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RickVoid
Oct 21, 2010
Just picked up Unreal Gold. Gotta say, I love it. It's been awhile since a game has made me jump. That entire first map had me jumpy. AND YOU NEVER FIGHT ANYTHING. drat.

I think I need to pick up ZPack and brutal doom, after watching a bit of that video. Hot drat that was awesome.

Edit: Just watched you throw a barrel and tear off a pinky's head. There is no :stare: big enough.
Edit2: Toss dude into wall. "gently caress yourself." :gizz:

RickVoid fucked around with this message at 00:59 on Oct 3, 2011

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Zeether
Aug 26, 2011

I wish I had Quake to play with you guys. I passed on the pack when it was on sale and now I'm severely regretting it. :negative:

If you play Sven Co-op, AHL or UT next I'll be up for it. Specialists would be sweet too because I love how ridiculously OP the grenades are.

Kazvall
Mar 20, 2009

I will make an event posting sometime in the next few days for some HL1 mod goodness.

Guillermus
Dec 28, 2009



Really had fun playing Quake DM again after... 10-11 years. It was so loving chaotic that if you survived more than 5 seconds it was an achievement :black101:

Purple D. Link
May 17, 2011

HE IS THE HERO
That was my first time playing Quake DM and I didn't expect it to feel better than Quake III. So fast! I especially loved the smaller maps where you could fire a rocket or grenade in almost any direction and hit someone.

I never did manage to get an axe kill though. :(

Kazvall
Mar 20, 2009

Purple D. Link posted:

That was my first time playing Quake DM and I didn't expect it to feel better than Quake III. So fast! I especially loved the smaller maps where you could fire a rocket or grenade in almost any direction and hit someone.

I never did manage to get an axe kill though. :(

You were on my rear end like glue with your loving axe. Swear you got me once or twice.

0 rows returned
Apr 9, 2007

Yeah it was fun, I never thought that I could resort to spraying and praying with a loving rocket launcher before. Though I still love using the thunderbolt or shaft or whatever its called and killing everybody in the water after getting the pentagram.

Oh yeah and the entire server telefragging each other when the map starts, that will never get old.

lizardhunt
Feb 7, 2010

agreed ->
Was unfortunate that the server/client confusion held us up for a little bit, and then I got caught-up with my server for longer than I played. But for those who played Darkplaces first and then Quakeworld, wasn't the difference night and day? I still feel that QW has the quickest and most accurate netplay there is.

Tomorrow I'll post an announcement in the steam group when I'm done setting up the server. It's in New Jersey, which might not be the best for everyone in America, but it should be playable for Euros.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

RickVoid posted:

Just picked up Unreal Gold. Gotta say, I love it. It's been awhile since a game has made me jump. That entire first map had me jumpy. AND YOU NEVER FIGHT ANYTHING. drat.

yeah whomever designed the first bit of Unreal deserves a drat medal. It really is a fantatic opener in every way.

RickVoid
Oct 21, 2010
Okay, I'm going to download Brutal Doom here in a bit and see if it'll run with Stronghold: On the Edge of Chaos. This is going to be awesome.

closeted republican
Sep 9, 2005
I'm playing UT 1 with bots right now, and I gotta say, the bots in Unreal Tournament 1 are still impressive. I've played CTF matches where they managed to get the maximum amount of flag caps without me doing anything besides some last minute support for the flag-runner and they're pretty good on defense.

Then you look at UT 2004's brain dead bots that need their hand held by a human for everything other than basic DM. :v:

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

closeted republican posted:

I'm playing UT 1 with bots right now, and I gotta say, the bots in Unreal Tournament 1 are still impressive. I've played CTF matches where they managed to get the maximum amount of flag caps without me doing anything besides some last minute support for the flag-runner and they're pretty good on defense.

Then you look at UT 2004's brain dead bots that need their hand held by a human for everything other than basic DM. :v:

At godlike, UT99 bots are leaps and bounds more difficult than their UT2k3 and UT2k4 counterparts. I've got both UT99 and 2004 installed on my laptop but find myself going back to the former when I want an actual challenge out of the game (although Ballistic Weapons v2.5 keeps me coming back to 2004. One of the best mods ever, really.)

closeted republican
Sep 9, 2005

Cream-of-Plenty posted:

At godlike, UT99 bots are leaps and bounds more difficult than their UT2k3 and UT2k4 counterparts. I've got both UT99 and 2004 installed on my laptop but find myself going back to the former when I want an actual challenge out of the game (although Ballistic Weapons v2.5 keeps me coming back to 2004. One of the best mods ever, really.)

My favorite UT2k4 bot moment is when they crouch right before they fire, even though crouching does nothing for weapon accuracy like in other games. It's a free kill, though, so I can't complain that much.

The Kins
Oct 2, 2004
Here's a new mod for Duke 3D. It's two levels long and is called Crackdown. It seems alright.

