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M4rk posted:Too good for notepad? Try notepad++. Not an IDE, but all you have to do with HTML5 is save and open the page in a browser. What I mean is I don't really want to write html layout by hand. I want to write javascript code and use some kind of content creation tool for the html/canvas parts. Like doing flash and actionscript. But I'm not sure if such tools exist for html5 and javascript yet. Basically I don't really even know what I'm talking about. I have a bit of knowledge of flash and assume this newfangled html5 stuff is similar because it seems to target similar results.
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# ? Sep 27, 2011 07:23 |
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# ? Jun 5, 2024 18:34 |
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M4rk posted:Too good for notepad? Try notepad++. Not an IDE, but all you have to do with HTML5 is save and open the page in a browser. We use Notepad++ for pretty much all the work we do on all our titles at Carpe Fulgur at this point, FWIW. It's an amazing text editor and I wouldn't be surprised to see it become industry standard in the future. Also ChaosTheory I may want to at you in the future about doing voicework for indie projects, just fyi
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# ? Sep 27, 2011 08:31 |
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Solus posted:I'm busy redesigning a TF2 Vanilla map to make it less poo poo. Do you really think redesigning a vanilla map is such a good idea. An original idea would look 10x better in anyone's eyes. gr0g posted:Anyone work at Splash Damage London or familar with the studio? I work at the ol' damage I can say the working conditions are very good, the folk are great and crunch is pretty none existant. Flexitime as well really helps those who want to stay a little later and take of an hour or two the next day. It really help people like me who get-in-the-zone and then realize it's 9pm and should get home (and then turn up later the following day thanks to FT!) If you got other questions PM me, or something.
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# ? Sep 27, 2011 10:12 |
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Can I come back to the Damage?
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# ? Sep 27, 2011 10:27 |
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Fishbus posted:Do you really think redesigning a vanilla map is such a good idea. An original idea would look 10x better in anyone's eyes. while I would its also an excuse to get to grips with the Hammer editor because I'm a noob. That and it's already a customised version of said vanilla map I'm taking apart. (cp_pro_dustbowl). I'm busy drafting out a few PMs to some of the bigger names in my local scene so they can tell me what a comp centric 5cp map needs. especially for Australia's particular meta-game I'm gonna try my hand at multiple level editors though to see which is nicer. Might ust go with UDK or something in the end though since that seems to be used the most Solus fucked around with this message at 11:22 on Sep 27, 2011 |
# ? Sep 27, 2011 11:20 |
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I keep hearing about jobs "coming up" that I could do at Splash Damage through various channels, but they never seem to get signed off on.
BizarroAzrael fucked around with this message at 11:45 on Sep 27, 2011 |
# ? Sep 27, 2011 11:33 |
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Solus posted:while I would its also an excuse to get to grips with the Hammer editor because I'm a noob. That and it's already a customised version of said vanilla map I'm taking apart. (cp_pro_dustbowl). I'm busy drafting out a few PMs to some of the bigger names in my local scene so they can tell me what a comp centric 5cp map needs. especially for Australia's particular meta-game Don't ask the communit from the get-go, it tends to be a lot of rabbling and noise. Much like if you asked people "what kind of game do you want?". You should start out with your own concept, keep in mind fun things for each of the class in TF2 (what makes an engineer fun to play in a map, or a demo, soldier, scout etc). Then come in after you have an initial version for ways to help particular areas, this is when a bit of community feedback and playtesting starts to become valuable.
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# ? Sep 27, 2011 12:49 |
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The Cheshire Cat posted:Yeah, I doubt it would hold up in court. It's WAY too broad. You can't just get someone to sign a contract saying "You can never sue us ever for any reason". Generally when a contract includes a clause saying "you can't sue us", it's in regards to SPECIFIC events, like a liability waiver. You can perfectly well waive your right to sue someone in a class-action (just means you need to sue them as an individual). Problem is that Sony's contract doesn't even let you do that, it forces you into binding arbitration. I'm not going to go into a huge amount of detail (mainly because I just wrote an extensive comment for GamePolitics on this, and I'd rather link that if it's out yet) but long story short is that the mandatory arbitration clause would probably be struck by a court. I have no idea if the class action waiver would be struck either, but I'm leaning towards "Yes" for the same reasons as the arbitration clause (there is just less relevant case law, making it a bit murkier).
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# ? Sep 27, 2011 13:13 |
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Diplomaticus posted:You can perfectly well waive your right to sue someone in a class-action (just means you need to sue them as an individual). Problem is that Sony's contract doesn't even let you do that, it forces you into binding arbitration. I'm not going to go into a huge amount of detail (mainly because I just wrote an extensive comment for GamePolitics on this, and I'd rather link that if it's out yet) but long story short is that the mandatory arbitration clause would probably be struck by a court. I have no idea if the class action waiver would be struck either, but I'm leaning towards "Yes" for the same reasons as the arbitration clause (there is just less relevant case law, making it a bit murkier). You can opt out, but you have to mail them a physical letter by registered mail and wait 6 to 8 weeks for it to be processed.
