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I drafted a weird deck a week ago with two Evil Twins and Back From The Brink. It's such a fun card. Best things to happen: * Copy Village Cannibals. It and Diregraf Ghoul swing. Block the ghoul, tap before damage to kill the Cannibals, making mine big enough to kill the ghoul and live. * Copy both sides of a flip card. Never out of reach! * Copy Lantern Spirit. Free flyer that I can return to my hand when I need to copy something better! * Two copies of the same card. Need to copy something new? Kill one twin with the other (edit: Or I guess just have the one twin suicide -- that's the better play) and bring the twin Back From the Brink. It's a slow card and you can't really rely on it as a bomb but if you like playing tricky, Evil Twin is a blast. Nehru the Damaja fucked around with this message at 19:16 on Nov 1, 2011 |
# ? Oct 31, 2011 23:12 |
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# ? Jun 10, 2024 03:18 |
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flipstyle posted:Played in a IND swiss this afternoon. It started out pretty bad, I first picked a Demonmail Haurbek, but midway through pack 2 my deck started taking shape. Went 3-0 so it worked out. Delver of Secrets in a deck with one instant.
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# ? Oct 31, 2011 23:13 |
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flipstyle posted:Played in a IND swiss this afternoon. It started out pretty bad, I first picked a Demonmail Haurbek, but midway through pack 2 my deck started taking shape. Went 3-0 so it worked out. I don't know how you can first pick a hauberk over creeping renaissance, unless you were planning on forcing some deck with lots of tokens.
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# ? Oct 31, 2011 23:30 |
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I feel like smite the monstrous is criminally underrated, at least in goon drafts. I can't imagine keeping it in the board in a deck with only 2 removal spells? I also saw a draft where someone took an off color mediocre creature over it I'm pretty sure?
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# ? Oct 31, 2011 23:40 |
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Mornacale posted:Delver of Secrets in a deck with one instant. lol ya the one time i played delver the next upkeep i flipped the one instant so it worked! i should have had smite the monstrous instead of delver. Mierdaan posted:I don't know how you can first pick a hauberk over creeping renaissance, unless you were planning on forcing some deck with lots of tokens. imo its not a first pick card. id rather have the artifact since its not forcing me into any color. plus the haurbek can fit in any creature deck so i picked it flipstyle fucked around with this message at 23:45 on Oct 31, 2011 |
# ? Oct 31, 2011 23:41 |
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Demonmail Hauberk is not good. It might be okay in a token deck, or something, but Brimstone Volley and Stitched Drake are much, much better.
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# ? Nov 1, 2011 01:39 |
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I once topdecked Demonmail to win the game due to a ragethrower I had out.
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# ? Nov 1, 2011 01:40 |
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socialsecurity posted:I once topdecked Demonmail to win the game due to a ragethrower I had out. I once topdecked Hornet's Sting to kill someone at 1 life (Not really, just illustrating a point). Just because it won a game doesn't mean its good.
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# ? Nov 1, 2011 01:46 |
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Useful limited lessons: Civilized Scholar is still a human when he flips and can't block Stromkirk Noble... Ugh, and it sucks so much to realize that I blew a close match that I could have won if I hadn't thoughtlessly skipped over playing a creature because I was reeling from a trick that blew me out in the combat phase. Mental discipline in those situations is so difficult. Oh well, the game before that was an interesting slapfest where I was swinging in the air with Angel of Flight Alabaster while feeding the same Chapel Geist over and over to a Lumberknot that got to 16 power before I eked out a game win CharlieFoxtrot fucked around with this message at 03:22 on Nov 1, 2011 |
# ? Nov 1, 2011 02:26 |
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yeah I just used Garruk the Veil-Cursed to tutor up Skaab Ruinator count the rares bitches
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# ? Nov 1, 2011 04:04 |
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Danimo posted:yeah I just used Garruk the Veil-Cursed to tutor up Skaab Ruinator That has to be disheartening to play against.
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# ? Nov 1, 2011 04:28 |
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Yiggy posted:That has to be disheartening to play against. first round opponent was just astonished, 2nd round opponent was pretty pissed
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# ? Nov 1, 2011 04:50 |
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Danimo posted:yeah I just used Garruk the Veil-Cursed to tutor up Skaab Ruinator Jesus... Thats at least 8 rares that I see, and you are playing 7 of them. I probably would have dropped a forest for a mountain just in case your grotto was milled. And at the paper release event I had an opponent put Bonds of Faith on my Civilized Scholar as he didn't want to get hit with the Brute. That didn't work so well for him, and my 7/3 finished him off a few turns later.
