enigma74 posted:Can someone explain to me how turn 9 went as far as player odds to win? I got pretty excited seeing Clan Heavy A2 get headshot....only to be hugely disappointed when the Hunchback got headshot. I mean our Hunchback was basically pristine...gah. We're not a lock to win...nothing's ever certain in Battletech, dice being what they are...but things do look pretty good. So good, in fact, that I'm more concerned about the secondary missions than the primary at this point. I'm concerned about the secret countdown, and hoping against hope that some horrible misfortune overtakes the
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# ? Oct 29, 2011 07:36 |
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# ? May 11, 2024 12:24 |
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jng2058 posted:We're not a lock to win...nothing's ever certain in Battletech, dice being what they are...but things do look pretty good. So good, in fact, that I'm more concerned about the secondary missions than the primary at this point. I'm concerned about the secret countdown, and hoping against hope that some horrible misfortune overtakes the Speaking of which, what is going on with that Thunderchild? He's jumped right in front of the Tom and (?) triggered the modifier, but he didn't fire last turn.
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# ? Oct 29, 2011 07:59 |
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Defiance Industries posted:all we need is one more engine crit to end this. Let's not forget lucky 12 for headshots!
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# ? Oct 29, 2011 08:15 |
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Two medium laser taps to the head will finish him as well, or another ammo explosion (but that would blow out a torso anyway and end it) He is at 4 head hits and not getting up for a good bit.
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# ? Oct 29, 2011 08:37 |
the JJ posted:Speaking of which, what is going on with that Thunderchild? He's jumped right in front of the Tom and (?) triggered the modifier, but he didn't fire last turn. I noticed that myself. Maybe she's going for the capture or something?
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# ? Oct 29, 2011 08:42 |
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the JJ posted:Speaking of which, what is going on with that Thunderchild? He's jumped right in front of the Tom and (?) triggered the modifier, but he didn't fire last turn. jng2058 posted:I noticed that myself. Maybe she's going for the capture or something?
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# ? Oct 29, 2011 09:17 |
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Maybe it's the count-down to a point-blank artillery shot? That could be fun....
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# ? Oct 29, 2011 15:09 |
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seekerwithin posted:Maybe it's the count-down to a point-blank artillery shot? That could be fun.... Long tom don't give no fucks, ramming its artillery tube into the the thunderchild and pulling the trigger.
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# ? Oct 29, 2011 19:23 |
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That would hurt the Long Tom more than it would it's target.
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# ? Oct 29, 2011 19:42 |
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-Troika- posted:That would hurt the Long Tom more than it would it's target. But it'll hurt the Thunderchild far more than the other option (roll over and die).
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# ? Oct 29, 2011 20:19 |
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-Troika- posted:That would hurt the Long Tom more than it would it's target. The long tom might survive it, you don't know that. And even if it doesn't a medium mech with heavily damaged armor isn't liable to be sitting pretty after 30 damage to the chestplate.
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# ? Oct 30, 2011 00:28 |
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AtomikKrab posted:The long tom might survive it, you don't know that. It has 5 Armor + Structure left in the head. Good odds.
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# ? Oct 30, 2011 01:37 |
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The suspense is killing me.
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# ? Oct 30, 2011 04:52 |
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paragon1 posted:The suspense is killing me. I'm working on it, my roommates kids just got me sick (again) which is slowing down my update. In happier news, I heard back from BattleCorps for some final revisions on a story submission, so I may actually be getting something published in the near future.
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# ? Oct 30, 2011 04:56 |
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Congratulations! Plus you already got the balancing "gently caress you" that LPing demands from any LPer with good news, so you're in the clear.
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# ? Oct 30, 2011 05:39 |
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Good news everyone! The Long Tom has suffered no less than seven chances for motive system damage this turn (and a through-armor critical), so in the unlikely event that it doesn't explode, it's probably been mobility-killed.
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# ? Oct 30, 2011 05:47 |
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PoptartsNinja posted:Good news everyone! The Long Tom has suffered no less than seven chances for motive system damage this turn (and a through-armor critical), so in the unlikely event that it doesn't explode, it's probably been mobility-killed. One of you Mechwarriors drat well better pick that thing up and carry it, rules or no.
