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I like how in Duke3D the FOV goes weird when you look up or down.
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# ? Oct 18, 2011 03:35 |
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# ? May 15, 2024 23:44 |
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Minidust posted:Is there a general stance on up/down mouselook in vanilla levels? What I'm doing in Doom 2 is enabling mouselook, but disabling that "enemies are infinitely tall" (or however they phrase it) option. I figure this makes sense given the headshot mechanic, and won't really alter the game the way jumping would. Do whatever you want. Any trap where you can't retaliate because you can't look up always felt really dickish to me, anyways. Also, actors being infinitely tall has nothing to do with projectiles hitting monsters. Infinitely tall actors prevents you from moving over / under monsters (and vice versa). That's a bigger gameplay difference, but as with anything, do whatever is more comfortable. Not being able to move under something fifty feet above you is pretty irritating, though.
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# ? Oct 18, 2011 04:10 |
THE HORSES rear end posted:What early FPS do you think had the best sprite work? Blake Stone: Aliens of Gold. Clearly.
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# ? Oct 18, 2011 04:19 |
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Aliens of Gold had the best and most over-the-top death animations, I`ll give it that.
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# ? Oct 18, 2011 05:18 |
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poptart_fairy posted:Man, Brutal Doom is ramping up now. It's absolutely hilarious. The shotgun is just a constant headshot machine, an entire trail of headless corpses splatting against the ground with wet, squishy thumps, punctuated by the occasional explosion of gibs when they get too close. Wait till you get the plasma gun. There's something exquisitely satisfying about turning an entire room full of low-level guys into a smoldering pile of carbonized flesh.
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# ? Oct 18, 2011 13:31 |
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Just got up to Gotcha! in Brutal Doom I get the feeling that if they weren't on seperate platforms the new Cyberdemon would totally gently caress up that spider mastermind with his new kick of death.
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# ? Oct 18, 2011 23:52 |
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I miss gibbing enemies in general. It seems Fallout 3/NV and Rage are the only games where you can turn enemies into chunky salsa now.
wafflemoose fucked around with this message at 00:33 on Oct 19, 2011 |
# ? Oct 19, 2011 00:15 |
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Starhawk64 posted:I miss gibbing enemies in general. It seems Fallout 3/NV and Rage are the only games where you can turn enemies into chunky salsa.
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# ? Oct 19, 2011 00:23 |
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While we're on the subject of gibs, which game did you think had the best gibbing? Duke Nukem 3D had pretty good gibs, I loved that squishing sound effect and the witty one-liners Duke would spew while aliens limbs and guts were flying everywhere.
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# ? Oct 19, 2011 00:32 |
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Starhawk64 posted:While we're on the subject of gibs, which game did you think had the best gibbing? You can't talk about gibs without talking about Blood. The way the enemies sometimes exploded after you lite them on fire with the flare gun was pretty gruesome.
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# ? Oct 19, 2011 00:35 |
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Wamdoodle posted:You can't talk about gibs without talking about Blood. The way the enemies sometimes exploded after you lite them on fire with the flare gun was pretty gruesome. I never could tell if it was a bug or a feature, but sometimes when you burst a cultist into flames he wouldn't explode/collapse normally and instead would just indefinitely run around on fire. That was the best.
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# ? Oct 19, 2011 00:50 |
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That was a bug. An awesome bug.
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# ? Oct 19, 2011 01:28 |
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Starhawk64 posted:While we're on the subject of gibs, which game did you think had the best gibbing? Rise of the Triad, with Half-Life in a close second. No other game makes enemy models spew eight eyeballs, four spinal columns, six brains, three colons, etc. Starhawk64 posted:Duke Nukem 3D had pretty good gibs, I loved that squishing sound effect and the witty one-liners Duke would spew while aliens limbs and guts were flying everywhere. "Holy poo poo" Another nice touch about Duke 3D was getting corpses stuck underneath doors, then they string up with the door like fresh gum stuck to a shoe.
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# ? Oct 19, 2011 02:04 |
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Mak0rz posted:Rise of the Triad, with Half-Life in a close second. No other game makes enemy models spew eight eyeballs, four spinal columns, six brains, three colons, etc. I think if you stand near one of those rotating blade pillars with the God Mode powerup, you would have an endless fountain of blood, gibs and eyeballs flowing past your screen. Quite hypnotic, really.
