|
The plan was spooky mods (Vampire Slayer, Zombie Panic, Horror Quake, ect.) for Halloween weekend and UT next week, but really, it's whatever people want to play. I also made it so you can host events (like a week ago, and didn't tell you) as I have to step down for a while because of my work schedule. I can still try to host events on different days/at different times if there's anybody else out there who Sunday @ 4pm EST doesn't necessarily work for. If anyone would like games at different times/days, say something. Post a comment on the group page or here. It'd be cool to get some euro players who're willing to host events too. http://steamcommunity.com/groups/fat_old_men treat fucked around with this message at 21:23 on Oct 29, 2011 |
# ? Oct 29, 2011 21:16 |
|
|
# ? May 14, 2024 08:14 |
|
We were discussing devoting a week to one game, or game series. Say we do Unreal Gold Co-op on Wednesday. Unreal Tournament on Saturday, and then perhaps UT mods on Sunday. Or, you know, Deus Ex DeathMatch.... A weekly thing can be done for any game series, really. We can do different match types and mods to keep it fresh.
|
# ? Oct 30, 2011 01:46 |
|
What about BrainBread? I don't know if any servers exist for it but it looks like a pretty good GoldSrc zombie mod.
|
# ? Oct 30, 2011 02:09 |
|
It's actually pretty good.
|
# ? Oct 30, 2011 02:29 |
|
Just read through the OP, which is excellent by the way, but there are a few glaring omissions that are bugging me that I'm sure have bee brought up a billion times now. Redneck Rampage is another awesome shooter that utilized the BUILD engine. It wasn't particularly innovative at the time, but was just different and charming enough to be fun. Hilarious enemy voice-overs, eating pork rinds and moon pies for health, drinking alcohol to steady your aim or too much to make you too drunk to do anything, challenging level design, fighting poo monsters, using dynamite chicken crossbows, richocheting ripsaw blades, and a gun in the shape of alien tits, etc. In my opinion it's highly underrated and needs to be in the OP. Spear of Destiny is the lesser known official sequel to Wolfenstein 3D I didn't see mentioned in the OP. The Lost Episodes of Doom was a pretty cool set of levels that came on a floppy disk accompanied by a huge rear end book with a complete walkthrough, maps, strategies, tips, etc. Outlaws was an interesting take on the wild west shooter by LucasArts. Powerslave/Exhumed was another interesting Egyptian-centric FPS where the PC version used an early variant of the BUILD engine. Other than that, maybe give mentions to Heretic II and Hexen II/Portal of Praevus? Awesome thread otherwise.
|
# ? Oct 30, 2011 08:01 |
|
I always enjoyed how Redneck Rampage handled its health system, with the division between food and alcohol items, and how balancing the two prevented drawbacks from consuming too much of either. Drink too much alcohol? Your vision gets distorted and your movement controls get wrecked. Eat too much food? Your movement is incumbered and your farts and belches alert any unaware enemies in the vicinity. And using toilets not only recovered some health, but reduced your food and alcohol meters. Kinda bummed out that other games didn't do any more with their health systems beyond generic medkits or, in the case of nowadays, regenerating health. Also, Redneck Rampage had one of the greatest soundtracks ever for a video game. Mojo Nixon, Reverend Horton Heat, and the Beat Farmers all in the same CD? Hell yeah!
|
# ? Oct 30, 2011 08:11 |
|
Charles Martel posted:Just read through the OP, which is excellent by the way, but there are a few glaring omissions that are bugging me that I'm sure have bee brought up a billion times now. Most of these haven't been mentioned, actually! I'm not sure the OP is even being updated, though. Ages ago I did detailed writeups for Pathways into Darkness, System Shock, and Strike Force Centauri and they never made it in either.
|
# ? Oct 30, 2011 08:36 |
|
Charles Martel posted:Powerslave/Exhumed was another interesting Egyptian-centric FPS where the PC version used an early variant of the BUILD engine. The Sega Saturn version of Exhumed was almost an entirely different game, and a better one, in my opinion. It was slower, but the whole thing was laid out Metroid-style, with the various levels all branching off a central hub, with new abilities and keys from killing bosses unlocking new zones. In short, it was Metroid Prime a decade early.
|
# ? Oct 30, 2011 11:19 |
|
That new Blood mod (due for release tomorrow!) now has a ModDB page and it's looking pretty good. Really happy there's some actual new content to play through for once!
|
# ? Oct 30, 2011 12:51 |
|
Alright! I just tried running Powerslave in the latest version of the Saturn emulator SSF. It works perfectly, analogue controls and all. Only problem I have is that the emulator has no deadzone setting - is there any third-party way I can apply a deadzone to my 360 controllers analogue stick?
|
# ? Oct 30, 2011 18:12 |
|
There's working Saturn Emulation now?! We truly are living in the future...
