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Groghammer
Aug 10, 2011

On a lonely planet spinning its way toward damnation amid the fear and despair of a broken human race, who is left to fight for all that is good and pure and gets you smashed for under a fiver? Yes, it's the surprising adventures of me, Sir Digby Chicken-Caesar!
I invented a fighting game optimized for the Internet. First, you post a move, then your opponent responds with one. After a while, I realized that one-on-one battles were boring so I gave players the ability to control up to sixteen characters at the same time, each with their own special properties.

Then I realized I invented chess.com :sweatdrop:

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dat fukkin dog!!
Dec 17, 2008
I can't wait to touch myself on the 14th, which in the United States of the Americas is VALENTINE'S DAY just like Skullgirls and short skirts and oh my god oh so excited.

Konstantin posted:

One thing to keep in mind is that the market is going to be pretty drat saturated with fighting games in 2012. You have UMVC3, SFxT, KOF XIII, SCV, and TTT2. Add in AE2012 and you have six competitive fighting games, and I doubt many people will spend the time and money to play all six. I'd say the community is big enough to generate serious hype for three, maybe four games, and two of those slots are taken up by AE and UMVC3. This is the absolute worst possible release window for Skullgirls and any other fighting games, by releasing in early 2012 they are setting themselves up for failure. I'd suggest that if they have to delay, they delay until the 2012 Christmas buying season, anything sooner and there won't be enough people buying it to really build up the player base needed for a big success.

SFxT is gonna suck, SF4 is boring as hell, Soul Caliber series isn't competitive so who cares, so that really just leaves us with UMvC3 which will be "better" than MvC3 but no where near MvC2 god status. KOF XIII will probably own nobody knows how the netcode will turn out, and TTT2 is coming out sometime next year? Same for Skullgirls.

So for the holiday season of 2011 we have UMvC3 and KOF XIII.

As for your GGPO comments, GGPO owns, its the best, and you're an idiot. Peace in the middle east.

Gamest Mook
Jun 22, 2011

by Ozmaugh

Konstantin posted:

GGPO is great, sure, but that isn't my point. Let me use an analogy here. My car isn't designed to go off-road. I could spend a ton of effort and money to modify it to improve it's off-road capability. However, no matter how good those modifications are, my car still wouldn't have anywhere near the performance of a purpose built off-road vehicle.

Adding online capability to these games is like adding off-road capability to a car. If you start with the idea that you are designing an online game, you'll get a better result. If you try and add it in later, no matter how good you are, you'll get an inferior result because you are dealing with the limitations of the original design.

Be that as it may, how does this:

quote:

but the use of GGPO tells me that they are still subscribing to the old way of "Design for offline first, then slap on some netcode later."

make any sense? Even if the game was built from the ground up to support online (whatever that means), how would GGPO ever be a bad idea? Do you think developers that don't use GGPO put more effort into making their gameplay compatible with online?

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Going back to actual Skullgirls info, there are three more videos up on Gametrailers:

Another Parasoul demo with Mike Z: http://www.gametrailers.com/video/exclusive-parasoul-skullgirls/721773
A two part discussion of general art and game updates with the art dude, Alexander Ahad: http://www.gametrailers.com/video/exclusive-general-skullgirls/721781
http://www.gametrailers.com/video/exclusive-general-skullgirls/721783

I haven't gotten to the the second part of the general game updates vid, but the first part has more Ms. Fortune in it!

Countblanc
Apr 20, 2005

Help a hero out!

Shadow Ninja 64 posted:

Going back to actual Skullgirls info, there are three more videos up on Gametrailers:

Another Parasoul demo with Mike Z: http://www.gametrailers.com/video/exclusive-parasoul-skullgirls/721773

"She's got gigantic... normals."

