action </specific>
<specific name="Attack Type"> Close burst 3 centered on the square the mote occupied </specific>
<specific name="Requirement"> This power follows the use of the power Static Mote. </specific>
<specific name="Target"> Each creature in burst </specific>
<specific name="Attack"> Intelligence vs. Reflex </specific>
<specific name="Hit"> 1d6 + Intelligence modifier lightning damage. </specific>
<specific name="Augment"> 1 </specific>
<specific name=" Hit"> As above, and one target is pulled 1 square toward the center of the burst. </specific>
<specific name="Augment"> 2 </specific>
<specific name=" Hit"> 2d6 + Intelligence modifier lightning damage. </specific>
<specific name="_Associated Feats" />
<specific name="_AugmentVersions"> ID_INTERNAL_POWER_STATIC_MOTE_ATTACK_(AUGMENT_0),ID_INTERNAL_POWER_STATIC_MOTE_ATTACK_(AUGMENT_1),ID_INTERNAL_POWER_STATIC_MOTE_ATTACK_(AUGMENT_2) </specific>
<specific name="_ParentPower"> ID_FMP_POWER_13462 </specific>
<specific name="Class"> ID_FMP_CLASS_437 </specific>
</RulesElement>
<RulesElement name="Inflicted Mindscape" type="Power" internal-id="ID_FMP_POWER_13324" source="Psionic Power" revision-date="9/14/2011 6:29:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
<Flavor> As you reach into your enemies' minds, the ground beneath their feet becomes a clutching mire of madness. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="Display"> Psion Attack 5 </specific>
<specific name="Keywords"> Implement, Psionic, Psychic, Zone </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Area burst 1 within 10 squares </specific>
<specific name="Target"> Each enemy in burst </specific>
<specific name="Attack"> Intelligence vs. Reflex </specific>
<specific name="Hit"> 2d6 + Intelligence modifier psychic damage, and the target is immobilized (save ends). </specific>
<specific name="Miss"> Half damage, and the target is slowed (save ends). </specific>
<specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. Any enemy that ends its turn in the zone is slowed until the end of its next turn. </specific>
<specific name="Sustain Minor"> The effect persists until the end of your next turn. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_437 </specific>
<specific name="Level"> 5 </specific>
<specific name="Power Type"> Attack </specific>
</RulesElement>
<RulesElement name="Malicious Lightning Attack" type="Power" internal-id="ID_FMP_POWER_13340" source="Psionic Power" revision-date="9/14/2011 6:31:00 PM" >
<Category> ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
<Prereqs> Unselectable </Prereqs>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="Display" />
<specific name="Keywords"> Conjuration, Implement, Lightning, Psionic </specific>
<specific name="Action Type"> Minor Action </specific>
<specific name="Attack Type"> Close burst 1 </specific>
<specific name="Requirement"> The power Malicious Lightning must be active in order to use this power.</specific>
<specific name="Secondary Target"> Each creature in burst </specific>
<specific name="Secondary Attack"> Intelligence vs. Reflex </specific>
<specific name="Hit"> 1d6 + Intelligence modifier lightning damage, and the lightning mote pushes the secondary target 1 square. </specific>
<specific name="Effect"> The mote is expended. </specific>
<specific name="_Associated Feats" />
<specific name="_ParentPower"> ID_FMP_POWER_13339 </specific>
<specific name="Class"> ID_FMP_CLASS_437 </specific>
</RulesElement>
<RulesElement name="Void Shard" type="Power" internal-id="ID_FMP_POWER_13464" source="Psionic Power" revision-date="9/14/2011 6:35:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
<Flavor> A shard of nothingness holds fast any creature that slips too close. </Flavor>
<specific name="Power Usage"> At-Will </specific>
<specific name="_SkillPower" />
<specific name="_ChildPower"> ID_FMP_POWER_13465 </specific>
<specific name="Display"> Psion Attack 13 </specific>
<specific name="Keywords"> Augmentable, Conjuration, Force, Implement, Psionic </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Ranged 10 </specific>
<specific name="Effect"> You conjure a void shard in an unoccupied square within range. Any creature that starts its turn adjacent to the shard is slowed until the end of its turn. At the start of your next turn, the shard disappears and you make the following attack. </specific>
<specific name="Augment"> 1 </specific>
<specific name=" Effect"> As above, and when the void shard is conjured, it makes the following attack as a free action, with the range Close burst 3. </specific>