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# ? Sep 27, 2011 13:21 |
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Only if you opt out before a certain date. Then you're stuck. Apparently the interview hasn't run yet, but here are some other relevant bits: http://gamepolitics.com/2011/09/21/how-opt-out-sony039s-psn-terms-service Tom Buscaglia, a very highly regarded games attorney (in fact, he's THE game attorney) thinks it is very likely unenforceable for the same reasons that I do. http://gamepolitics.com/2011/09/16/new-psn-tos-likely-not-enforceable-uk-says-lawyer Alex Chapman from Sheridans thinks it is also likely not enforceable in the UK.
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# ? Sep 27, 2011 13:33 |
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Hasn't it been shown that software EULAs don't hold up in court? Or did I imagine that.
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# ? Sep 27, 2011 14:04 |
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Death Himself posted:Hasn't it been shown that software EULAs don't hold up in court? Or did I imagine that. You imagined it. Certain EULAs may not be upheld due to the way they were presented, but nowadays this is pretty rare.
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# ? Sep 27, 2011 14:12 |
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N'thing the love for Notepad++. We use it in our Unity game for the localization.xml - it's one of the few good notepads out there that properly handles UTF8 et al, and it's just so darned handy in general I couldn't imagine using something else.ChaosTheory posted:In short: For voice acting, do not join a union too early. Never specialize in games unless you are already rich and/or famous. We're looking at hiring the voice for our heroine, and one of our top picks has quoted a flat rate of $250/hr + 15% 1.) We're assuming the 15% is the agent's fee? 2.) Where does $250/hr sit in the grand scheme of things? We know where it fits for those we're talking to, but it would be nice to get a read beyond that. Any chance there's some roughly consistent range for juniors vs high-end people, that we could weigh her rate against? dylguy90 posted:Cool, you guys are awesome. I'll definitely try aas Bandit's plan of spending some time applying to jobs and some working on my game creation skills— right now I am spending all my time trying to get a marketing job, and it's causing me a lot of stress. I think learning to make games will be a good way to remind myself of my goals and WHY I am applying to marketing jobs... so that I can eventually defect and join you guys To answer the prior question about which programs are worthwhile, I tend to hold the view that game "design" programs are largely not worth it, but that those game-specific courses that teach programming can at least be roughly on a level with a CS degree taken elsewhere. On the other side, the game-specific art courses (Art Institute of Colorado is a good local one where I am) can be pretty decent too. If you go that route, just ask in the thread for specific programs / ask about the program you have in mind. There is a short list of good ones, and most of the remainder is not so good. Shalinor fucked around with this message at 14:37 on Sep 27, 2011 |
# ? Sep 27, 2011 14:30 |
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Fishbus posted:Might want to turn off detail brushes too. I left them on because there weren't many in that scene.
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# ? Sep 27, 2011 14:45 |
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Ugh, I am soo bored. Since the gamedev contest here ended I haven't had much to do. Looking for 3DS jobs, but haven't heard anything about there being jobs yet. I wish I could have gotten laid of a year later Now I'm going to have to broaden the old net.
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# ? Sep 27, 2011 14:48 |
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Shalinor posted:I actually have a question about VA. Rates, specifically. From my understanding, if you're not using SAG actors, which it definitely sounds like you're not, given that you're not talking 10s of millions of dollars per day, $200/hour is about on par for VA work in the DFW area. We have a lot of Voice Actors around these parts due to a bunch of anime dubbing companies being in town, so our rates might be lower. $250/hr sounds in the ballpark though. No idea about the 15% thing.
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# ? Sep 27, 2011 15:01 |
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ChaosTheory posted:I thought I might try to get some info in the OP about voice acting and games. Since I have gotten this question before and people seem to think they will get a job at Epic or ID as a staff voice over guy.
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# ? Sep 27, 2011 15:35 |
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DancingMachine posted:What I mean is I don't really want to write html layout by hand. I want to write javascript code and use some kind of content creation tool for the html/canvas parts. Like doing flash and actionscript. But I'm not sure if such tools exist for html5 and javascript yet. And then download HTML5 Boilerplate and start messing around.
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# ? Sep 27, 2011 15:37 |
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M4rk posted:This seems crazy, but there's got to be some kind of sense behind it. Why won't a large company hire a non-union VA? What's there to lose? They can, it's just that agencies are easier and more consistent to work with I suppose.
