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ChuckDHead posted:Lost and The Damned isn't something I'm too interested in because I really hated the bikes in GTA4, but I actually might give Gay Tony a shot sooner or later. I remember seeing the trailers and thinking it looked a bit more my mind of thing, much more action packed and with a bit of a Vice City feel. The biggest change in TLAD is that bike physics have changed and also as you progress in the game your character is a better motorcyclist which means you can do more on the bike. If you hated the bikes in IV or even just didn't like them, you need to try TLAD. Intel&Sebastian posted:I think if anything could tide me over for this wait, it'd be watching someone try to explain how selling boatloads of a game isn't evidence that it's enjoyable and much beloved on it's own merits. Yeah really. Friar Zucchini posted:The draw distance definitely helps the place seem huge. When you're running around in a kinda thin fog, you can't really tell that Los Santos and San Fierro are literally one mile away from each other. A mile ain't far. Yeah, someone posted a picture earlier directly overlaying GTA IV's Liberty City on San Andreas. It basically takes up the bottom two thirds of the map, and each "area" (Alderney, Algonquin+Bohan, Dukes+Broker) was bigger than any of the cities in SA. Cojawfee posted:GTAIV is really a more "make your own fun" type of game. I think there's more to do in IV because you can do whatever you want and just mess with the physics or the AI. Maybe you think the previous games had more to do because the game provided more things to do, but most of those were boring. A dumb dancing minigame, crappy pool, collect things, rampages. Make up your own rampages, who cares about a score. Run people over, fight people. There are plenty of places in IV where you can just mess around and have fun. Pretty much all you can do in the 3 era games is do the dumb side games and then point your gun at people and they die, then the cops show up and they die. Euphoria and Havok make IV amazing. This, exactly.
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# ? Nov 2, 2011 23:32 |
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# ? May 28, 2024 11:28 |
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davebo posted:I'm starting to think all the love for Vice City can simply be boiled down to people liking neon lights. Either way though, they fixed the bikes a lot in Lost and Damned (they did suck in gta4 I admit) and those fixes carried over to Gay Tony so feel free to give that a try. The neon lights are sort of a part of it (they're part of the overall aesthetic), but not the whole thing. Vice City took everything that made GTA3 amazing, added a bunch of new weapons, missions, and vehicles, as well as the critically important bail out ability, and put it in a new and prettier location, and a soundtrack that so perfectly defined the place and time it was trying to capture. GTA3 was an amazing achievement (who doesn't remember the first time they stepped out into Liberty City?), but VC really felt like what it should have been.
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# ? Nov 2, 2011 23:35 |
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The majority of the millions of people who bought GTA3 through 4 are interested in things like: Stealing cars, crashing cars, blowing cars up, hitting pedestrians and shooting various people with guns and explosives. The kind of things we talk about in here on why or why not GTA4 is a true progression in all areas of the game is a complete non-starter for the average person who bought it. Everything that your average joe buys a GTA game for became miles and miles better. People who review games understood that. People who were willing to drop real money on it understood that. Saying GTA4 improved on everything that was in San Andreas is stupid. Trying to claim that GTA4 got all it's reviews and sales from hype is way more stupid. The analogue I'm thinking of here is people complaining that their new Ferrari doesn't have as good of an interior or stereo as their old Acura. It's valid, it's just retarded. Intel&Sebastian fucked around with this message at 23:39 on Nov 2, 2011 |
# ? Nov 2, 2011 23:36 |
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All this talk about GTA IV is making want to replay it for the millionth goddamn time.
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# ? Nov 2, 2011 23:39 |
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ChuckDHead posted:The neon lights are sort of a part of it (they're part of the overall aesthetic), but not the whole thing. Vice City took everything that made GTA3 amazing, added a bunch of new weapons, missions, and vehicles, as well as the critically important bail out ability, and put it in a new and prettier location, and a soundtrack that so perfectly defined the place and time it was trying to capture. Not to mention VC has the best soundtrack.
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# ? Nov 2, 2011 23:39 |
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Yeah I mean heck I was kind of bummed that there were no planes to fly in it or designated rampages, but everything new in it made up for that. Especially official multiplayer and all those game modes.
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# ? Nov 2, 2011 23:40 |
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Install Gentoo posted:Yeah I mean heck I was kind of bummed that there were no planes to fly in it or designated rampages, but everything new in it made up for that. Especially official multiplayer and all those game modes. The presence of multiplayer doesn't make the single-player mode better, I'm afraid. And frankly "make your own fun" strikes me as a fairly poor cover for "the game doesn't provide you with much fun". This isn't LittleBigPlanet. And even when given the opportunity to make your own fun in the game, you're seriously limited by the range of vehicles and weapons. Pushing people down stairs was only fun for so long. maverick99 posted:Not to mention VC has the best soundtrack. Yeah, it's just perfect for the time and place, and really helped the game define its identity. San Andreas did a reasonable job of the same, and GTA4... had a soundtrack, I guess? Actually, do LATD and Gay Tony have new additions to the soundtrack as well? That'd be nice. \/ Cool, thanks. ChuckDHead fucked around with this message at 23:48 on Nov 2, 2011 |
# ? Nov 2, 2011 23:43 |
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ChuckDHead posted:Actually, do LATD and Gay Tony have new additions to the soundtrack as well? That'd be nice. Both add quite a few tracks, and if you buy the Episodes from LC disc, I think it adds one or two entirely new radio stations. Not positive on that last bit.
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# ? Nov 2, 2011 23:46 |
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If you have the standalone versions of the expansions "Episodes from Liberty City" the radio only plays the new tracks/talk shows. Also, GTA IV itself isn't able to play the new music/talk shows If you have the DLC versions of them, the radio in game plays the combination of all the available music and radio shows. This adds up to about 300 tracks total and 8 extra segments on the talk radio stations.