<specific name=" Target"> Each enemy in burst </specific>
<specific name=" Attack"> Intelligence vs. Reflex </specific>
<specific name=" Hit"> The void shard pulls the target 3 squares. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_437 </specific>
<specific name="Level"> 13 </specific>
<specific name="Power Type"> Attack </specific>
<specific name="_AugmentVersions"> ID_INTERNAL_POWER_VOID_SHARD_(AUGMENT_0),ID_INTERNAL_POWER_VOID_SHARD_(AUGMENT_1) </specific>
<specific name="_DisplayPowers"> ID_FMP_POWER_13465 </specific>
<rules>
<grant name="ID_FMP_POWER_13465" type="Power" />
</rules>
</RulesElement>
<RulesElement name="Void Shard Attack" type="Power" internal-id="ID_FMP_POWER_13465" source="Psionic Power" revision-date="9/14/2011 6:35:00 PM" >
<Category> ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_NO_ACTION </Category>
<Prereqs> Unselectable; Unselectable </Prereqs>
<specific name="Power Usage"> At-Will </specific>
<specific name="_SkillPower" />
<specific name="Display" />
<specific name="Keywords"> Augmentable, Conjuration, Force, Implement, Psionic </specific>
<specific name="Action Type"> No Action </specific>
<specific name="Attack Type"> Close burst 3 centered on the square the shard occupied </specific>
<specific name="Requirement"> The power Void Shard must be active in order to use this power. </specific>
<specific name="Target"> Each creature in burst </specific>
<specific name="Attack"> Intelligence vs. Fortitude </specific>
<specific name="Hit"> 1d8 + Intelligence modifier force damage, and the target falls prone. </specific>
<specific name="Augment"> 4 </specific>
<specific name=" Hit"> 2d8 + Intelligence modifier force damage, and the target is both dazed and slowed until the end of your next turn </specific>
<specific name="_Associated Feats" />
<specific name="_AugmentVersions"> ID_INTERNAL_POWER_VOID_SHARD_ATTACK_(AUGMENT_0),ID_INTERNAL_POWER_VOID_SHARD_ATTACK_(AUGMENT_4) </specific>
<specific name="_ParentPower"> ID_INTERNAL_POWER_VOID_SHARD_(AUGMENT_1) </specific>
<specific name="Class"> ID_FMP_CLASS_437 </specific>
</RulesElement>
<RulesElement name="Living Barrage" type="Power" internal-id="ID_FMP_POWER_13350" source="Psionic Power" revision-date="9/14/2011 6:38:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
<Flavor> You ensnare your enemies with a thought, then hurl them about like living weapons. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="_ChildPower"> ID_FMP_POWER_13351 </specific>
<specific name="Display"> Psion Attack 15 </specific>
<specific name="Keywords"> Force, Implement, Psionic </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Area burst 1 within 10 squares </specific>
<specific name="Primary Target"> Each enemy in burst </specific>
<specific name="Primary Attack"> Intelligence vs. Fortitude </specific>
<specific name="Hit"> 2d8 + Intelligence modifier force damage, and the primary target is immobilized (save ends). </specific>
<specific name="Miss"> Half damage, and the primary target is slowed (save ends). </specific>
<specific name="Effect"> While at least one primary target is immobilized or slowed by this power, you can use the Living Barrage Attack power. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_CLASS_437 </specific>
<specific name="Level"> 15 </specific>
<specific name="Power Type"> Attack </specific>
<specific name="_DisplayPowers"> ID_FMP_POWER_13351 </specific>
<rules>
<grant name="ID_FMP_POWER_13351" type="Power" />
</rules>
</RulesElement>
<RulesElement name="Living Barrage Attack" type="Power" internal-id="ID_FMP_POWER_13351" source="Psionic Power" revision-date="9/14/2011 6:38:00 PM" >
<Category> ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
<Prereqs> Unselectable </Prereqs>
<specific name="Power Usage"> Daily </specific>
<specific name="_SkillPower" />
<specific name="Display" />
<specific name="Keywords"> Force, Implement, Psionic </specific>
<specific name="Action Type"> Minor Action </specific>
<specific name="Attack Type"> Ranged 10 </specific>
<specific name="Requirement"> The power Living Barrage must be active in order to use this power. This power can be used once per round. </specific>
<specific name="Secondary Target"> One or two primary targets immobilized or slowed by the attack </specific>
<specific name="Effect"> You slide the secondary target 5 squares and make the following tertiary attack against one creature adjacent to the secondary target during the shift. You cannot attack the same tertiary target more than once per round with this power. </specific>
