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treat
Jul 24, 2008

by the sex ghost
The plan was spooky mods (Vampire Slayer, Zombie Panic, Horror Quake, ect.) for Halloween weekend and UT next week, but really, it's whatever people want to play. I also made it so you can host events (like a week ago, and didn't tell you) as I have to step down for a while because of my work schedule. I can still try to host events on different days/at different times if there's anybody else out there who Sunday @ 4pm EST doesn't necessarily work for.

If anyone would like games at different times/days, say something. Post a comment on the group page or here. It'd be cool to get some euro players who're willing to host events too.

http://steamcommunity.com/groups/fat_old_men

treat fucked around with this message at 21:23 on Oct 29, 2011

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Kazvall
Mar 20, 2009

We were discussing devoting a week to one game, or game series.

Say we do Unreal Gold Co-op on Wednesday. Unreal Tournament on Saturday, and then perhaps UT mods on Sunday. Or, you know, Deus Ex DeathMatch....


A weekly thing can be done for any game series, really. We can do different match types and mods to keep it fresh.

Zeether
Aug 26, 2011

What about BrainBread? I don't know if any servers exist for it but it looks like a pretty good GoldSrc zombie mod.

Kazvall
Mar 20, 2009

It's actually pretty good.

Charles Martel
Mar 7, 2007

"The Hero of the Age..."

The hero of all ages
Just read through the OP, which is excellent by the way, but there are a few glaring omissions that are bugging me that I'm sure have bee brought up a billion times now.

Redneck Rampage is another awesome shooter that utilized the BUILD engine. It wasn't particularly innovative at the time, but was just different and charming enough to be fun. Hilarious enemy voice-overs, eating pork rinds and moon pies for health, drinking alcohol to steady your aim or too much to make you too drunk to do anything, challenging level design, fighting poo monsters, using dynamite chicken crossbows, richocheting ripsaw blades, and a gun in the shape of alien tits, etc.

In my opinion it's highly underrated and needs to be in the OP.

Spear of Destiny is the lesser known official sequel to Wolfenstein 3D I didn't see mentioned in the OP.

The Lost Episodes of Doom was a pretty cool set of levels that came on a floppy disk accompanied by a huge rear end book with a complete walkthrough, maps, strategies, tips, etc.

Outlaws was an interesting take on the wild west shooter by LucasArts.

Powerslave/Exhumed was another interesting Egyptian-centric FPS where the PC version used an early variant of the BUILD engine.


Other than that, maybe give mentions to Heretic II and Hexen II/Portal of Praevus? Awesome thread otherwise.

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!
I always enjoyed how Redneck Rampage handled its health system, with the division between food and alcohol items, and how balancing the two prevented drawbacks from consuming too much of either. Drink too much alcohol? Your vision gets distorted and your movement controls get wrecked. Eat too much food? Your movement is incumbered and your farts and belches alert any unaware enemies in the vicinity. And using toilets not only recovered some health, but reduced your food and alcohol meters. Kinda bummed out that other games didn't do any more with their health systems beyond generic medkits or, in the case of nowadays, regenerating health.

Also, Redneck Rampage had one of the greatest soundtracks ever for a video game. Mojo Nixon, Reverend Horton Heat, and the Beat Farmers all in the same CD? Hell yeah!

ToxicFrog
Apr 26, 2008


Charles Martel posted:

Just read through the OP, which is excellent by the way, but there are a few glaring omissions that are bugging me that I'm sure have bee brought up a billion times now.

Most of these haven't been mentioned, actually!

I'm not sure the OP is even being updated, though. Ages ago I did detailed writeups for Pathways into Darkness, System Shock, and Strike Force Centauri and they never made it in either.

Dominic White
Nov 1, 2005

Charles Martel posted:

Powerslave/Exhumed was another interesting Egyptian-centric FPS where the PC version used an early variant of the BUILD engine.

The Sega Saturn version of Exhumed was almost an entirely different game, and a better one, in my opinion. It was slower, but the whole thing was laid out Metroid-style, with the various levels all branching off a central hub, with new abilities and keys from killing bosses unlocking new zones.

In short, it was Metroid Prime a decade early.

Convex
Aug 19, 2010
That new Blood mod (due for release tomorrow!) now has a ModDB page and it's looking pretty good. Really happy there's some actual new content to play through for once!