Xlyfindel
Dec 16, 2003
Raw Esoteric

dat fukkin dog!! posted:

SFxT is gonna suck, SF4 is boring as hell, Soul Caliber series isn't competitive so who cares, so that really just leaves us with UMvC3 which will be "better" than MvC3 but no where near MvC2 god status. KOF XIII will probably own nobody knows how the netcode will turn out, and TTT2 is coming out sometime next year? Same for Skullgirls.

So for the holiday season of 2011 we have UMvC3 and KOF XIII.

As for your GGPO comments, GGPO owns, its the best, and you're an idiot. Peace in the middle east.

To add to the online fg discussion, I heard that SFxT has online training mode, which will basically ensure scrubs can reach elite level lag-tactics in no time. Is that the type of online focus being talked aobut here?
What other ways could a fighting game be online friendly and still be a decent game?
Plus, I don't know aobut the rest of yall, but I actually prefer playing these games with real people, together, on the same console, at the same time (not online).

edit: the fact skullgirls got delayed is a major bummer cause I was just getting hype about it. Now theres all these amazing character reveals and other stuff coming out too which I guess can hold me over, but still...

SpaceBees
Jul 12, 2008

It cost me an arm and a leg to get into this club!
This argument is so stupid. Why would you not want the best netcode in any video game with online multiplayer, regardless of genre (especially in fighting games where a lot of the gameplay is based on timing)? Do people enjoy playing laggy matches or something?

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
A great deal of the gaming public irrationally hates GGPO because they don't understand how it works and why it makes any difference at all. They tolerate slowdown because rollbacks scare and confuse them, and they assume improving the netcode will magically make their 14.4 dial-up connection be able to play Marvel vs. Capcom 2 at arcade speeds if coded properly. Half this group could be silenced by simply changing the default GGPO settings on games that use it or even explaining what the gently caress the settings do.

Which, in fact, Skullgirls is literally doing. Skullgirls is planning to preface the GGPO settings screen so that players understand that moving it to 0 will make the game "skip" as a risk of being more responsive and moving it to 8 will make the game lag as a risk of allowing more legroom for a poo poo connection. Of course, once Skullgirls comes out, the entirety of Capcom-Unity and Gamefaqs will skip past the helpful 2 lines of expository text and complain when their 360 doesn't randomly start dispensing hookers.

Groghammer
Aug 10, 2011

On a lonely planet spinning its way toward damnation amid the fear and despair of a broken human race, who is left to fight for all that is good and pure and gets you smashed for under a fiver? Yes, it's the surprising adventures of me, Sir Digby Chicken-Caesar!
Don't forget Eventhubs!

I'm especially in favor of strong netcode for Skullgirls because bad netcode would just be compounded by the ludicrous number of frames.

AXE COP
Apr 16, 2010

i always feel like

somebody's watching me

Dizz posted:

And I thought Skullgirls had potential BEFORE!

Every new character they release makes me hope this gets a PC release more and more.

PC release is already confirmed

Gamest Mook
Jun 22, 2011

by Ozmaugh
I dug this up for someone in IRC yesterday and it's worth watching if you haven't seen it before and like nerding out over FG systems. MvC2 vids are usually completely impenetrable to all but the 5 or so people who intimately understand the system but in this case he did the courtesy of producing an extremely in-depth explanation video. The last combo, that relies on inducing a dizzy state that isn't even supposed to exist in MvC2, is one of my favourite FG arcana things.

http://www.youtube.com/watch?v=9993gSuhyBA - Combo vid
http://www.youtube.com/watch?v=yJtWinXrCdc - Explanations part 1
http://www.youtube.com/watch?v=Fgxx2-lV3tw - Explanations part 2

Cat Machine
Jun 18, 2008

The combo where he uses the other player's Dhalsim to keep his combos going is just :stare:

stay depressed
Sep 30, 2003

by zen death robot
What a goofy game.

HKR
Jan 13, 2006

there is no universe where duke nukem would not be a trans ally




AXE COP posted:

PC release is already confirmed

Did not know this. Incredibly happy.

EDIT: And yet no site seems to have info on said info. How sad.

