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KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
My guesses...

9th Widowmaker Dragoons, Charlie Star
Clan Assault (90 tons) Kingfisher
Clan Heavy A 1 (75 tons) Wolf Spider
Clan Heavy A 2 (75 tons) Wolf Spider
Clan Heavy B (70 tons) Summoner
Clan Medium (5550 tons) Huntsman (Although if PTN was giving the glorious Nova another shot at redemption I would be much grateful)


vvv Huntsman

KnoxZone fucked around with this message at 22:09 on Sep 24, 2011

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I typo'd, their medium's a 50 tonner.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
This looks to be a pretty awesome scenario! Poptarts you're good at this!

Magni
Apr 29, 2009
Oh, a Manticore. I like the Manticore, it's quite possibly the best Tech 1 MBT there is besides the Patton and Rommel.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)
Can someone go over all the DC ranks please? They're kind of confusing with 'Lance Corporal' and 'Talon Sergeant' thrown in the mix.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I could, but linking them is easier.

Yes, the Draconis Combine is extremely Japanese--until you hit their enlisted ranks.

And yes, those charts mean what you think: The Federated Suns is the only space-nation that does not give supreme control of the armies to its overall political leader.

Edit: Also, someone better do a rundown of the Monitor-class vessels. Just don't divulge their weight, the Luthien Maru is a classy lady. :colbert:

PoptartsNinja fucked around with this message at 22:25 on Sep 24, 2011

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"

Rick_Hunter posted:

Can someone go over all the DC ranks please? They're kind of confusing with 'Lance Corporal' and 'Talon Sergeant' thrown in the mix.

Lance Corporal is quite explanatory. He's the Corporal in charge of a Lance.

Sergent takes some linguistics to understand, but basically he's the gentlemen in charge of serrating our enemies. And a kindly gent indeed.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Monitor rundown:

AC/20 x2
SRM-2 x3

ICE

It's a slow, seagoing Demolisher. The goonlance should know how to use dual AC/20s by now.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Clanners focusing fire? Oh boy, we al saw that in action last scenario. Good stuff.

Anyone have hot suggestions/devious plans for mine placement?

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"

Cythereal posted:

Monitor rundown:

AC/20 x2
SRM-2 x3

ICE

It's a slow, seagoing Demolisher. The goonlance should know how to use dual AC/20s by now.

Shove 'em right up somebody's rear end, let 'em have both barrels, then follow through with the SRM-3s to capitalize on any holes you may have punched.

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.
This mission looks fantastic and full of Moment 22 choices. It's going to be really interesting to watch unfold.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

raverrn posted:

Clanners focusing fire? Oh boy, we al saw that in action last scenario. Good stuff.

Anyone have hot suggestions/devious plans for mine placement?

My suggestion is any choke points, it relaly depends where everything is though!

Defiance Industries
Jul 22, 2010

A five-star manufacturer


PoptartsNinja posted:

And yes, those charts mean what you think: The Federated Suns is the only space-nation that does not give supreme control of the armies to its overall political leader.

That rank chart is totally wrong in several places. First of all, the rank "Marshal of the Armies" didn't even exist in 3025. Also, the General of the Armies is not equal to a Field Marshal (that's a General). And of course the First Prince DOES have absolute control of its military, ever since Alexander Davion invented the rank "Supreme Marshal of the Army of the Federated Suns" and added it to the title of First Prince.

Defiance Industries fucked around with this message at 22:52 on Sep 24, 2011

Urcinius
Mar 27, 2010

Chapter Master of the
Woobie Marines
Also irresistible sniping or cover like the top of a hill or a conveniently located stand of trees.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Defiance Industries posted:

And of course the First Prince DOES have absolute control of its military, ever since Alexander Davion invented the rank "Supreme Marshal of the Army of the Federated Suns" and added it to the title of First Prince.

