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Toadsniff posted:While you may have been able to do this with Helicoptors (I didnt), it also worked on the 747 Jets flying around, I distinctly remember having to click at least 15 to 20 times. I'm going to buy the game again and record that poo poo just to prove I'm not crazy. You're misremembering. You could click disasters > plane crash, but no amount of clicking on the planes themselves would do anything to them. Unless they crashed into a building on takeoff/descent, but it didn't matter if you were clicking or not. If you post a video and it can be replicated by other people, I will buy you a (non-Witcher 2) GOG.com game of your choice.
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# ? Oct 4, 2011 22:11 |
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# ? Jun 7, 2024 06:13 |
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Someone asked this a few pages back but I don't think it was answered: is the GOG version of SimCity 2000 the Windows version or does it run in DosBox?
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# ? Oct 4, 2011 22:43 |
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MacGyvers_Mullet posted:Someone asked this a few pages back but I don't think it was answered: is the GOG version of SimCity 2000 the Windows version or does it run in DosBox? Looks like it's the DOS version. Though none of them can remember a difference between the two.
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# ? Oct 4, 2011 22:52 |
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ToxicFrog posted:Disclaimer: I've never played BG2, because my experience with BG1 was so awful. Most of what I've heard about it is 'like BG1, except better', and to my mind, 'like <terrible thing> except better' isn't exactly glowing praise. BG2 is pretty easy comparatively, you start at a higher level and don't have survivability problems like you do in BG1. It is also much more fun than IWD and PST although those are good games too. If you hated BG1 you probably wouldn't like BG2 but trying to say it's worse than the other D&D games of its era is dumb. There's a reason people loving love it and it's not because it's a masochistic game to play.
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# ? Oct 4, 2011 23:27 |
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ToxicFrog posted:Baldur's Gate I remember going into this game with a pretty big interest in RPGs and a mild interest in D&D (never played a table-top game). I read the (in those days) gigantic manual to make sense of the game, but it was worth it. From what I can remember, my main character was a Fighter, and the first few hours of the game went swimmingly. I stayed on the road from the starting zone to the next zone to the northeast (don't remember names...I played this around 7-8 years ago) and after that, heading south, I started to explore a bit and don't remember getting into any overwhelming fights. The thing that surprised me the first time was a bit into the game where you first encounter a Sword Spider and I didn't know how to deal with it's speed, but after going through my spells, I figured it out. Maybe you were just unlucky?
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# ? Oct 4, 2011 23:36 |
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When I first played BG I didn't really know what I was doing as I had barely any experience with RPGs, D&D was a foreign concept (it still is), and my starting character was a mage (which is really stupid as level 1 mages are pissweak). I got through the game okay. I mainly stuck to the road at the beginning as the game warns you of all the dangers out there. I remember there was a certain Hobgoblin that was a bastard. It's one of my all time favourite games. I later replayed it solo.Charles Martel posted:The thing that surprised me the first time was a bit into the game where you first encounter a Sword Spider and I didn't know how to deal with it's speed, but after going through my spells, I figured it out. Oh god this bit. My party kept getting raped by it cos of how fast it is.
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# ? Oct 5, 2011 00:46 |
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ToxicFrog posted:Disclaimer: I've never played BG2, because my experience with BG1 was so awful. Most of what I've heard about it is 'like BG1, except better', and to my mind, 'like <terrible thing> except better' isn't exactly glowing praise. Aside from the basic idea (AD&D 2.5, party of people with a PC and NPCs you collect, central quest with optional sidequests) they are significantly different games to the extent that I would personally not even group them up when doing a summary like you were doing. BG2 is more quest focused than exploration focused, you start at a higher level so you're dramatically more sturdy there's a lot more (ie any) inter-party banter and by and large it's just much more of a "modern" RPG. It's a much easier game to get into all round. quote:The issue I had with BG1 is that if you deviate from the course the designers intended even slightly - or even if you follow it, in some cases - you'll get attacked by something so overwhelmingly powerful that you have, at most, 1-2 rounds to escape before your entire party is dead. My favorites were probably the mixed groups of archers and mages roaming around five minutes from loving Candlekeep that can paste you from off-screen before you can even react. Not sure what you're talking about there, the only mages on the first couple of maps outside Candlekeep are friendly. There is a big advantage in both games to knowing the system, but that's true for pretty much any similar RPG.
