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al-azad
May 28, 2009



There's a generally agreed upon order when tackling the quests and that includes doing the mage tower first because it gives you a dedicated healer and your main gets a bunch of permanent increases. Last I recall Redcliffe had some tough battles like a reaver/archer ambush that will destroy you if you're not prepared.

Generally speaking, mages should be using spells that stun or freeze while everyone else draws aggression. Eventually mages will be able to tank and deal damage equally well. In short, mages break the game.

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ahobday
Apr 19, 2007

My main character is a mage, and I've taken him down an ice/lightning/healing spell route.

Is that going to bite me in the rear end later? Should I get a mod which will let me re-spec?

Galewolf
Jan 9, 2007

The human gallbladder is indeed a puzzle!

Centipeed posted:

My main character is a mage, and I've taken him down an ice/lightning/healing spell route.

Is that going to bite me in the rear end later? Should I get a mod which will let me re-spec?

You can respec into something else if you want some challenge because having a Mage PC is borderline cheating (yes, you will become that powerful no matter what your spec is). Also Ice tree has one of the best damage&cc spell in game, namely Cone of Cold, and single target dd+group buff+unwieldy AoE.

Galewolf fucked around with this message at 22:28 on Sep 30, 2011

Pierzak
Oct 30, 2010

Fruits of the sea posted:

Holding down tab (or maybe alt, it's been a while) will highlight all containers on the screen. There are some hidden containers in the wilderness that can give you some pretty nice loot.
Motherfucker! :argh: I never knew that and given the amount of goodies the game seems to hide in the most unlikely places, like a tree stump or a random hole in a plowed field (I'm looking at you ankheg armor) I finally opted to print a list of these and have it on hand at all times.

This loving game is the reason I still haven't played BG2.

Goofballs
Jun 2, 2011



Centipeed posted:

My main character is a mage, and I've taken him down an ice/lightning/healing spell route.

Is that going to bite me in the rear end later? Should I get a mod which will let me re-spec?

The ice spell line is good but I didn't have much use for fire. Fireball is a good spell but with friendly fire enabled on the pc it isn't always useable and if you are at that kind of range an area of effect spell is probably better and you will get two AOE spells through ice and lightning anyway so you don't need the fire AOE. The area of effect spell for ice and lightning can be combined into a monster damage AOE so that's useful.

I forget the name of the spell but I think its nature's bomb or spirit bomb or something like that. Anyway it does damage to all nearby enemies when the guy its cast on dies. That's very potent if you get a chance to pick it up.

Just as a sidenote because you didn't bring it up your fighters should have plenty of dexterity. It affects their ability to dodge. I don't get why guys in hulking metal plate armour benefit from dexterity but there it is. This detail wasn't mentioned around release time. It might be now but I had too many hard fights because the tanks would fold like paper plates.

quote:

Motherfucker! I never knew that and given the amount of goodies the game seems to hide in the most unlikely places, like a tree stump or a random hole in a plowed field ( I'm looking at you ankheg armor ) I finally opted to print a list of these and have it on hand at all times.

This loving game is the reason I still haven't played BG2.

To my best recollection BG 2 doesn't have great items hidden in the environment. If you haven't played BG 2 at all I envy you so much. That and its expansion were my favorite times in gaming. If they still made good games on the Infinity engine I would buy them for full price dated tech or no.

Universe Master
Jun 20, 2005

Darn Fine Pie

Centipeed posted:

I've taken up Dragon Age: Origins again, and I'm about 5 hours in probably (Redcliffe castle).

Some battles are a little too hard, and I've set combat to the lowest difficulty setting.

Is there a mind-set I should be in to make combat easier in this game? I feel like there's a chance I'm missing something.

Right now I'm only controlling my mage and letting the AI characters do their own thing. I haven't toyed with their orders or mechanics or whatever they're called (FFXII style "If this then this" set-up), so they're still set to the default. And I currently don't use any items just before or during battle.

Should I be changing any of this? Is there a surefire way to make all battles simple to win?