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# ? Nov 1, 2011 05:24 |
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My favorite part is the sulfur falls for the added insult of not even having to put a mountain in to properly splash red.
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# ? Nov 1, 2011 05:27 |
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Bugsy posted:Jesus... Thats at least 8 rares that I see, and you are playing 7 of them. I probably would have dropped a forest for a mountain just in case your grotto was milled. normally I'm conservative when it comes to mana bases and would have done that but the green creatures I'm playing are a lot worse if I have to pay another mana for them. edit: lost 0-2 in the finals to a deck that was actually much better than mine Danimo fucked around with this message at 06:15 on Nov 1, 2011 |
# ? Nov 1, 2011 05:52 |
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flipstyle posted:Played in a IND swiss this afternoon. It started out pretty bad, I first picked a Demonmail Haurbek, but midway through pack 2 my deck started taking shape. Went 3-0 so it worked out. I'm glad you went 3-0 but your deck could have been better, Smite the monstrous, bell ringer, a 3rd lantern spirit and unruly mob would all have been way better then delver of secrets (which is terrible in limited in a deck with 5 trigger cards, let alone 1). Invisible stalker is only so-so. and really only has synergy with haubrek. I would have played the 3rd spirit or smite instead of the stalker.
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# ? Nov 1, 2011 15:51 |
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Re: DelverChat, I did the math because I'm Ben from Parks and Rec IRL: https://docs.google.com/spreadsheet/pub?key=0Ah9jSoOzPxoLdDFmNWg5S25Pa2NXazNhLV9EZjFYMnc&output=html Based on these results I think the line for playabality is pretty high - 7 or 8 instants/sorceries would be about the minimum where I'd give any thought to playing him. for those who want to check my results the formula for the top set is = ((TotalCards-(Upkeep triggers-1))-(#InstantsSorceries)) / (TotalCards-(Upkeep triggers-1))) *(Probability of not having hit with one less upkeep trigger) And bottom set is just 1-top set obviously
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# ? Nov 1, 2011 22:55 |
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You don't account for the chance of drawing the instants/sorceries in your opening hand, right?
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# ? Nov 1, 2011 23:07 |
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Count posted:You don't account for the chance of drawing the instants/sorceries in your opening hand, right? Yeah it does. In this situation the only known card is Delver of Secrets, in play. Hand, library, graveyard, etc. are all a black box - once you look at your hand the probabilities change, but this is not about on-the-fly chance, it's a general look at "how often will my delver flip?" If my setup is right, in theory a simulation of millions of Delver casts would result in those numbers. Lord Of Texas fucked around with this message at 00:38 on Nov 2, 2011 |
# ? Nov 2, 2011 00:36 |
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Just got like a 10th pick Travel Preparations in this draft.
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# ? Nov 2, 2011 03:01 |
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JerryLee posted:Just got like a 10th pick Travel Preparations in this draft. At first I read that as "I picked my 10th Travel Preparations in this draft". Well, you'd certainly be prepared for travel
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# ? Nov 2, 2011 03:18 |
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Lord Of Texas posted:Based on these results I think the line for playabality is pretty high - 7 or 8 instants/sorceries would be about the minimum where I'd give any thought to playing him. Also you have to take into account that, in this set, the likelihood that your noncreature spells will include artifacts and enchantments (rather than instants & sorceries) is high. So our hypothetical player is not only having to cut a card to include the Delver but also Cleavers, Pitchforks, et al too.
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# ? Nov 2, 2011 03:25 |
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The Lord of Hats posted:At first I read that as "I picked my 10th Travel Preparations in this draft". I only got 2 of them but I think my deck is ok, 2-0 matches so far. I broke my rule about not splashing a third color but having a grotto and an amulet helps with that. e: Lost last match to Heretic's Punishment. I'm not one of those people who thinks ISD limited is too bomby but drat if it isn't annoying when your opponent can play a card and just kill you in 2 turns without giving one poo poo about what you have on the board. Moral of the story is to pick Silverchase Fox higher, I guess. JerryLee fucked around with this message at 05:03 on Nov 2, 2011 |
# ? Nov 2, 2011 04:11 |
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How would you folks have built this pool? This is what I ended up going with, and it worked alright. Couldn't figure out a build that wasn't ugly, though.