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# ? Oct 5, 2011 08:34 |
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Personally I love Fallout, hate both Baldur's Gates and love Neverwinter Nights. It seems like a strange thing, especially since NWN's story is poo poo, but I just like the gameplay in it so much more. Except the whole being limited to 36 quickslots which is murder for a wizard/sorcerer in multiplayer, especially when metamagic enters the equation.
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# ? Oct 5, 2011 08:46 |
Andrigaar posted:Looks like it's the DOS version. Well I can name a goodly number of differences between the DOS and Windows original releases, but I had no idea the DOS version also existed as a Special Edition with the SCURK, et al. Off the top of my head though, the animations were a lot better in the Windows release (in DOS, next to nonexistent), the interface was a bit cleaner, and the Windows version had an annoying bug where after playing for maybe a half-hour, the game would have a tendency to just randomly kill your sound card until you restarted Windows. FWIW, I'd been getting my fix by playing an old copy of the Windows SE release in Win 3.1, emulated via DOSbox (sound glitches and all). It can do that. Unfortunately the Win 3.1 installer/assets/whatever are still very much copyrighted, and I don't think there's any way to configure it to launch and shut down automatically with a game akin to vanilla DOSbox usage so there wouldn't really be any way for GOG to handle packaging of the Windows release gracefully. If you wanted to try running it on modern systems it would pitch a snit unless you ran it in 256 colours, as well as having completely unsuited midi drivers for its music. Drunk Tomato posted:
Mr Right posted:I would be worried if IRA murderer Gerry Adams was telling me I'd regret it. How can nobody here know who that is? (Mr Right, your name in particular I find ironic in this regard.) Ringing a bell yet?
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# ? Oct 5, 2011 10:00 |
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Will Wright can threaten me all he wants for removing funding on roads. If the roads are flooded, we have a little more to worry about besides mass transit, Will. Goddammit, Godzilla is wading through our police stations... Wait, is that Bowser?
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# ? Oct 5, 2011 10:05 |
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Space Rangers is 60% off (or $3.99) for today only.MonkeyforaHead posted:
I know it's not exactly him, but they share the last name and do the same thing being the mayor's adviser. Obeast fucked around with this message at 11:23 on Oct 5, 2011 |
# ? Oct 5, 2011 11:20 |
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Man, the SNES version of Sim City is so underrated. I think it's easily the best version of the original, despite the controls.
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# ? Oct 5, 2011 12:11 |
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Hakkesshu posted:Man, the SNES version of Sim City is so underrated. I think it's easily the best version of the original, despite the controls. The best part is that it is compatible with the SNES mouse if you bought Mario Paint. Shame the SNES Mouse is pretty crap. And came with a stone-slab of a mousepad.
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# ? Oct 5, 2011 12:28 |
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BG's niche is that it came out of god drat nowhere at a time when fantasy RPGs were scarce, and all of us who grew up on the terrible gold box D&D games worshiped it like some returning God. At a time of RPG desolation, Baldur's Gate was simply awesome. But yes, all your complaints are totally valid. I've heard the new edition improves things, but D&D always had a heavy save-or-die mechanic that makes for lovely computer games. Critical hits will insta-gib you if you're first to fourth level. Magic is just as bad - at first level it's the sleep spell, at second level it's hold person, at third it's web etc... There were too many ways for bad luck to basically insta-kill your party and Baldur's Gate was particularly cruel in that a main character wipe was a forced reload. Now if you're a D&D nut you know how to deal with and avoid each and every one of those spells but I can only imagine the experience would be torture for everyone else. Baldur's Gate II kept that up - liches and beholders are cool in theory but a drag in actual combat. The confusion spell was just awful. Cleverly, the combat-focused Icewind Dale series was actually the least offensive - the designers realized that losing control of your party for two minutes straight was boring and jettisoned 90% of the crap that made 2nd edition D&D awful. So no, you aren't crazy. Baldur's Gate was great for its time but game design has progressed a lot since then.
