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Madrox posted:Anyone know if Poco Bueno will conflict with Detailed Normals? Kind of new to this and still learning. For the most part, yes. Think of Texture Mods as "layers" - I'd do something like this, for example: - Install NMC Texture Pack as a base - Install Poco Bueno or whatever that guy's name is over top, some overlap with NMC here of course - Install a number of other replacers - Install Detailed Normals - Install Arenovalis' amazing retextures. The ones you install last will have priority. If this setup looks good or not, I don't know - I'm still collecting mods for my final play through. Also, holy poo poo Project Reality. I'm looking at all the "upcoming features" - why would you do this? All I want is a loving weather mod. I don't know what is involved with porting over a weather mod, and maybe if someone more knowledgeable would point me in the right direction to do so, but Dynamic Weather was the best mod for Fallout 3 - simple, streamlined, and looked good as poo poo. I wish the author would make it for New Vegas.
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# ? Sep 30, 2011 14:51 |
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# ? May 10, 2024 08:50 |
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For some reason, Lombard Station isn't appearing on my map after I acquire the key and dynamite at Jean Sky diving. Could anyone give me a rough idea of where I should look for the cave-in?
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# ? Sep 30, 2011 19:10 |
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Woodstock posted:For some reason, Lombard Station isn't appearing on my map after I acquire the key and dynamite at Jean Sky diving. Could anyone give me a rough idea of where I should look for the cave-in? Northeast of Goodsprings, up in the hills. You'll see a little group of trees and a beware of death claw sign. I'm going to have to change that drat key it has been nothing but trouble for no apparent reason.
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# ? Sep 30, 2011 19:13 |
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So I crash occasionally when I go between one place and another, like from inside the vikki and vance to primm. But it does autosave, which is weird. Not sure why this is happening, but here's my load order: FalloutNV.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm More Perks.esm Project Nevada - Core.esm Project Nevada - Equipment.esm TalonPack.esm Lings.esm GunRunnersArsenal.esm MojaveExtended100.esp Project Nevada - Cyberware.esp CONELRAD 640-1240.esp More Perks Update.esp Project Nevada - Rebalance.esp LingsPrettyThings.esp MojaveExtended20.esp MojaveExtended60.esp MojaveExtended40.esp MojaveExtended80.esp Total active plugins: 20 Total plugins: 20
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# ? Sep 30, 2011 19:17 |
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Bash Ironfist posted:So I crash occasionally when I go between one place and another, like from inside the vikki and vance to primm. But it does autosave, which is weird. Not sure why this is happening, but here's my load order: Textbook memory crash, you're probably running too many texture mods. If you're not running the NVSE patch that allows you to use up to 4 gigs of memory already, you definitely should start. It will cut down on those crashes a lot.
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# ? Sep 30, 2011 19:21 |
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Omnicarus posted:Northeast of Goodsprings, up in the hills. You'll see a little group of trees and a beware of death claw sign. Northeast of Goodsprings is the cemetery. Somewhere around there or did you mean the taller hills northwest?
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# ? Sep 30, 2011 19:22 |
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SheepNameKiller posted:Textbook memory crash, you're probably running too many texture mods. If you're not running the NVSE patch that allows you to use up to 4 gigs of memory already, you definitely should start. It will cut down on those crashes a lot. Ahh. Thing is, I only have 2 gigs Got a link to that NVSE patch?
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# ? Sep 30, 2011 19:24 |
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Woodstock posted:Northeast of Goodsprings is the cemetery. Somewhere around there or did you mean the taller hills northwest? Northwest in the taller hills. Sorry
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# ? Sep 30, 2011 19:25 |
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Bash Ironfist posted:Ahh. Thing is, I only have 2 gigs Try it anyway, it might help http://nvse.silverlock.org/beta/fnv4gb_nvse.zip If it doesn't though then I'd recommend disabling a few texture mods, memory crashes tend to only get worse as the savegame size increases. New Vegas vanilla is not really coded to utilize system resources all that well.
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# ? Sep 30, 2011 19:26 |
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Omnicarus posted:Northwest in the taller hills. Sorry Found it! Thanks a ton!