I stand corrected. Mostly, I just use that chart for Kuritan ranks.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


The others are all pretty easy, as long as you can remember what a "Force Commander" is. And this is pre-Xin Sheng so you don't have to remember whether a Sao-wei is higher than a Sao-shao.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

The map is less than 20 hexes wide so there is no avoiding those Ac/20s for the clanners. EAT THE ASSAULT MECH :black101:

Usual Barb
Aug 27, 2005

pop it and lock it

PoptartsNinja posted:

I could, but linking them is easier.

Yes, the Draconis Combine is extremely Japanese--until you hit their enlisted ranks.
Looks like the chart below does give the Japanese names for enlisted ranks.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


That was something Theodore Kurita did when he became Coordinator in 3055 or whenever it was. Prior to that, enlisted ranks were not in Japanese because only officers deserved the honor.

landcollector
Feb 28, 2011

KnoxZone posted:

My guesses...

9th Widowmaker Dragoons, Charlie Star
Clan Assault (90 tons) Kingfisher
Clan Heavy A 1 (75 tons) Wolf Spider
Clan Heavy A 2 (75 tons) Wolf Spider
Clan Heavy B (70 tons) Summoner
Clan Medium (5550 tons) Huntsman (Although if PTN was giving the glorious Nova another shot at redemption I would be much grateful)


vvv Huntsman

The Assault could also be a Highlander IIC. Never mind, it is too slow (since PTN said the Varangian was too slow and they share the same top speed). If they have been developed yet, it could be a Mad Cat Mk II or even a Blood Asp. More than likely though, your guess is right.

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"

Axe-man posted:

My suggestion is any choke points, it really depends where everything is though!

Something has occurred to me...

Even though these Clanners are ignoring Zell, chances are they're not very good at actually fighting a war. Or even a battle. Even if they're willing to focus their fire, they probably won't be very adept at doing so...

Specifically, I'm looking at the disparate sizes on these 'mechs and I'm thinking it's very possible their lead elements might run on ahead. You might be able to string them out... It's worth a shot.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

ShadowDragon8685 posted:

Sergent takes some linguistics to understand, but basically he's the gentlemen in charge of serrating our enemies. And a kindly gent indeed.

With this post you have just neutralised your webcomic preferences in my estimation.

PoptartsNinja posted:


Ramuda

:argh: come on its not hard

God this mission seems awesome, why do I have a feeling that its gonna be the non-mech units that end up swinging it for the goonlance

Shoeless
Sep 2, 2011

landcollector posted:

If they have been developed yet, it could be a Mad Cat Mk II or even a Blood Asp. More than likely though, your guess is right.

I hope it's a Blood Asp, I do so love Heavy lasers!

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

landcollector posted:

The Assault could also be a Highlander IIC. Never mind, it is too slow (since PTN said the Varangian was too slow and they share the same top speed). If they have been developed yet, it could be a Mad Cat Mk II or even a Blood Asp. More than likely though, your guess is right.

Both the Asp and Mk II are 3060+ mechs. PTN has said that we won't be seeing any of the derpy future tech stuff (heavy lasers) yet.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

PoptartsNinja posted:

Mission Objectives
Destroy one Clan ‘Mech and All 13th Rasalhague ‘Mechs survive until Turn 15

Oh PTN, that's just taunting the players. No Zell? Good luck.

Mary Annette
Jun 24, 2005

Krumbsthumbs posted:

Oh PTN, that's just taunting the players. No Zell? Good luck.

Well, that's guerrilla warfare in a nutshell; victory is not winning, it's just not losing.

Onward, you samurai vikings! Prudence, caution, and ducking out of LOS will carry the day!

landcollector
Feb 28, 2011

KnoxZone posted:

Both the Asp and Mk II are 3060+ mechs. PTN has said that we won't be seeing any of the derpy future tech stuff (heavy lasers) yet.

:(

That is a shame. I love the Mk II.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Delaying Action: Tactical Update 1

Enemy Forces / Next Turn’s Movement:
Clan Assault Ran 6 to hex 0501
Clan Heavy A 1 Ran 8 to hex 0503
Clan Heavy A 2 Ran 8 to hex 0602
Clan Heavy B Ran 8 to hex 1505
Clan Medium Ran 8 to hex 1605



“It’s not the Varangian, sir,” his scouts radioed as their dusky jeep zipped past. “It’s that one again.”