|
# ? Oct 30, 2011 18:44 |
|
Doc Hawkins posted:There's working Saturn Emulation now?! We truly are living in the future... Has been for a few years, but it's just about perfect now. You just need SSF, a Saturn BIOS file (easily found) and an ISO. SSF is shockingly well coded, too. Runs like a dream even on my aged (6-ish years old now) dual-core processor. Edit: Yesssss, Silhouette Mirage works perfectly now! Dominic White fucked around with this message at 19:01 on Oct 30, 2011 |
# ? Oct 30, 2011 18:54 |
|
I would like to give a shout out to Rebel Moon Rising Rebel moon rising is basically a big mash-up of some of the most famous fps games released. The only real way to describe the playing style, look, and level design is if Marathon and doom had a baby, and that baby was designed on the build engine. Its basic premise is centered around the moon colonies rebelling against the united nations, the U.N. Takes no shits from this and sends in their top operative to quickly wreck the rebelling colonies poo poo. If I remember correctly this was also the first fps to display true colored lighting as well. One interesting thing to note was that a shareware copy of this game came with Blood, which was originally the way I found out about this games existence back in the day. I also think this game is abandon-ware, but I haven't been able to install the 1.0.6 version on my windows 7 platform to check it out.
|
# ? Oct 30, 2011 19:20 |
|
Dominic White posted:Has been for a few years, but it's just about perfect now. You just need SSF, a Saturn BIOS file (easily found) and an ISO. I can almost play Shadow of the Tusk for the Saturn on my netbook, which is a silly little underclocked 1.6ghz dual core Atom with no video card. I mean it runs, the framerate is just poor. This stuff about Powerslave for the Saturn is making me actually want to go find a Saturn and that game, though. edit: Wow, like $70 total for the console and the game. I was wondering if this might end up being one of those crazy Saturn games that costs hundreds or thousands of dollars. Fergus Mac Roich fucked around with this message at 19:25 on Oct 30, 2011 |
# ? Oct 30, 2011 19:23 |
|
Here's the list for this afternoon. More ideas are welcome. I'm pumped for BrainBread! @ 4pm EST. Zombie Panic! - http://www.moddb.com/mods/zombie-panic Vampire Slayer - http://www.moddb.com/mods/vampire-slayer BrainBread - http://www.moddb.com/mods/brainbread http://steamcommunity.com/groups/fat_old_men/events/1443629142907695186
|
# ? Oct 30, 2011 19:28 |
|
Really feel like you should give some more advance notice in the future
|
# ? Oct 30, 2011 19:29 |
|
Dominic White posted:Has been for a few years, but it's just about perfect now. You just need SSF, a Saturn BIOS file (easily found) and an ISO. Excited for tonight. I've played Zombie Panic Source and I assume old ZP is the same.
|
# ? Oct 30, 2011 19:34 |
|
Dominic White posted:Has been for a few years, but it's just about perfect now. You just need SSF, a Saturn BIOS file (easily found) and an ISO. Oh hell yes. I think I'll be checking this out when I get home. Windows only, though. No Saturn on my laptop. I wonder how Yabause and Satourne(?sp) have progressed since I tried them a few years ago?
|
# ? Oct 30, 2011 20:25 |
|
Zeether posted:The problem with SSF is from what I heard there is really bad input lag. Can't say I've encountered anything like that. My problem is that it's too responsive, as there's no deadzone on the analogue stick here. Anyone know a way of forcing one on a 360 controller?
|
# ? Oct 30, 2011 20:28 |
|
treat posted:Here's the list for this afternoon. More ideas are welcome. I'm pumped for BrainBread! Which games going to be first? Roobanguy fucked around with this message at 20:53 on Oct 30, 2011 |
# ? Oct 30, 2011 20:32 |
|
Dominic White posted:Can't say I've encountered anything like that. My problem is that it's too responsive, as there's no deadzone on the analogue stick here. Anyone know a way of forcing one on a 360 controller?
|
# ? Oct 30, 2011 20:51 |
|
Roobanguy posted:Which games going to be first? We're playing Zombie Panic! right now, we'll probably follow this order. Connect to 97.121.27.247 or join the group chat if you'd like to play. http://steamcommunity.com/groups/fat_old_men treat fucked around with this message at 21:53 on Oct 30, 2011 |
# ? Oct 30, 2011 21:44 |
|
Out of all the mods we played last night I think BrainBread was the best. The level/skillpoint system and the way zombies would gib when shot made it so much fun. Also it made it easy to beat up your team as a zombie if you were turning into one by waiting in spawn. Although your player model kind of gives it away by beginning to move weirdly.
|
# ? Oct 31, 2011 15:49 |
|
Definitely, BrainBread was the best by far. Vampire Slayer was all right, too (although it says a lot that the motorcycles were its most enjoyable feature); Zombie Panic just seemed very lacklustre to me, and made me want to play that old (SA-made?) zombie mod for CS 1.6 instead.
|
# ? Oct 31, 2011 17:06 |
|
I got Half-Life just this year , so it was great getting to play for the first time these mods yesterday. I really liked Vampire Slayer, laughed a lot at being able to use bikes in it. Brain Bread was very polished, and with a lot of players must be great. Zombie Panic was okay. What other mods for Half-Life do you guys recommend?