You'll probably want to roll with at least two mages, and load them down with crowd control spells. Judicious use of CC and the tactical pause are your best friends in this game. Also, the "H" button to keep your guys back until you've got the main groups under control.

Also, as soon as possible go down the tree that has "Mana Clash". That spell is the ultimate mage killer and your number one go to spell to drop enemy spellcasters before they can hurt you.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Goofballs posted:

To my best recollection BG 2 doesn't have great items hidden in the environment.

Not to the extent of BG1's ankheg mails and wizardry rings, no.

:ssh: I liked the star sapphire hidden down one of the toilets inside D'Arnise Keep's outhouse, though.

Pierzak
Oct 30, 2010

scamtank posted:

Not to the extent of BG1's ankheg mails and wizardry rings, no.
And diamonds. IIRC, one was hidden in a totally random place on flat terrain.

Nate RFB
Jan 17, 2005

Clapping Larry
Next up on my queue strangely enough is Phantasy Star IV for the Genesis. The only thing I've heard about this game beforehand was that it was pretty much the FFIV of the Genesis. Anything I should know or is it a fairly straightforward 16-bit JRPG?

E: What about anything for the PSP game Jeanne D'arc?

Nate RFB fucked around with this message at 00:56 on Oct 2, 2011

ToxicFrog
Apr 26, 2008


Nate RFB posted:

Next up on my queue strangely enough is Phantasy Star IV for the Genesis. The only thing I've heard about this game beforehand was that it was pretty much the FFIV of the Genesis. Anything I should know or is it a fairly straightforward 16-bit JRPG?

E: What about anything for the PSP game Jeanne D'arc?

PS4 is fairly straightforward with few if any missables and discoverable game mechanics. About the only things I wish I'd been told before playing it are:
- the Macro command makes trash fights go a lot faster
- macro commands execute in the order entered, so put the slowest character last in the macro or faster characters will wait for them to act
- there's a bunch of powerful combo attacks triggered by having multiple characters use certain skills at the same time; most of these are not documented in game
- macros are great for these combos too, and work best if you put the slowest character in the combo first, as that reduces the chance of enemies interrupting the combo halfway through

As for Jeanne d'Arc, I vaguely recall that one of the Bracelets (powerful artifacts central to the plot and, later in the game, most battles) is hidden in a totally unclued spot in a one-time fight, so you might want to look that up. Apart from that it's a pretty easy game.

Sentient Toaster
May 7, 2007
Not the fork, Master!

Nate RFB posted:

E: What about anything for the PSP game Jeanne D'arc?
There is an escort mission. It is entirely unfair since the NPC you're protecting is all but guaranteed to die in one hit from anything and you have no control over it. It's very, very dumb. So I'll say the trick is to block him from using his full movement range. You'll have to split your party 3 ways. There will also be enemy reinforcements coming in from the rear later. Also, don't forget that you probably have consumable items your melee characters can use to cast basic offensive spells.

-Some bosses will actively stall for time to force a game over.
-ALWAYS save before any free battle you aren't already familiar with. You won't know what's in it until you commit and there are a handful of unwinnable battles if you try them all as soon as they appear.
-On the other hand, you want to do most of them eventually. Some have badass rewards you won't get elsewhere.
-The spear attack Sweep can hit multiple times against enemies standing on multiple tiles. Sweep in general is really great.
-Offensive magic becomes obsolete very quickly. So do most of the buffs and debuffs.
-Related to the above, when given the choice between the redhead and the magician, pick the redhead. Unless you really want to field a second, weaker caster. It's the only time you'll make such a decision.
-You might as well use a guide for finding hidden treasure. There's a Treasure Hunter ability, but it appears late in the game and most of the treasure is useless garbage and pocket change. Some of Jeanne's bracelet gems and a handful of great equiment are found this way.
-Use a guide for skill stone fusion too. Most combinations aren't intuitive at all and you'll just end up reloading your save to try them out otherwise.
-You don't have to use Godspeed as soon as it's triggered. You can have another unit act to set up the next kill and continue the Godspeed chain. Or even better, splash a burning aura on to your transformed unit so it can be carried to the next target.
-Colet iz ze man.