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# ? Oct 30, 2011 05:50 |
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PoptartsNinja posted:Good news everyone! The Long Tom has suffered no less than seven chances for motive system damage this turn (and a through-armor critical), so in the unlikely event that it doesn't explode, it's probably been mobility-killed. Wow, that is rather impressive. Multiple SRMs equals pain for whatever is on the receiving end.
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# ? Oct 30, 2011 05:51 |
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PoptartsNinja posted:Good news everyone! The Long Tom has suffered no less than seven chances for motive system damage this turn (and a through-armor critical), so in the unlikely event that it doesn't explode, it's probably been mobility-killed. Is it a suppository? I always prefer my motive system damage in the form of a suppository. Either way, this scenario is awesome and a half.
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# ? Oct 30, 2011 06:02 |
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PoptartsNinja posted:In happier news, I heard back from BattleCorps for some final revisions on a story submission, so I may actually be getting something published in the near future. Oh snap! This is the best news. Congratulations!
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# ? Oct 30, 2011 06:15 |
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PoptartsNinja posted:Good news everyone! The Long Tom has suffered no less than seven chances for motive system damage this turn (and a through-armor critical), so in the unlikely event that it doesn't explode, it's probably been mobility-killed. Thems the breaks, lets see if the Long-tom gets some REVENGE FIRE.
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# ? Oct 30, 2011 06:26 |
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Delaying Action: Tactical Update 10 Combat Phase C2 Thunderbolt - Fires Medium Laser at B Unknown Heavy A 1’s Center Torso (4 base + 0 range + 0 movement + 0 enemy movement + 2 heavy woods - 4 immobile - 2 prone in adjacent hex = 0): automatic hit! Confirmation roll 9: hit is randomized! Hit Right Torso (19/24 armor remains)! - Fires Medium Laser at B Unknown Heavy A 1’s Center Torso (4 base + 0 range + 0 movement + 0 enemy movement + 2 heavy woods - 4 immobile - 2 prone in adjacent hex = 0): automatic hit! Confirmation roll 9: hit is randomized! Hit Left Leg (17/32 armor remains)! - Fires Medium Laser at B Unknown Heavy A 1’s Center Torso (4 base + 0 range + 0 movement + 0 enemy movement + 2 heavy woods - 4 immobile - 2 prone in adjacent hex = 0): automatic hit! Confirmation roll 5: hit is randomized! hit Right Leg (27/32 armor remains)! - Gains 13 heat, sinks 15! C3 Marauder - Fires PPC at B Clan Heavy A 1’s Center Torso (4 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 2 heavy woods + 1 target prone + 2 minimum range - 4 immobile target = 8): rolled 5, miss! - Fires Large Laser at B Clan Heavy A 1’s Center Torso (4 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 2 heavy woods + 1 target prone - 4 immobile target = 6): rolled 5, miss! - Fires Medium Laser at B Clan Heavy A 1’s Center Torso (4 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 2 heavy woods + 1 target prone - 4 immobile target = 6): rolled 9, hit! Confirmation roll 5: hit is randomized! Hit Center Torso (8/35 armor remains) - Fires Medium Laser at B Clan Heavy A 1’s Center Torso (4 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 2 heavy woods + 1 target prone - 4 immobile target = 6): rolled 5, miss! - Gains 28 heat, sinks 20 + 4 additional heat for submerged leg-mounted heat sinks! T2 Manticore Heavy Tank - Fires PPC at A Ragnarok (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 9, hit Right Leg (28/38 armor remains)! - Fires LRM-10 at A Ragnarok (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 9, 6 missiles hit Right Torso (23/28 armor remains), Left Torso (27/28 armor remains)! A