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Rinkles posted:Very pretty. The lighting is painted right (i.e., won't move in game)? Nah, I don't paint light on any more. 100% dynamic.
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# ? Oct 10, 2011 01:37 |
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# ? May 10, 2024 13:25 |
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Cream-of-Plenty posted:Maybe you're just being neurotic. Take a screenshot so we can see! Possibly, I'm also extremely OCD about the game and still want to find a why to get my bullets to hit where I shoot them 100% of the time.
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# ? Oct 10, 2011 01:39 |
VisAbsoluta posted:Also about being neurotic, sometimes I feel like some weapons from AGSU make my framerate go slightly lower, does anyone ever noticed it? No, it definitely does. I brought it up a while back, with v2.5 I think. Naky said it could possibly be from bad meshes or something, like some of the models have errors in them. The Stitcher (the shortened .22 SMG) from v2.5 would consistently slam my FPS for no discernible reason. I could look in a certain direction and get a steady framerate, then pull the weapon out and everything would go all jerky. Pull out a different weapon and the framerate shot back up. Very strange.
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# ? Oct 10, 2011 01:40 |
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The frankensteined guns from AGSU are really neat but as with most mods they could use a little polish. Those textures in particular, jesus christ...
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# ? Oct 10, 2011 01:42 |
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You know, the thing that really offends me about this is the fact that his intended usage requires going into the console. Fallout scripting isn't exactly difficult, buddy.
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# ? Oct 10, 2011 01:47 |
MadPierrot posted:The frankensteined guns from AGSU are really neat but as with most mods they could use a little polish. Those textures in particular, jesus christ... Most of them look pretty good in-game, in my opinion. They all use vanilla assets, so the stuff that looks like crap is mainly because some of the vanilla textures look like crap. That's all resolved when you pair AGSU with Arenovalis' WRP.
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# ? Oct 10, 2011 01:49 |
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Arenovalis posted:Nah, I don't paint light on any more. 100% dynamic. Great! Though it's like it was that big a deal before.
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# ? Oct 10, 2011 01:54 |
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Brace posted:Possibly, I'm also extremely OCD about the game and still want to find a why to get my bullets to hit where I shoot them 100% of the time. Well, you can try this mod: http://newvegasnexus.com/downloads/file.php?id=34723
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# ? Oct 10, 2011 01:55 |
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Grinning Goblin posted:Well, you can try this mod: I'm pretty sure Project Nevada does this, but I'm still paranoid by it.
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# ? Oct 10, 2011 02:03 |
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Brace posted:I'm pretty sure Project Nevada does this, but I'm still paranoid by it. You can always use FNVEdit to make the changes yourself. I don't remember what the settings were, but if you load up the no auto aim you can see for yourself. It's only a few numbers that get tweaked. I've used the no auto aim mod since FO3 and it's always worked like a charm.
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# ? Oct 10, 2011 02:42 |
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NV is acting up on me. After downloading the game for the nth time (for whatever reason it's been constantly "updating") it no longer allows me to directly start from FOMM, instead the launcher now always pops up. What's more, a number of mods don't work anymore - I think it's those that require NVSE, like PN. Launching via the 4GB .exe is also screwy (Darnified works as if the fallout_default.ini hadn't been changed). All this happened after updating. I didn't add any new mods between it working fine and this. Help? e: Reinstalling the big stuff seems to have cleaned things up for now. Rinkles fucked around with this message at 04:46 on Oct 10, 2011 |
# ? Oct 10, 2011 03:39 |
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Regarding readius, does it somehow get rid of the DT bug that has apparently been introduced in the last patch? I don't recall seeing it before and now I'm constantly missing the DT value from the top of pip-boy and randomly missing DT values on gear. It's just some graphical glitch but still annoying. I actually prefer the original pip-boy but might use readius if it doesn't have the bug.
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# ? Oct 10, 2011 05:59 |
Fewd posted:Regarding readius, does it somehow get rid of the DT bug that has apparently been introduced in the last patch? I don't think that's a new bug, if we're thinking of the same thing. It actually comes from wearing / viewing armors that have both DR and DT. For example, if you stopped viewing the "Rebreather" as it was displaying its DR value, then removed it, you'd get stuck with nothing in your DR / DT display until you viewed or selected another piece of equipment with DR. It's...strange, but I've recalled seeing it for a long time now. I'd be interested in hearing if and how the Readius fixed it.
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# ? Oct 10, 2011 07:25 |
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Weird. I got almost 400 hours clocked in (I know... ) and I've never seen, or at least noticed, that bug before this reinstall. Though I got a new motherboard and processor now so who knows, maybe a mysterious spirit world hardware thing is involved. Although, new hardware got rid of the bug where I couldn't play the game at all without the DLL fix from Nexus, so I'll gladly trade that problem for this. e: Also, come to think of it, it might very well be the DR from Med-X causing it then. Playing with Logan's Loophole and I've been snorting that stuff down like there's no tomorrow. Fewd fucked around with this message at 07:44 on Oct 10, 2011 |
# ? Oct 10, 2011 07:36 |
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How can I effectively use FNVedit to check for conflicts? I've been poking around with the apply filter tool but I've just been guessing at what options I need checked or unchecked.