Sentient Toaster fucked around with this message at 11:17 on Oct 2, 2011

Maxy Boy
Sep 7, 2008
I've just started playing The Witcher (the first one) for the first time, and it's all a bit confusing. Can anyone give me any advice, or tell me anything I might have missed? It seems like the kind of game with features that are easy to miss, but that might just be me. Does it matter what I put my points into?

al-azad
May 28, 2009



Maxy Boy posted:

I've just started playing The Witcher (the first one) for the first time, and it's all a bit confusing. Can anyone give me any advice, or tell me anything I might have missed? It seems like the kind of game with features that are easy to miss, but that might just be me. Does it matter what I put my points into?

It doesn't matter that much because the game isn't too tough on normal difficulty. Aard and igni will wreck poo poo and the wide stances for both swords will trump the other stances later on because you'll fight large mobs halfway through. The other spells are okay but aard + igni are all you need for the entire game. The drunk fighting ability is kind of useless as are things like eating an ingredient raw to gain a weak effect.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Maxy Boy posted:

I've just started playing The Witcher (the first one) for the first time, and it's all a bit confusing. Can anyone give me any advice, or tell me anything I might have missed? It seems like the kind of game with features that are easy to miss, but that might just be me. Does it matter what I put my points into?

Crafting potions and oils and so forth are an important part of the game. Get Herbalism asap and craft like a maniac, and use buffs for any non-trivial fight. Often times if you'll be facing a tough foe, they'll hint at what it is beforehand, so you can create blade oils that will do more damage to that creature type. Otherwise, there is a famously tough boss at the end of Act 1. It's possibly the hardest fight in the game so don't get down if you have trouble with him. A trick - he's vulnerable to Aard. Another trick - you start the boss fight with a cut scene. Triggering the cut scene automatically advances the time to midnight. So if you trigger the cut scene at, say, 2 AM, you get advanced to midnight and any potions or oils you used before have worn off. But if you trigger it at 11 PM, you only go forward an hour, and the buffs are still in effect, so you come out of the cutscene buffed and don't need to buff while the boss is right there. There's a fire right before the cutscene so you can sleep to whatever time you want.

Goofballs
Jun 2, 2011



Maxy Boy posted:

I've just started playing The Witcher (the first one) for the first time, and it's all a bit confusing. Can anyone give me any advice, or tell me anything I might have missed? It seems like the kind of game with features that are easy to miss, but that might just be me. Does it matter what I put my points into?

Don't worry too muh about the leveling up. The game is eventually going to give you enough bronze talents to acquire all the bronze abilities. That was worded horribly but you get what I mean. So you can play around with those and decide if you prefer to hit people or magic people.

Otherwise just go talk to people and explore. If you get stuck on a fight like the other guys said use some potions. The swallow one regenerates health so that's always helpful.

Ainsley McTree
Feb 19, 2004


Yeah, swallow's the most useful potion in my opinion. Towards the end of the game the fights get hard enough that you're going to want a swallow potion activated at pretty much all times, so make sure you have plenty on hand.

Krypt-OOO-Nite!!
Oct 25, 2010
I'm about to play Mass Effect(to be followed by Mass Effect 2) for the first time and I'm not sure which class to pick between engineer and sentinel.
I'm leaning more towards sentinel but I'm a little worried it may be abit rubbish or am I over thinking and it wont really matter anyway?

Also is there anything I need to know before I start?

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Krypt-OOO-Nite!! posted:

I'm about to play Mass Effect(to be followed by Mass Effect 2) for the first time and I'm not sure which class to pick between engineer and sentinel.
I'm leaning more towards sentinel but I'm a little worried it may be abit rubbish or am I over thinking and it wont really matter anyway?

Also is there anything I need to know before I start?

You might check out the ME2 thread, as it's still very active and full of people that are eager to help first-timers to both games. Just post what you said above and you'll get tons of advice.

