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Rush Limbo
Sep 5, 2005

its with a full house

Cream-of-Plenty posted:

This might be a dumb question, but where are you looking for your saved screenshots?

You know, I never considered looking there but it turns out it was saving screenshots but it just isn't updating the steam screenshot manager with them. Opening the actual folder shows all of them.

So I've figured out the best way to light up an area with these shaders: Create a human torch

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Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

Ddraig posted:

You know, I never considered looking there but it turns out it was saving screenshots but it just isn't updating the steam screenshot manager with them. Opening the actual folder shows all of them.

So I've figured out the best way to light up an area with these shaders: Create a human torch



I'm not sure if that's some weird case of screenshot thingie bypassing postprocess layer thingie but at least in the screenshot, post processing is not applied. As sort of a unfortunate sideeffect of the postprocessing not being able to know what screen element is what, VATS looks more like this with them applied.





(I'm probably the only one here but I kinda like it because it makes the games HUD less stand out from everything else, it also doesnt have blocky artifacts in the game, that's just jpeg artifacts)

Police Automaton fucked around with this message at 08:17 on Sep 26, 2011

Cowcaster
Aug 7, 2002



So is that second screenshot supposed to be an example of "working as intended" or a bug?

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
The Interface? Bug or ok looking, depends on how you look at it. Like I said, post processing is on the whole frame, there's no way for me to tell the shader that those letters belong to the HUD and shouldn't be "processed", that's the main limitation with all this, but I think it actually looks ok, gives kind of a cutscene feeling. The blurry things especially the blue ones in the upper right corner are jpeg artifacts and FRAPS being FRAPS, not in the game. It's hard to really translate how it looks in screenshots, I mainly just wanted to show the HUD.

\/ Uhm, I see stuff just fine in that screenshot? Maybe get a screen that's less than 10 years old? \/

Police Automaton fucked around with this message at 08:28 on Sep 26, 2011

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
But how exactly do you play the game with no way to see anything? Entirely in VATS?

Cowcaster
Aug 7, 2002



Police Automaton posted:

The Interface? Bug or ok looking, depends on how you look at it. Like I said, post processing is on the whole frame, there's no way for me to tell the shader that those letters belong to the HUD and shouldn't be "processed", that's the main limitation with all this, but I think it actually looks ok, gives kind of a cutscene feeling. The blurry things especially the blue ones in the upper right corner are jpeg artifacts and FRAPS being FRAPS, not in the game. It's hard to really translate how it looks in screenshots, I mainly just wanted to show the HUD.

So the part where there's two people standing ~15 feet away from a flaming barrel that are nearly pitch black, that's what it's supposed to look like.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
Meh, looks fine for me in game, if you don't like it don't use it. :)

postprocessing:


no postprocessing:


To illustrate. (I had to kill the other guy, he kept hitting me) Yes, the whole thing gets quite a bit darker, but that sort of was the point to get away from how flat everything in this game looks and give things a bit more contrast. In really dark "dungeons" like the Bison, this will unvariably end up in causing some areas to be black, there might be places where it could be dark to a point where it's too dark, I haven't encountered those yet. I mainly made the mod for my next playthrough, got a bit of positive feedback and decided to make a release for people in this thread. I'm aware that the brightness settings are a thing of taste, but if you seriously cant see anything on these screenshots except pitch black, then there's something wrong with the screen. I didn't want to sound agressive or something but I'm really just not seeing it and I'm actually serious with the old screen comment, i have an old LCD as second monitor and it's basically unusuable for gaming just for the account of everything being too dark on it. LCDs age too. This actually makes me wonder if the horrible tinting the fallout games have is to account for people with crappy TVs. Hm.

Also, opening up effect.txt, right at the top i added a variable named "contrast", (by default 0.18f) upping it in really small increments of about 0.01 might give the desired, brighter effect as will lowering HLSLBleachbypass_Opacity. This can be done while the game is running and the changes will be applied instantly.