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# ? Oct 5, 2011 13:39 |
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Hakkesshu posted:Man, the SNES version of Sim City is so underrated. I think it's easily the best version of the original, despite the controls. Yeah, besides SimTower, that game is my favorite in the Sim series. I tried to play SimCity Classic on the PC and it just didn't feel the same. It was one of the very first SNES games I ever played, and I always prided myself on getting one of my custom cities to Capital level. Once.
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# ? Oct 5, 2011 15:09 |
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Ohthehugemanatee posted:Now if you're a D&D nut you know how to deal with and avoid each and every one of those spells but I can only imagine the experience would be torture for everyone else. I think Icewind Dale would have worked better as a multiplayer turn-based game (the auto-pause doesn't count) in vein of how Temple of Elemental Evil worked. If it worked this way, I'd still play them with my friends. I think.
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# ? Oct 5, 2011 15:52 |
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Are Dungeon Keeper 1 & 2 able to be played stably on Windows 7 64-bit? I'm dying to play them again but I've heard that at least 2 is pretty unstable.
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# ? Oct 5, 2011 17:20 |
Cowman posted:Are Dungeon Keeper 1 & 2 able to be played stably on Windows 7 64-bit? I'm dying to play them again but I've heard that at least 2 is pretty unstable.
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# ? Oct 5, 2011 17:53 |
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Own BG1 and 2 on disc... with all the ludicrous disc-swapping that poo poo entailed... I love the games, I love that style of game... I cannot loving get anywhere in either of them. I guess I need a bit more linearity in that style of game, because in 2, after you escape the tutorial dungeon, I immediately fall off a cliff and have no idea where to go or what to do. I tool around in the irritatingly-big town for awhile, can't cast spells anywhere (so why the poo poo make a caster?), and can't seem to find much of a plot anywhere. Anything I fight ends up murdering me because RNG games hate my guts. Gonna blame the customization. Gimme enough customizing options, I'll play just about anything a few times. I love watching people who don't suck play those types of games, I've just never been able to get anywhere. Which sucks, because I totally love them to death. Being a thief in those games is fun as hell. I just remember going through 1 with a trainer and even with potions of invincibility or whatever they were, basilisks were pretty much constantly a game-ender. Not sure I ever got far enough for beholders to pop up, but I'd imagine those were equally hideous. Never played the Icewind Dale games. Those more or less forgiving combat-wise? Meandering about I'm fine with - I'll find a mission or quest sooner or later. But it means nothing if I die within ten seconds of entering a dungeon.
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# ? Oct 5, 2011 18:05 |
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ChibiSoma posted:Never played the Icewind Dale games. Those more or less forgiving combat-wise? Meandering about I'm fine with - I'll find a mission or quest sooner or later. But it means nothing if I die within ten seconds of entering a dungeon. They're different. BG was built to be iconic D&D first and balanced second. IWD was made to be linear, balanced and moderately tactical. I enjoyed both of them because I played D&D when I was younger, but the IWD series is the only one I enjoy replaying. IWD also does a good job allowing you to get to 2nd-3rd level quickly so that you spend less time dying simply because an archer got lucky. The IWD guys also placed monsters while thinking, "What would be interesting for a third level party to face?" The BG guys placed monsters while thinking, "You know what's cool? Liches. Lets have one pop out when the player presses this button."
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# ? Oct 5, 2011 18:24 |
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Cowman posted:Are Dungeon Keeper 1 & 2 able to be played stably on Windows 7 64-bit? I'm dying to play them again but I've heard that at least 2 is pretty unstable. DK1 works alright and KeeperFX works great. DK2 I have yet to get working but I haven't tried the GOG version yet.
