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I invented a fighting game optimized for the Internet. First, you post a move, then your opponent responds with one. After a while, I realized that one-on-one battles were boring so I gave players the ability to control up to sixteen characters at the same time, each with their own special properties. Then I realized I invented chess.com
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# ? Oct 6, 2011 00:51 |
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# ? Jun 6, 2024 13:40 |
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Konstantin posted:One thing to keep in mind is that the market is going to be pretty drat saturated with fighting games in 2012. You have UMVC3, SFxT, KOF XIII, SCV, and TTT2. Add in AE2012 and you have six competitive fighting games, and I doubt many people will spend the time and money to play all six. I'd say the community is big enough to generate serious hype for three, maybe four games, and two of those slots are taken up by AE and UMVC3. This is the absolute worst possible release window for Skullgirls and any other fighting games, by releasing in early 2012 they are setting themselves up for failure. I'd suggest that if they have to delay, they delay until the 2012 Christmas buying season, anything sooner and there won't be enough people buying it to really build up the player base needed for a big success. SFxT is gonna suck, SF4 is boring as hell, Soul Caliber series isn't competitive so who cares, so that really just leaves us with UMvC3 which will be "better" than MvC3 but no where near MvC2 god status. KOF XIII will probably own nobody knows how the netcode will turn out, and TTT2 is coming out sometime next year? Same for Skullgirls. So for the holiday season of 2011 we have UMvC3 and KOF XIII. As for your GGPO comments, GGPO owns, its the best, and you're an idiot. Peace in the middle east.
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# ? Oct 6, 2011 00:57 |
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Konstantin posted:GGPO is great, sure, but that isn't my point. Let me use an analogy here. My car isn't designed to go off-road. I could spend a ton of effort and money to modify it to improve it's off-road capability. However, no matter how good those modifications are, my car still wouldn't have anywhere near the performance of a purpose built off-road vehicle. Be that as it may, how does this: quote:but the use of GGPO tells me that they are still subscribing to the old way of "Design for offline first, then slap on some netcode later." make any sense? Even if the game was built from the ground up to support online (whatever that means), how would GGPO ever be a bad idea? Do you think developers that don't use GGPO put more effort into making their gameplay compatible with online?
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# ? Oct 6, 2011 01:01 |
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Going back to actual Skullgirls info, there are three more videos up on Gametrailers: Another Parasoul demo with Mike Z: http://www.gametrailers.com/video/exclusive-parasoul-skullgirls/721773 A two part discussion of general art and game updates with the art dude, Alexander Ahad: http://www.gametrailers.com/video/exclusive-general-skullgirls/721781 http://www.gametrailers.com/video/exclusive-general-skullgirls/721783 I haven't gotten to the the second part of the general game updates vid, but the first part has more Ms. Fortune in it!
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# ? Oct 6, 2011 02:18 |
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Shadow Ninja 64 posted:Going back to actual Skullgirls info, there are three more videos up on Gametrailers: "She's got gigantic... normals."
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# ? Oct 6, 2011 03:54 |
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dat fukkin dog!! posted:SFxT is gonna suck, SF4 is boring as hell, Soul Caliber series isn't competitive so who cares, so that really just leaves us with UMvC3 which will be "better" than MvC3 but no where near MvC2 god status. KOF XIII will probably own nobody knows how the netcode will turn out, and TTT2 is coming out sometime next year? Same for Skullgirls. To add to the online fg discussion, I heard that SFxT has online training mode, which will basically ensure scrubs can reach elite level lag-tactics in no time. Is that the type of online focus being talked aobut here? What other ways could a fighting game be online friendly and still be a decent game? Plus, I don't know aobut the rest of yall, but I actually prefer playing these games with real people, together, on the same console, at the same time (not online). edit: the fact skullgirls got delayed is a major bummer cause I was just getting hype about it. Now theres all these amazing character reveals and other stuff coming out too which I guess can hold me over, but still...
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# ? Oct 6, 2011 03:54 |
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This argument is so stupid. Why would you not want the best netcode in any video game with online multiplayer, regardless of genre (especially in fighting games where a lot of the gameplay is based on timing)? Do people enjoy playing laggy matches or something?