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# ? Oct 19, 2011 04:09 |
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Starhawk64 posted:While we're on the subject of gibs, which game did you think had the best gibbing? Duke 3d had good gibs, but I think Blood has my favorite, hands down. Although I haven't played RotT. Half-Life isn't even in the running, although TFC with cl_gibcount 200 might be.
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# ? Oct 19, 2011 04:13 |
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Definately rise of the Triad. The gibs were pretty satisfying and consiering most of your arsenal makes things gib in that game thats a really good thing. I will always have a soft spot in my heart for quake 1's gibs just because they are so bouncy and come with that ridiculous noise.
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# ? Oct 19, 2011 04:16 |
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RotT not only had awesome gibs, it had a cheat code that made even more gibs. It was pretty much the best.
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# ? Oct 19, 2011 04:23 |
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Xythar posted:RotT not only had awesome gibs, it had a cheat code that made even more gibs. It was pretty much the best. EKG I believe was that cheat. Stood for "Engine Killing Gibs." ROTT does have very good gibs, and I think it's the first game to have them flying all over place, rather than being a canned animation like in Doom. Also, the dismembered arms flip you off if you look closely.
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# ? Oct 19, 2011 04:39 |
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Cephalectomy posted:Definately rise of the Triad. The gibs were pretty satisfying and consiering most of your arsenal makes things gib in that game thats a really good thing. I will always have a soft spot in my heart for quake 1's gibs just because they are so bouncy and come with that ridiculous noise. The Quake 1 gibbing sounds are some of the most amusing video game sounds out there because of how funny they sound and they give you the feeling that you completely hosed somebody up when you gibbed them. They make using the Rocket Launcher so much more fun than the other weapons.
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# ? Oct 19, 2011 04:54 |
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closeted republican posted:The Quake 1 gibbing sounds are some of the most amusing video game sounds out there because of how funny they sound and they give you the feeling that you completely hosed somebody up when you gibbed them. They make using the Rocket Launcher so much more fun than the other weapons. It's comforting to know I'm not the only one who finds those sounds incredibly amusing. I used to love playing Quake deathmatch because of the frequency of a messy gib explosion in all directions complete with one of the two or three pleasantly squishy and popping gib sound effects.
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# ? Oct 19, 2011 05:11 |
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Now I kind of want to reinstall Blood and play through some of the One Unit Whole Mods scenarios.
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# ? Oct 19, 2011 05:20 |
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If you do that, avoid legends of the iconoclast like the plague. Unless you like death by blood fanfiction. Bloody pulp fiction is pretty good though.
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# ? Oct 19, 2011 05:24 |
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So I just completed the first half of Ultimate Doom - seriously, playing it with the PSX wad is hilarious as you keep all your equipment between episode transitions - and have made the jump to Doom 2's levels. But christ I'm reminded of how off the goddamn walls level design goes in the latter half; starts off reasonably enough, levels like 'Command Centre' and 'Refinery' that while don't make entire sense given the limits of the engine still seem believable enough with names that are fairly normal. Then suddenly SEVER THE WICKED UNRULY EVIL AND HELL FOLLOWED REDEMPTION DENIED Hellish landscapes and nightmare-esque scenery that makes no logical sense without even a token effort to explain it. Only Doom could get away with that.
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# ? Oct 19, 2011 05:35 |
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Encryptic posted:It's comforting to know I'm not the only one who finds those sounds incredibly amusing. I used to love playing Quake deathmatch because of the frequency of a messy gib explosion in all directions complete with one of the two or three pleasantly squishy and popping gib sound effects. I played some Quake 1 DM with bots a few weeks back and the constant gibbing and telefragging sounds throughout the maps actually had me laughing. I don't think there's any other game out there that would make blowing someone into pieces so funny.
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# ? Oct 19, 2011 05:39 |
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poptart_fairy posted:Hellish landscapes and nightmare-esque scenery that makes no logical sense without even a token effort to explain it. Only Doom could get away with that. It's explained in the manual, IIRC. Doom 2's plot, such as it is, is basically: - Demons have invaded Earth - Kill them - Oh hey there's a portal to hell, that's where they're coming from - Then go through the portal and kill them more <-- this is where you are - Hooray!
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# ? Oct 19, 2011 05:49 |
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Klaus88 posted:If you do that, avoid legends of the iconoclast like the plague. Unless you like death by blood fanfiction. Bloody pulp fiction is pretty good though. There's a huge add-on coming out for Blood on Halloween.