Dominic White
Nov 1, 2005

Alright! I just tried running Powerslave in the latest version of the Saturn emulator SSF. It works perfectly, analogue controls and all. Only problem I have is that the emulator has no deadzone setting - is there any third-party way I can apply a deadzone to my 360 controllers analogue stick?

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


There's working Saturn Emulation now?! We truly are living in the future...

Dominic White
Nov 1, 2005

Doc Hawkins posted:

There's working Saturn Emulation now?! We truly are living in the future...

Has been for a few years, but it's just about perfect now. You just need SSF, a Saturn BIOS file (easily found) and an ISO.

SSF is shockingly well coded, too. Runs like a dream even on my aged (6-ish years old now) dual-core processor.

Edit: Yesssss, Silhouette Mirage works perfectly now!

Dominic White fucked around with this message at 19:01 on Oct 30, 2011

NoodleBox
Jul 11, 2009
I would like to give a shout out to Rebel Moon Rising

Rebel moon rising is basically a big mash-up of some of the most famous fps games released. The only real way to describe the playing style, look, and level design is if Marathon and doom had a baby, and that baby was designed on the build engine. Its basic premise is centered around the moon colonies rebelling against the united nations, the U.N. Takes no shits from this and sends in their top operative to quickly wreck the rebelling colonies poo poo.

If I remember correctly this was also the first fps to display true colored lighting as well. One interesting thing to note was that a shareware copy of this game came with Blood, which was originally the way I found out about this games existence back in the day. I also think this game is abandon-ware, but I haven't been able to install the 1.0.6 version on my windows 7 platform to check it out.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Dominic White posted:

Has been for a few years, but it's just about perfect now. You just need SSF, a Saturn BIOS file (easily found) and an ISO.

SSF is shockingly well coded, too. Runs like a dream even on my aged (6-ish years old now) dual-core processor.

Edit: Yesssss, Silhouette Mirage works perfectly now!

I can almost play Shadow of the Tusk for the Saturn on my netbook, which is a silly little underclocked 1.6ghz dual core Atom with no video card. I mean it runs, the framerate is just poor. This stuff about Powerslave for the Saturn is making me actually want to go find a Saturn and that game, though.

edit: Wow, like $70 total for the console and the game. I was wondering if this might end up being one of those crazy Saturn games that costs hundreds or thousands of dollars.

Fergus Mac Roich fucked around with this message at 19:25 on Oct 30, 2011

treat
Jul 24, 2008

by the sex ghost
Here's the list for this afternoon. More ideas are welcome. I'm pumped for BrainBread!

@ 4pm EST.

Zombie Panic! - http://www.moddb.com/mods/zombie-panic
Vampire Slayer - http://www.moddb.com/mods/vampire-slayer
BrainBread - http://www.moddb.com/mods/brainbread

http://steamcommunity.com/groups/fat_old_men/events/1443629142907695186

see you tomorrow
Jun 27, 2009

Really feel like you should give some more advance notice in the future :(

Zeether
Aug 26, 2011

Dominic White posted:

Has been for a few years, but it's just about perfect now. You just need SSF, a Saturn BIOS file (easily found) and an ISO.

SSF is shockingly well coded, too. Runs like a dream even on my aged (6-ish years old now) dual-core processor.

Edit: Yesssss, Silhouette Mirage works perfectly now!
The problem with SSF is from what I heard there is really bad input lag. Like 7 frames or so. This was on an older version so I'm not sure if this has changed, in fact I never knew there were newer versions made.

Excited for tonight. I've played Zombie Panic Source and I assume old ZP is the same.

ToxicFrog
Apr 26, 2008


Dominic White posted:

Has been for a few years, but it's just about perfect now. You just need SSF, a Saturn BIOS file (easily found) and an ISO.

SSF is shockingly well coded, too. Runs like a dream even on my aged (6-ish years old now) dual-core processor.

Oh hell yes. I think I'll be checking this out when I get home.

Windows only, though. No Saturn on my laptop. :( I wonder how Yabause and Satourne(?sp) have progressed since I tried them a few years ago?

Dominic White
Nov 1, 2005

Zeether posted:

The problem with SSF is from what I heard there is really bad input lag.