Ragnarok - Fires Ultra Autocannon/20 (ultra mode) at C2 Thunderbolt (2 base + 2 range + 0 movement + 0 enemy movement + 2 heavy woods + 2 heavy woods = 8): rolled 12, 2 shells hit Center Torso (12/32 armor remains), Left Arm (0/20 armor remains)! - Fires LB-20X Autocannon (slug) at C2 Thunderbolt (2 base + 2 range + 0 movement + 0 enemy movement + 2 heavy woods + 2 heavy woods = 8): rolled 8, hit Right Leg (9/29 armor remains)! - Fires ER PPC at C2 Thunderbolt (2 base + 2 range + 0 movement + 0 enemy movement + 2 heavy woods + 2 heavy woods = 8): rolled 9, hit Center Torso (0/32 armor, 18/21 structure remains)! Critical chance! Overheating! B Unknown Heavy A 1 - Unable to act! E Thunderchild - Fires ER Large Laser at LT Long Tom (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 4, miss! - Fires Streak SRM-6 at LT Long Tom (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 3, Streak SRM-6 fails to achieve lock! - Fires Streak SRM-6 at LT Long Tom (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 8, 6 missiles hit Front (14/16 armor remains), Right Side (14/16 armor remains (Chance for Motive System Damage!)), Front (12/16 armor remains), Front (10/16 armor remains), Front (8/16 armor remains (Chance for Motive System Damage!)), Front (6/16 armor remains (Chance for Motive System Damage!))! - Fires Streak SRM-6 at LT Long Tom (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 6, 6 missiles hit Front (4/16 armor remains (Chance for Motive System Damage!)), Left Side (14/16 armor remains (Chance for Motive System Damage!)), Front (2/16 armor remains (Chance for Motive System Damage!)), Front (0/16 armor remains (Chance for Motive System Damage!)), Front (4/6 structure remains (Through-Armor Critical!)), Front (2/6 structure remains (Critical Chance!)! LT Long Tom - Fires Long Tom Artillery (high explosive) at hex1438 (4 base + 2 movement + 4 direct-fire penalty = 8): rolled 11, hit! - - E Thunderchild damaged by artillery! Suffers damage to Right Leg (19/24 armor remains), Left Leg (15/24 armor remains), Head (0/9 armor, 0/3 structure remains), Left Leg (10/24 armor remains), Center Torso (19/24 armor remains)! ‘Mech destroyed! - - Long Tom Artillery damaged by artillery! Suffers damage to Front (0/6 structure remains), Front, Front! Long Tom Artillery destroyed! - - Long Tom Ammo Trailer destroyed by artillery explosion! End Phase: C2 Thunderbolt - Critical chance in Center Torso! 2 critical hits sustained! - - Engine hit! - - Gyro hit! - Must pass a piloting test or fall (3 base + 0 movement + 1 massive damage + 3 Gyro Hit = 7): rolled 4, fails! - Attempts to avoid pilot damage (3 base + 0 movement + 1 massive damage + 3 Gyro Hit + 1 attempting to avoid pilot damage = 8): rolled 11, succeeds! - - Suffers damage to Center Torso (13/21 structure remains (Critical Chance!), Right Leg (8/29 armor remains) - Critical chance in Center Torso! 1 critical hit sustained! - - Gyro destroyed! - ‘Mech destroyed by Gyro Destruction! Physical Combat Phase: End Phase: Turn End Phase: B Clan Heavy A 1 - Must pass a 9+ consciousness test, rolled 8! - Remains unconscious! - Attempts to kill unconscious pilot in hex 0619! Rolled 10, succeeds! Star Colonel Joshua’s mocking laughter filled the comm. channels even as the Thunderbolt's gyro tore itself apart. “You Inner Sphere surats fight better than most of your misbegotten kind,” he taunted in a resounding baritone. “Well, so be it, I shall withdraw. Enjoy your pyrrhic victory, Tai-sa Agaki! If you yet live to see it.” The near-pristine Ragnarok twisted, its bulky form regarding Eriksson’s battered Marauder. “I could slay you all myself,” Joshua growled, “but choose to let you live. Carry a message to your compatriots in the mountains: They have one final chance to surrender. They may even be allowed to continue protecting the people of this world. Understand, my patience is at an end: if you offer any further resistance I will offer you no quarter when we meet again.” Mission Objectives OR Destroy three Clan ‘Mechs by Turn 20 (4/3) (SUCCEEDED!) OR Destroy 1 Clan ‘Mech and at least one 13th Rasalhague ‘Mech escapes via the bottom map edge on or after turn 25 (4/1, 0/1) Secondary Objectives The Mobile Long-Tom Heavy Artillery escapes via the bottom map edge (Failed!) DRG-1Gs Grand Dragon "Ivar the Boneless" Weight: 60 tons (Heavy) Mechwarrior Name: Tai-sa Agaki Gunnbjorn Mechwarrior Player: Raverrn Mechwarrior Status: Killed in Action! Manticore Heavy Tank Weight: 60 tons (Heavy) Front A(S): 42/42 (6/6) Left A(S): 33/33 (6/6) Right A(S): 33/33 (6/6) Turret A(S): 26/26 (6/6) Rear A(S): 42/42 (6/6) Movement: 4/6 Crew: Driving 4, Gunnery 3 Player: Driver name: Talon Sergeant Gene Rakoszky Motive System Damage: None! Critical Damage: None! Armament: PPC – Turret (Range: (L:18 M:12 S:6 Min:3), Status: OK!) LRM-10 – Turret (Ammo: 8, Range: (L:21 M:14 S:7 Min:6), Status: OK!) SRM-6 – Turret (Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – Front (Range: (L:9 M:6 S:3), Status: OK!) Notes: TDR-5K Thunderbolt Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 22/22 (15/15) LT R A(S): 8/8 CT A(S): 0/32 (13/21) CT R A(S): 9/9 RT A(S): 22/22 (15/15) RT R A(S): 8/8 LA A(S): 0/20 (10/10) RA A(S): 0/20 (0/10) LL A(S): 29/29 (15/15) RL A(S): 8/29 (15/15) Heat: 0/30 Overheat Penalty: Heat Sinks: 15 Movement: 4/6/4 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Chu-i Thorvaldsen Masaki Mechwarrior Player: Paragon1 Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: Blown off!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-15 – RT (Heat: 5, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: Engine hit! Gyro destroyed! Notes: 1 hand, Right Arm Blown Off! Partisan Heavy Tank Weight: 80 tons (Heavy) Crew: Driving 5, Gunnery 4 Driver name: Lance Corporal Wulf Ingmar Crew Status: Buried at sea Player: Paragon1 Notes: Their luck has gone under MAD-3K Marauder Weight: 75 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 8/17 (16/16) LT R A(S): 8/8 CT A(S): 31/35 (23/23) CT R A(S): 10/10 RT A(S): 0/17 (1/16) RT R A(S): 8/8 LA A(S): 5/22 (12/12) RA A(S): 1/22 (12/12) LL A(S): 4/18 (16/16) RL A(S): 6/18 (16/16) Heat: 4/30 Overheat Penalty: Heat Sinks: 20 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Chu-i Eriksson Imperial Mechwarrior Player: Rumda Mechwarrior Status: OK! Armament: PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: no hands River Monitor Luthien Maru Weight: 75 tons (Class) Crew: Driving 5, Gunnery 4 Player: Rumda Captain name: Chu-I Hohiro Satomi Crew status: Killed in action! HBK-4G Hunchback Weight: 50 tons (Medium) Mechwarrior Name: Chu-i Luther Grist Mechwarrior Player: Tarquinn Mechwarrior Status: Killed In Action! LT-MOB-25 Mobile Long Tom Artillery Weight: 55 tons (Support Vehicle) Front A(S): 0/16 (0/6) Left A(S): 14/16 (6/6) Right A(S): 14/16 (6/6) Rear A(S): 16/16 (6/6) Movement: 2/3 Driver: Pilot 5, Gunnery 4 Support Vehicle Status: Destroyed by Self-Bombardment! Armament: Long Tom Artillery – Front (Ammo: -, Range: (L:- M:- S:-), Status: OK!) Machine Gun – RS (Ammo: 198, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – RS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!) Notes: Enemy Status Ragnarok Weight: 90 tons (Assault) Overheat Penalty: None Movement: 4/6/0 Mechwarrior: Pilot 2, Gunnery 2 Mechwarrior Name: Star Colonel Joshua Mechwarrior Status: OK! Armament:Unknown Critical Damage: None! Notes: Clan Heavy A 1 Mechwarrior Name: Mechwarrior Tara Mechwarrior Status: Killed by the crew of T1 Partisan Heavy Tank! Notes: Clan Heavy A 2 Mechwarrior Name: Mechwarrior Cameron Mechwarrior Status: Killed in Action! Critical Damage: Head Destroyed! Notes: Niddhog Mechwarrior Name: Mechwarrior Boers Mechwarrior Status: Neural-Feedback (3+)! Critical Damage: Center Torso Destroyed! Notes: Destroyed Thunderchild Mechwarrior Name: Mechwarrior Capella Mechwarrior Status: Killed in Action! Critical Damage: Head destroyed by Artillery! Notes: After-Action Report: Well, that was… different. And awesome. I will admit, the players’ initial movements threw me for a