GhostBoy
Aug 7, 2010

Krypt-OOO-Nite!! posted:

I'm about to play Mass Effect(to be followed by Mass Effect 2) for the first time and I'm not sure which class to pick between engineer and sentinel.
I'm leaning more towards sentinel but I'm a little worried it may be abit rubbish or am I over thinking and it wont really matter anyway?

Also is there anything I need to know before I start?
Most of the good stuff is here and here2. Class-wise the engineer is probably one of the harder ones (not that it matters much) because your abilities are more CC-like and you don't get many gun options. Still, that's what companions are for. Sentinel is pretty simple: use shield, run close, apply shotgun liberally.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



Go Adapt (or Vanguard) for ME1; Biotics are hilariously overpowered in ME1 and it has to be seen and played.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Krypt-OOO-Nite!! posted:

I'm about to play Mass Effect(to be followed by Mass Effect 2) for the first time and I'm not sure which class to pick between engineer and sentinel.
I'm leaning more towards sentinel but I'm a little worried it may be abit rubbish or am I over thinking and it wont really matter anyway?

Also is there anything I need to know before I start?

Biotics are really fun in both games, and hilariously overpowered in ME1, so between those two classes, I'd side with Sentinel if only because the abilities are a bit more fun to use, but it doesn't really make a huge difference.
With the possible exception of Infiltrator and Soldier (because they both get to use sniper rifles properly and there are actually tons of opportunities to use them in ME1, unlike in ME2), all of the classes play pretty similarly in ME1.

Some other things you should know;

- If the sidequests become boring, don't sweat skipping them, except the ones given to you by your party members. You should do those. Also you'll get a sidequest on Earth's moon, definitely do that as well because it'll give you a class specialization.
- Talk to your squad members on the Normandy regularly between missions.
- At some point you'll have 4 main storyline planets to visit, Therum, Feros, Noveria and Virmire. Virmire will only pop up on your mission screen after you've done two others.
You can do these planets in any order, but it's highly recommended you do Therum before heading off to Noveria, and do Virmire as the very last one.

Burning Mustache fucked around with this message at 17:19 on Oct 3, 2011

Krypt-OOO-Nite!!
Oct 25, 2010
^Thanks for the help.
I was worried biotics would be kinda useless but I'm glad to hear the opposite.

Gonna boot it up sometime tomorrow

oh one more thing are the DLC (Bring Down The Sky/Pinnacle Station) for Mass Effect worth getting?

Krypt-OOO-Nite!! fucked around with this message at 17:57 on Oct 3, 2011

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Burning Mustache posted:

You can do these planets in any order, but it's highly recommended you do Therum before heading off to Noveria, and do Virmire as the very last one.
I see this advice a lot, but I can't figure out why people always suggest saving Virmire for last. I think it's much better to do Noveria last. Not only does it contain the hardest fight in the game, it seems to fit the story better.

Edit: Bring Down the Sky is a lot of fun. Pinnacle Station isn't really worth playing, it's basically just a bunch of combat simulations in a VR environment. It's definitely not worth paying for.

Jokymi fucked around with this message at 17:39 on Oct 3, 2011

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Hannibal Smith posted:

I see this advice a lot, but I can't figure out why people always suggest saving Virmire for last. I think it's much better to do Noveria last. Not only does it contain the hardest fight in the game, it seems to fit the story better.

I disagree, I think doing Virmire last seems to fit the story flow a lot better, what with (warning, MASSIVE SPOILERS) the Wrex situation, actually encountering Saren and having a battle with him and the consequent lockdown of the Normandy at the Citadel and the endgame being initiated by that all going down in a straight line without any interruptions.
But hey, the game gives you the ability to do it in any order you wish :I

Krypt-OOO-Nite!! posted:

oh one more thing are the DLC (Bring Down The Sky/Pinnacle Station) for Mass Effect worth getting?

What Mr. Smith up there said!