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# ? Oct 5, 2011 19:10 |
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ChibiSoma posted:Never played the Icewind Dale games. Those more or less forgiving combat-wise? Meandering about I'm fine with - I'll find a mission or quest sooner or later. But it means nothing if I die within ten seconds of entering a dungeon. The combat, as mentioned, is very deliberate and well-planned. But what pleasantly surprised me is that you might occasionally come across a seemingly unwinnable situation, or you may have entered the dungeon with out a necessary item. The game is very good about leaving that stuff SOMEWHERE nearby, so if you just search a bit more or try a different corridor first, you'll find what you need and don't have to grind or return all the way to town.
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# ? Oct 5, 2011 20:09 |
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Is anyone else having trouble with Space Rangers? I bought it, downloaded it, but the opening video stays at the first frame while the sound plays. I hit escape, and the Cosega logo (sp?) shows up fine, but then the first frame of the opening video is all I see instead of the menu screen, so I can't do anything. I've got Win7 64bit, it's in WinXP compatibility mode and run as admin. Not sure what else to do
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# ? Oct 6, 2011 05:23 |
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In a fit of nostalgia, I went to YouTube to find some video of SimCity 2000 in action: https://www.youtube.com/watch?v=oTP-LT-Rj2c&t=336s Please tell me that the music in the GOG version doesn't sound that lovely. It's enough to put me off ever buying the game on GOG. (I played this to Windows '95's plinky plink plonky plonk MIDI soundtrack.)
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# ? Oct 6, 2011 05:23 |
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I could never get into Baldur's Gate 1/2 nor Planescape Torment despite owning both, but I love the Icewind Dale series to death. As much as people raved about the story in the former games, most days I just wanted to go out there with a party of my own choosing and smash some Goblins.
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# ? Oct 6, 2011 05:35 |
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Hakkesshu posted:Man, the SNES version of Sim City is so underrated. I think it's easily the best version of the original, despite the controls. Also the best intro of almost any game, perfectly judged style.
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# ? Oct 6, 2011 10:04 |
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doctorfrog posted:In a fit of nostalgia, I went to YouTube to find some video of SimCity 2000 in action: It's not as great as I remember, but it's definitely not that bad. I'm still waiting for a Civ 2 release w/ soundtrack.
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# ? Oct 6, 2011 10:41 |
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New MMX-powered release time: POD Gold for $6.
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# ? Oct 6, 2011 12:33 |
Holy gently caress, POD. I got a CD of that with my very first Windows 95 PC.
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# ? Oct 6, 2011 12:42 |
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For anyone who has got SC2K: Is the version on GOG the one that has the Archologies launching into space when you hit a certain limit?
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# ? Oct 6, 2011 17:20 |
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Hank Morgan posted:For anyone who has got SC2K: Is the version on GOG the one that has the Archologies launching into space when you hit a certain limit? I believe all the PC versions do that.
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# ? Oct 6, 2011 17:45 |
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macnbc posted:I believe all the PC versions do that. The original DOS (and Mac, I'm pretty sure) version 1.0 games don't. The "launching" was added in version 1.1 and the Windows Collector's CD (and likely all subsequent versions). doctorfrog posted:In a fit of nostalgia, I went to YouTube to find some video of SimCity 2000 in action: Actually, don't listen to thepopstalinist - it sounds exactly like this video. Absolutely not the Windows version I remember so fondly. The files themselves are different too - a bunch of .DLL files instead of raw .WAVs and .MIDs like the Windows version. What a bummer. Definitely not recommending this at all. uncle wrinkles fucked around with this message at 20:38 on Oct 6, 2011 |
# ? Oct 6, 2011 20:30 |
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You can change the midi device in DOSbox...