Can't say I've encountered anything like that. My problem is that it's too responsive, as there's no deadzone on the analogue stick here. Anyone know a way of forcing one on a 360 controller?

Roobanguy
May 31, 2011

treat posted:

Here's the list for this afternoon. More ideas are welcome. I'm pumped for BrainBread!

@ 4pm EST.

Zombie Panic! - http://www.moddb.com/mods/zombie-panic
Vampire Slayer - http://www.moddb.com/mods/vampire-slayer
BrainBread - http://www.moddb.com/mods/brainbread

http://steamcommunity.com/groups/fat_old_men/events/1443629142907695186

Which games going to be first?

Roobanguy fucked around with this message at 20:53 on Oct 30, 2011

Zeether
Aug 26, 2011

Dominic White posted:

Can't say I've encountered anything like that. My problem is that it's too responsive, as there's no deadzone on the analogue stick here. Anyone know a way of forcing one on a 360 controller?
Like I said, it's probably been fixed now. It also might be game specific.

treat
Jul 24, 2008

by the sex ghost

Roobanguy posted:

Which games going to be first?

We're playing Zombie Panic! right now, we'll probably follow this order. Connect to 97.121.27.247 or join the group chat if you'd like to play.

http://steamcommunity.com/groups/fat_old_men

treat fucked around with this message at 21:53 on Oct 30, 2011

Zeether
Aug 26, 2011

Out of all the mods we played last night I think BrainBread was the best. The level/skillpoint system and the way zombies would gib when shot made it so much fun.

Also it made it easy to beat up your team as a zombie if you were turning into one by waiting in spawn. Although your player model kind of gives it away by beginning to move weirdly.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Definitely, BrainBread was the best by far. Vampire Slayer was all right, too (although it says a lot that the motorcycles were its most enjoyable feature); Zombie Panic just seemed very lacklustre to me, and made me want to play that old (SA-made?) zombie mod for CS 1.6 instead.

Topolino
Aug 6, 2004
Maniaco omicida.
I got Half-Life just this year , so it was great getting to play for the first time these mods yesterday.

I really liked Vampire Slayer, laughed a lot at being able to use bikes in it. Brain Bread was very polished, and with a lot of players must be great. Zombie Panic was okay. What other mods for Half-Life do you guys recommend?

Zeether
Aug 26, 2011

Topolino posted:

I got Half-Life just this year , so it was great getting to play for the first time these mods yesterday.

I really liked Vampire Slayer, laughed a lot at being able to use bikes in it. Brain Bread was very polished, and with a lot of players must be great. Zombie Panic was okay. What other mods for Half-Life do you guys recommend?
They Hunger is pretty fun. We played it in Sven Co-Op a while back. Also The Specialists, Natural Selection, and Poke646 and its sequel. Poke646 in particular is a very interesting singleplayer game. You might need to check the game's guide because often you'll be confused at the route to take through a map and it sometimes involves crouchwalking on the edges of buildings.

Zeether fucked around with this message at 20:57 on Oct 31, 2011

Roobanguy
May 31, 2011

Zeether posted:

They Hunger is pretty fun. We played it in Sven Co-Op a while back. Also The Specialists, Natural Selection, and Poke646 and its sequel. Poke646 in particular is a very interesting singleplayer game. You might need to check the game's guide because often you'll be confused at the route to take through a map and it sometimes involves crouchwalking on the edges of buildings.

Don't forget firearms.

treat
Jul 24, 2008

by the sex ghost
Since so many people enjoyed Brain Bread, it's worth mentioning that something of a spiritual successor, source mod No More Room in Hell was released today after way too long in development. It's the same players vs AI zombies, but this one takes the anti-coop a step further by starting the players off scattered around the map and enabling and sometimes encouraging them to turn on one another for personal gain or survival.

Rush Limbo
Sep 5, 2005

its with a full house

Topolino posted:

I got Half-Life just this year , so it was great getting to play for the first time these mods yesterday.

I really liked Vampire Slayer, laughed a lot at being able to use bikes in it. Brain Bread was very polished, and with a lot of players must be great. Zombie Panic was okay. What other mods for Half-Life do you guys recommend?

For a cheap laugh or two Scientist Slaughterhouse is a pretty fun time. It's basically you traversing through levels (with some puzzles to get to new areas) where you get to see some of the most creative uses of the goldsrc engine to kill scientists.

