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Solus posted:If your web slinging isn't as awesome as Spiderman 2 then I believe we are going to have to have words good sir. It sure looks pretty in the trailer but how it handles will matter the most. Seriously though, do you guys think you can top or equal 2? Many have tried and failed so far. Curious what the feeling of your team is.
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# ? Oct 20, 2011 00:41 |
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# ? Jun 4, 2024 18:01 |
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SatansBestBuddy posted:How much research do you put into a game? Shalinor posted:The same thing was responsible for Deus Ex: Human Revolution's one big racial boo boo. French developers making a game slightly missed the mark culturally, whether due to their own cultural differences, or because of something being lost in translation.
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# ? Oct 20, 2011 02:54 |
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Akuma posted:Another game I'm involved in just got announced. I've done some design and writing for it, and it's using the same engine I'm writing for Naked Gun. My wife is the main writer. I'm looking forward to it! Cool, I have some friends that like that show. I should let them know about this!
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# ? Oct 20, 2011 03:05 |
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Monster w21 Faces posted:Getting people interested in playing a facebook word game is loving hard. *sigh* How are you differentiating the game from other: 1. Casual games on multiple platforms 2. Games on Facebook 3. Word games on Facebook ?
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# ? Oct 20, 2011 06:51 |
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Shalinor posted:Seriously though, do you guys think you can top or equal 2? Many have tried and failed so far. Curious what the feeling of your team is. I always thought Ultimate Spiderman was able to dethrone 2 pretty handily, what with the better story, more fun side missions, tons of cameos and outright excellent visuals.
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# ? Oct 20, 2011 07:05 |
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devilmouse posted:Inadvertent word choice anecdotes! I lol'd so drat hard.
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# ? Oct 20, 2011 07:50 |
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Carfax Report posted:How are you differentiating the game from other: Four players is nice for socialising, but the bonus letters seemed like it would unbalance the scoring.
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# ? Oct 20, 2011 08:26 |
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Carfax Report posted:How are you differentiating the game from other: 4 player multiplayer, 21 active games at once, combo bonus chains.
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# ? Oct 20, 2011 11:18 |
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Monster w21 Faces posted:4 player multiplayer, 21 active games at once, combo bonus chains. The 30,000 ft view of what might be wrong (warning dirty FB speak ahead): Your first two bullet points work against one another since no one's social graph is going to be big enough to take advantage of it. I'd posit that a 4-player game actually hinders your engagement levels in a strict turn-based game on FB (cannibalizing notifs if you're sending one for every player's turn with a weak CTA and if you're not, you've got long stretches of time in between a player's turns). 4 player might also be limiting your growth, depending on your MFS behavior. Your 4-step dialog box at the start of your game is WAY too busy and it'd be a turn-off to the regular FB user. Differentiating by adding more complexity is not the hookup for reach.
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# ? Oct 20, 2011 12:47 |
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Mido posted:Is anyone familiar with the state of the Rare company as of late? It seems like a lot of their driving creative forces are gone and they are now a husk of their former glory, crapping out wiggly waggly kinect/Wii games.
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# ? Oct 20, 2011 12:55 |
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New QA jobs looks to be a complete false economy. £20 to travel 1.5-2 hours each way, and I get in to be told that when I was told on Tuesday that there would be work in on Thursday and Friday, they actually meant I should expect a call about it. And apparently I was supposed to assume from not getting a call there wouldn't be work. So I've come off of Jobseekers Allowance to work a 1-2 day week with almost half my wages going on transport. It's a loving joke that this kind of idiot gets promoted to lead a project and I am STILL held down at the very bottom.
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# ? Oct 20, 2011 12:56 |
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devilmouse posted:The 30,000 ft view of what might be wrong (warning dirty FB speak ahead): Much appreciated. I've never worked on Facebook games before and I've never had to grow a community before without any marketing or pr spend to back it up. BizarroAzrael posted:New QA jobs looks to be a complete false economy. £20 to travel 1.5-2 hours each way, and I get in to be told that when I was told on Tuesday that there would be work in on Thursday and Friday, they actually meant I should expect a call about it. And apparently I was supposed to assume from not getting a call there wouldn't be work. So I've come off of Jobseekers Allowance to work a 1-2 day week with almost half my wages going on transport. It's a loving joke that this kind of idiot gets promoted to lead a project and I am STILL held down at the very bottom. Sounds like my time at Game over Christmas. No shifts for 2 months, no JSA and then they let me go. loving bullshit.
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# ? Oct 20, 2011 13:26 |
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Woohoo! My persistence finally paid off and I have an interview on Monday!! It's not for the position I applied for, in fact it wasn't even on the website when I applied. What's very exciting is it almost reads like they took my resume, rattled off the things that I did in previous jobs and stuck that up as a job posting. So, I have a real good shot. Crossing my fingers
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# ? Oct 20, 2011 16:07 |
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Be willing to push for more money if it seems low. Because that's me two years ago and in the end my career was destroyed having earned a pitance for my work there.