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# ? Nov 2, 2011 06:34 |
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Went 3-0 with a deck I didn't feel that confident about. Mindshrieker is pretty awesome, I splashed it and thinktwice into a fairly generic BR deck and it helped me win a match. It drew fire in some other games which eventually helped to win. I've never had much success with hand discard but Night Terrors helped me consistently strip rebukes and other bad stuff out, I normally sideboarded in the second which came in handy. And Stensia Bloodhall won a game for me for the first time ever. I keep getting them all the time but this is the first its ever tipped the scales.
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# ? Nov 2, 2011 06:38 |
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FyreStar posted:How would you folks have built this pool? I'd take BW base that has playable creatures on good curve, evasion and token generators with Demonmail Hauberk. You have good tools for splash so Garruk is in for sure, expanding to splash Gutter Grime definitely is an option and would play well with the token generators, Hauberk. 1 Doomed Traveler 1 Walking Corpse 2 Vampire Interloper 1 Unruly Mob 1 Elder Cathar 2 Voiceless Spirit 1 Screeching Bat 1 Village Cannibals 1 Abattoir Ghoul 1 Abbey Griffin 1 Mausoleum Guard 1 Slayer of the Wicked 1 Morkrut Banshee 1 Reaper from the Abyss -- 16 creatures 1 Traveler's Amulet 1 Garruk Relentless 1 Demonmail Hauberk 1 Victim of the Night 1 Dead Weight 1 Smite the Monstrous 1 Bonds of Faith -- 7 other spells 7 Swamp 7 Plains 2 Shimmering Grotto 1 Forest -- 17 lands
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# ? Nov 2, 2011 06:52 |
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I might drop the Unruly Mob or the Walking Corpse and splash Gutter Grime as well, card is nuts.
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# ? Nov 2, 2011 13:13 |
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I got 7 Sensory Deprivations for all my all blue mill draft deck a few days ago. I did alright, going 2-1, and it was hilarious watching opponents go insane from having a board full of sensory deprived creatures. I'm not sure how 'competitive' a strategy it is in limited, but I think mill is the most fun....as long as they don't have a spider spawning in their deck.
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# ? Nov 2, 2011 15:08 |
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Blompkin posted:I'm not sure how 'competitive' a strategy it is in limited, but I think mill is the most fun....as long as they don't have a spider spawning in their deck. It is probably the least competitive archetype. Your opponent can always side in more cards to basically gain more life. And cards in the graveyard help your opponent in this set.
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# ? Nov 2, 2011 15:50 |
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Count posted:It is probably the least competitive archetype. Your opponent can always side in more cards to basically gain more life. And cards in the graveyard help your opponent in this set. How would gaining life help them? I'm milling their deck. Although all the flashback cards can be annoying, the only one that's really dangerous is Spider Spawning. All the others are useful in limited, but not overwhelming.
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# ? Nov 2, 2011 16:03 |
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FyreStar posted:How would you folks have built this pool? I'd have gone for UW flying/control splashing green. Mindshrieker Battleground Geist Lantern Spirit Mausoleum Guard Voiceless Spirit x2 Unruly Mob Elder Cathar Doomed Traveler Slayer of the Wicked Ambush Viper Claustrophobia Sensory deprivation Bonds of Faith Smite the Monstrous Spidery Grasp Grasp of Phantoms Forbidden Alchemy Garruk the Relentless Demonmail Hauberk Trepanation Blade Mask of avacyn Traveler's Amulet Shimmering Grotto x 2 Kessig Wolf Run Forest Mountain 6 island 6 plain That feels to me like a solid mix of evasive creatures, ways to make those evasive creatures dangerous, and a little bit of removal. If you play another white deck with spirits, which you will, those urgent exorcisms are good sideboards. 6 plains
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# ? Nov 2, 2011 16:05 |
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They're not literally gaining life - it's just that adding more cards into their deck is equivalent to gaining life since you'll have to mill through a larger deck.
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# ? Nov 2, 2011 16:05 |
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whydirt posted:They're not literally gaining life - it's just that adding more cards into their deck is equivalent to gaining life since you'll have to mill through a larger deck. Oh, I see. I haven't had an opponent do that yet. I'm not sure how effective that strategy would be, as it reduces the likelihood of them getting cards central to their strategy, but you never know.