"My god, what are you doing?!" sums it up pretty well.

FuriousGrey
Jul 11, 2006

Attention Blood fans:



Death Wish is a massive new Blood campaign that has been under development since January 2010 and has finally been released. Every level is highly polished, and you may even see a few Mapedit tricks you never thought possible! The creator is a long-time Build veteran who has pulled out all the stops to try and make this the most amazing, original user content for Blood ever released.

ModDB Page with Download Page
http://www.moddb.com/mods/death-wish-for-blood/


Blog with Misc Info found here:
http://bloatoid.blogspot.com/

Make sure you open the README file to get everything set up properly.

FuriousGrey fucked around with this message at 21:59 on Nov 4, 2011

Zeether
Aug 26, 2011

Ddraig posted:

For a cheap laugh or two Scientist Slaughterhouse is a pretty fun time. It's basically you traversing through levels (with some puzzles to get to new areas) where you get to see some of the most creative uses of the goldsrc engine to kill scientists.

"My god, what are you doing?!" sums it up pretty well.
The Mod Messup version is even crazier. It replaces the door closing sounds with fart noises, the door opening sounds with Britney Spears music, Weird Al's "Fat" plays as some weapon firing sound, one of the guns plays YMCA at a gradually speeding up rate as you charge it...not to mention the game will not let you progress past the resonance cascade, even without cheats it shows the "let's see you cheat outta this one" map which is pitch black. And selecting maps by typing them in console leads to strange versions of the normal HL1 maps that you cannot seem to trigger the next map in.

Also, the "DRINK YOUR PRUNE JUICE" line from the first Michael Bay Transformers movie plays a lot.

Minidust
Nov 4, 2009

Keep bustin'
In observance of Halloween I wore my Type O Negative shirt to work and played Brutal Doom II on my laptop during lunch break. :black101:

Did Pain Elementals always explode when they die?? It was fun chainsawing one of those to death and learning the hard way.

Tecman
Sep 11, 2003

Loading the Universe...
Please Wait.

Pillbug

FuriousGrey posted:

Attention Blood fans:


Oh crap, it's finally out! I've already played a bunch of this ( :3: ) but can't wait to see how much you've polished the thing even further. Seriously, some maps have some goddamn Build engine wizardry going on. Everyone who likes Blood, or just Build engine games in general, really should play this.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

FuriousGrey posted:

Attention Blood fans:



If y'all don't download the poo poo out of this you're missing out on something really awesome.

Dominic White
Nov 1, 2005

It's pretty drat impressive from what I've played so far. The first level alone wastes absolutely no time in dropping you straight into the action against a pretty large mob of enemies. Plenty of dynamite and blobs of zombies to use it on, too.

SecondaryBattleTank
Dec 21, 2007

FEED ME CARROTS
Out of curiosity, is there a way to add Death Wish to the handy Blood Launcher?

Dominic White
Nov 1, 2005

SecondaryBattleTank posted:

Out of curiosity, is there a way to add Death Wish to the handy Blood Launcher?

I think Tecman would have to update it. Hell, given that there's a new vanilla Dosbox version out (here) perhaps now might be a good time for that pack to be updated. I don't see too many major mods being released beyond Death Wish.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Is that different than the .74 that's on the main dosbox site? Pretty sure I just checked the other week and it was still .73.


e: and not sure if it's up on ModDB yet but we updated the installation instructions for Death Wish including a section I wrote about how to easily get it going from a blank Good Old Games install.

Vertigus
Jan 8, 2011

I can't really figure out how to get Death Wish working. Normal Blood works fine in the GOG DOSBox install, but DW loads up all glitchy-looking and slow, and the movies won't work despite making sure the paths in the .ini were correct. I'm not sure how to get bmouse working with it, either.

Can anyone help?

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Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Vertigus posted:

I can't really figure out how to get Death Wish working. Normal Blood works fine in the GOG DOSBox install, but DW loads up all glitchy-looking and slow, and the movies won't work despite making sure the paths in the .ini were correct. I'm not sure how to get bmouse working with it, either.

Can anyone help?