Kisama,” Gunnbjorn hissed through his teeth in a way he knew his headset wouldn’t pick up. He knew precisely which ‘Mech his scouts referred: a massive, bulky unit painted a striking black and red which had been in every fight since Clan Widowmaker’s initial assault. Agaki blamed that ‘Mech for the slaughter of Hachi Batallion, it had outflanked them backed only by a single lance of 'Mechs. His troops had been thrown in disarray by the sudden attack from the rear, and hadn't realized until too late just how small the flanking force really was.

That ‘Mech had dogged his retreat ever since; always seemed to know precisely what Agaki would do and have something in place to counter. “Kisama,” he roared into an open channel, “You will not find us so easy prey. You nip at our heels like wolves, well we of the 13th Rasalhague, Bane of the Lyrans, know how wolves should be put down! Come, kisama, come and die!”

“I am Star Colonel Joshua,” The crackle of a response startled him; until now the Widowmakers’ advance had been silent. No honor challenges, no exclamations of anger or frustration, just terrifying brutality. “You have lost, Colonel, but I am not unmerciful: surrender your forces, and you will be allowed to live in peace, as members of the laborer caste.”

“Colonel, the last time Rasalhague gave up; our great people were made the slaves of the Draconis Combine. If we are to be made slaves of another, we will make you pay hell for the privilege.” Agaki spat, then severed the connection.



Mission Objectives
Destroy one Clan ‘Mech and All 13th Rasalhague ‘Mechs survive until Turn 15 (0/1, 4/4)
OR
Destroy three Clan ‘Mechs by Turn 20 (0/3)
OR
Destroy 1 Clan ‘Mech and at least one 13th Rasalhague ‘Mech escapes via the bottom map edge on or after turn 25 (0/1, 0/1)

Secondary Objectives
The Mobile Long-Tom Heavy Artillery escapes via the bottom map edge (0/1)









DRG-1Gs Grand Dragon "Ivar the Boneless"
Weight: 60 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 8/8
CT A(S): 27/27 (20/20)
CT R A(S): 12/12
RT A(S): 16/16 (14/14)
RT R A(S): 8/8
LA A(S): 14/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 18/18 (14/14)
RL A(S): 18/18 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-sa Agaki Gunnbjorn
Mechwarrior Player: Raverrn
Mechwarrior Status: OK!
Armament:
Gauss Rifle – RA (Heat: 1, Ammo: 16, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: +1 penalty to piloting skill rolls, 1 hand



TDR-5K Thunderbolt
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 32/32 (21/21)
CT R A(S): 9/9
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Thorvaldsen Masaki
Mechwarrior Player: Paragon1
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-15 – RT (Heat: 5, Ammo: 16, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Partisan Heavy Tank
Weight: 80 tons (Heavy)
Front A(S): 22/22 (8/8)
Left A(S): 18/18 (8/8)
Right A(S): 18/18 (8/8)
Turret A(S): 22/22 (8/8)
Rear A(S): 16/16 (8/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Driver name: Lance Corporal Wulf Ingmar
Player: Paragon1
Motive System Damage: None!
Critical Damage: None!
Armament:
Armament:
Autocannon/5 – Turret (Ammo: 40, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 – Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 – Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 – Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Machine Gun – Front (Ammo: 100, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – Front (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:



MAD-3K Marauder
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (16/16)
LT R A(S): 8/8
CT A(S): 35/35 (23/23)
CT R A(S): 10/10
RT A(S): 17/17 (16/16)
RT R A(S): 8/8
LA A(S): 22/22 (12/12)
RA A(S): 22/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 18/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-I Eriksson Imperial
Mechwarrior Player: cookieman Rumda
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

River Monitor Luthien Maru
Weight: 75 tons (Class)
Front A(S): 22/22 (8/8)
Left A(S): 22/22 (8/8)
Right A(S): 22/22 (8/8)
Turret A(S): 40/40 (8/8)
Rear A(S): 22/22 (8/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Player: cookieman Rumda
Driver name: Chu-I Hohiro Satomi
Motive System Damage: None!
Critical Damage: None!
Armament:
Autocannon/20 – Turret (Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/20 – Turret (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Right (Ammo: 50, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Right (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Right (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Notes:



HBK-4G Hunchback
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 26/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Luther Grist
Mechwarrior Player: Tarquinn
Mechwarrior Status: OK!
Armament:
Autocannon/20 – RT (Heat: 7, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Manticore Heavy Tank
Weight: 60 tons (Heavy)
Front A(S): 42/42 (6/6)
Left A(S): 33/33 (6/6)
Right A(S): 33/33 (6/6)
Turret A(S): 26/26 (6/6)
Rear A(S): 42/42 (6/6)
Movement: 4/6
Crew: Driving 4, Gunnery 3
Player: Tarquinn
Driver name: Talon Sergeant Gene Rakoszky
Motive System Damage: None!
Critical Damage: None!
Armament:
PPC – Turret (Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-10 – Turret (Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-6 – Turret (Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – Front (Range: (L:9 M:6 S:3), Status: OK!)
Notes:



LT-MOB-25 Mobile Long Tom Artillery
Weight: 55 tons (Support Vehicle)
Front A(S): 16/16 (6/6)
Left A(S): 16/16 (6/6)
Right A(S): 16/16 (6/6)
Rear A(S): 16/16 (6/6)
Movement: 2/3
Driver: Pilot 5, Gunnery 4
Support Vehicle Status:
Armament:
Long Tom Artillery – Front (Ammo: -, Range: (L:- M:- S:-), Status: OK!)
Machine Gun – RS (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:




Enemy Status

Clan Assault
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Colonel Joshua
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes: Designate Ace Special Ability.

Clan Heavy A 1
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Tara
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

Clan Heavy A 2
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Cameron
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

Clan Heavy B
Weight: 70 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Boers
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:

Clan Medium
Weight: 50 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Capella
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:

Attention, Mechwarriors! You will be receiving a PM / E-Mail soon.

PoptartsNinja fucked around with this message at 02:29 on Sep 25, 2011

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Interesting, only the 70 and 55 tonner have jump jets. That makes things a bit easier.

I really like the layout on the Marauder and Thunderbolt, makes them a bit more suited to Guerrilla Warfare. It also makes the Marauder less likely to explode with the force of a Nuclear Bomb.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
cookieman has passed. Rumda, you're up in the Marauder!

Edit: Feel free to use the thread to strategize. Also, I'll need mine locations ASAP (but again, take your time to strategize).


VVV Yeah, I'd've caught that once I started statting it out and noticed it had CASE and wasn't the Hunchback I was intending to use; but you caught it first (thank you!)

PoptartsNinja fucked around with this message at 01:47 on Sep 25, 2011

Mary Annette
Jun 24, 2005

The update is merciful, Tarquinn, that HBK-5M has become a -4G. Ignore everything I said last page.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Ravernn, I suggest you read this to psych yourself up.

BattleMechs are a Monument to the Glory of the Coordinator
A guide to properly appreciating the gift that Lord Kurita has granted you.



Greetings, bold Samurai of the Dragon. Today is the crowning moment of your existence, for the Coordinator has chosen to grant you a BattleMech carrying his own name. However, the Grand Dragon did not begin its existence the pinnacle of machinery you see today. Like many of the greatest warriors throughout history, the Dragon faced challenges, defeating them to make itself stronger.

The Dragon was initially designed for sale to the SLDF. Their lack of foresight first became apparent when they declined this design in favor of a lesser machine, the Shadow Hawk upgrade project, and some historians would claim this was the first sign that the Star League was crumbling. Luthien Armor Works was not deterred, however, and began producing the design for the DCMS. So pleased was the Coordinator that the design was christened Dragon in his honor. At 60 tons and boasting formidable mobility, the Draconis Combine's signature design is one of the many reasons, such as our superior culture, lack of frivolous waste, the skill of our MechWarrior-Samurai, and not letting our women make decisions for us, that the Dragon endured and the Star League did not.