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# ? Oct 20, 2011 16:59 |
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BizarroAzrael posted:Be willing to push for more money if it seems low. Because that's me two years ago and in the end my career was destroyed having earned a pitance for my work there. Have you considered that it might be time to move, or look into found your own startup/etc if possible, if sticking in the industry is your goal?
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# ? Oct 20, 2011 17:04 |
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BizarroAzrael posted:Be willing to push for more money if it seems low. Because that's me two years ago and in the end my career was destroyed having earned a pitance for my work there. That's my biggest concern, I have no idea what I would even be looking for in terms of money for this position. If anyone can offer any insight, I can forward the position in a PM or email and you can give me a ballpark. It's community oriented with management, training and PR built in. So it's not entry level..
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# ? Oct 20, 2011 17:29 |
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Fizzle posted:That's my biggest concern, I have no idea what I would even be looking for in terms of money for this position. If anyone can offer any insight, I can forward the position in a PM or email and you can give me a ballpark. What state, is it in the city or more rural, what's the title, what's the company, how well are they doing, how old are you, how many years of experience do you have, do you have a family or other dependents, etc etc etc etc. Salary negotiations are hilariously all over the board and can be swung on the order of 50%+ depending on the factors. Giving a ballpark estimate for a "Designer" role in the US, for example, I can put it at anywhere between 30k to 80k and not even blink.
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# ? Oct 20, 2011 17:47 |
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Shalinor posted:I'm not sure your career was destroyed. You are, however, in an awkward position in a part of the world whose game industry is presently collapsing (UK, right?). I have no money to do either of those, in fact I'm massively in debt from my worthless degree. I can't afford to leave the country, I've not even been on holiday for years, and I can't exactly feed myself with a start-up until an actual product is out, and even then only if I'm lucky.
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# ? Oct 20, 2011 18:19 |
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devilmouse posted:What state, is it in the city or more rural, what's the title, what's the company, how well are they doing, how old are you, how many years of experience do you have, do you have a family or other dependents, etc etc etc etc. Salary negotiations are hilariously all over the board and can be swung on the order of 50%+ depending on the factors. Giving a ballpark estimate for a "Designer" role in the US, for example, I can put it at anywhere between 30k to 80k and not even blink. The job is in Los Angeles. It's this job here with Riot Games: http://www.riotgames.com/careers/lan-center-program-coordinator I'm a single 31 year old guy with no Dependents. Currently live in CT, so it'd require a cross country move away from my support network. I do, however, have everything they're looking for on that job (sans degree). Including the LAN Cafe experience. I organized and ran the World Cyber Games LAN qualifiers across the country, including training the local volunteers, so I have extensive experience in exactly what they're looking for.
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# ? Oct 20, 2011 18:21 |
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BizarroAzrael posted:I have no money to do either of those, in fact I'm massively in debt from my worthless degree. I can't afford to leave the country, I've not even been on holiday for years, and I can't exactly feed myself with a start-up until an actual product is out, and even then only if I'm lucky. (I don't mean these to sound flippant, just trying to offer any kind of helpful suggestion You're in a lovely situation, period.)
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# ? Oct 21, 2011 00:13 |
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Fizzle posted:That's my biggest concern, I have no idea what I would even be looking for in terms of money for this position. If anyone can offer any insight, I can forward the position in a PM or email and you can give me a ballpark. Fizzle posted:The job is in Los Angeles. It's this job here with Riot Games: http://www.riotgames.com/careers/lan-center-program-coordinator
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# ? Oct 21, 2011 01:08 |
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It's now official, I got the game design job at Wooga Turns out that updating my LinkedIn profile and my website on a whim paved the way for this awesome job, so thanks to the goons who recommended doing that. Feels pretty nice to have someone say "nice profile and portfolio! I'm recruiting for a new project and you'd fit right in!" Now my main issue is how I'll bring up the resignation thing to my bosses without having them flip their desks and try to murder me for a perceived betrayal, or at least I'm pretty sure that they'll screw me out of my bonus for having shipped a Collector game. Actually, can someone remind me who's the poster here that dispenses legal wisdom? I'd like to ask him a question or two. e: M4rk posted:Maaan, sounds like my kind of gig. Want to share your resume? It's probably more polished than mine, and I could use the pointers. From a quick glance, the section for AionSource is pretty thick and off-putting, personally I'd trim it a bit. The presentation could also be spruced up since it feels like everything just melds together. Mango Polo fucked around with this message at 01:38 on Oct 21, 2011 |
# ? Oct 21, 2011 01:34 |
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Mango Polo posted:It's now official, I got the game design job at Wooga As for spreading things out, I used a table system to align it all nice and pretty, maybe one more line break between sections will work...
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# ? Oct 21, 2011 03:14 |
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So I finally feel like I have something worthwhile to post in this thread. The first official game I've ever worked on got released the other day, and while I wasn't on the project from the very beginning, I still got to make a ton of models for it and I feel really proud just seeing some of my work in the screenshots alone. http://itunes.apple.com/app/in-time-the-game/id470062232?mt=8 On top of that, I start my first full-time game job on Monday. It's been a pretty good few months since I graduated in June. This thread's been a really big help to me along the way so I just wanted to say thanks a bunch, goons!