<specific name=" Tertiary Target"> One creature </specific>
<specific name=" Tertiary Attack"> Intelligence vs. Reflex </specific>
<specific name=" Hit"> 2d6 + Intelligence modifier damage, and the secondary target and tertiary target fall prone. The secondary target takes 5 damage. </specific>
<specific name="_Associated Feats" />
<specific name="_ParentPower"> ID_FMP_POWER_13350 </specific>
<specific name="Class"> ID_FMP_CLASS_437 </specific>
</RulesElement>
<RulesElement name="Reality Meltdown Attack" type="Power" internal-id="ID_FMP_POWER_13386" source="Psionic Power" revision-date="9/14/2011 6:39:00 PM" >
<Category> ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION </Category>
<Prereqs> Unselectable; Unselectable </Prereqs>
<specific name="Power Usage"> At-Will </specific>
<specific name="_SkillPower" />
<specific name="Display" />
<specific name="Keywords"> Augmentable, Conjuration, Fire, Implement, Psionic </specific>
<specific name="Action Type"> Opportunity Action </specific>
<specific name="Attack Type"> Melee 3 </specific>
<specific name="Requirement"> The power Reality Meltdown must be active in order to use this power. </specific>
<specific name="Trigger"> An enemy starts its turn within 3 squares of the molten orb </specific>
<specific name="Target"> The triggering enemy </specific>
<specific name="Attack"> Intelligence vs. Fortitude </specific>
<specific name="Hit"> Intelligence modifier fire damage, and you move the orb 3 squares to a square adjacent to the target. </specific>
<specific name="Augment"> 2 </specific>
<specific name=" Hit"> 1d6 + Intelligence modifier fire damage, and you move the orb 3 squares to a square adjacent to the target. If the target doesn't end its turn at least 3 squares away from the orb, the target takes 5 fire damage. </specific>
<specific name="Augment"> 6 </specific>
<specific name=" Trigger"> An enemy starts its turn within 5 squares of the molten orb </specific>
<specific name=" Hit"> 2d6 + Intelligence modifier fire damage, and you move the orb 5 squares to a square adjacent to the target. </specific>
<specific name="_Associated Feats" />
<specific name="_AugmentVersions"> ID_INTERNAL_POWER_REALITY_MELTDOWN_ATTACK_(AUGMENT_0),ID_INTERNAL_POWER_REALITY_MELTDOWN_ATTACK_(AUGMENT_2),ID_INTERNAL_POWER_REALITY_MELTDOWN_ATTACK_(AUGMENT_6) </specific>
<specific name="_ParentPower"> ID_FMP_POWER_13385 </specific>
<specific name="Class"> ID_FMP_CLASS_437 </specific>
</RulesElement>
<RulesElement name="Hungry Flames" type="Power" internal-id="ID_FMP_POWER_13397" source="Psionic Power" revision-date="9/14/2011 6:42:00 PM" >
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_757,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
<Prereqs> Firestarter </Prereqs>
<Flavor> Motes of living flame manifest in the midst of your foes. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="_ChildPower"> ID_FMP_POWER_13400 </specific>
<specific name="Display"> Firestarter Attack 11 </specific>
<specific name="Keywords"> Augmentable, Conjuration, Fire, Implement, Psionic </specific>
<specific name="Action Type"> Standard action </specific>
<specific name="Attack Type"> Ranged 10 </specific>
<specific name="Effect"> You conjure two hungry flames in unoccupied squares within range. The hungry flames last until the end of your next turn. You can use the Hungry Flames Attack power with the flames. </specific>
<specific name="Augment"> 2 </specific>
<specific name=" Effect"> As above, except you conjure four hungry flames in unoccupied squares within range. </specific>
<specific name="_Associated Feats" />
<specific name="Class"> ID_FMP_PARAGON_PATH_757 </specific>
<specific name="Level"> 11 </specific>
<specific name="Power Type"> Attack </specific>
<specific name="_AugmentVersions"> ID_INTERNAL_POWER_HUNGRY_FLAMES_(AUGMENT_0),ID_INTERNAL_POWER_HUNGRY_FLAMES_(AUGMENT_2) </specific>
<specific name="_DisplayPowers"> ID_FMP_POWER_13400 </specific>
<rules>
<grant name="ID_FMP_POWER_13400" type="Power" />
</rules>
</RulesElement>
<RulesElement name="Resilient Creation" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3125" source="Psionic Power" revision-date="9/14/2011 6:43:00 PM" >
<Category> 11 </Category>
<specific name="Short Description"> Creatures summoned w/ psion power: +temp hp (Cha mod). When you spend a healing surge, 1 summoned creature regains hp (Int mod). </specific>
<specific name="Level"> 11 </specific>
When you summon a creature using a psion power or psion paragon path power, the summoned creature gains temporary hit points equal to your Charisma modifier.