Zeether
Aug 26, 2011

Cream-of-Plenty posted:

(although Ballistic Weapons v2.5 keeps me coming back to 2004. One of the best mods ever, really.)
gently caress yes. I installed that mod along with some stupid anime character skins and Optimus Prime and running around as Prime utterly decimating everyone with the guns in that mod while blood splatters everywhere is loving fantastic.

But UT99 with MoreGore and ChaosUT is just as fun. I crashed the game by doing Rocket Arena with MoreGore on and max gibs because all the rendering chugged the UT engine to a halt.

RickVoid
Oct 21, 2010
Welp, Stronghold + Brutal Doom didn't work so well. Lives are set to 0, so you automatically get kicked out of any map you enter. On the other hand, Brutal Doom's weapons showed up.

lizardhunt
Feb 7, 2010

agreed ->
If you haven't already, be sure to join the Steam Group we've been using:
http://steamcommunity.com/groups/fat_old_men

We played some Quake yesterday and it was glorious, and I'm trying to get a nicely configured server for us to use. I'd like to setup a Skulltag and UT99 server, but I'm less familiar with those than Quake. For Doom, I can just dump my collection of WADs on the server, choose a map cycle and forget about it. Any suggestions for UT99 mods+maps? I was knee-deep in half-life for the majority of UT99's golden days.

I'd love to get some regular games going, after I assume most of us are done playing Rage.

Zeether
Aug 26, 2011

I just got Quake and tried it out with the Darkplaces port...why is there no music in it? Does the Steam version not have it or did they just remove it entirely?

Zeether fucked around with this message at 16:49 on Oct 3, 2011

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Yeah it was taken out for some reason. Check the Steam forums, there are fan patches in there that add the music back in for Quake and Quake 2 along with other fixes.

Zeether
Aug 26, 2011

Yodzilla posted:

Yeah it was taken out for some reason. Check the Steam forums, there are fan patches in there that add the music back in for Quake and Quake 2 along with other fixes.
Can I use the patch with ezQuake? I've been trying to find a sourceport that makes connecting to Quakeworld easy and this one seems good.

Chinook
Apr 11, 2006

SHODAI

Yodzilla posted:

Yeah it was taken out for some reason. Check the Steam forums, there are fan patches in there that add the music back in for Quake and Quake 2 along with other fixes.

Probably a licensing thing, since I think Nine Inch Nails did the music for Quake, right? Not sure about Quake 2..

Zeether
Aug 26, 2011

Chinook posted:

Probably a licensing thing, since I think Nine Inch Nails did the music for Quake, right? Not sure about Quake 2..
And yet the nailgun ammo still has the NIN logo on it :haw:

Mak0rz
Aug 2, 2008

😎🐗🚬

Chinook posted:

Probably a licensing thing, since I think Nine Inch Nails did the music for Quake, right? Not sure about Quake 2..

Nope, id software is just lazy and didn't bother converting the redbook audio (like Valve did for the Half-Life port). Trent Reznor did write the music for Quake, but it's all original and I'm pretty sure id owns the rights to it.

Quake 2's soundtrack was written by Sonic Mayhem, who is specifically a videogame soundtrack composer. Not even that music was included.

EDIT: Also I think the Hexen MIDI soundtrack is used except the redbook audio as well.

Mak0rz fucked around with this message at 17:13 on Oct 3, 2011

lizardhunt
Feb 7, 2010

agreed ->
Pretty sure it's just a matter of the original game only supporting the soundtrack via redbook audio in the cd drive. If it was there, it used it, if not, no music because there was no way to install it. Most source-ports today have alternative methods of playing mp3 or other audio from the drive, but otherwise you still have to track down a Q1/2 disc and use that or mount a virtual drive.

Mak0rz
Aug 2, 2008

😎🐗🚬

jerkstoresup posted:

Pretty sure it's just a matter of the original game only supporting the soundtrack via redbook audio in the cd drive. If it was there, it used it, if not, no music because there was no way to install it. Most source-ports today have alternative methods of playing mp3 or other audio from the drive, but otherwise you still have to track down a Q1/2 disc and use that or mount a virtual drive.

As I said, Valve converted the redbook audio soundtrack of Half-Life for its Steam port. It's not impossible and is a quick fix if the developers aren't lazy about it.

lizardhunt
Feb 7, 2010

agreed ->
The only thing that's lazy is not including any form of the music in the digital versions, working in-game or not. But it would be a bit much to expect a new version of Quake 1 from id when source-ports have already improved the game way more than id would be willing to. Plus a new version would have the potential to break mod compatibility, which could make 10-15 years of Quake's long modding history obsolete.

Guillermus
Dec 28, 2009



jerkstoresup posted:

The only thing that's lazy is not including any form of the music in the digital versions, working in-game or not. But it would be a bit much to expect a new version of Quake 1 from id when source-ports have already improved the game way more than id would be willing to. Plus a new version would have the potential to break mod compatibility, which could make 10-15 years of Quake's long modding history obsolete.