loop—I’d set them up in a position where they could linger in relative safety, protected from Clan attack until turn 3-4. I was also expecting them to hold the Monitor in reserve, rather than forcing the Clans to deal with it early—by using it as a speed bump instead of a nasty surprise attacker, the players essentially sacrificed a rook to trap the enemy Queen. Instead of playing it safe, the choice to launch an aggressive counter-blitz threw me initially. The players took a far riskier action, but in the end it did ultimately pay off. At horrible cost, admittedly, but that’s Battletech for you. I have a feeling this MVP vote is going to be close as hell (speaking of which, I need MVPs)! Additionally, I’d like you all to vote on which ‘Mech you’d like added to the AUTRO next! AUTRO Choices are: Lucerne Niddhogg Ragnarok
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# ? Oct 30, 2011 06:51 |
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... Wow. I completely did not anticipate the Long Tom would save your bacon. If that had failed and your didn't get the bone of the Partisan crew, I think the scenario would have been lost. For MVPs: Goons: Rumda/Chu-i Eriksson Imperial/Marauder for headshots above and beyond the call of duty. Honorary: Rumda/Chu-I Hohiro Satomi/Luthien Maru for devotion to comrades even unto death in a desperate holding action/misplacement. Clan: Joshua/Ragnarok, because holy poo poo 75 damage per turn is terrifying. Plus the headcap on the Hunchback. Honorary: Mechwarrior Cameron/Heavy A 2, for grace shown by silent acceptance in the face of a received PPC headshot. Edit: AUTRO- Ragnarok, without question. I want to see what's under its skin. Rivensteel fucked around with this message at 07:13 on Oct 30, 2011 |
# ? Oct 30, 2011 07:05 |
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Yessssssssssssss Edit: Please tell me capturing an intact-ish clan mech will have reprocussions. raverrn fucked around with this message at 07:18 on Oct 30, 2011 |
# ? Oct 30, 2011 07:05 |
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Wow, what an ending... Whoever it was that said that the Long Tom was going to go for a point blank shot to kill the Thunderchild, sacrificing itself, I salute you. Also, the crew of the Partisan Tank returning to kill the pilot of Clan Heavy A while she was unconscious? Nice. Guess they didn't go down with their tank. Guess that was PTN making up for all those aimed shots at the Center Torso of that mech missing and generally doing nothing. Bad luck that the Thunderbolt got totaled by Gyro destruction in the last act, but that was from an almost pristine Joshua himself, something that wasn't entirely unexpected. Still, he's the only one left from his Star, but he gets to walk away with almost no damage to himself and the 13th Rasalhague Regulars Command Lance all but gone. Fluff-wise, I'd call that a win for Joshua. As for MVPs, I'd have to go with Joshua for the Clans and the Marauder for Space Viking Samurai GoonLance. As for the next AUTRO, I'd like to see the Ragnarok.
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# ? Oct 30, 2011 07:07 |
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If I were Joshua I wouldn't be laughing after that. Sitting back and letting the rest of his entire star be taken out, one of which was finished off by hand by the Partisan tank crew?! Shame about the Long Tom though.
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# ? Oct 30, 2011 07:09 |
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Holy poo poo, awesome final round to cap off an awesome excursion. The burst of headshots leading up to this, the ninja tank crew running off to just straight murder the downed mech pilot, the kamikaze Long Tom crew blasting that son of a bitch Nova, even the sudden gyro-kill. Gonna vote for the Marauder because who doesn't like a Marauder, and that thorn-in-our-side Nova. Runner-up for the Long Tom crew with their headshot and final blaze of glory Let's hear the ROM report on the Ragnarok.
