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Dominic White
Nov 1, 2005

Durrr - I apparently forgot to post the link to my autofire-restored tweak.

Also, if you want to replace the taunt sound, it's pretty simple. Just rename the PK3 files to .ZIPs, open them up in windows explorer, and replace Sounds\Taunt.OGG in V12 with the one from V11. Not so sure about the splash-screen music.

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Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



OneEightHundred posted:

So, just a quick interest check on something related:

There's a sort of critical mass problem with a lot of "dead" multiplayer games and especially mods where servers stay depopulated because everyone looks at the server browser and there are no populated servers so they quit.

I'm considering starting a thread (or using this one?) to fire up some retro multiplayer game/mod nights so some old-but-still-fun stuff can see daylight again, basically by just guaranteeing that a decent population will be on at the same time. Would there be any interest in this?

OneEightHundred posted:

I'll start a steam group/thread for a classic game/mod club this weekend if nobody else wants to beat me to it. I'd really love to get something like this going steady for an extended period of time, goons and non-goons alike. I've taken part in way too many of these sorts of groups that fade after a few weeks or never take off at all across a number of different communities and it is tearing my heart in two.

I know this was a few pages back, but did this go anywhere? I practically grew up on 2.5D shooters, and got my multiplayer chops in Quake II, so I would love to get in a group for some classic gaming. I've got the id megapack on Steam, and all my old discs for things like Duke Nukem 3D.

I think a Steam group would be the easiest, if most people are on there.

treat
Jul 24, 2008

by the sex ghost

Zombie Samurai posted:

I know this was a few pages back, but did this go anywhere? I practically grew up on 2.5D shooters, and got my multiplayer chops in Quake II, so I would love to get in a group for some classic gaming. I've got the id megapack on Steam, and all my old discs for things like Duke Nukem 3D.

I think a Steam group would be the easiest, if most people are on there.

Sorry, no. I'm all talk. Truth be told, as someone who works on-call, I'm a pretty poor candidate as the organizer of scheduled events, not that I intended to take any sole responsibility or anything. I'll try to find time in the next few days to start a steam group as an interest check assuming steam community is working correctly by then. I don't mean to be a pessimist, but--much like the five or six similar goon steam groups I've been apart of in the past--I'm not expecting much to come of it unless a strong number of people are willing to try and host events on a regular basis.

e; actually, it takes two minutes. Here, please join. Invite your friends. http://steamcommunity.com/groups/fat_old_men

:siren: ATTN! Want to play classic/forgotten games/mods with friendly people who care about you? Join ^ that group. :siren:

treat fucked around with this message at 07:35 on Sep 28, 2011

Convex
Aug 19, 2010

Dominic White posted:

Durrr - I apparently forgot to post the link to my autofire-restored tweak.

Also, if you want to replace the taunt sound, it's pretty simple. Just rename the PK3 files to .ZIPs, open them up in windows explorer, and replace Sounds\Taunt.OGG in V12 with the one from V11. Not so sure about the splash-screen music.

You can actually open .pk3 files directly with 7-zip, at least on my machine! Saves a few minutes of trouble anyway. Thanks for the tweak also.

Guillermus
Dec 28, 2009



treat posted:

e; actually, it takes two minutes. Here, please join. Invite your friends. http://steamcommunity.com/groups/fat_old_men

:siren: ATTN! Want to play classic/forgotten games/mods with friendly people who care about you? Join ^ that group. :siren:

I just joined the group, still need to set a skulltag client on this machine for doom, but i have quake 2, unreal and UT always installed on steam.

Dominic White
Nov 1, 2005

Convex posted:

You can actually open .pk3 files directly with 7-zip, at least on my machine! Saves a few minutes of trouble anyway. Thanks for the tweak also.

7Zip shits itself when I attempt to insert files into the Brutal Doom PK3. I think it uses a slightly weird file system. Windows Explorers built-in ZIP support handles it fine, oddly enough.

Guillermus
Dec 28, 2009



Dominic White posted:

Durrr - I apparently forgot to post the link to my autofire-restored tweak.

Also, if you want to replace the taunt sound, it's pretty simple. Just rename the PK3 files to .ZIPs, open them up in windows explorer, and replace Sounds\Taunt.OGG in V12 with the one from V11. Not so sure about the splash-screen music.