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# ? Oct 10, 2011 08:17 |
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I'm liking LPAM a lot, I used to do something similar with the good armors I would find on the Nexus except I would manually add everything to level lists. The one suggestion I have is that you update the repair FORM IDs for power armor and whatever else is affected so that the legion power armor can be used to repair other armors.
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# ? Oct 10, 2011 13:45 |
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Omnicarus posted:Finally finished placing all of the new ammos from GRA. The ammunition dump in Lombard Station is pretty worthy now, I had to go back and add several new shelves. I've got tomorrow off so barring any massive bugs I'm going to finish up the scripting and testing tomorrow and release it. W00t, can we see a shot of it? I assume you've got Columbus day off too so hopefully we'll see it today
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# ? Oct 10, 2011 15:14 |
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Too clean atm, but I still dig how it's looking ingame.
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# ? Oct 10, 2011 17:08 |
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Arenovalis posted:
Where can I get this? I want more sexy guns to shoot Molerats / Bloatflies / etc. with :I
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# ? Oct 10, 2011 17:44 |
SheepNameKiller posted:I'm liking LPAM a lot, I used to do something similar with the good armors I would find on the Nexus except I would manually add everything to level lists. The one suggestion I have is that you update the repair FORM IDs for power armor and whatever else is affected so that the legion power armor can be used to repair other armors. I sort of gave up on LPAM after I couldn't convince GECK to add the items to any vendors, even after following tutorials / imitating other mods. I'll probably start back up on it when the quarter's over, but most of it doesn't work as advertised at the moment. If I do get the ball rolling again, I'll definitely do what you're requesting, so that the repair system works as intended.
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# ? Oct 10, 2011 18:22 |
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I'm trying to mod a piece of clothing from a mod I got from the Nexus. I deleted part of this clothing using NifSkope, and I want to wear it along with other armor, but both occupy the same armor slot. How can I change it? EDIT: Nevermind V!ntar fucked around with this message at 20:53 on Oct 10, 2011 |
# ? Oct 10, 2011 20:50 |
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Lets gently caress Bro posted:How can I effectively use FNVedit to check for conflicts? I've been poking around with the apply filter tool but I've just been guessing at what options I need checked or unchecked. The six along the outside are the only ones you need checked to find conflicts. (Conflict Status, Conflict, Critical Conflict, Flatten Blocks/Sub Blocks, Flatten Cell Children, Conflict Status inherited by Parent) I'm not quite sure when or why the inner three were checked for me, or what they even really do.
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# ? Oct 10, 2011 21:07 |
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Does anyone have a recommendation for a house, or maybe an upgrade to one of the existing ones?
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# ? Oct 10, 2011 21:17 |
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I know it goes against the very idea of the mod, but could you give us a cabinet-only version, Cream-of-Plenty? I quite liked some of the armors you have there
Mystic Stylez fucked around with this message at 21:24 on Oct 10, 2011 |
# ? Oct 10, 2011 21:20 |
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Cream-of-Plenty posted:I sort of gave up on LPAM after I couldn't convince GECK to add the items to any vendors. I had to add the new chests into the cells the vendors occupied to get this working. Check out Knight Torres in the Brotherhood of Steel bunker and Gloria Van Graff in the Silver Rush in the Classic Energy Weapons mod for how I got it to work. p.s. if anyone can tell me how to tone down the glossy shininess on the Laser Defender in that mod, I'd be most grateful. Faffing with the .nif's glossiness slider and setting Unknown Int 2 in BSSShaderPPLightingProperty to various values such as 32769, 1 and 0 doesn't seem to affect it. The only way I've found to influence it is to change either the diffuse or normal - can't remember which now - .dds texture alpha channel to all black, which kills the gloss entirely and looks Bad.
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# ? Oct 10, 2011 21:36 |
Gutrot posted:I had to add the new chests into the cells the vendors occupied to get this working. Hey, thanks for this. I'll probably see what I can reverse-engineer this weekend. VisAbsoluta posted:I know it goes against the very idea of the mod, but could you give us a cabinet-only version, Cream-of-Plenty? I quite liked some of the armors you have there If I can figure out how to keep the mod floating, yeah I'll probably do that.
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# ? Oct 10, 2011 21:38 |
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Okay this release is finally good to go. Sorry I was later than usual. There weren't any bugs but there were some areas that looked rather ugly. I'm still not 100% satisfied with it but if I kept going until I was then it would probably never be released. Additionally: If you are upgrading you should use the take ammo function in the ammo dump to get all your ammo out. Some boxes are deleted and you will lose ammo if you leave it. You can add it back after upgrading Lombard Station 04 Release posted:Lombard Station, Release 04 Download Here: http://www.megaupload.com/?d=8E4SWQ2W I've tested it pretty extensively. No game crashing bugs to my knowledge or infinite death claw hands. If you run across anything just let me know and I'll get it fixed. Edit: Oh! Thanks for reminding me. Omnicarus fucked around with this message at 22:05 on Oct 10, 2011 |
# ? Oct 10, 2011 21:47 |
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Downloading now, gotta clean out Lombard 3.0 before i install it though!