Fruits of the sea
Dec 1, 2010

Krypt-OOO-Nite!! posted:

I'm about to play Mass Effect(to be followed by Mass Effect 2) for the first time and I'm not sure which class to pick between engineer and sentinel.
I'm leaning more towards sentinel but I'm a little worried it may be abit rubbish or am I over thinking and it wont really matter anyway?

Also is there anything I need to know before I start?

Lots of good advice already.

-When you get to the Citadel, don't try and do all the quests there in one go. It takes forever and you will be returning for sidequests a couple times anyways.

-Going fully paragon or renegade will get you more charm/intimidate points, but you won't really be missing out on anything if you choose a more middle of the road approach.

-That said, the renegade path lets you do some pretty badass stuff.

Foxhound
Sep 5, 2007
My longing for Heroes of Might and Magic VI got too big and I bought Disciples 3: Renaissance after trying the demo of it. SO I've played through the tutorial and it looks fairly complex. Any sweet hints?

Nate RFB
Jan 17, 2005

Clapping Larry

Sentient Toaster posted:

-You might as well use a guide for finding hidden treasure. There's a Treasure Hunter ability, but it appears late in the game and most of the treasure is useless garbage and pocket change. Some of Jeanne's bracelet gems and a handful of great equiment are found this way.
I did the first battle, and I have to ask you to elaborate on this. Are you suggesting "use a guide to find the best equipment" or "use a guide to get every treasure point on every map." Because the latter seems to be just about impossible when the treasure point drops are (seemingly) random and I couldn't even get across the map in time to get to the point before I won via counterattacks. If it's the former, well, how am I supposed to know what's good and thus worth getting?

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
I've been playing the poo poo out of Frozen Synapse the last couple days, so I have some tips that might help you not get roflstomped. Since all the maps are randomly generated, it's difficult to provide specific tips.

General Tips
* Go through the tutorial. Then play a couple skirmishes to get used to how things work.
* Use and abuse the preview function. If you can, try to predict your opponent's moves, and see how the resulting firefights will turn out.
* Don't move unnecessarily. Stationary units have faster reactions than moving units.
* Aiming doesn't count as moving. Spin in place all you want, as long as you're facing the right way when the enemy pops out.
* Ducking makes you move slower, but it also allows you to hide completely behind short cover. This is especially useful if you need to pop out, and kill a guy, then pop back down before his buddies can fire back. It may also make you aim better and/or harder to hit, but I'm not certain.
* Cover is your friend.
* You know all that poo poo they do in the movies like have several people enter a house at the same time, cover each other, etc? Do that.
* Don't forget to cancel aim before you move again, or your guys will happily charge through the door into the enemy rear end-first.
* Never assume you will win an equal engagement. (Rifleman vs Rifleman, Shotgunner vs. Shotgunner, etc.) Always find some kind of advantage, if you can.

Rifleman
* Your bread-and-butter. Treat them well, in the right hands they can be deadly.
* Riflemen are the only unit that should ever Engage-On-Sight advance through the open, and even then, only when necessary.
* A Rifleman who is behind cover will live several times longer than one who is not.
* You can beat Shotgunners at range, but if you're both moving, he will turn you into cheese before you can even look at him.
* The effective range of a machine gun is both surprisingly long, and disappointingly short.
* If you even think your opponent might have a Shotgunner in a building, stay the hell out.

Shotgunner
* You move and aim faster than Riflemen, but your effective range is much shorter. You will be cut down at anything greater than about ten feet.
* Hit and run. Pop and drop.
* Stay indoors or behind cover if you can. Open terrain is just asking to get blindsided by a Rifleman.
* When you do move through the open (it happens), make sure you're standing, and set to Continue on Sight until you're indoors again. Anything less will get you murdered.
* Generally speaking, in close-quarters, you have the advantage over riflemen, but if you're moving, and he's not, it's still a gamble, so be careful.