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# ? Oct 6, 2011 20:59 |
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WiredStnkyPusyLuvr posted:The original DOS (and Mac, I'm pretty sure) version 1.0 games don't. The "launching" was added in version 1.1 and the Windows Collector's CD (and likely all subsequent versions). Can you give the MIDI device change that grinder there suggests and see if you can get better results? I'm with you, the game isn't worth playing if it doesn't sound right. I tried downloading and running the SC2K demo for DOS, and it works, but has no sound. It's a little weird playing it in DOS, since it plays like the Mac version of the game with the pull-down menus and hold-clicking, and the low resolution feels a bit like a straightjacket, but it looks pretty good at normal2x.
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# ? Oct 6, 2011 21:54 |
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doctorfrog posted:Can you give the MIDI device change that grinder there suggests and see if you can get better results? I'm with you, the game isn't worth playing if it doesn't sound right. As far as I can tell, the problem may actually be that the default Microsoft GW Wavetable Synth for .midi just isn't very good at all. It may be possible to set up a SoundFont and get things working that way - that's what I'm currently plunking around on, but it's brand new territory and slow goings so far.
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# ? Oct 6, 2011 22:38 |
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They need to put G-Nome on this poo poo. I would buy that in a second just to see what the hell I was up to when I was 7.
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# ? Oct 6, 2011 22:52 |
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Fergus Mac Roich posted:They need to put G-Nome on this poo poo. I would buy that in a second just to see what the hell I was up to when I was 7. What universe was that game set in? I think I remember a lovely RTS called Dominion or something like that using the same stuff as unit designs.
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# ? Oct 6, 2011 22:57 |
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They should stick some of the old Sierra DOS titles like Silpheed and Thexder on GOG. I don't know if they count as abandonware at this point but if they can put them there as free releases like Tyrian I'd be happy.
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# ? Oct 6, 2011 23:07 |
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WiredStnkyPusyLuvr posted:I've tried all the various options in DOSBox, and run the INSTALL.EXE program more times than I care to count. They boil down to either "no music" or "cheesy full-volume karoke recreations". That's a drat shame. Among the SimCity titles, SC2K is the most charming, and the music has something to do with this. Personally speaking, I'll just keep my memories and not buy the game (unless it goes for super cheaps). I don't know how likely SimCity 4 is going to be on GOG, since it is still the most recent SimCity title of any worth. However, I think we can bet that SimCity 3000 Unlimited will eventually arrive. SimCity 3000 gets a bum rap amongst fans, but it did improve upon the formula in almost every single way. But it lacks charm. The graphics have that mid-to-late-nineties feel to them where everyone was trying to push photorealism and 3D even in games that used sprites, and all the art assets look like they were exported from 3D modeling software with only a little consideration as to how they'd look close up. Even back then, it had a fuzzy, indistinct look. It also lacks some of the playful appeal of 2000, but makes up for it by being a bit more serious... you'll have to decide whether that's a good thing or not. On the plus side, SC3K retains a very good soundtrack, really does improve on the 2000 version, and it plays great in Windows 7 64-bit. The hard copy version of the game also came with a stellar manual, with wire binding so it would lay flat open. Good god I might be outing myself as being old as gently caress but I miss giant printed manuals. Resolution support is a bit limited, though, as it tops out at 1280x1024 and only supports 4:3 aspect ratios. With a widescreen monitor you'll have to force it to be windowed (and play it at 16-bit color), or suffer the stretching at fullscreen. So that's my pre-GOG-release SC3K review. If SC4 ever comes to GOG, all bets are off. I haven't played it myself, but it seems to be the crowning achievement of the franchise, but with a labyrinthine community mod selection. doctorfrog fucked around with this message at 00:17 on Oct 7, 2011 |
# ? Oct 7, 2011 00:12 |
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# ? Jun 7, 2024 06:13 |
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BiggestOrangeTree posted:What universe was that game set in? I think I remember a lovely RTS called Dominion or something like that using the same stuff as unit designs. Yes, Domion: Storm over Gift 3 is the sequel to G-NOME. Unfortunately I can't find anything else about it other than the fact it exists. And I would LOVE to play G-NOME again. Despite it being mostly walking from point to point. Who owns the rights to 7th level's games anyway?
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# ? Oct 7, 2011 00:17 |