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# ? Sep 27, 2011 15:44 |
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Shalinor posted:I actually have a question about VA. Rates, specifically. I'm willing to guess that 15% is the agent's fee. But since I don't have an agent I'm just guessing. if it is some quick commands that take less than an hour to record (like counterstrike) then $100-$250 seems worth it based on all the listings I see in the voice websites If it were text heavy, then I'd go for some hourly rate that seems reasonable for both parties to work out. Since I do all my own recording I don't need to hire a studio or travel anywhere, so my own rates are skewed lower than hers.
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# ? Sep 27, 2011 16:10 |
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ChaosTheory posted:if it is some quick commands that take less than an hour to record (like counterstrike) then $100-$250 seems worth it based on all the listings I see in the voice websites If it were text heavy, then I'd go for some hourly rate that seems reasonable for both parties to work out. Given that, what range would you be looking for in terms of a reasonable hourly rate? EDIT: VV That's terrific, thanks! Shalinor fucked around with this message at 17:13 on Sep 27, 2011 |
# ? Sep 27, 2011 16:14 |
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I hate to be vague but it really depends on how much you can bargain for. Maybe there is so much text that a hard rate of 250/hour doesn't apply, maybe the person just really wants to get the work, or maybe they can afford to turn you down. Me personally, my goal is to be prolific first, so I might go down to $100/hr or lower because I am able to without going hungry. Plus the number of hours in the studio might be a whole lot of money in the end for something like an RPG. Now for some perspective, here are some union rates taken from http://www.voiceoverresourceguide.com/la/08union.html NON-BROADCAST-CAT.1 / INDUSTRIAL / EDUCATIONAL* Agreement Extended through April 30, 2011 NARRATION (FIRST HOUR SPENT IN YOUR RECORDING SESSION) (CAT.2 $416.50) $385.50 NARRATION (EACH ADDITIONAL HALF HOUR INCREMENT OF SESSION) $112.50 OFF & ON-CAMERA NARRATOR & SPOKES (1ST DAY) (CAT.2 $985.50) $857.00 NARRATOR SPOKESPERSON (EACH ADDITIONAL DAY) (CAT.2 $569.00) $471.00 Here is what voices.com suggests - non-union http://www.voices.com/voice-over-rates.html Video Games Description Time $ 1 Hour recording session 300 Each additional hour 100 Hope that helps. SpaceDrake posted:Also ChaosTheory I may want to at you in the future about doing voicework for indie projects, just fyi Nifty, you can PM me or use https://www.onlyintheory.com for my other contact info. ChaosTheory fucked around with this message at 16:43 on Sep 27, 2011 |
# ? Sep 27, 2011 16:36 |
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M4rk posted:This seems crazy, but there's got to be some kind of sense behind it. Why won't a large company hire a non-union VA? What's there to lose? It's part of the contract: if you want to hire one SAG voice actor, all of your voice acting has to be done by SAG members. At least that's my understanding.
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# ? Sep 27, 2011 20:16 |
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You should be able to get prices from decent (and a lot of bad ), (non-union) people, for less than 300 per hour. That's more than I've seen on average by about double.
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# ? Sep 27, 2011 20:45 |
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M4rk posted:This seems crazy, but there's got to be some kind of sense behind it. Why won't a large company hire a non-union VA? What's there to lose? A bad reputation? They're in the same league as the Actors Guild and Writing Guild. If you're a small company, you'll be fine but EA or Valve would lose a lot of great voice talent in doing so. I wonder if videogames will get a union?
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# ? Sep 27, 2011 21:13 |
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I'm sorry if this has been asked before, but most of the links in the OP are dead if you don't have archives. I'm majoring in computer science and hoping to get a programming job once I graduate. Preferably in game development, but I know that's a lot more competitive than the boring stuff. Would a Master's in computer science help, or is that the sort of thing that means I would be stuck spending my life in research and academia?
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# ? Sep 27, 2011 21:24 |
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Trying to book my flights for GDC; is it worth staying on Wednesday night (awards ceremony)? Are there any networking parties that night or am I safe to grab a 7pm flight home?
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# ? Sep 27, 2011 21:27 |
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22 Eargesplitten posted:I'm sorry if this has been asked before, but most of the links in the OP are dead if you don't have archives. I'm majoring in computer science and hoping to get a programming job once I graduate. Preferably in game development, but I know that's a lot more competitive than the boring stuff. Would a Master's in computer science help, or is that the sort of thing that means I would be stuck spending my life in research and academia? A masters will never hurt, but you do not NEED it. If you can continue going to school affordably, and enjoy it, go ahead. If you have more fun actually progrmaming, go do that. Experience is worth quite a bit, too.
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# ? Sep 27, 2011 21:46 |
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http://www.pixelprospector.com/indie-resources/ I found this last night. Wasted until 4am reading it all. It may be worth putting in the OP.