HKR fucked around with this message at 16:14 on Oct 6, 2011

Zaa Boogie
Sep 13, 2007

"Suckle on this receptacle!"

HKR posted:

Did not know this. Incredibly happy.

EDIT: And yet no site seems to have info on said info. How sad.

The only info, if you can call it that, was something on the Reverge site for them looking for PC people. But there's been no firm confirmations as of yet.

AXE COP
Apr 16, 2010

i always feel like

somebody's watching me
Pretty sure they've said it's coming to PC in one or two videos or it's on their site or something. I definitely saw it from an official source.

Ryanbomber
Sep 27, 2004

They've mentioned a couple of times that they want to do a PC version after they finish the console release, on Twitter and different videos.

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...

Groghammer posted:

Why are rekkas beneficial to a character? Does being able to block after one attack make it low-risk, high-reward?

Honestly they don't really allow for anything truly unique that couldn't be done without a rekka (if the developers had a mind to give that toolset), so they amount to a kind of stylistic thing that some people like and some don't- like normal chars vs charge characters. The most 'unique' thing they do is that they potentially mean a character has moves that only exist (part 2 and 3 of a rekka could be unique moves/animations) if done after part A.

Rekkas tend to be in sets of three moves, where if you only do the first, it's safe (on block), but if you continue past there they tend to be less or unsafe. Of course, since if they blocked the first hit, they probably won't stop blocking for the second or third, many games give some kind of option where you can do some variant at the end of the rekka, often hitting low instead of high -- or overhead.

Depending on the game, this can mean that your opponent has to guess after your second hit comes out if they're about to have to block something high/low...or if you were just going to let the combo drop and they didn't react in time to punish the otherwise unsafe move.

In Jojos for example, all three of the rekka-having characters have at least one variant that aren't actually able to combo - so they exist purely to try to get a hit through when your opponent is more likely to think you're just going to keep the main combo going.

Y. Joseph kind of has two options. He's kinda flicked honestly if he goes past the first and it doesn't hit because any char with a decent Guard Cancel can potentially smack him, but he not only has overhead/low enders to the third hit of the rekka, but he has a really weird late-hit property on his third hit that knocks the opponent about 20 feet in the air in a state that they can't tech from. It'll never combo, but it punishes certain kinds of attempted punishes, where I'm mostly just risking a trade at worst. (http://www.youtube.com/watch?v=j-0PDvfDs0A - it's my favorite gimmick)

Chaka has an overhead and a low ending as well - and like most 'variant' rekka enders in games I've played, if the first two parts of the rekka hit, these will actually DROP the combo. However, Chaka's low, with the right spacing and timing can be used as a reset if you're a gambler and you can start another combo off of it. Or maybe it's his overhead that does that, I can't remember right now.

B. Pol has a lovely overhead variant and that's it really, but his rekka is a little harder to punish in general.

Soulcleaver
Sep 25, 2007

Murderer
That and rekkas generally make hit confirming very easy.

ZerodotJander
Dec 29, 2004

Chinaman, explain!
Rekkas are also often the easiest frame trap/counter hit setup ever.

Sorced
Nov 5, 2009

Gamest Mook posted:

I dug this up for someone in IRC yesterday and it's worth watching if you haven't seen it before and like nerding out over FG systems. MvC2 vids are usually completely impenetrable to all but the 5 or so people who intimately understand the system but in this case he did the courtesy of producing an extremely in-depth explanation video. The last combo, that relies on inducing a dizzy state that isn't even supposed to exist in MvC2, is one of my favourite FG arcana things.

http://www.youtube.com/watch?v=9993gSuhyBA - Combo vid
http://www.youtube.com/watch?v=yJtWinXrCdc - Explanations part 1
http://www.youtube.com/watch?v=Fgxx2-lV3tw - Explanations part 2
If you're listening to his explanations but have no idea what stuff like Y-Boost and FSD means you should definitly watch this http://combovid.com/?p=4420. It's a combo DVD that has absolutly amazing combos for every character and goes to great length explaining them and the general mechanics behind combos in mvc2.