Police Automaton fucked around with this message at 09:02 on Sep 26, 2011

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Police Automaton posted:

\/ Uhm, I see stuff just fine in that screenshot? Maybe get a screen that's less than 10 years old? \/

I'm reading the forums on a 5 month old macbook pro :stare:

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory
God dammit :argh:

Welp, I got all of my mods back, save the Reflectron... and for some reason when I scroll down to P in my weapons menu in the pipboy, I crash. I get to plasma rifle, then if I scroll any further down, bam. Is there any way to drop everything you're carrying without having to do it manually?

Oh, here's my load order:

code:
FalloutNV.esm
HonestHearts.esm
DeadMoney.esm
OldWorldBlues.esm
LonesomeRoad.esm
AEVegas.esm
The.Armory.esm
WARZONES - Misanthropy Pure.esm
Military NV Backpacks.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
Lings.esm
ELECTRO-CITY - Imaginator.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
AG Supplementary Uniques.esp
AG Supplementary Uniques-Dead Money.esp
AG Supplementary Uniques-Honest Hearts.esp
Blck_Fx NV-- Add Casque M1.esp
NCR Ranger Helmet Neck Cover.esp
Geonox_Riot_Armor.esp
PerkEveryLevel.esp
CONELRAD 640-1240.esp
Lucky38MarkerV3.esp
JM1Garand4Loot.esp
ERCA.esp
QS_Blackwolf_NV_Backpackmod.esp
Moddable Unique Weps.esp
Tailor Maid - NV.esp
NewVegasBounties.esp
1stReconArmor_Med.esp
w44Satchels - Full.esp
m1d.esp
Dead Money - Automatic Rifle fix.esp
CompanionDisguises.esp
M1903 Springfield.esp
NewVegasBountiesII.esp
FO3WeaponsRestoration.esp
The.Armory.Cabinet.Addon.esp
The.Armory.Honest.Hearts.BasePatch.esp
VedTechStealthHelm.esp
LFox Invisible Armored Vests.esp
M-1 Carbine.esp
The Black Armor.esp
VT Custom Ranger Gear.esp
VT Custom Ranger Gear - Honest Hearts.esp
Hirez Ranger Armor.esp
AMRZoom.esp
Western Sky.esp
HighImperial.esp
Cire's Facemasks.esp
UrgeWasterScarf.esp
HHWeapsInNVNPC.esp
HHWeapsInNV.esp
RadiiHairFix.esp
1CazyTestEsp.esp
Desert_Scorpion.esp
Vurt's WFO.esp

Total active plugins: 60
Total plugins: 70

Nuclear Pogostick fucked around with this message at 09:31 on Sep 26, 2011

The Lone Badger
Sep 24, 2007

Nuclear Pogostick posted:

God dammit :argh:

Welp, I got all of my mods back, save the Reflectron... and for some reason when I scroll down to P in my weapons menu in the pipboy, I crash. I get to plasma rifle, then if I scroll any further down, bam. Is there any way to drop everything you're carrying without having to do it manually?

Grab one of the house mods with an automatic equipment sorter. Let it grab everything from your pack.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

The Lone Badger posted:

Grab one of the house mods with an automatic equipment sorter. Let it grab everything from your pack.

If he has some sort of invalid entry in the inventory, this will prob. just cause the game to crash too. You'll probably have to end up disabling every mod until whatever mod that belongs to the weapon causing the crash is out of the picture.

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory

Police Automaton posted:

If he has some sort of invalid entry in the inventory, this will prob. just cause the game to crash too. You'll probably have to end up disabling every mod until whatever mod that belongs to the weapon causing the crash is out of the picture.

The only mod I can think of that would do that is The Armory, but I have several other armory weapons in my backpack that don't crash me as I scroll.

It's probably impossible to edit my backpack from the geck, right?

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
Yes it's impossible.

Just try disabling mods, maybe even start with the armory. If you don't want to lose your guns you don't have to save. Just disable likely culprits one by one, load up the game and see if you can use the inventory. if you can you got your culprit.