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# ? Oct 10, 2011 21:51 |
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Omnicarus posted:Okay this release is finally good to go. Yessss Also, for you armor making types: How do I turn a BSfadeNode into a NiNode? That gun fits _perfectly_ in the holster but it won't show up in game at all
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# ? Oct 10, 2011 22:03 |
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Best news about this new release is that I'm taking a break from modding for a while to actually play the game in my free time. I may actually get past Novac for once, or even beat a DLC!
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# ? Oct 10, 2011 22:09 |
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Omnicarus posted:Lombard, hooray! Awesome. Been using version three of this for the past fortnight or so, and it's pretty much everything I wanted for my robotic cowboy Courier to use as a hideaway. There were some typos on the terminal journal entries, but I guess they can be chalked up to its previous occupants' preoccupations. Edit: Hell, welcome to Pedant's Corner. All in the service of improvement. John Henry Eden's address: "Just as our situation is new, so we must think anew in order to rebuilt our great nation." "Rebuilt" should be "rebuild". "Let us thereforce (...)" "Thereforce" should be "Therefore" Totally read it in Malcolm McDowall's voice, btw. Lt. Colonel Blackwater seems to abhor capitalisation at the beginning of any typed sentences that don't involve the surnames of his superior officers, but then so does my boss and it's consistent, so that's probably a stylistic choice. Recovered document 03-07-2220 "Looks like they set took a flamer to the whole room and left." Should maybe be "Looks like they took a flamer (...)". Rob's all about colloquial mid-Western vernacular, though, so maybe not. Recovered document 03-14-2270 "Mercy as a good ring to it" Probably should be "Mercy has a good ring to it". Not sure if this is just a display issue with the first letter in "has" being chopped off, though, as the sentence is split after "Mercy" and spills onto the next screen. Recovered document 04-05-2271 "That makes out numbers well below 500" "That makes our numbers well below 500" Recovered document 04-06-2271 "After that I everything blends together" "After that everything blends together" Seems to be an extra blank page at the end of this entry. Recovered document 04-07-2271 "Evern worse, Teresa, Kreger, and Raleigh left Goodsprings with Anna for an camp (...)" "a camp" Gutrot fucked around with this message at 23:11 on Oct 10, 2011 |
# ? Oct 10, 2011 22:12 |
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Signature weapons is awesome as can be, A bit unbalanced for already powerful stuff but drat now I can just use any gun I like and have it be viable.
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# ? Oct 10, 2011 22:46 |
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Zedd posted:Signature weapons is awesome as can be, A bit unbalanced for already powerful stuff but drat now I can just use any gun I like and have it be viable. My feelings exactly. I've been sporting my nail gun since level 1 and it is death incarnate at level 23.
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# ? Oct 10, 2011 23:14 |
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Chinese Tony Danza posted:Just use one of those Protectron pods as a transporter mechanism or something. That's what those things always make me think of when I see them anyways. Huh, that's kind of what I'm reminded of when I see them as well. But not exactly. Well, actually this version fits the Fallout esthetics better...
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# ? Oct 10, 2011 23:17 |
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Capn Beeb posted:How do I turn a BSfadeNode into a NiNode? That gun fits _perfectly_ in the holster but it won't show up in game at all
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# ? Oct 11, 2011 00:34 |
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Yeah I figured it out pretty much right after I posted. Gun still won't show up in game though. I just want to add an entire weapon mesh to my armor mesh
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# ? Oct 11, 2011 00:35 |
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Zedd posted:Signature weapons is awesome as can be, A bit unbalanced for already powerful stuff but drat now I can just use any gun I like and have it be viable. I've got half a mind to go back in and rework Bottomless so you can take it with thrown weapons, though, since they definitely need it...
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# ? Oct 11, 2011 00:36 |
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Gutrot posted:p.s. if anyone can tell me how to tone down the glossy shininess on the Laser Defender in that mod, I'd be most grateful. Faffing with the .nif's glossiness slider and setting Unknown Int 2 in BSSShaderPPLightingProperty to various values such as 32769, 1 and 0 doesn't seem to affect it. The only way I've found to influence it is to change either the diffuse or normal - can't remember which now - .dds texture alpha channel to all black, which kills the gloss entirely and looks Bad. Glossiness is different but related, it's how sharp or wide a specular highlight is. I'm not sure if the settings in the nif actually work or not though. Capn Beeb posted:Yeah I figured it out pretty much right after I posted. Gun still won't show up in game though. I just want to add an entire weapon mesh to my armor mesh
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# ? Oct 11, 2011 00:54 |
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Omnicarus posted:Stuff Thanks! I was just asking for a player home a few posts above yours, so clearly this was meant to be!
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# ? Oct 11, 2011 01:01 |
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# ? May 10, 2024 13:25 |
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Internet Friend posted:You most likely need to take the gun mesh into Blender and rig it to the body skeleton to have it show up and animate correctly. Yeah I figured as much. poo poo. I have no idea how to do that
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# ? Oct 11, 2011 01:05 |