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# ? Nov 2, 2011 16:12 |
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Watching Conley draft Innistrad is one of the most frustrating thing. Seeing him go all in on reanimator with no good targets and like 2 creatures was awful, but then seeing him first pick burning vengeance and then take unburial rites over deranged assistant, spirits over flashback cards, etc... Ugh
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# ? Nov 2, 2011 16:48 |
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Wezlar posted:Watching Conley draft Innistrad is one of the most frustrating thing. Seeing him go all in on reanimator with no good targets and like 2 creatures was awful, but then seeing him first pick burning vengeance and then take unburial rites over deranged assistant, spirits over flashback cards, etc... Ugh I haven't watched the Reanimator draft but those picks in the 3rd draft are correct. Deranged Assistant is best in the UB zombies deck and fine in the vengeance deck but Unburial Rites is really good and easily splashable. The 3/3 flying spirit is a solid creature, and like Conley said passing it would be a terrible signal
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# ? Nov 2, 2011 17:28 |
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Danimo posted:I haven't watched the Reanimator draft but those picks in the 3rd draft are correct. Deranged Assistant is best in the UB zombies deck and fine in the vengeance deck but Unburial Rites is really good and easily splashable. You're probably right, I don't have a ton of experience with the archetype but I feel like in a narrow strategy like Burning Vengeance you need to really force it and take all the cards that can work with it instead of taking "better" cards. You need all th flashback stuff you can get and taking a creature over a good flashback card that early can really hurt. Especially when you don't know how many flashback cards you're actually going to see. Also with Unburial Rites, it is definitely a strong splashable card but if you're already committing to a spell heavy deck it's going to make getting value from it harder. Deranged Assistant isn't that strong though so I guess it's not a huge sacrifice.
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# ? Nov 2, 2011 17:55 |
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Wezlar posted:You're probably right, I don't have a ton of experience with the archetype but I feel like in a narrow strategy like Burning Vengeance you need to really force it and take all the cards that can work with it instead of taking "better" cards. drafting an archetype is good but drafting a good deck is better. maybe if he had also gotten a 2nd pick Burning Vengeance you could justify that.
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# ? Nov 2, 2011 18:10 |
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Count posted:It is probably the least competitive archetype. Your opponent can always side in more cards to basically gain more life. And cards in the graveyard help your opponent in this set. Siding in more cards isn't as huge a deal as it would first seem, given the amount of aggressive mill there is in the set. In a typical draft game that I'd won with mill, they were getting rid of 3-5 cards a turn before the draw. As such, you'd need to add in that much more for an extra turn, I don't see a lot of people being able to add more than 6-10 moderately useful cards to appreciably affect things. Not to mention they are drawing more substandard cards, and your non-mill picks should be centered around good stalling of the board state. Additionally, mill will be non-linear with respect to number of turns, because you can draw another mill card to add to your pile of mill effects. As a result of this mill ramp, adding another turn is incrementally harder. Adding 4 cards to your deck doesn't add four turns before you lose, it's closer to maybe one turn. As for spider spawning, it is a tough beat but since you're playing blue you have access to three counterspells, including one that removes it from the game. If you're in white you can side in purify the grave, if you're in black you can get the other curse to keep the graveyard trimmed down. Mill is hardly perfect, but it is fun and effective if you know what you're doing. The biggest catch is that you have to gamble that there will be enough mill cards in your draft pool more than anything else.
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# ? Nov 2, 2011 19:12 |
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Yeah, that's why aside from milling cards, I tend to focus on blue flying creatures and anti-creature cards. That way if I don't get enough mill cards, I can combine it with a second color and still have a pretty good deck. The drawback of this strategy, however, is by expanding my options, I often have to make very painful choices, since I'm looking for many different things. Nothing's worse than having one of each (mill, blue anti-creature, and blue flyer) all in the same pack.
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# ? Nov 2, 2011 20:56 |
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# ? Jun 10, 2024 03:18 |
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Blompkin posted:Oh, I see. I haven't had an opponent do that yet. I'm not sure how effective that strategy would be, as it reduces the likelihood of them getting cards central to their strategy, but you never know. If you're really all-in on the mill plan, they can just throw every playable creature into the mix, since they'll all be good against you.
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# ? Nov 2, 2011 21:33 |