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory
Aha. It was AEVegas.esp. Odd, I've never had an issue with that .50 cal machine gun crashing me before. Oh well. v:v:v

E: wait poo poo. Okay, it allows me to scroll PAST it now, but scrolling back UP crashes it. Still, improvement... slowly.

Nuclear Pogostick fucked around with this message at 09:48 on Sep 26, 2011

Anime Schoolgirl
Nov 28, 2002

Naky posted:

Haha, no, we weren't that close a couple months ago. It's on the final path to release now - AS is rebalancing the weapons from feedback we got on 2.0 and is reworking the leveled lists as well. I hate giving ETAs, but let's just say 'pretty soon'.
also note that the first iteration of the leveled lists took me 3 days w/o classes with fnvedit

without it: :smithicide:

ps i haven't even started on the second iteration

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory
Aha! Fixed it. :haw: Apparently reinstalling WMX was the ticket.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Nuclear Pogostick posted:

Aha! Fixed it. :haw: Apparently reinstalling WMX was the ticket.

You didn't follow the proper steps to uninstall WMX from an existing savegame did you?

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory

Seashell Salesman posted:

You didn't follow the proper steps to uninstall WMX from an existing savegame did you?

No, because as I mentioned in a previous post, my Data folder had been wiped, much to my chagrin.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Nuclear Pogostick posted:

No, because as I mentioned in a previous post, my Data folder had been wiped, much to my chagrin.

Yep that explains it then. The instructions say that if you try to play a game with WMX modded weapons in it, without the WMX plugins loaded, your game will crash.

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory


Ulysses is a dead man :clint:

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
So I'm trying to make a quest in the GECK and it's much tougher than making armor and weapons are! There's a few things I can't seem to figure out, so I figured I'd ask em here:

1) Dialogue - I think I've got this one figured out from reverse engineering the existing stuff, but would anyone happen to know of a good tutorial for it?

2) Placing Corpses - I've figured out how to set their health to zero and place them in GECK with havok on so they drop in a pleasantly awkward fashion, but whenever I get to that area, there's nothing there. I'm wondering if they're disappearing as the corpses get regularly cleared away from cells and if so how I can prevent that from happening. I also wonder how to place them dismembered, but that's secondary.

EDIT: Fixed by checking off "Quest Item" in their edit box as well as checking off Persistant Reference in the preview window. Still not sure about how to have dismembering, however.

3) This is actually only tenuously quest related, but the model for the weapon reward in the quest has some issues - when it drops in Havok physics, it actually breaks in half when it hits the ground - the model is in two seperate pieces, both colliding and picking up either allows you to pick up both. Any ideas on how to fix this or would anyone mind taking a look at it?

EDIT: Fixed by looking at it in NifSkope - turns out when I was cannibalizing pieces from other guns, I copied in another collision mesh. Redirecting things so they all pointed at the same mesh solved matters.


Modding this game is so much drat fun, I just wish I was better at it.

Dog Kisser fucked around with this message at 18:44 on Sep 26, 2011

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge
So for me when the Mysterious Stranger appears the signature jingle doesn't play. This is clearly the worst bug EVER and needs to be fix post hate. I'm guessing it's either one of the mods or the load order causing this horrible bug:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
CaravanPack.esm
unlocked armors.esp
VeronicaFix.esp
CaravanCardFix.esp
Vault11HouseFix.esp
LightweightSanitizer.esp
RadioNewVegas_Balancing.esp
Raul Ranger Andy fix.esp
populatedcasino.esp
Companion Sandbox Mode.esp
CompanionDe-Equip.esp
pyFourEyesFix.esp
pyFourEyesFix - w FX.esp
AirForceArmorT57C.esp
LuckyShadesRedux.esp
KillingKarmaFix.esp
Armored Duster.esp
LFox Stealth Suit Bug Fixes.esp
Boomers - T-57c PA.esp
DeadMoneyWeaponFixes.esp
UsableCigarettes.esp
BrainPerkBugfix_Cardiac.esp