Grenadier
* When you're ducking, your grenades will go over short cover. When you're standing, they'll bounce off of it.
* If your grenadier isn't ducking, you're doing it wrong.
* Pop a grenade through a short-cover window into a house, watch everyone inside flee into the open or turn to smears.
* Your grenades can also be used for area denial. There's no friendly fire, so get creative.
* You have no direct defense against Shotgunners or Riflemen, so stay out of their ways.
* You having a grenadier means your opponent does, too. Try to avoid confined spaces, or grouping your guys too close together.

Rocketeer
* You have the unique ability to destroy cover.
* When you're ducking, you can also hit short cover. Many people don't know this.
* Don't be afraid to crack open the wall of a building your opponent's hiding in. It'll deny him cover, and you might just get lucky and take someone out in the blast.
* Keep near short cover, but stay the hell away from full walls, unless you want to get blown the hell up.
* Duck behind cover, pop up, fire, and duck again. There is literally no advantage to keeping your rear end hanging out in the open.

Dark Elimination
* These tips also hold for other game types, but since Dark Elimination is the most-played by far, they're under this section. :dealwithit:
* Never have anyone move alone into a building unless you're absolutely certain you know where the enemy is.
* If you don't know where an enemy unit is, always assume the worst.
* If you can't see an enemy at this very moment, you don't know where he is. Even if you saw him 0.2 seconds ago.
* It is very possible to take out an entire team with one guy. Never give up, and never get cocky.
* After about 6-8 turns, the game will end, awarding victory to whoever has the most guys left. Turtling is effective, but no one will ever play with you again.

Trillest Parrot
Jul 9, 2006

trill parrots don't die
Picked up Sacred 2 to hold me over until Diablo 3. Anything I should know?

Space Cob
Jan 24, 2006

a pilot on fire is not fit to fly

Colon V posted:

Frozen Synapse

I just got this and looked here for tips.

You are a holy man.

A HUNGRY MOUTH
Nov 3, 2006

date of birth: 02/05/88
manufacturer: mazda
model/year: 2008 mazda6
sexuality: straight, bi-curious
peircings: pusspuss



Nap Ghost

urbancontra posted:

Picked up Sacred 2 to hold me over until Diablo 3. Anything I should know?
  • Start on Silver difficulty.
  • The game is enormous, so only do the sidequests you feel like doing. Two exceptions to this: do the "Tutorial Blacksmith" and "Tutorial Runemaster" quests in Sloeford, the first town, so that you can actually access them. Also, you probably want to look up how to find and complete the quest for your class's unique mount.
  • Don't just activate every rune you see. Every time you level up a combat art with its rune, the cooldown time increases sharply. Be careful leveling up buffs, in particular.
  • Each class has three schools of Combat Arts; each school has its own independent cooldown timer, which applies to all arts in that school. Once you've got more than one Combat Art slot, you can equip Arts from two different schools and not have to worry as much about waiting for cooldowns.
  • Your personal skills (these things) can reduce cooldowns, improve damage, and unlock special bonuses on equipment. The "Focus" skills are incredibly good, especially since putting points into them grants you augmentations for your Combat Arts.
  • Do not take the Dual Wield skill along with Sword Weapons or Hafted Weapons skill; the bonuses do not stack. Just pick one.

Trillest Parrot
Jul 9, 2006

trill parrots don't die
Thanks! Very helpful.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


If you were going to play either Sacred Gold or Sacred 2 which one would you play though? I remember playing Sacred Gold when I was younger and it was alright (if buggy) but how does the second one compare?

sex excellence
Feb 19, 2011

Satisfaction Guranteed

Colon V posted:

...Great info...

There are a few other useful commands:

* Hold v while a unit is selected and drag your mouse around to test visibility (a great way to test if an enemy will see you if you run to a point or go to cover.

* Shift-click to ignore walls when setting waypoints (useful to tell units to go through walls that will be destroyed by a well-placed rocket).