Here's a link to the new version we just put up this afternoon: http://www.mediafire.com/?96rqd33muqu509g

And all news will be posted here: http://bloatoid.blogspot.com/

Included in this new archive is a special .conf file that's written to launch Death Wish along with a shortcut that you can use to launch it fullscreen just like normal Good Old Games Blood. Here is the relevant README update for GOG that I crafter this afternoon:

quote:

***************************************

Part III. Blood from Good Old Games (GOG.com) & Control / Audio Setupp

***************************************

Installing and running Death Wish using the Good Old Games version of One Unit Whole Blood

NOTE: The default installtion directory for the GOG version of Blood on 64 bit Windows 7 is "C:\Program Files (x86)\GOG.com\One Unit Whole Blood"
We will be using that as a reference from here on out but if your intall lies somewhere else please remember to update all paths mentioned to your own.

1) All files from inside of the Death Wish zipped folder into the root Blood folder. This means that all files go into "C:\Program Files (x86)\GOG.com\One Unit Whole Blood" or whatever your root directory, NOT "C:\Program Files (x86)\GOG.com\One Unit Whole Blood\Death Wish". If your files aren't in the root directory then it won't work. Don't worry, nothing will be overwritten.

2) To enable cutscenes for the mod you'll have to edit the dw.ini file. Simply open this in the text editor of your choice and change all of the CutWav and CutScene variable paths from "C:\Blood\" to "C:\". For example, your Episode 1 section should look like:

[Episode1]
CutSceneA=C:\dw1a.smk
CutWavA=C:\dw1a.wav
CutSceneB=C:\dw1b.smk
CutWavB=C:\dw1b.wav

Do this for all three episodes. This is simply so that the game knows where the cutscene video and audio files reside once we launch the game proper.

3) If you've never launched this install of Blood before you'll have to run setup.exe. You'll find a link to Setup in the shortcuts for Good Old Games One Unit Whole Blood in your Start menu. Once you're into setup (the old, ugly, weird looking blue screen) you'll need to do the following:
pre:
	1) Click Choose Sound FX Card and pick Sound Blaster
	2) Now set the following variables:
	   Address: 220
	   Sound Card Type: Sound Blaster or Compatible
	   Interrupt: 5
	   8-bit DMA: 1
	   16-bit DMA: 5
	   NOTE: if you get an error later about the interrupt, change it to 7 or another number until it works
	3) Now click Use These Settings and Continue
	   32 voices
	   16 bit mixing
	   Stereo Sound
	   44 khz
	4) Now Choose Music Card > Sound Blaster
Now that you've properly set up sound and music for a modern system you can click the test button for each. You should hear screams for the sound test and the Blood theme song for the music test.

While you're in Setup you'll also want to configure you're controls. You can rebind keyboard options within the game itself but mouse control must be set within Setup. For a more modern control scheme click Setup Mouse and then make sure that Left Button is set to Weapon_Fire and Right Button is set to Weapon_Special_Fire. This is of course entire preferencial but it's important to know where you can change this functionality.

You'll also want to set up your keyboard bindings as well. The default controls are using the arrow keys to move, control to shoot, space to open doors, etc. You'll need to change them either here in Setup or in-game to the more modern WASD movement scheme.

Now press Escape a few times to exit out of the Setup program and make sure to say YES to Save Setting Before Exiting.


5) Now you're ready to play! In the Blood directory where you installed the Death Wish files you should see a dosboxBloodDW.conf file. This is the DOSBox configuration file that we'll use when running Death With. These options allow for smooth fullscreen gaming and a few other nice things.

To launch the game using all of these options click the shortcut in your Blood folder called Death Wish GOG. If you look at the properties of this shortcut you'll notice that the target is set to:

"C:\Program Files (x86)\GOG.com\One Unit Whole Blood\DOSBOX\dosbox.exe" -conf dosboxBloodDW.conf -noconsole -c "exit"

If your One Unit Whole Blood install is somewhere other than the path above you'll need to edit the Target and Start In properties of that shortcut accordingly.

MOUSELOOK:

Enable by hitting the U key.

For "true" Mouselook, you'll need bMouse from the downloads section of http://swisscm.duke4.net/
As of 11/1/11 the latest version is swisscm.duke4.net/downloads/BMOUSE06.ZIP with a GOG.com discussion at:
http://www.gog.com/en/forum/blood_series/bmouse_0_5_mouse_driver_that_fixes_the_terrible_mouselook_on_dos_build_games/page1

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