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...

Gamest Mook posted:

The last combo, that relies on inducing a dizzy state that isn't even supposed to exist in MvC2, is one of my favourite FG arcana things.


That reminds me, speaking of dizzy glitches, vampire savior has a funny one too - the game doesn't have dizzies from arbitrary hits/stun meter. There are a handful of specific moves that create a dizzy state (certain Hsien-Ko projectiles, etc), but there's also a really REALLY bizarre one with Bishamon, related to his throw being teched: http://www.youtube.com/watch?v=sFovdUywZyE&feature=player_detailpage#t=276s

Xlyfindel
Dec 16, 2003
Raw Esoteric

Sorced posted:

If you're listening to his explanations but have no idea what stuff like Y-Boost and FSD means you should definitly watch this http://combovid.com/?p=4420. It's a combo DVD that has absolutly amazing combos for every character and goes to great length explaining them and the general mechanics behind combos in mvc2.

The gradius music just answered so many questions, now I can just sit back and enjoy the show.



Edit: And you know what? all I ever hear about is how broken MvC2 is, and always saw the same top teams in tourney vids. I figured the mechanics were garbage that didn't work properly, but knowing they work how they should is a different story completely. Thats why i didn't really bother with the re-release when it came out, but I probably coulda gotten into this. Not much free time for fighters now though...
e2: That last cyclops combo was insane.

Xlyfindel fucked around with this message at 04:55 on Oct 7, 2011

always be closing
Jul 16, 2005
is there any interest in kof2k2 or jojo's for the next tourney?

Groghammer
Aug 10, 2011

On a lonely planet spinning its way toward damnation amid the fear and despair of a broken human race, who is left to fight for all that is good and pure and gets you smashed for under a fiver? Yes, it's the surprising adventures of me, Sir Digby Chicken-Caesar!

Xlyfindel posted:

The gradius music just answered so many questions, now I can just sit back and enjoy the show.



Edit: And you know what? all I ever hear about is how broken MvC2 is, and always saw the same top teams in tourney vids. I figured the mechanics were garbage that didn't work properly, but knowing they work how they should is a different story completely. Thats why i didn't really bother with the re-release when it came out, but I probably coulda gotten into this. Not much free time for fighters now though...
e2: That last cyclops combo was insane.

The thing about MvC2 is that because it was a slapdash job by Capcom before they lost the Marvel license (I think), it was filled with bugs. Through some stroke of luck, the bugs were able to be exploited for a game so deep it lasted at EVO for ten years.

So no, it didn't work properly, but it all turned out for the best.

I'd be up for kof except I can't use GGPO, how sad.

Mr Wind Up Bird
Jan 23, 2004

i'm a goddamn coward
but then again so are you
Has any fighting game been ripped apart more thoroughly than MvC2 other than like SF2? The amount of crazy poo poo people seem to be aware of, even if it's not really something you'll probably be able to do in a match, is just silly.

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...

Mr Wind Up Bird posted:

Has any fighting game been ripped apart more thoroughly than MvC2 other than like SF2? The amount of crazy poo poo people seem to be aware of, even if it's not really something you'll probably be able to do in a match, is just silly.

Not more thoroughly maybe, but I think that any pre-2003 ish game has been around long enough that people have found all kinds of broken poo poo in every game. Some just have fewer really broken things to show off. Look at glitch videos of Jojos for example (though that's almost all on the japan-side):

One glitch video:
http://www.youtube.com/watch?v=ASO5apu3ZM0

Two glitch video:
http://www.youtube.com/watch?v=9-LjlsUZrWQ&feature=related

Three glitch video: (I hadn't actually seen this one!)
http://www.youtube.com/watch?v=jVG0IepHTMM

Or the fact that kid-mode Devo is actually better than normal Devo: (plus bugs, note his sprite size changing)
http://www.youtube.com/watch?v=TGcjH0BDLU8

Note: Pretty sure some of these are dreamcast specific. Most glitches never show up in normal play much at all, except the ones people try to use, like Jotaro offscreen after his QCB rekka stuff, etc.
...and then all the weird stuff you can do in the game that isn't even covered in those.