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# ? Oct 6, 2011 07:14 |
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A great deal of the gaming public irrationally hates GGPO because they don't understand how it works and why it makes any difference at all. They tolerate slowdown because rollbacks scare and confuse them, and they assume improving the netcode will magically make their 14.4 dial-up connection be able to play Marvel vs. Capcom 2 at arcade speeds if coded properly. Half this group could be silenced by simply changing the default GGPO settings on games that use it or even explaining what the gently caress the settings do. Which, in fact, Skullgirls is literally doing. Skullgirls is planning to preface the GGPO settings screen so that players understand that moving it to 0 will make the game "skip" as a risk of being more responsive and moving it to 8 will make the game lag as a risk of allowing more legroom for a poo poo connection. Of course, once Skullgirls comes out, the entirety of Capcom-Unity and Gamefaqs will skip past the helpful 2 lines of expository text and complain when their 360 doesn't randomly start dispensing hookers.
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# ? Oct 6, 2011 07:35 |
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Don't forget Eventhubs! I'm especially in favor of strong netcode for Skullgirls because bad netcode would just be compounded by the ludicrous number of frames.
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# ? Oct 6, 2011 07:42 |
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Dizz posted:And I thought Skullgirls had potential BEFORE! PC release is already confirmed
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# ? Oct 6, 2011 08:19 |
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I dug this up for someone in IRC yesterday and it's worth watching if you haven't seen it before and like nerding out over FG systems. MvC2 vids are usually completely impenetrable to all but the 5 or so people who intimately understand the system but in this case he did the courtesy of producing an extremely in-depth explanation video. The last combo, that relies on inducing a dizzy state that isn't even supposed to exist in MvC2, is one of my favourite FG arcana things. http://www.youtube.com/watch?v=9993gSuhyBA - Combo vid http://www.youtube.com/watch?v=yJtWinXrCdc - Explanations part 1 http://www.youtube.com/watch?v=Fgxx2-lV3tw - Explanations part 2
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# ? Oct 6, 2011 11:13 |
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The combo where he uses the other player's Dhalsim to keep his combos going is just
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# ? Oct 6, 2011 11:18 |
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What a goofy game.
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# ? Oct 6, 2011 14:21 |
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AXE COP posted:PC release is already confirmed Did not know this. Incredibly happy. EDIT: And yet no site seems to have info on said info. How sad. HKR fucked around with this message at 16:14 on Oct 6, 2011 |
# ? Oct 6, 2011 16:10 |
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HKR posted:Did not know this. Incredibly happy. The only info, if you can call it that, was something on the Reverge site for them looking for PC people. But there's been no firm confirmations as of yet.
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# ? Oct 6, 2011 16:22 |
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Pretty sure they've said it's coming to PC in one or two videos or it's on their site or something. I definitely saw it from an official source.
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# ? Oct 6, 2011 16:35 |
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They've mentioned a couple of times that they want to do a PC version after they finish the console release, on Twitter and different videos.
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# ? Oct 6, 2011 16:45 |
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Groghammer posted:Why are rekkas beneficial to a character? Does being able to block after one attack make it low-risk, high-reward? Honestly they don't really allow for anything truly unique that couldn't be done without a rekka (if the developers had a mind to give that toolset), so they amount to a kind of stylistic thing that some people like and some don't- like normal chars vs charge characters. The most 'unique' thing they do is that they potentially mean a character has moves that only exist (part 2 and 3 of a rekka could be unique moves/animations) if done after part A. Rekkas tend to be in sets of three moves, where if you only do the first, it's safe (on block), but if you continue past there they tend to be less or unsafe. Of course, since if they blocked the first hit, they probably won't stop blocking for the second or third, many games give some kind of option where you can do some variant at the end of the rekka, often hitting low instead of high -- or overhead. Depending on the game, this can mean that your opponent has to guess after your second hit comes out if they're about to have to block something high/low...or if you were just going to let the combo drop and they didn't react in time to punish the otherwise unsafe move. In Jojos for example, all three of the rekka-having characters have at least one variant that aren't actually able to combo - so they exist purely to try to get a hit through when your opponent is more likely to think you're just going to keep the main combo going. Y. Joseph kind of has two options. He's kinda flicked honestly if he goes past the first and it doesn't hit because any char with a decent Guard Cancel can potentially smack him, but he not only has overhead/low enders to the third hit of the rekka, but he has a really weird late-hit property on his third hit that knocks the opponent about 20 feet in the air in a state that they can't tech from. It'll never combo, but it punishes certain kinds of attempted punishes, where I'm mostly just risking a trade at worst. (http://www.youtube.com/watch?v=j-0PDvfDs0A - it's my favorite gimmick) Chaka has an overhead and a low ending as well - and like most 'variant' rekka enders in games I've played, if the first two parts of the rekka hit, these will actually DROP the combo. However, Chaka's low, with the right spacing and timing can be used as a reset if you're a gambler and you can start another combo off of it. Or maybe it's his overhead that does that, I can't remember right now. B. Pol has a lovely overhead variant and that's it really, but his rekka is a little harder to punish in general.