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Colon V posted:

Frozen Synapse

All of those are very good. Some more that popped into my head while reading over your list;

General
* In Dark Extermination (or any other Dark gamemode), always activate the "Continue on sight" mode when you tell your units to move between cover, unless you specifically expect an enemy to pop up somewhere along the way, in which case you should walk by aiming in that direction as it'll give you an edge over an enemy that is just walking regularly.
The only exception to this are shotgunners, which should always attack on sight, as they will pretty much instantly shred an enemy that is within range and you don't want to miss out on a kill because you had your shotgunner set to "Continue on sight".
* Related to this, anticipate where your enemy might have units placed that will engage on sight, especially machine gunners and snipers.
If you have a unit popping out of cover and an enemy machine gunner sees this unit, it will take a couple of seconds until the enemy machine gunner starts firing and kills your unit. This is precious time to get the drop on that enemy with a shotgunner or a second machine gunner of yours that can pop out of cover and take the enemy down, while your first "bait" machine gunner safely ducks down behind cover again, just before he gets killed (the "bait" must not have "engage on sight" activated for this to work, obviously).

Rocketeers / Grenaders
* In general you should avoid firing a rocket or grenade in the middle or towards the end of your turn. The reason for this is that the explosion won't happen until the next turn, and your enemy will, in the meantime, see the trails of the rocket / grenade and will have ample time to get out of the danger zone, thus wasting the shot.
If possible, always try to fire rockets / grenades early enough in a turn for them to explode in the same turn.

Sentient Toaster
May 7, 2007
Not the fork, Master!

Nate RFB posted:

I did the first battle, and I have to ask you to elaborate on this. Are you suggesting "use a guide to find the best equipment" or "use a guide to get every treasure point on every map." Because the latter seems to be just about impossible when the treasure point drops are (seemingly) random and I couldn't even get across the map in time to get to the point before I won via counterattacks. If it's the former, well, how am I supposed to know what's good and thus worth getting?
Pretty much just consult a guide for finding unique or useful items. You'll be fine if you never touch a single treasure, but they sure can be fun. Getting around the fields gets easier as you go along. Especially if you're making use of Colet and his amazing movement and evasion.

A TON of the treasures are only going to be gold or buff items that aren't at all worth the trouble. It's when you see unfamiliar equipment on those treasure hunt lists that you may want to go out of your way. Remember that hidden treasure also sparkles when an allied unit ends a turn near it. Fielding a unit with Treasure Hunter makes them sparkle regardless of range.

Strange Matter
Oct 6, 2009

Ask me about Genocide

Krypt-OOO-Nite!! posted:

I'm about to play Mass Effect(to be followed by Mass Effect 2) for the first time and I'm not sure which class to pick between engineer and sentinel.
I'm leaning more towards sentinel but I'm a little worried it may be abit rubbish or am I over thinking and it wont really matter anyway?

Also is there anything I need to know before I start?
Unless you are an obsessive completionist, don't bother scouring random planets for their hidden goodies. About the only useful thing you'll come across are crashed probes which have equipment in them, but it's a crap shoot as to how good it'll be and you need someone with high Electronics to get most of it. The rest of the stuff-- anomalies, usually, will just give you a tiny bit of EXP and some credits, neither of which you really need. Especially the credits, since you get so much gear that you can become fabulously wealthy halfway through the game by selling it.

Bedurndurn
Dec 4, 2008
Heavy Rain

Is there any way to disable the 'jerk off the sixaxis controller' gestures? I'm finally starting this game after buying it last year, but the game is ignoring most of my whole controller motion inputs.

al-azad
May 28, 2009



Bedurndurn posted:

Heavy Rain

Is there any way to disable the 'jerk off the sixaxis controller' gestures? I'm finally starting this game after buying it last year, but the game is ignoring most of my whole controller motion inputs.

The "difficulty" affects only the QTE's. If you're in it for the story (and there's no other reason to play Heavy Rain) there's no reason to play on anything but easy. I don't know if it eliminates it completely but on easy you won't have to grow a second arm to do some of those right-index-finger-on-L2 Twister style gymnastics.

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Pierzak
Oct 30, 2010

al-azad posted:

but on easy you won't have to grow a second arm
Way to pick on handicapped people, you.

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