Fayk fucked around with this message at 18:20 on Oct 7, 2011

illezt
Mar 1, 2005

Gamest Mook posted:

I dug this up for someone in IRC yesterday and it's worth watching if you haven't seen it before and like nerding out over FG systems. MvC2 vids are usually completely impenetrable to all but the 5 or so people who intimately understand the system but in this case he did the courtesy of producing an extremely in-depth explanation video. The last combo, that relies on inducing a dizzy state that isn't even supposed to exist in MvC2, is one of my favourite FG arcana things.

http://www.youtube.com/watch?v=9993gSuhyBA - Combo vid
http://www.youtube.com/watch?v=yJtWinXrCdc - Explanations part 1
http://www.youtube.com/watch?v=Fgxx2-lV3tw - Explanations part 2

More people need to play mvc2 goddamnit

Popehoist
Feb 5, 2008

There you go rubens, all your fault! You went on the wrong side of the car!
What happened to that Jojos goonsgarden tournament someone mentioned a while back? Would hella play that.

The Rokstar
Aug 19, 2002

by FactsAreUseless
I noticed in one of the newer Parasoul videos that she doesn't wear her underwear on the outside of her pants in her blue color now. :allears:

And this has nothing to do with Skullgirls, but has anyone heard anything about when they expect to be able to start making the dual-modded Hitboxes? I put my name on the waiting list forever ago but haven't ever seen or heard anything about it.

ImperialGuard
Jan 10, 2010
AFAIK they're waiting on Akishop to finish the upgrade to their dual-mod PCB. This has been something several months in the making. People have complained. People have been warned for "trolling" on SRK. Fun times.

Shadow225
Jan 2, 2007




Alright, so I want to buy some controllers that don't have horrible D-Pads, but I'm not looking to drop a lot of cash. Do I have any options for controllers that I can use in other games?

moron izzard
Nov 17, 2006

Grimey Drawer
The cheapest controller with a decent dpad would be a dual shock controller with an adapter xbox 360 (I'm assuming you want it for your xbox?).

Zzu
Jun 17, 2008
Kind of a longshot..

Anyone in this thread do dual modding? Have a Madcatz Round 2 TE for the 360 and want it ps3/pc compatible. Willing to pay for labor/parts/shipping whatever. Live in Spokane, WA. Thanks. Pm works great.

50 Cent Bulletproof
Apr 17, 2007

STRAIGHT EDGE
KAWAII DESU

Zzu posted:

Kind of a longshot..

Anyone in this thread do dual modding? Have a Madcatz Round 2 TE for the 360 and want it ps3/pc compatible. Willing to pay for labor/parts/shipping whatever. Live in Spokane, WA. Thanks. Pm works great.

http://www.phreakmods.com/products/teasy-strike

Buy one of these and do it yourself. Completely solderless and really easy to do.

moron izzard
Nov 17, 2006

Grimey Drawer
There also should be a list of modders in SRK tech talk if you're still uncomfortable, but a teasy strike or a te kitty are pretty easy to install. http://shoryuken.com/forum/index.php?threads/official-kitty-class-boards-thread.129829/

Cat Machine
Jun 18, 2008

I won a competition and now I get to play Strekken, UMVC3, TTT2 Arcade and Tekken Hybrid this weekend :D

GabbiLB
Jul 14, 2004

~toot~
The hell is Tekken Hybrid?

Kuai
May 25, 2004
The hell is Strekken?

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Brosnan
Nov 13, 2004

Pwning the incels with my waifu fg character. Get trolled :twisted:
Lipstick Apathy

Kuai posted:

The hell is Strekken?

STReet Fighter X Tekken.

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