Total active plugins: 27
Total plugins: 28

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Orange Crush Rush posted:

So for me when the Mysterious Stranger appears the signature jingle doesn't play. This is clearly the worst bug EVER and needs to be fix post hate. I'm guessing it's either one of the mods or the load order causing this horrible bug:

Verify Steam cache integrity and then load up the mods in FNVEdit. See if you can find a conflict between FalloutNV.esm and any of your mods, or a change that has been made to that sound effect / perk.

Omnicarus
Jan 16, 2006

dog kisser posted:

Modding this game is so much drat fun, I just wish I was better at it.

Modding in Fallout/Oblivion is a lot like loving. Fun when you start but old whores don't smile all that often.

Blarfo
Jul 17, 2007
I'm a little confused with how to get unified hud working with elements that overwrite each other. I'm trying to use DarnUI, Primary Needs, and Project Nevada together. I can't seem to get the PN configuration menu to show up when doing this. Any help would be appreciated.

e: Nevermind, just had to install MCM standalone instead of the pre-packaged one with PN.

Blarfo fucked around with this message at 19:47 on Sep 26, 2011

Cross-Section
Mar 18, 2009

Hrm, my game is crashing on load into Aerotech Office Park, of all places:
code:
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] CaravanPack.esm
[X] NVCE Main.esm
[X] IWR.esm
[X] FNVToolkit.esm
[X] Frequency.esm
[X] More Perks.esm
[X] rePopulated Wasteland.esm
[X] SCAV.esm
[X] SpeedyResources.esm
[ ] Tales from the Burning Sands.esm
[X] Weapon Mod Expansion.esm
[X] WME - Dead Money.esm
[X] WME - Honest Hearts.esm
[X] WME - Old World Blues.esm
[X] D.E.I.M.O.S..esm
[X] LFox Stealth Suit Bug Fixes.esp
[X] DarNifiedUINV.esp
[X] CASM.esp
[X] BIS - Brumbek's Inventory Sorting.esp
[X] BIS - Dead Money.esp
[X] BIS - Honest Hearts.esp
[X] BIS - Old World Blues.esp
[X] BIS - Lonesome Road.esp
[X] BIS - Promo DLC Caravan Pack.esp
[X] BIS - More Cactus Water Recipes.esp
[X] DynamiCamera.esp
[X] IWR - Rebuilt.esp
[X] The Mod Configuration Menu.esp
[X] Area 51 - Project Roswell.esp
[X] Offroad Shelter Final.esp
[X] agcTARDISnv2.esp
[X] PMT - Destructible Ordnance.esp
[X] PMT - Faint Heartbeat.esp
[X] PMT - Sound Fixes.esp
[X] PMT - Assassin Suit Tweaks.esp
[X] PMT - OWB - Sonic Emitter Robot Damage Fix.esp
[X] OWB Valence Extra.esp
[X] OWB More Vendor Caps.esp
[X] OWB Companion Teleport.esp
[X] Custom K9000.esp
[X] NewVegasBounties.esp
[X] NewVegasBountiesII.esp
[X] TimeCapsule.esp
[X] More Perks Update.esp
[X] LegBloatflyPerk.esp
[X] Frequency - Dead Money Patch.esp
[X] Frequency - Honest Hearts Patch.esp
[X] Frequency - Old World Blues Patch.esp
[X] pipboy2500_edisleado.esp
[X] PipLantern.esp
[ ] DFB - Random Encounters - Patch 3.4a.esp
[X] Rustyhwys.esp
[X] Sprint Mod.esp
[X] BIS - Sprint Mod.esp
[X] LegendaryHunter.esp
[X] Better Binoculars High.esp
[X] BIS - Kobu Better Binoculars High.esp
[X] dressup.esp
[X] Journeyman Armor.esp
[X] Vagrant Armor.esp
[X] Road Warrior's Armor.esp
[X] Desert_Scorpion.esp
[X] JRougeRangerCoats4Loot.esp