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# ? Oct 21, 2011 06:48 |
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Holy poo poo. Loot Drop hired me. I start tomorrow!
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# ? Oct 21, 2011 07:18 |
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Diaghilev posted:Holy poo poo. Loot Drop hired me. I start tomorrow! Congratulations! What position did you get hired for? Since the job market is so drat bad right now, I'm thinking about going back to school. QA really isn't going to do much for me in the long run, even if I need money really bad right now AND manage to get hired somewhere. Santa Monica Community College is pretty cheap, and close by. I have a bit of an artistic bent, and am terrible at math. Would going there and taking some art classes, and maybe some digital art classes work, if I wanted to do something in the game industry? Like artist or something?
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# ? Oct 21, 2011 07:20 |
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M4rk posted:Congrats and yeah, the AS section is a little long. I probably ought to tighten it up and expand something else. Trust me, my Resume is actually garbage compared to that. I tailored it a little to the position I'm applying for, but It's honestly a hodgepodge of so many different jobs (I am currently out of the industry, so I cobbled together jobs I held that I thought would fit) I'm honestly surprised I got a call back on the resume. Here's a link for you all to laugh at
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# ? Oct 21, 2011 07:25 |
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Bash Ironfist posted:Congratulations! What position did you get hired for? Depending, but yes do this. Go to a community college, don't go to any art schools or game design schools. The only thing you'll have is debit hanging over your head if you go to Cal Arts, Full Sail, etc.. Unfortunately my jackass went to an art school (only for a year) and I have 26k of debt hanging over my head.
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# ? Oct 21, 2011 08:55 |
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Fizzle posted:It's not for the position I applied for, in fact it wasn't even on the website when I applied. its funny, the position(s) I have applied for at Riot have since been removed from the website! I noticed they were gone when my contact sent me a new ActionScript test, and when I went to see if the position pages had the new test too they were gone. if anything it just tells me that they don't need to look for anyone for those positions anymore because they are eventually gonna have me
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# ? Oct 21, 2011 16:24 |
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devilmouse posted:Inadvertent word choice anecdotes! I'm always amused how often Urban Dictionary is used in game development to make sure a lot of our phrases and things are clean. We've renamed alien species after finding the names already on Urban Dictionary as slang for genitals in some country or another.
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# ? Oct 21, 2011 18:29 |
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Chainclaw posted:I'm always amused how often Urban Dictionary is used in game development to make sure a lot of our phrases and things are clean. We've renamed alien species after finding the names already on Urban Dictionary as slang for genitals in some country or another. If only EgoSoft(German dev house) talked to a native English speaker before naming their aliens the Khaak. (And who doesn't love the Khaak?)
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# ? Oct 21, 2011 18:57 |
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Fizzle posted:Trust me, my Resume is actually garbage compared to that. I tailored it a little to the position I'm applying for, but It's honestly a hodgepodge of so many different jobs (I am currently out of the industry, so I cobbled together jobs I held that I thought would fit) Anyhow, good luck at Riot and I will see you at PAX next year!
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# ? Oct 21, 2011 19:55 |
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Fizzle posted:The job is in Los Angeles. It's this job here with Riot Games: http://www.riotgames.com/careers/lan-center-program-coordinator I just applied for their QA Lead spot. Anyone want to put in a good word for me?
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# ? Oct 21, 2011 23:22 |
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I sent an application to Kabam and after making the test I got rejected Does anybody know of any 2D animation jobs? I will most likely be laid off pretty soon.
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# ? Oct 22, 2011 01:19 |
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Bash Ironfist posted:Congratulations! What position did you get hired for? QA! A month ago I was living in my parents' basement. Tonight, I deathmatched with John Romero. Truly, all things are possible. I literally keep expecting to wake up.
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# ? Oct 22, 2011 09:08 |
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Diaghilev posted:QA! Did he make you his Bitch? If so did you suck it down.
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# ? Oct 22, 2011 09:14 |
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Solus posted:Did he make you his Bitch? If so did you suck it down. I managed to hold my own. Actually, what struck me most was how much FUN he was having. You'd think that of all people, this kind of thing would be old hat for him, but he was laughing and shouting along with all of us.
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# ? Oct 22, 2011 09:53 |
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What game? Also congratulations. I'd love to deathmatch with Romero.
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# ? Oct 22, 2011 09:54 |
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Irish Taxi Driver posted:What game? Also congratulations. I'd love to deathmatch with Romero. BRB mining Daikatana for trash talk inspiration.
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# ? Oct 22, 2011 10:18 |
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# ? Jun 4, 2024 18:01 |
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Romero is honestly pretty chill. The usual jokes were made back when we were a Gazillion studio and he stopped by a few times, but, seriously, they're old hat. He's just a cool entrepreneur dude these days, with a decent sense of style. Do tell how he is to work with, Diaghilev - heard kinda mixed reports, but that may have just been the studio managers/culture in question.
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# ? Oct 22, 2011 15:11 |