|
# ? Oct 31, 2011 17:39 |
|
Topolino posted:I got Half-Life just this year , so it was great getting to play for the first time these mods yesterday. Zeether fucked around with this message at 20:57 on Oct 31, 2011 |
# ? Oct 31, 2011 20:55 |
|
Zeether posted:They Hunger is pretty fun. We played it in Sven Co-Op a while back. Also The Specialists, Natural Selection, and Poke646 and its sequel. Poke646 in particular is a very interesting singleplayer game. You might need to check the game's guide because often you'll be confused at the route to take through a map and it sometimes involves crouchwalking on the edges of buildings. Don't forget firearms.
|
# ? Oct 31, 2011 21:31 |
|
Since so many people enjoyed Brain Bread, it's worth mentioning that something of a spiritual successor, source mod No More Room in Hell was released today after way too long in development. It's the same players vs AI zombies, but this one takes the anti-coop a step further by starting the players off scattered around the map and enabling and sometimes encouraging them to turn on one another for personal gain or survival.
|
# ? Nov 1, 2011 01:32 |
|
Topolino posted:I got Half-Life just this year , so it was great getting to play for the first time these mods yesterday. For a cheap laugh or two Scientist Slaughterhouse is a pretty fun time. It's basically you traversing through levels (with some puzzles to get to new areas) where you get to see some of the most creative uses of the goldsrc engine to kill scientists. "My god, what are you doing?!" sums it up pretty well.
|
# ? Nov 1, 2011 01:43 |
|
Attention Blood fans: Death Wish is a massive new Blood campaign that has been under development since January 2010 and has finally been released. Every level is highly polished, and you may even see a few Mapedit tricks you never thought possible! The creator is a long-time Build veteran who has pulled out all the stops to try and make this the most amazing, original user content for Blood ever released. ModDB Page with Download Page http://www.moddb.com/mods/death-wish-for-blood/ Blog with Misc Info found here: http://bloatoid.blogspot.com/ Make sure you open the README file to get everything set up properly. FuriousGrey fucked around with this message at 21:59 on Nov 4, 2011 |
# ? Nov 1, 2011 03:19 |
|
Ddraig posted:For a cheap laugh or two Scientist Slaughterhouse is a pretty fun time. It's basically you traversing through levels (with some puzzles to get to new areas) where you get to see some of the most creative uses of the goldsrc engine to kill scientists. Also, the "DRINK YOUR PRUNE JUICE" line from the first Michael Bay Transformers movie plays a lot.
|
# ? Nov 1, 2011 05:36 |
|
In observance of Halloween I wore my Type O Negative shirt to work and played Brutal Doom II on my laptop during lunch break. Did Pain Elementals always explode when they die?? It was fun chainsawing one of those to death and learning the hard way.
|
# ? Nov 1, 2011 05:43 |
|
FuriousGrey posted:Attention Blood fans:
|
# ? Nov 1, 2011 10:54 |
|
If y'all don't download the poo poo out of this you're missing out on something really awesome.
|
# ? Nov 1, 2011 14:27 |
|
It's pretty drat impressive from what I've played so far. The first level alone wastes absolutely no time in dropping you straight into the action against a pretty large mob of enemies. Plenty of dynamite and blobs of zombies to use it on, too.
|
# ? Nov 1, 2011 15:39 |
|
Out of curiosity, is there a way to add Death Wish to the handy Blood Launcher?
|
# ? Nov 2, 2011 00:19 |
|
SecondaryBattleTank posted:Out of curiosity, is there a way to add Death Wish to the handy Blood Launcher? I think Tecman would have to update it. Hell, given that there's a new vanilla Dosbox version out (here) perhaps now might be a good time for that pack to be updated. I don't see too many major mods being released beyond Death Wish.
|
# ? Nov 2, 2011 00:25 |
|
Is that different than the .74 that's on the main dosbox site? Pretty sure I just checked the other week and it was still .73. e: and not sure if it's up on ModDB yet but we updated the installation instructions for Death Wish including a section I wrote about how to easily get it going from a blank Good Old Games install.
|
# ? Nov 2, 2011 00:53 |
|
I can't really figure out how to get Death Wish working. Normal Blood works fine in the GOG DOSBox install, but DW loads up all glitchy-looking and slow, and the movies won't work despite making sure the paths in the .ini were correct. I'm not sure how to get bmouse working with it, either. Can anyone help?
|
# ? Nov 2, 2011 00:56 |
|
|
# ? May 14, 2024 08:14 |
|
Vertigus posted:I can't really figure out how to get Death Wish working. Normal Blood works fine in the GOG DOSBox install, but DW loads up all glitchy-looking and slow, and the movies won't work despite making sure the paths in the .ini were correct. I'm not sure how to get bmouse working with it, either. Here's a link to the new version we just put up this afternoon: http://www.mediafire.com/?96rqd33muqu509g And all news will be posted here: http://bloatoid.blogspot.com/ Included in this new archive is a special .conf file that's written to launch Death Wish along with a shortcut that you can use to launch it fullscreen just like normal Good Old Games Blood. Here is the relevant README update for GOG that I crafter this afternoon: quote:***************************************
|
# ? Nov 2, 2011 01:09 |