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# ? Oct 6, 2011 19:06 |
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That and rekkas generally make hit confirming very easy.
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# ? Oct 6, 2011 21:02 |
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Rekkas are also often the easiest frame trap/counter hit setup ever.
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# ? Oct 6, 2011 21:18 |
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Gamest Mook posted:I dug this up for someone in IRC yesterday and it's worth watching if you haven't seen it before and like nerding out over FG systems. MvC2 vids are usually completely impenetrable to all but the 5 or so people who intimately understand the system but in this case he did the courtesy of producing an extremely in-depth explanation video. The last combo, that relies on inducing a dizzy state that isn't even supposed to exist in MvC2, is one of my favourite FG arcana things.
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# ? Oct 6, 2011 22:59 |
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Gamest Mook posted:The last combo, that relies on inducing a dizzy state that isn't even supposed to exist in MvC2, is one of my favourite FG arcana things. That reminds me, speaking of dizzy glitches, vampire savior has a funny one too - the game doesn't have dizzies from arbitrary hits/stun meter. There are a handful of specific moves that create a dizzy state (certain Hsien-Ko projectiles, etc), but there's also a really REALLY bizarre one with Bishamon, related to his throw being teched: http://www.youtube.com/watch?v=sFovdUywZyE&feature=player_detailpage#t=276s
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# ? Oct 6, 2011 23:04 |
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Sorced posted:If you're listening to his explanations but have no idea what stuff like Y-Boost and FSD means you should definitly watch this http://combovid.com/?p=4420. It's a combo DVD that has absolutly amazing combos for every character and goes to great length explaining them and the general mechanics behind combos in mvc2. The gradius music just answered so many questions, now I can just sit back and enjoy the show. Edit: And you know what? all I ever hear about is how broken MvC2 is, and always saw the same top teams in tourney vids. I figured the mechanics were garbage that didn't work properly, but knowing they work how they should is a different story completely. Thats why i didn't really bother with the re-release when it came out, but I probably coulda gotten into this. Not much free time for fighters now though... e2: That last cyclops combo was insane. Xlyfindel fucked around with this message at 04:55 on Oct 7, 2011 |
# ? Oct 7, 2011 04:49 |
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is there any interest in kof2k2 or jojo's for the next tourney?
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# ? Oct 7, 2011 04:51 |
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Xlyfindel posted:The gradius music just answered so many questions, now I can just sit back and enjoy the show. The thing about MvC2 is that because it was a slapdash job by Capcom before they lost the Marvel license (I think), it was filled with bugs. Through some stroke of luck, the bugs were able to be exploited for a game so deep it lasted at EVO for ten years. So no, it didn't work properly, but it all turned out for the best. I'd be up for kof except I can't use GGPO, how sad.
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# ? Oct 7, 2011 06:12 |
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Has any fighting game been ripped apart more thoroughly than MvC2 other than like SF2? The amount of crazy poo poo people seem to be aware of, even if it's not really something you'll probably be able to do in a match, is just silly.