[X] Seeker Armor.esp
[X] w44Satchels - Full.esp
[X] NVCE DLC01.esp
[X] NVCE DLC02.esp
[X] NVCE DLC03.esp
[X] NVCE DLC04.esp
[X] UnlimitedCompanions.esp
[X] NVDLC02 Extensions.esp
[X] NVDLC04 Allegiance.esp
[X] Breathing Mask Fix.esp
[X] noautoaim.esp
[X] Color Me Evil.esp
[X] GrenadeHotkey.esp
[X] BIS - Grenade Hotkey.esp
[X] GrenadeHotkey - DeadMoney.esp
[X] Weapon Mod Expansion.esp
[X] AG Supplementary Uniques WME.esp
[X] AG Supplementary Uniques-Dead Money WME.esp
[X] AG Supplementary Uniques-Honest Hearts WME.esp
[X] AG Supplementary Uniques-Old World Blues.esp
[X] BIS - Weapon Mod Expansion.esp
[X] Mod Loot - 2. Reasonably Rare (WME).esp
[X] WME - Dead Money.esp
[X] BIS - WME - Dead Money.esp
[X] WME - Honest Hearts.esp
[X] BIS - WME - Honest Hearts.esp
[X] WME - Old World Blues.esp
[X] WME - Arenovalis.esp
[X] WME - Dead Money Arenovalis Retex.esp
[X] BIS - WME - Dead Money Arenovalis Retex.esp
[X] WME - Honest Hearts Arenovalis.esp
[X] BIS - WME - Honest Hearts Arenovalis Retex.esp
[X] Frequency - WME Patch.esp
[X] Frequency - WME Honest Hearts Patch.esp
[ ] Frequency - WMEVE Patch.esp
[X] SimpleStreetLights (Extra Lights).esp
[X] Fellout.esp
[X] ILO-RI-Original Lucky38 Suite.esp
[X] Lucky 38 Suite Expansion.esp
[X] ILO-RI-Dead Money.esp
[X] ILO-RI-Honest Hearts.esp
[X] ILO-RI-Old World Blues.esp
[ ] ILO-RI-Rust Town.esp
[ ] ILO-RI-PipBoy Light.esp
[X] OWB-Path Lights.esp
[X] Imp's Timescale Adjuster.esp
[ ] Bashed Patch, 0.esp
[ ] OWB Stealth Field Suit.esp
[ ] OWB Moddable FIDO.esp
[ ] Frequency - AG S. Uniques Patch.esp
[ ] Merged Patch CODE Vwoorp.esp
[ ] Merged Patch CODE PreLC.esp
[ ] Merged Patch CODE PreLC 4realz.esp
[ ] Merged Patch CODE Dovesome.esp
[ ] Merged Patch CODE Ordersome Road.esp
[ ] Merged Patch CODE Lightsome.esp
[ ] Merged Patch CODE Legionsome.esp
[ ] Merged Patch CODE Crashsome.esp
[ ] Merged Patch CODE CrashLESS.esp
As you can see, I disabled Tales of the Burning Sands because I hear it modifies a part of that particular cell, but nope, still crashes.

Another little thing I noticed; game doesn't crash in the loading screen, but rather like, a millisecond after loading into the cell, so it might be having problems loading NPCs or usable objects... or not, I really don't know :sigh:

EDIT: Also I'm running the 4GB patch as well as the Fake Fullscreen mod, if that makes a difference.

Cross-Section fucked around with this message at 22:55 on Sep 26, 2011

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
For the people who found them too dark, is that more in the ballpark or is this still too dark?



optionally this:

Police Automaton fucked around with this message at 23:01 on Sep 26, 2011

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another
Does anyone have a link to the most recent version of Darnified UI? Google turns up like 3 different versions and none of them seem to be the (complete) one I used to have before I reinstalled

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Police Automaton posted:

For the people who found them too dark, is that more in the ballpark or is this still too dark?