Just open both files and if you check it, v11 (at least the one i got from skulltag/zdoom forums doesnt have .OGG files, while v12 does. v11 has a Taunt file (no extension and not able to play it through VLC or winamp) and a gently caress file with the same properies. v12 has a gently caress.OGG but Taunt is extensionless wich makes me think that he basically revamped/changed the mod a lot more than the changelog says.

treat
Jul 24, 2008

by the sex ghost

treat posted:

e; actually, it takes two minutes. Here, please join. Invite your friends. http://steamcommunity.com/groups/fat_old_men

:siren: ATTN! Want to play classic/forgotten games/mods with friendly people who care about you? Join ^ that group. :siren:

Also, if anyone is interested in organizing/hosting events please let me know so I can hook you up.

Dominic White
Nov 1, 2005

Because I can, I decided to start doing a series of videos on youtube - I'll annotate it for greater information and clarity later, but for now, here's Doom Done Different: Brutal Doom + ZPack (Part 1) for y'all to watch, and laugh at as I almost die about a dozen times. Managed to do three levels in one take, though.

treat
Jul 24, 2008

by the sex ghost
I ran a BrutalDoom + Zpack server for a little while and it was a great time. Definitely one of the most successful Skulltag setups I've hosted. Some of the later maps had more monsters than my rig could handle, though. I'll probably bring it back on the media server once it's built.

They're some really interesting maps, too, and the definitely lend well to the sort of action movie vibe Brutal Doom gives off.

Vertigus
Jan 8, 2011

Dominic White posted:

7Zip shits itself when I attempt to insert files into the Brutal Doom PK3. I think it uses a slightly weird file system. Windows Explorers built-in ZIP support handles it fine, oddly enough.

I use SLADE for messing with wads/PK3s. It's an amazing utility.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



treat posted:

Sorry, no. I'm all talk. Truth be told, as someone who works on-call, I'm a pretty poor candidate as the organizer of scheduled events, not that I intended to take any sole responsibility or anything. I'll try to find time in the next few days to start a steam group as an interest check assuming steam community is working correctly by then. I don't mean to be a pessimist, but--much like the five or six similar goon steam groups I've been apart of in the past--I'm not expecting much to come of it unless a strong number of people are willing to try and host events on a regular basis.

e; actually, it takes two minutes. Here, please join. Invite your friends. http://steamcommunity.com/groups/fat_old_men

:siren: ATTN! Want to play classic/forgotten games/mods with friendly people who care about you? Join ^ that group. :siren:

Solid. In as Audish. I could help organize events, if you like. I'm not well-versed in mods and whatnot, but I could throw together some Doom or Quake nights.

Dominic White
Nov 1, 2005

treat posted:

They're some really interesting maps, too, and the definitely lend well to the sort of action movie vibe Brutal Doom gives off.

Any other really good GZDoom-exclusive map packs out there? It seems the community has a boner for 'Vanilla' or 'Boom compatible' stuff, and avoids using the new features of ZDoom if at all possible.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Dominic White posted:

Any other really good GZDoom-exclusive map packs out there? It seems the community has a boner for 'Vanilla' or 'Boom compatible' stuff, and avoids using the new features of ZDoom if at all possible.

I'd be interested in an answer to this, too.

Thanks for exposing me to ZPack, though. It's seriously an awesome map pack, though you aren't kidding about the difficulty. I got to the third map without dying before succumbing to some bullshit acid trap (not counting the 9 or 10 times I died in Map 1 before getting on a roll.)

Dominic White
Nov 1, 2005

Cream-of-Plenty posted:

Thanks for exposing me to ZPack, though. It's seriously an awesome map pack, though you aren't kidding about the difficulty. I got to the third map without dying before succumbing to some bullshit acid trap (not counting the 9 or 10 times I died in Map 1 before getting on a roll.)

There's a reason why I didn't pick Ultra-violence for my video. Like a lot of modern Doom mods, it treats the difficulty options as Easy/Normal/Hard/Very Hard/Impossible.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Dominic White posted:

There's a reason why I didn't pick Ultra-violence for my video. Like a lot of modern Doom mods, it treats the difficulty options as Easy/Normal/Hard/Very Hard/Impossible.

I'm usually pretty torn on Ultra-Violence and Hurt Me Plenty when it comes to Brutal Doom and user-made WADs. Some of them give a wonderful challenge on UV for 10 or 12 maps before suddenly hitting a brick wall of difficulty (like Scythe's map, "Anger", which feels impossible with Brutal Doom and UV.) Others are a perfect challenge on UV.

You're right, though. ZPack...ZPack is not one of those WADs.