In addition, whenever you spend a healing surge, one summoned creature you control regains hit points equal to your Intelligence modifier.
</RulesElement>
Errata for 09-feats.part (unlike previous stuff these feats are already in .part file)
code: <RulesElement name="Skittering Mouse Style" type="Feat" internal-id="ID_FMP_FEAT_3320" source="Psionic Power" revision-date="9/14/2011 7:14:00 PM">
<Prereqs> Small size, monk </Prereqs>
<print-prereqs> Small size, monk </print-prereqs>
<specific name="Tier"> Heroic </specific>
<specific name="Short Description"> Shift through enemies' spaces with movement technique shift of 3+ sq. </specific>
<specific name="Special" />
<specific name="type" />
<specific name="Associated Power Info" />
<specific name="Associated Powers" />
When you use a monk power or monk paragon path power to shift 3 or more squares, you can shift through enemies' spaces.
</RulesElement>
<RulesElement name="Rising Hopes" type="Feat" internal-id="ID_FMP_FEAT_3357" source="Psionic Power" revision-date="9/14/2011 7:16:00 PM">
<Prereqs> 11th level, ardent, ardent surge power, Mantle of Clarity class feature; Paragon Tier </Prereqs>
<print-prereqs> 11th level, ardent, ardent surge power, Mantle of Clarity class feature </print-prereqs>
<specific name="Tier"> Paragon </specific>
<specific name="Short Description"> Dying target of ardent surge can stand up and shift </specific>
<specific name="Special" />
<specific name="type" />
<specific name="Associated Power Info" />
<specific name="Associated Powers" />
<rules>
<modify name="Ardent Surge" type="Power" Field="Rising Hopes" value="When you target a dying ally with your ardent surge, the target can stand up and shift 1 square as a free action." />
</rules>
When you target a dying ally with your ardent surge, the target can stand up and shift 1 square as a free action.
</RulesElement>
Errata for I-have-no-loving-idea-where-this-goes
code: <!-- Errata for August 2011 -->
<RulesElement name="Unbalanced Mind" type="Power" internal-id="ID_FMP_POWER_13418" source="Psionic Power" revision-date="9/21/2010 2:17:43 PM" >
<Category> ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION </Category>
<Flavor> Your connection to the Far Realm unleashes psychic pain in response to attack. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Feat Power </specific>
<specific name="Keywords"> Psionic, Psychic </specific>
<specific name="Action Type"> Immediate Reaction </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Trigger"> You take damage from an attack </specific>
<specific name="Effect"> Until the end of your next turn, any creature that enters a square adjacent to you or ends its turn there takes 5 psychic damage. A creature can take this damage only once per turn.</specific>
<specific name="_Associated Feats" />
</RulesElement>
Known issues:
- As stated in previous post the power card for Ardent's Uncoscious Assault augment 6 doesn't calculate attack/damage right. Looked around and i've no idea how to fix it.
- Didn't change the suggested feat for Shaper Psion build as I've no idea how to do it.
- Psion's Static Mote is bugged - when choosing to drop an at-will to pick a new, you can't select Static Mote. I've checked and it seems the problem exists even without the changes I've made.
- Didn't do the change for Awakened Potential feat - the change to that one is a bit more complicated and without any reference on something like that I didn't want to muck around, lest I break something
- Also Phrenic Armor and Bolstering Shield errata are not done yet. I might think about it tommorow but today I can't muster anymore Done, code few posts below
Malek Deneith fucked around with this message at 12:46 on Sep 17, 2011
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