I can't see a loving thing in those screenshots and I just cranked my monitor all the way up.

Cross-Section
Mar 18, 2009

Cicadalek posted:

Does anyone have a link to the most recent version of Darnified UI? Google turns up like 3 different versions and none of them seem to be the (complete) one I used to have before I reinstalled
This is the version linked to in the OP; to my knowledge, it's the most recent one out there: http://forums.bethsoft.com/index.php?/topic/1143482-wipzbeta-darnified-ui-nv

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
:stare:



?

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
I...guess that's better? I mean, the interiors in New Vegas are already really dark and anything that makes them darker is just going to run into problems. I have the better interior lighting mod installed and while it has some neat effects overall everything i hella dark and I have to have the PipBoy light on every time I'm inside. It's a bit annoying.

Anime Schoolgirl
Nov 28, 2002

Yodzilla posted:

I can't see a loving thing in those screenshots and I just cranked my monitor all the way up.
I can see those just fine on my lovely monitors.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Well I mean what's just fine. Are you not supposed to be able to see any of the details of the dude in the distance? I tried from my non-Macbook at it's better but not something I'd want to actually play with.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
last settings:



vanilla:


It's brighter on average than vanilla after doubling the values, I'm not sure what's there to do beyond that point. If this is still too dark for you then vanilla is too dark for you.

Police Automaton fucked around with this message at 23:56 on Sep 26, 2011

Mr. Crow
May 22, 2008

Snap City mayor for life

Police Automaton posted:



I'd say this is the best; though the originals are fine - he just has jacked up settings/monitor/expectations. The problem with making everything bright is it makes whites super-bright like your last two shots, where there is a solid white sheen on the ceiling.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
That one is just about 7% upped, the very last one is just a doubling of the values because I was curious when it will stop "being too dark". There's a way to account for whiting out by adjusting a few of the other values to make it fit, but that would literally mean redoing everything up to the weather and I'm not gonna lie, I won't do this for the simple account that the original version looks fine for me. (If anyone wants though, feel free to!) I'll prob. take the 7% contrast change though.

Anime Schoolgirl
Nov 28, 2002

Yodzilla posted:

Well I mean what's just fine. Are you not supposed to be able to see any of the details of the dude in the distance? I tried from my non-Macbook at it's better but not something I'd want to actually play with.
I can see the guy just fine, details and all (they're supposed to be dark, which is the point of the indoor settings of the shader mod when there's no lighting)

Is your brightness set to <20%?

Naky
May 30, 2001

Resident Crackhead

Police Automaton posted:

For the people who found them too dark, is that more in the ballpark or is this still too dark?



These are 'just right' on mine too. The problem with vanilla is that it's a horrible comparison because it seems like all interiors have that nasty toned-down fullbright/ambient light that comes from NOWHERE. Personally, that's worse for me than some areas that are a bit darker. Also, it makes the use of things like nightvision goggles in the darkest of dungeons actually useful.

Honestly, if people think these are too dark, I'd come to two conclusions:

1) these kinds of realistic lighting settings aren't really to your taste
2) you really, really need to calibrate your monitor's contrast, brightness, and color settings and for the love of god do NOT trust the OEM retailer, whoever it may be, to ship it with perfect settings
3) you (also) really, really need to adjust the brightness and contrast of in-game

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Lets Fuck Bro
Apr 14, 2009
I am running the fake fullscreen windowed exe and can't change my brightness in the ingame display options. Like I can move the slider around but nothing changes. Apparently this is a limitation of windowed mode for some reason because the brightness works fine when I go to fullscreen and doesn't work if I just run the game windowed and unmodded. Is there an .ini file somewhere where I can directly edit the brightness level in the options? How do you guys change brightness if you play windowed.

Lets Fuck Bro fucked around with this message at 01:03 on Sep 27, 2011

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