EDIT: Dominic, do you have an issue with Brutal Doom causing enemy spawns to be inconsistent? For example, on the first ZPack map, you pick up the blue key and a bunch of Zombies and Imps teleport in behind you. With Brutal Doom, sometimes they spawn in, sometimes they don't, sometimes only a few of them do. And it's only with Brutal Doom. :iiam:

treat
Jul 24, 2008

by the sex ghost

Cream-of-Plenty posted:

EDIT: Dominic, do you have an issue with Brutal Doom causing enemy spawns to be inconsistent? For example, on the first ZPack map, you pick up the blue key and a bunch of Zombies and Imps teleport in behind you. With Brutal Doom, sometimes they spawn in, sometimes they don't, sometimes only a few of them do. And it's only with Brutal Doom. :iiam:

I'm pretty sure it's because of the way Brutal Doom changes monster movement and height movement ability in combination with the way that teleport is designed to work. Monsters don't "spawn" in Doom, they teleport from separate, inaccessible areas of the map. All in all, I think it tends to make things more unpredictable and interesting (also outright loving you like in E4M2).

I also think Z-Pack is great to play on Nightmare with BrutalDoom, largely because only custom enemies will respawn, being the only ones unaffected by BrutalDoom. It adds to some of the unpredictability and can make them a bit more of a threat because--comparatively--they're much easier than the faster/more aggro BrutalDoom monsters, especially with the increased shotgun pellets. Just watch out for Rocket Zombies. Holy poo poo.

treat fucked around with this message at 22:05 on Sep 29, 2011

Kazvall
Mar 20, 2009

I have joined the steam group as well. I would be up for HL1 mods, quake mods, doom mods, really anything. I sometimes host events in my community, so if you need help, let me know. We are going to need something like vent for games that don't have microphone capability.

If we get enough people I would definitely organize something. If you want to make me an admin I can start posting some events. HL1 mods still on the list, or should we do old to new?

treat
Jul 24, 2008

by the sex ghost

Kazvall posted:

I have joined the steam group as well. I would be up for HL1 mods, quake mods, doom mods, really anything. I sometimes host events in my community, so if you need help, let me know. We are going to need something like vent for games that don't have microphone capability.

If we get enough people I would definitely organize something. If you want to make me an admin I can start posting some events. HL1 mods still on the list, or should we do old to new?

Done. I'm open to any games/mods regardless of age or obscurity, and I hope others are too. The point is really just to give people a chance to enjoy multiplayer games with stagnant or non-existent communities. Even focusing on under-represented aspects of games that are still somewhat popular is alright by me.

Mak0rz
Aug 2, 2008

😎🐗🚬

Okay, second attempt at Episode 2 in 10x Doom. This time with full health and armor. I was smart going through E2M1 and didn't forget the plasma gun secret.

Let's try this again! :suicide:

Kazvall
Mar 20, 2009

Well, anyone wanting to participate I encourage you to install skulltag if you don't have it, and any game mods you can think of. Obviously we'll announce which mods or games we want to play in advance.

A lot of things are made easier by steam, like Half-Life stuff. Quake we could pull off, but I'd say we stay away from too many mods for it. Unless you guys really want to play quake fortress in a bad way.

Either Doom co-op(and/or heretic/hexen, etc.), or Half-Life mods to start. It would be a lot of fun to get 10 guys to play The Specialists, Wizard Wars, Vampire Slayer or Sven Co-op.

Whatever you guys want, I'll post an event and I'll show up.

LvK
Feb 27, 2006

FIVE STARS!!
I call for Action Half-Life :colbert:

I also call for the first Pirates, Vikings, and Knights.

see you tomorrow
Jun 27, 2009

We should really play HL2JKS because it's fully radicool.

Kazvall
Mar 20, 2009

Oh man Action HL, it's been so long. That game along with The Opera, and TS defined the 90's John Woo action scene in game form. Bless them all.



E: Jesus Christ we also need to play Scientist Hunt.

Purple D. Link
May 17, 2011

HE IS THE HERO
Once again my vote is for Sven Co-Op though I'm willing to try Action Half-Life.

Zeether
Aug 26, 2011

Action Half-Life or Sven Co-Op would be nice. We should play on richard_boderman in Sven because it's got a button that plays Ride of the Valkyries.

Roobanguy
May 31, 2011

tooooooo bad posted:

We should really play HL2JKS because it's fully radicool.

I really enjoyed this mod. There's nothing like playing the snake hunt game mode and escaping without firing a real bullet, and only your hand gun.