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# ? Oct 19, 2011 06:12 |
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ToxicFrog posted:Doom 2's plot, such as it is, is basically: Ultimate Doom is Doom 1+Episode 4 though, not Doom 2. Doom 1's story, as far as I remember it is basically: Mars is being invaded, kill dudes on Phobos Kill dudes on Deimos PS Deimos is floating above Hell You escaped Hell and now you're on Earth but so are the demons Doom 2 begins here Episode 4 was basically just challenge mode.wad and has no effect on the plot that I know of.
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# ? Oct 19, 2011 06:19 |
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Umberger posted:Ultimate Doom is Doom 1+Episode 4 though, not Doom 2. He said he'd finished Ultimate Doom and moved on to Doom 2, though? quote:Doom 1's story, as far as I remember it is basically: Sounds about right.
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# ? Oct 19, 2011 06:55 |
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FuriousGrey posted:There's a huge add-on coming out for Blood on Halloween. Oh my goodness this is going to be a fun Halloween. I just found my Plasma Pack cd and am currently working on getting Blood to run as smooth as it can.
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# ? Oct 19, 2011 07:04 |
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goons posted:plot, story Get the hell out of this thread
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# ? Oct 19, 2011 14:24 |
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Starhawk64 posted:While we're on the subject of gibs, which game did you think had the best gibbing? Soldier of Fortune, obviously.
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# ? Oct 19, 2011 14:31 |
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ToxicFrog posted:It's explained in the manual, IIRC. There's also something in there about a ship full of survivors trying to get off Earth, but the demons put up a wall of fire that prevents the ship from taking off. It doesn't matter though because nobody cares. I'm a bit worried about Doom 4 being a more cinematic experience.
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# ? Oct 19, 2011 14:40 |
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I'm starting to think Romero had more influence over id than we'd like to admit. Virtually every id game since he left hasn't really gotten the core essence of what made Doom/Quake fun originally. Quake 2 had that ridiculous Strogg plot that has tainted the series as a whole, Doom 3 was a pitch black monster closet with terrible pacing, Rage was great but had the worst ending I think I've ever seen in a game, and now Doom 4 might be more cinematic?
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# ? Oct 19, 2011 14:44 |
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Mak0rz posted:Get the hell out of this thread I just want Romero to get his fuckin' canon straight.
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# ? Oct 19, 2011 14:46 |
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Doom plot: Rip and tear!
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# ? Oct 19, 2011 14:47 |
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I remember finishing episode 1 for the first time and not knowing what the word "badasses" meant. I think I pronounced it internally as "ba-dass-es"
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# ? Oct 19, 2011 14:49 |
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poptart_fairy posted:
Yeah,that's the THY FLESH CONSUMED episode. Fun fact: The name of the episode as well as the names of all the levels are lifted straight from the Bible
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# ? Oct 19, 2011 17:56 |
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Yes yes I know that. It's just so jarring in the PSX version. Unlike the PC there's no definite transition point between episodes - they all flow together as part of a larger package - or any debriefing screens until the moment where Ultimate Doom ends and Doom 2 begins. You don't really notice anything off at first then it hits you the level names and level design have absolutely apeshit.
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# ? Oct 19, 2011 18:01 |
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Ddraig posted:Soldier of Fortune, obviously. Oh god, so much time spent doing that quicky-botmatch mode in SoFII just shooting parts off of people then dissecting their bodies when they dropped. There might be something wrong with me, I dunno. Lay off me the technology was really interesting!
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# ? Oct 19, 2011 18:02 |
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# ? May 15, 2024 23:44 |
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Xythar posted:I remember finishing episode 1 for the first time and not knowing what the word "badasses" meant. I think I pronounced it internally as "ba-dass-es" Also, does anyone remember the MAP08 sound glitch that caused the volume levels to stay really loud, no matter where monsters were in the level, or what your actual sound volume slider setting was? I remember hearing the Baron noise, freaking out, and rushing to the slider to turn it down, only to find that OHGODOHGODOHGOD THESE GUYS ARE SO POWERFUL THEY CAN'T BE SILENCED AAAAAAAAAHHHHHHHHHH I was a very confused 10-year-old.
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# ? Oct 19, 2011 18:09 |