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# ? Sep 27, 2011 22:10 |
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22 Eargesplitten posted:I'm sorry if this has been asked before, but most of the links in the OP are dead if you don't have archives. I'm majoring in computer science and hoping to get a programming job once I graduate. Preferably in game development, but I know that's a lot more competitive than the boring stuff. Would a Master's in computer science help, or is that the sort of thing that means I would be stuck spending my life in research and academia? My Masters doesn't have that option though since it was in Games Art
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# ? Sep 27, 2011 22:12 |
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Pro tip: When installing the UDK, be prepared for it to shut down your machine, without warning, and without allowing you to save whatever it is you may have had open. Seriously. The thing just popped up a window that said, "Your machine will shut down in less than one minute. [OK]" Who the gently caress does that? Thankfully I only lost about 15 minutes worth of work on Psychopomps, but what the hell!
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# ? Sep 27, 2011 22:40 |
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Pfhreak posted:Pro tip: When installing the UDK, be prepared for it to shut down your machine, without warning, and without allowing you to save whatever it is you may have had open. UE3 is like the Klingon manhood ritual where you walk down the center line and people that say they're your friends take turns jabbing painstiks into your abdomen. But then you get to the end, you have a group hug, and everything is cool again.
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# ? Sep 27, 2011 22:50 |
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Comrade Flynn posted:Trying to book my flights for GDC; is it worth staying on Wednesday night (awards ceremony)? Are there any networking parties that night or am I safe to grab a 7pm flight home? Hell, I always come Tuesday. A lot of the people who are there for the summits and tutorials have zero time once the expo starts; there's a lot of good network you can get done tuesday night. And just personally speaking, I always attend the Game Developer's Choice awards, but I really, REALLY hope they've gotten someone besides Mega64 to do the intermissions this year. No offense to the Mega64 crew, but while there might be a way to top the "Mega64 guys run into superhuge gaming celebrity, hilarity ensues" routine for the fourth year in a row, the joke's lost basically any punchline. It's an entire audience of "Stop me if you've heard this one..." "STOP". (Although I still really liked "If you're not Indie gently caress YOU" at the IGF a few years back.)
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# ? Sep 27, 2011 23:57 |
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Shalinor posted:Wait until you actually open it. Star Trek references in MY video game job thread? Why I never! So I've been applying to a bunch of places, but Blizzard wants you to do like a 2-5 page analysis of a game. This if for a QA position. I can honestly say I've never seen this before. Do other companies do this? Most of the time I've put in an application, it's the usual 'job history, school history, a short text on any additional skills' ect.
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# ? Sep 28, 2011 00:00 |
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I came across a job position at a game company, that is looking for a technical writer. I have some technical writing experience, but nothing in the game industry. My question is this; when sending writing samples, would it be okay to create samples on my own, that match what the company is looking for? This position is looking for someone who can write, maintain and update online help guides and documentation for its players.
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# ? Sep 28, 2011 00:00 |
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Bash Ironfist posted:So I've been applying to a bunch of places, but Blizzard wants you to do like a 2-5 page analysis of a game. This if for a QA position. I can honestly say I've never seen this before. Do other companies do this? Most of the time I've put in an application, it's the usual 'job history, school history, a short text on any additional skills' ect. They've been doing that forever. When I worked there I did the original Unreal Tournament, I think.
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# ? Sep 28, 2011 00:02 |
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Bash Ironfist posted:So I've been applying to a bunch of places, but Blizzard wants you to do like a 2-5 page analysis of a game. This if for a QA position. I can honestly say I've never seen this before. Do other companies do this? Most of the time I've put in an application, it's the usual 'job history, school history, a short text on any additional skills' ect. I'm relatively new to the industry having had only 2 QA jobs but I can say I haven't seen that before, at least not for QA. I did at one point fill out a designer application that did ask for a game analysis however.
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# ? Sep 28, 2011 00:02 |
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Bash Ironfist posted:So I've been applying to a bunch of places, but Blizzard wants you to do like a 2-5 page analysis of a game. This if for a QA position. I can honestly say I've never seen this before. Do other companies do this? Most of the time I've put in an application, it's the usual 'job history, school history, a short text on any additional skills' ect. My content and systems tests for junior designers end up being between 5-10 pages long when completed (with some crazy people going to 20 pages) that take around 4-6 hours, but that's only for design, not QA.
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# ? Sep 28, 2011 00:03 |
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BizarroAzrael posted:I keep hearing about jobs "coming up" that I could do at Splash Damage through various channels, but they never seem to get signed off on. I get about two - three roles sent to me by a bunch of different recruiters every month, they seem to be the same roles on gamesindustry.biz mostly. Might be worth getting in touch with some agencies, and get on Linked In, a few recruiters have contacted me through there first.
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# ? Sep 28, 2011 00:22 |
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gr0g posted:I get about two - three roles sent to me by a bunch of different recruiters every month, they seem to be the same roles on gamesindustry.biz mostly. or me
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# ? Sep 28, 2011 02:52 |