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# ? Sep 30, 2011 19:27 |
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I've got FNV4GB installed and even with the NMC medium texture pack and a bunch of other mods it's very, very rare that Fallout uses more than 1.6gb of ram. I sometimes wonder if the 4GB thing is actually working. Apparantly stuff like Repopulated Wasteland and Populated Casinos (basically stuff that adds more NPCs) are a huge memory hog, though.
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# ? Sep 30, 2011 19:27 |
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Woodstock posted:Found it! Thanks a ton! But apparently the key didn't work. :-( Edit: Could you tell me the console entry for the key? I'll try spawning another. Also, if there is a command in the console to trigger the next phase of the quest to trigger the map marker, I'll try that. Woodstock fucked around with this message at 19:32 on Sep 30, 2011 |
# ? Sep 30, 2011 19:27 |
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Woodstock posted:But apparently the key didn't work. :-( It isn't a quest. I tried to make it as compatible as possible. The key you pick up just triggers a quest that enables the map marker and adds the master key. The key's ID is xx025E1B. If it doesn't work the best advice I can give is just hold off a little bit. The next update has more fixes, optimization, and additions than the past three versions combined. :/
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# ? Sep 30, 2011 19:37 |
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Ddraig posted:I've got FNV4GB installed and even with the NMC medium texture pack and a bunch of other mods it's very, very rare that Fallout uses more than 1.6gb of ram. I sometimes wonder if the 4GB thing is actually working. Apparantly stuff like Repopulated Wasteland and Populated Casinos (basically stuff that adds more NPCs) are a huge memory hog, though. On an anecdotal level I was getting a lot of crashes using huge textures before the 4gb enabler came out despite knowing how to resolve mod incompatibilities and I narrowed it down to the textures causing memory crashes. Once the NVSE team released a working 4gb enabler it definitely cut down on my number of crashes substantially, so much so that I rarely crash now. So it definitely works. I've never actually watched how much RAM NV is utilizing at any particular time but it might not even matter when it comes to that program's function, it's possible that vanilla NV doesn't even handle sub-2 gig memory usage that well.
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# ? Sep 30, 2011 19:37 |
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When using it, I can't quite New Vegas the normal way. Everytime I choose quit game from the menu it hangs and never closes. If I hit Alt + F4 it closes immediately, but the process is still running in the background. Rather annoying.
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# ? Sep 30, 2011 19:45 |
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Apologies if this has been answered ad nauseum, had a quick skim through the last few pages and haven't noticed it mentioned; I've just bought Lonesome Road and Gun Runners Arsenal. Are there any known issues with the more popular mods that I should correct? I've got quite a large scary list and would like to be somewhat prepared before things start falling apart.
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# ? Sep 30, 2011 19:45 |
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Ddraig posted:When using it, I can't quite New Vegas the normal way. Everytime I choose quit game from the menu it hangs and never closes. If I hit Alt + F4 it closes immediately, but the process is still running in the background. Rather annoying. Same here for the NV4GB launcher. I think there's also some sort of memory leak because after playing for a few hours the game will just crash at random. Still the game plays better than vanilla New Vegas launcher and it fixes whatever weird speckling artifacts I was seeing. No loving idea why though.
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# ? Sep 30, 2011 19:47 |
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Arenovalis posted:http://www.newvegasnexus.com/downloads/file.php?id=44146 How did you get high quality hands like that? Mine look like they're 58x26 textures.
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# ? Sep 30, 2011 20:26 |
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Ddraig posted:When using it, I can't quite New Vegas the normal way. Everytime I choose quit game from the menu it hangs and never closes. If I hit Alt + F4 it closes immediately, but the process is still running in the background. Rather annoying. What I don't understand is that very recently it stopped doing this for me. It now closes properly.
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# ? Sep 30, 2011 21:58 |
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Gyshall posted:For the most part, yes. Don't install detailed normals over other texture packs. They're designed to look good with the default textures, and will likely look like poo poo with other textures.
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# ? Sep 30, 2011 22:16 |
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My load order is:code:
And I've been checking mods off one-by-one trying to find out what causes me to crash about every 3-15 minutes. The only texture mods I have are Detailed Normals, Arenovalis' WRP, hi-res eyes, and whiter teeth. I've tried with URWLNV off and it doesn't seem to affect the crashing. The only conflicts I see in FNVEdit is amongst the DLC .esm's, other things I have disabled. Syrant fucked around with this message at 00:07 on Oct 1, 2011 |
# ? Sep 30, 2011 23:57 |
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Male Man posted:Don't install detailed normals over other texture packs. They're designed to look good with the default textures, and will likely look like poo poo with other textures. If anything, you'd want to install Detail Normals first, then either Poco or NMC, followed by the other one depending on your preference, and then whatever other texture replaces on top of that.