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# ? Oct 7, 2011 06:25 |
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Mr Wind Up Bird posted:Has any fighting game been ripped apart more thoroughly than MvC2 other than like SF2? The amount of crazy poo poo people seem to be aware of, even if it's not really something you'll probably be able to do in a match, is just silly. Not more thoroughly maybe, but I think that any pre-2003 ish game has been around long enough that people have found all kinds of broken poo poo in every game. Some just have fewer really broken things to show off. Look at glitch videos of Jojos for example (though that's almost all on the japan-side): One glitch video: http://www.youtube.com/watch?v=ASO5apu3ZM0 Two glitch video: http://www.youtube.com/watch?v=9-LjlsUZrWQ&feature=related Three glitch video: (I hadn't actually seen this one!) http://www.youtube.com/watch?v=jVG0IepHTMM Or the fact that kid-mode Devo is actually better than normal Devo: (plus bugs, note his sprite size changing) http://www.youtube.com/watch?v=TGcjH0BDLU8 Note: Pretty sure some of these are dreamcast specific. Most glitches never show up in normal play much at all, except the ones people try to use, like Jotaro offscreen after his QCB rekka stuff, etc. ...and then all the weird stuff you can do in the game that isn't even covered in those. Fayk fucked around with this message at 18:20 on Oct 7, 2011 |
# ? Oct 7, 2011 18:17 |
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Gamest Mook posted:I dug this up for someone in IRC yesterday and it's worth watching if you haven't seen it before and like nerding out over FG systems. MvC2 vids are usually completely impenetrable to all but the 5 or so people who intimately understand the system but in this case he did the courtesy of producing an extremely in-depth explanation video. The last combo, that relies on inducing a dizzy state that isn't even supposed to exist in MvC2, is one of my favourite FG arcana things. More people need to play mvc2 goddamnit
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# ? Oct 8, 2011 02:04 |
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What happened to that Jojos goonsgarden tournament someone mentioned a while back? Would hella play that.
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# ? Oct 9, 2011 18:22 |
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I noticed in one of the newer Parasoul videos that she doesn't wear her underwear on the outside of her pants in her blue color now. And this has nothing to do with Skullgirls, but has anyone heard anything about when they expect to be able to start making the dual-modded Hitboxes? I put my name on the waiting list forever ago but haven't ever seen or heard anything about it.
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# ? Oct 9, 2011 22:47 |
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AFAIK they're waiting on Akishop to finish the upgrade to their dual-mod PCB. This has been something several months in the making. People have complained. People have been warned for "trolling" on SRK. Fun times.
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# ? Oct 9, 2011 22:59 |
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Alright, so I want to buy some controllers that don't have horrible D-Pads, but I'm not looking to drop a lot of cash. Do I have any options for controllers that I can use in other games?
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# ? Oct 10, 2011 01:22 |
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The cheapest controller with a decent dpad would be a dual shock controller with an adapter xbox 360 (I'm assuming you want it for your xbox?).
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# ? Oct 10, 2011 01:31 |
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Kind of a longshot.. Anyone in this thread do dual modding? Have a Madcatz Round 2 TE for the 360 and want it ps3/pc compatible. Willing to pay for labor/parts/shipping whatever. Live in Spokane, WA. Thanks. Pm works great.
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# ? Oct 10, 2011 07:51 |
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Zzu posted:Kind of a longshot.. http://www.phreakmods.com/products/teasy-strike Buy one of these and do it yourself. Completely solderless and really easy to do.
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# ? Oct 10, 2011 13:28 |
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There also should be a list of modders in SRK tech talk if you're still uncomfortable, but a teasy strike or a te kitty are pretty easy to install. http://shoryuken.com/forum/index.php?threads/official-kitty-class-boards-thread.129829/
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# ? Oct 10, 2011 13:46 |
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I won a competition and now I get to play Strekken, UMVC3, TTT2 Arcade and Tekken Hybrid this weekend
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# ? Oct 10, 2011 20:50 |
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The hell is Tekken Hybrid?
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# ? Oct 10, 2011 20:53 |
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The hell is Strekken?
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# ? Oct 10, 2011 20:54 |
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# ? Jun 6, 2024 13:40 |
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Kuai posted:The hell is Strekken? STReet Fighter X Tekken.
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# ? Oct 10, 2011 21:46 |