Zeether
Aug 26, 2011

Oh god, I forgot HL2JKS. That mod is all but dead now and I miss playing it and spinning the revolver constantly to piss people off. And the finger gun was fun too.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Science & Industry has my vote for HL and the infamous Catch the Chicken for Quake 2.

see you tomorrow
Jun 27, 2009

Also joined the Steam group. Hope there's someone who can run servers or this isn't really going to go anywhere. :ohdear:

If someone wants to rent a general-use server or whatever I'd be down for helping to pay for it but I don't have the time or know-how to maintain it myself. I'm this guy on Steam, shoot me a message or just post about it here I mean whatever goes dude.

treat
Jul 24, 2008

by the sex ghost
^^^ Renting a server would be more of a pain in the rear end than it's worth, what with switching between so many games and mods. A lot of hosting companies don't always play nice/won't host obscure and dead mods, either.

Otherwise, I have a friend with a powerful box/connection who may give a hand.

Rather Dashing posted:

Science & Industry has my vote for HL and the infamous Catch the Chicken for Quake 2.

My executive decision goes to S&I so so hard.

see you tomorrow
Jun 27, 2009

treat posted:

^^^ Renting a server would be more of a pain in the rear end than it's worth, what with switching between so many games and mods. A lot of hosting companies don't always play nice/won't host obscure and dead mods, either.

Gameservers rents out Windows and Linux servers to use as you please. They're stupid expensive though.

Minidust
Nov 4, 2009

Keep bustin'

Dominic White posted:

There's a reason why I didn't pick Ultra-violence for my video. Like a lot of modern Doom mods, it treats the difficulty options as Easy/Normal/Hard/Very Hard/Impossible.
What's the general opinion on Doom II as far as this goes? I just started a playthrough with Brutal Doom on UV. I feel like I'm playing a little too carefully and wondering if Hurt Me Plenty is a better fit with this mod. For reference, I'm just coming off an unmodded UV playthrough of Doom 1 Eps 1-4.

Kazvall
Mar 20, 2009

UV is awesome and how I try to always play. ESPECIALLY on co-op. Some maps, though, really really punish you. Like it seems nigh impossible. Mostly, it's not!

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
You should be good played Doom 2 on UV. Like Kazvall says, there are some difficult maps, but nothing impossible. The only problem comes from user-made Megawads where the author makes an arbitrary leap in difficulty between HMP and UV difficulties.

Kazvall
Mar 20, 2009

Only play Nightmare mode if you want to be screaming at your computer, asking why all these loving impossible boss dudes keep re-spawning right in the middle of the map.

Encryptic
May 3, 2007

Minidust posted:

What's the general opinion on Doom II as far as this goes? I just started a playthrough with Brutal Doom on UV. I feel like I'm playing a little too carefully and wondering if Hurt Me Plenty is a better fit with this mod. For reference, I'm just coming off an unmodded UV playthrough of Doom 1 Eps 1-4.

I've played through Doom II multiple times on Ultra-Violence and I got to about level 11 using Brutal Doom - just haven't had a chance to play since. If you're an experienced Doomer, you'll be OK - it is significantly tougher than Ultra-Violence (more like Hell Revealed's tougher levels) because the monsters are so much faster, take more damage (do they or am I wrong there?) and most of all - they're much more aggressive. You also take more damage, I think, but not sure.

It is very entertainingly gory and it really transforms old school Doom II for me - I'm not used to the monsters being this difficult even on Ultra-Violence.

treat
Jul 24, 2008

by the sex ghost
Just a heads up that we're going to play some classic Quake DM and Coop in a couple of hours. Meet up in the group chat, details will be posted in an announcement.

NecroBob
Jul 29, 2003

treat posted:

Just a heads up that we're going to play some classic Quake DM and Coop in a couple of hours. Meet up in the group chat, details will be posted in an announcement.

drat, I was doing Operating Systems homework! Are you all still playing? What engine, mods, server...? I didn't see anything on the Steam group thing.

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treat
Jul 24, 2008

by the sex ghost

NecroBob posted:

drat, I was doing Operating Systems homework! Are you all still playing? What engine, mods, server...? I didn't see anything on the Steam group thing.

Darkplaces http://icculus.org/twilight/darkplaces/download.html or my preferred favorite, nquake http://nquake.com work well. Nothing's going on right now, but we're going to try some Quake Team Fortress later. http://www.moddb.com/mods/team-fortress/downloads/team-fortress-28-release

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