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# ? Oct 30, 2011 07:13 |
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Sphere MVP: Long Tom for going down in glory! Clan MVP: Ragnarok because he survived
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# ? Oct 30, 2011 07:23 |
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Player MVP: Long Tom. 25 damage on the shot from above table is what you bring 'em for. Clan MVP: Joshua/Ragnarok. He killed two mechs, which is more than anyone else on his Lance managed to do, despite everyone trying to play keepaway from him.
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# ? Oct 30, 2011 07:26 |
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Oh my god, that ending. So is it just a couple of tank crews and the marauder left standing at the end of that? Holy crap... What a bloody fight.
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# ? Oct 30, 2011 07:33 |
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Sphere MVP: Long Tom Recorded final words of the driver: "No, gently caress YOU!"
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# ? Oct 30, 2011 07:34 |
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Long toms are replaceable, clan omnis not so much. He was a True Space Viking Samurai MVP SPHERE: LONG TOM. Death and glory, death and glory. Clan MVP: Thunderchild, jackboots of evil. Special: Have the grand dragon commander miraculously survive in a heavily wounded state please. Autro: Lets see that Ragnarok. Joshua can call it a Phyrric Victory, but in truth trading 3 inner sphere mechs of which two maybe three are SALVAGABLE (Grand dragon and hunchback both only lost a head which are well... replaceable pretty easy. A gyro is harder but doable, and then there is the arm.) But these were level 1 mechs as well which means you guys gave a LOT better than you got, the tank and river monitor are chump change, and a long tom is meh. Hell, Clanner mech B and the Thunderchild are ALSO SALVAGABLE, the B is infact intact enough to start up right now. So you uh... gained mechs? Also Clan mech C. That is 3 clan mechs you can steal really easily, and you can probably repair your 3 to working order, and maybe fish out the partisan as well. The Only True lost are Clan mech D (A hunchback ripping you apart with an Ac/20 doesn't leave much to salvage as a working mech) the Maru and the Long-Tom. AtomikKrab fucked around with this message at 07:57 on Oct 30, 2011 |
# ? Oct 30, 2011 07:47 |
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Hey, I said to fire all of my weapons. What's this confirmation stuff all about? Nobody said anything about that. Well, at least my guy survived, dibs on the Heavy A2! MVP: Long Tom Enemy MVP: Joshua Joshua is bragging now, but he just lost his whole star to a "weaker" enemy. One of them to artillery at point plank range. I'm pretty sure it's Clan law call you a pussy and take all your stuff after something like that.
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# ? Oct 30, 2011 07:55 |
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paragon1 posted:Hey, I said to fire all of my weapons. What's this confirmation stuff all about? Nobody said anything about that. There're no penalties for an aimed shot, but you only hit the targeted location on a confirmation roll of 6, 7, or 8. Guess what I roll very few of?
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# ? Oct 30, 2011 08:00 |
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IS MVP has to be the Long Tom. Only fired twice but both times were metal as gently caress.
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# ? Oct 30, 2011 08:03 |
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You really don't, this is why we see all the headshots, all of them.
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# ? Oct 30, 2011 08:03 |
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Well that was brutal, I'm sure they will be hurting bad from this for some time to come. If they are lucky they can make it deep into the mountains and continue on. They aren't really in a position they can salvage anything seeing they can barely escape. VVVVVVVVVVVV Axe-man fucked around with this message at 08:18 on Oct 30, 2011 |
# ? Oct 30, 2011 08:07 |
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raverrn posted:Please tell me capturing an intact-ish clan mech will have reprocussions. It certainly would, if any had been captured.
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# ? Oct 30, 2011 08:12 |
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PoptartsNinja posted:It certainly would, if any had been captured. A2? If we have the Option I would vote for our Plucky Viking/Samurai to salvage as much as they can for a later game.
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# ? Oct 30, 2011 08:13 |
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# ? May 11, 2024 12:24 |
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I don't thing the 13th has any way to get their salvage off-planet to reverse-engineer it.
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# ? Oct 30, 2011 08:14 |