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# ? Oct 1, 2011 01:21 |
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Goddamn it My sniper rifle texture is all hosed up. I uninstalled WMX a while back (correctly, this time) and then re-downloaded Arenovalis' SR texture, but it still looks like this: What gives?
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# ? Oct 1, 2011 04:05 |
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Congrats you unlocked the secret Rebar Rifle.
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# ? Oct 1, 2011 04:17 |
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Yodzilla posted:Congrats you unlocked the secret Rebar Rifle. -100% range Can be used to hit people with Improved Critical Chance
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# ? Oct 1, 2011 04:22 |
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Nuclear Pogostick posted:-100% range - Renamed to 'Pipe Rifle mkII' By the way, I checked up on the ADAM addon because I haven't played this in a while and it was updated today. All of the stuff is really high quality, I'd check it out. I particularly like the change it makes to coats so they aren't as ridiculously large. fennesz fucked around with this message at 04:30 on Oct 1, 2011 |
# ? Oct 1, 2011 04:24 |
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It sort of looks like a desert camo. Just roll with it, dude.
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# ? Oct 1, 2011 04:25 |
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http://newvegasnexus.com/downloads/file.php?id=43192 What does this mod actually do now? It used to be just a helmet but now it's a whole mod apparently, but I can't download it right now so I don't know.
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# ? Oct 1, 2011 05:22 |
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Better Lonesome Road Riot Gear Coats http://www.newvegasnexus.com/downloads/file.php?id=44045 Makes the coats look a little better but the main thing is they actually fix the weird way they look when crouched.
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# ? Oct 1, 2011 05:23 |
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It also apparently damages the player's face and hair
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# ? Oct 1, 2011 06:04 |
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Yeah that's um... I'm not sure what the gently caress is going on. I mean, I suppose that's pretty normal for Nexus but still
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# ? Oct 1, 2011 06:23 |
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I got to fiddling more with GRA and why I couldn't use the 12 gauge ammo it adds. A weapon from a mod, vanilla weapons too, no 12 gauge will take the new poo poo. I gave myself the 20 gauge lever action and some GRA specific ammo, and I could use it just fine. I DO use a mod that adds more ammo to the ammo lists, so I disabled it and tried the 20 gauge. Works fine. Renabled mod, 20 gauge still works. Where should I start looking to fix this nonsense? E: I'm looking in FNVEdit and not seeing a single error pertaining to ammunition. Here's my mod list: FalloutNV.esm Weapon Mod Expansion.esm DeadMoney.esm WME - Dead Money.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm WME - Honest Hearts.esm GunRunnersArsenal.esm SCAV.esm VMods - Master.esm iHUD.esm IWS-Core.esm GtabImprovedAmmoTFRMaster.esm Advanced Recon Tech.esm ELECTRO-CITY - Highways and Byways.esm ELECTRO-CITY - CompletedWorkorders.esm The.Armory.esm Readius_NV.esp DarNifiedUINV.esp The.Armory.Leveled.List.esp The.Armory.Cabinet.Addon.esp The.Armory.Honest.Hearts.BasePatch.esp The.Armory.Honest.Hearts.WPPatch.Vanilla.esp CRL9K_ThisMachineSound.esp Existence2.0.esp Feng Shui NV.