My Quake 1 and 2 on steam use the patch from steam forums, but i always a zip from my old CDs just to mess with them with other ports, like i did with goon deathmatch. Just unzipped my glorious GLQuake and used ezQuake on it, took me like 3 mins to set up and join the server.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

jerkstoresup posted:

Pretty sure it's just a matter of the original game only supporting the soundtrack via redbook audio in the cd drive. If it was there, it used it, if not, no music because there was no way to install it. Most source-ports today have alternative methods of playing mp3 or other audio from the drive, but otherwise you still have to track down a Q1/2 disc and use that or mount a virtual drive.

Yeah that's how Blood handles it too and if you want the CD music (which loving owns) you have to specifically mount it a certain way in DOSBox.

No idea how the digital version off of GOG handles it though. Hopefully the CD music is included.

Zeether
Aug 26, 2011

So I played some of the singleplayer in Quake and came across an amusing glitch:



Shot this guy with a nade while he was in mid leap and he just froze for a few seconds, then jumped over here and froze again. :stare:

Also, the Darkplaces effects are awesome.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner

Yodzilla posted:

Yeah that's how Blood handles it too and if you want the CD music (which loving owns) you have to specifically mount it a certain way in DOSBox.

No idea how the digital version off of GOG handles it though. Hopefully the CD music is included.
GOG's version does have it, but unless they've fixed it the rips were a bit dodgy (not great quality, didn't loop properly) and the volume control for them didn't work. The Dark Carnival music was deafening, and I ended up going back to the MIDI music.

closeted republican
Sep 9, 2005

Zeether posted:

So I played some of the singleplayer in Quake and came across an amusing glitch:



Shot this guy with a nade while he was in mid leap and he just froze for a few seconds, then jumped over here and froze again. :stare:

Also, the Darkplaces effects are awesome.

I used to kill Friends that glitched out like that, but now I keep them around because it looks so amusing, especially if you're playing a custom level where you have to backtrack.

Convex
Aug 19, 2010
Goon-approved PC games site Rock, Paper, Shotgun did a small feature on Doom mods today. To be honest anyone who's already been through this thread won't find a lot new, but still.

Dominic White
Nov 1, 2005

Convex posted:

Goon-approved PC games site Rock, Paper, Shotgun did a small feature on Doom mods today. To be honest anyone who's already been through this thread won't find a lot new, but still.

That article prompted me to record another Doom Done Different video. Currently encoding a chunk of gameplay of Wild Weasel's NAZIS mod + the Epic 2 campaign which it's designed to be played with. It's like a long-lost Wolfenstein game!

RiffRaff1138
Feb 28, 2006

Every single motherfucker thinks they're gonna save the fuckin' world... Why not do something about the shitty economy or whatever instead?! Son of a bitch!

Yodzilla posted:

No idea how the digital version off of GOG handles it though. Hopefully the CD music is included.
Basically, it includes a disc image with the soundtrack, which is mounted in DOSBox as a CD. I believe it has a .gog extension.

Zeether
Aug 26, 2011

I just finished the first episode of Quake, and I was surprised at how fast I cleared it. The maps seem to be less involved than Doom's. It's no wonder Speed Demos Archive began as a Quake speedrun site, sometimes I finished levels in 2 minutes or so.

closeted republican
Sep 9, 2005

Zeether posted:

I just finished the first episode of Quake, and I was surprised at how fast I cleared it. The maps seem to be less involved than Doom's. It's no wonder Speed Demos Archive began as a Quake speedrun site, sometimes I finished levels in 2 minutes or so.

When you've beaten the levels normally, go back and use things like rocket jumps to make your own shortcuts throughout levels. It makes the levels a lot more dynamic and interesting.

Zeether
Aug 26, 2011

closeted republican posted:

When you've beaten the levels normally, go back and use things like rocket jumps to make your own shortcuts throughout levels. It makes the levels a lot more dynamic and interesting.
I'm pretty bad at rocket jumping but I'll try it. I did use a rocket jump once to get to a ledge because I couldn't find a way up.

Dominic White
Nov 1, 2005

More up on youtube.

Doom Done Different: NAZIS + Epic 2

Lovely combo, these two. Ammo conservation is totally a thing here, as you see later on.

Zeether
Aug 26, 2011

I started nQuake and browsed some servers. The one server I could find that was populated wouldn't let me actually play for some reason and there were a bunch of people spectating. I have no idea why.

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Umberger
Jan 24, 2010

Zeether posted:

I just finished the first episode of Quake, and I was surprised at how fast I cleared it. The maps seem to be less involved than Doom's. It's no wonder Speed Demos Archive began as a Quake speedrun site, sometimes I finished levels in 2 minutes or so.

Quake speed runs are incredibly entertaining if you're at all in to that kind of thing.

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