Ten tons of armor, as impenetrable as the scales of a great wyrm, protect this design as it freely rampages across the battlefield at a speed of 86 kph, powered by a 300-rated Vlar fusion engine. The original DRG-1N was armed with an Imperator-A class 5 autocannon, Telos DecaCluster LRM rack, and a pair of Victory 23R medium lasers. Mounting only ten heat sinks, the Dragon was still a cool-running machine thank to the superior heat efficiency of Combine-manufactured weaponry. However, the Wisdom of the Dragon told us more could be done.

Luthien Armor Works introduced the Grand Dragon to the cheers of our people and the terrified screams of our enemies. Replacing the Autocannon with a PPC, the DRG-1G also mounts two additional heat sinks and another medium laser, allowing it additional firepower and the heat sinks to dissipate it, making the design even more fearsome through the combination of missile and PPC fire at range giving way to laser barrages and devastating physical attacks as the Samurai closes on his foe with amazing speed.

Some claim that the design is even ideal to mount the fearsome new Gauss rifle, claiming that removing the missile rack, PPC, additional heat sinks and a laser would free sufficient space for a powerful weapon such as this. Research is ongoing into this and any pilots modifying their equipment in a post-factory setting are advised to take care not to unbalance their machine.

So go forth, Warriors of the Dragon, seek out your enemies and strike them down. You are the embodiment of the Pillar of Steel; give your Coordinator cause to take pride in your actions!


(Previous entries not on the front page:
Enforcer
Excalibur
Hollander

Told you I'd do that eventually)

Defiance Industries fucked around with this message at 01:44 on Sep 25, 2011

anakha
Sep 16, 2009


Defiance Industries marketing a Drac mech? :psyduck:

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Very interesting map setup. It might be possible to inflict some significant damage on the lighter enemies before the big mechs can get through the heavy forest.

Also, at 6/9/6 that medium might actually be another Nova. if so, I hope it kills you all with little mercy. :3:

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Prospective mine locations:

0307, 0606, and 1312.

If we're willing to let them move in towards us, the hill to my (C*) right is pretty wonderful, I could camp there at height 4 with partial cover and a nasty gauss rifle killzone.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


anakha posted:

Defiance Industries marketing a Drac mech? :psyduck:

I've done Kurita, Marik (NO, YOU SHUT UP!), Davion, Liao and ComStar machines before? I mean, I still think the Banshee is my best work, but I'm quite happy with my Drac writeups in particular.

Defiance Industries fucked around with this message at 02:12 on Sep 25, 2011

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.

anakha posted:

Defiance Industries marketing a Drac mech? :psyduck:

He's just preparing for the inevitable Lyran conquest of the Combine. After which DI will outsource production to their new slave labor pool. The mechs produced there will later be revealed to ignore all safety regulations as a cost saving measure.

Edit: Setting ignorance shining through there.

Tran fucked around with this message at 02:18 on Sep 25, 2011

anakha
Sep 16, 2009


Defiance Industries posted:

I've done Kurita, Marik (NO, YOU SHUT UP!), Davion, Liao and ComStar machines before?

I know, just playing on the notion that the in-universe DI would rather blow up its Hesperus facility than provide free marketing to non-DI, let alone non-Lyran mechs.

Guess that joke fell a bit flat. v:shobon:v

Defiance Industries
Jul 22, 2010

A five-star manufacturer


^^^^^^^^^^^

I do nothing for free! I'm getting paid in Internet Coolness Dollars.

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Gniwu
Dec 18, 2002

I have to agree with everyone that this is a really great scenario. Just don't get too excited about your prospects; Vehicles love to fold like houses of cards because of the mech-biased BattleTech rules, so even a force of heavily armored tanks is more like a set of glass cannons. Oh well, I hope this goonlance maximizes the use of cover. Good luck!

And now that we've gotten that out of the way, it's TYPO TIME again, yaaaay~:

Agaki blamed that ‘Mech for the slaughter of Hachi Batallion, it and single lance had outflanked them;

I think that should be '...it and a single lance...', although several other additions are also possible to that sentence.

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