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Gear-Locations Doc Mitchell.esp Better Burned Man.esp IDreamOfElectricSheep.esp Tailor Maid Black Retex - NV.esp BoilingOil - Eli's Edge.esp TGsArmorCollectionVegas.esp NWghostbodysuit.esp dD - Enhanced Blood Main NV.esp dD-More Gore.esp Glove_be_gone.esp Sunglasses Shipment.esp UrgeWasterScarf.esp KillableKids_E.esp NewVegasBounties.esp NewVegasBountiesII.esp UsableCigarettes neunen Ver for New Vegas.esp Gunslinger.esp w44Satchels - Full.esp dressup.esp VMods.esp noautoaim.esp KillingKarmaFix.esp FN FAL.esp Mossberg590.esp DWSigP226.esp AK47 with mods (Holosight).esp DWM4A1.esp DanWessonPPC.esp Stampede.esp AW50f.esp 1 AKSU ( Standart SD).esp Mateba-Schofield.Revolver.esp hz_DeLisle.esp better that gun 44mag.esp that gun holdout.esp 45reloadanimation.esp Checkpointproject.esp A Better Veronica.esp Weapon Mod Expansion.esp WME - Arenovalis.esp WME - Dead Money Arenovalis Retex.esp WME - Dead Money.esp WME - Honest Hearts Arenovalis.esp WME - Honest Hearts.esp WME - that gun 44 mag.esp WMR_WME_A.esp AG Supplementary Uniques WME.esp AG Supplementary Uniques-Dead Money WME.esp AG Supplementary Uniques-Honest Hearts WME.esp AG Supplementary Uniques-Old World Blues.esp MySpearRecipe.esp IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-AS-MedSpawns.esp LexFONVclothingI.esp LexFONVclothingIPonchos.esp MoraelinsProfessionalsSuitMod.esp Desert_Scorpion.esp Geonox_Riot_Armor.esp Cannabis.esp FalloutNVCheatTerminal.esp Permanent_Weapon_Shells_Light.esp Companion Sandbox Mode.esp Faster Terminals.esp Casino Bypass.esp Light My Flare.esp OldGhoulEye.esp OldGhoulEye-NoHeadbandSlotForHeadgear.esp M-1 Carbine.esp Lombard Station.esp SignatureArmor.esp SignatureWeapons.esp NV_STTraitsandPerks_Crunch - NVSE.esp Vurt's WFO.esp TFRAmmo.esp Nevada Skies.esp Total active plugins: 106 Total plugins: 122 Beeb fucked around with this message at 07:35 on Oct 1, 2011 |
# ? Oct 1, 2011 07:30 |
EDIT: Nevermind, I'm dumb.
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# ? Oct 1, 2011 07:39 |
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Nuclear Pogostick posted:Goddamn it If it works in first-person, try disabling and re-enabling archive invalidation.
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# ? Oct 1, 2011 07:42 |
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Does anyone know if I can use WME with Project Nevada? I'm getting crashes on start up: code:
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# ? Oct 1, 2011 08:42 |
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So thanks to the OWB tweaks allowing me to bring my friends over to the Sink, I finally caved in and moved all my poo poo to Big MT and now have made it my player home. However, one thing now bugs me: I can't keep my Mojave radio stations playing while there. Yeah, I know, it's nothing... but it irks me all the same. I'm thinking of throwing together a quick and sloppy quest to bring a satellite dish to the Sink and install it on the roof to be able to pick up the signals, but the question I have to ask first is how in the hell do you determine whether those stations will play in an area or not? I can't figure it out for the life of me.
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# ? Oct 1, 2011 08:44 |
I'm crashing JUST as I start Dead Money when the gas kicks in This is my load order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm iHUD.esm CaravanPack.esm Readius_NV.esp ExtendedNVRadio.esp Color Me Evil.esp SimpleStreetLights (Extra Lights).esp Western Sky - Darker Nights.esp Texture mods include NMC's low end texture replacement, the weapon mod from here, and the Pipboy 3500 readius mod. Anyone have an idea? edit: Crash info if it helps code:
Sankis fucked around with this message at 11:56 on Oct 1, 2011 |
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# ? Oct 1, 2011 11:18 |
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Wait, what? http://www.newvegasnexus.com/downloads/file.php?id=44172
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# ? Oct 1, 2011 13:17 |
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Pound_Coin posted:Does anyone know if I can use WME with Project Nevada?
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# ? Oct 1, 2011 13:33 |
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# ? May 10, 2024 08:50 |
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Is the hard level cap 50, or is there a way to extend it to 100? I'm at 50 now, I want to continue becoming a god. All of the level cap mods on Nexus haven't been updated in a while. Edit: Nevermind, just changed it in-game. Edit: Nevermind, that doesn't really work. How do the DLC go about increasing character level? Alasyre fucked around with this message at 15:29 on Oct 1, 2011 |
# ? Oct 1, 2011 13:43 |