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# ? Nov 2, 2011 23:49 |
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ChuckDHead posted:Actually, do LATD and Gay Tony have new additions to the soundtrack as well? That'd be nice. If you buy them both together on disc they apparently have 3 new radio stations, I might do that even though I bought TLAD when it came out. Think you can get them both now for less than 20 quid.
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# ? Nov 2, 2011 23:49 |
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Vice City is probably my least favorite GTA3-era game. I couldn't relate to the 1986 setting at all (despite growing up in the 80's and watching a copious amount of Miami Vice) and in the end I think I played through it twice and never picked it up again. It did have a pretty bitching soundtrack, though. I have fond memories of playing San Andreas but it hasn't aged well at all, and after playing GTAIV it's pretty drat hard to go back to it.
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# ? Nov 2, 2011 23:50 |
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ChuckDHead posted:The presence of multiplayer doesn't make the single-player mode better, I'm afraid. They call them sandbox games for a reason.
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# ? Nov 2, 2011 23:50 |
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I am glad that they are having some countryside now, it did make the cities feel more natural in San Andreas. Rather than just being a 95% city bunch of islands as in the other GTAs.
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# ? Nov 2, 2011 23:52 |
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thebardyspoon posted:If you buy them both together on disc they apparently have 3 new radio stations, I might do that even though I bought TLAD when it came out. Think you can get them both now for less than 20 quid. You have "new" radio stations on the standalone, because otherwise each radio station would only have a few tracks. If you have the DLC instead, the tracks get put in to the appropriate radio stations permanently, in both vanilla IV and the actual episodes.
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# ? Nov 2, 2011 23:52 |
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Intel&Sebastian posted:They call them sandbox games for a reason. Sandboxes tend to have sand in them, rather than being paved. You can defend a lot of the choices made for GTA 4, and it's a game with some amazing attributes. But honestly, if you had enjoyed San Andreas (which a lot of people did) and created your ideal follow up in your head, how many of the choices that people complain about would you have made yourself?
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# ? Nov 3, 2011 00:00 |
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I hope the ghost car is still in!
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# ? Nov 3, 2011 00:00 |
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Intel&Sebastian posted:They call them sandbox games for a reason. Which is really sort of a misnomer, since sandbox implies a degree of creativity that these games can't really provide. With GTA4 in particular, it just felt like the sort of fun you could have was somewhat limited by having fewer decent toys to do it with. Yes, it had a new physics engine, but that just resulted in having a few slightly different ways to fall off things or watch other people fall off things. Just Cause 2, for instance, at least managed to harness its physics engine for more creative cruelty.
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# ? Nov 3, 2011 00:00 |
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Snowman_McK posted:Sandboxes tend to have sand in them, rather than being paved. You can defend a lot of the choices made for GTA 4, and it's a game with some amazing attributes. But honestly, if you had enjoyed San Andreas (which a lot of people did) and created your ideal follow up in your head, how many of the choices that people complain about would you have made yourself? I totally agree, not everything I wanted or even would've reasonably expected got put in. But the fact remains that the core of the GTA games and what most people spend their time doing in them progressed by leaps and bounds. I don't begrudge anyone their own personal view on the game I just find it ridiculous that anyone would try to explain away the games runaway success in sales and reviews as the result of the hype machine.
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# ? Nov 3, 2011 00:04 |
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Snowman_McK posted:Sandboxes tend to have sand in them, rather than being paved. You can defend a lot of the choices made for GTA 4, and it's a game with some amazing attributes. But honestly, if you had enjoyed San Andreas (which a lot of people did) and created your ideal follow up in your head, how many of the choices that people complain about would you have made yourself? I would have preferred having all three locations from GTA I accessible in the same game but a really lovingly detailed Liberty City is good too. And just about everything that's actually missing is missing because it's a designed as a single city.
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# ? Nov 3, 2011 00:07 |
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I'm gonna bet that the whole San Andreas is included. If you remember, the first trailer for GTA:SA only showed Los Santos, and then the other cities were shown in later trailers. Also, these look like casinos: https://lh4.googleusercontent.com/-3XTmApEBXHA/TrF0nIW6SoI/AAAAAAAAATo/BOiudBfsWWA/s1600/V9.jpg has to be Las Venturas!
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# ? Nov 3, 2011 00:08 |
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Wait so presumably the new protagonist has kids, right? I can already see the gajillion "HAI DAD PICK ME UP FROM SCHOOL" calls on your in game phone. And that sight ain't pretty. I wonder if you can get hammered with your kids and your dog
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# ? Nov 3, 2011 00:11 |
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awesome-express posted:Wait so presumably the new protagonist has kids, right? I can already see the gajillion "HAI DAD PICK ME UP FROM SCHOOL" calls on your in game phone. And that sight ain't pretty. I wonder if you can get hammered with your kids It'll probably be RDR style almost-grown-up kids. (Jack Marston was alright in the end.) R* do not have the cojones to put actual children inside Grand Theft Auto. alt: they are too sensible to do that thing.
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# ? Nov 3, 2011 00:15 |
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FetusOvaries posted:I'm gonna bet that the whole San Andreas is included. If you remember, the first trailer for GTA:SA only showed Los Santos, and then the other cities were shown in later trailers. Also, these look like casinos: Notice how it's an Interstate 5 shield? In real life that goes through San Diego, LA, and then a bit east of San Francisco and Oakland. Not that it's likely much of a clue. Since they're using the i-5 sign tho, maybe we get to go up and down California? Might be able to go all the way down to the Mexican border on one end of the new state design and then up through to not-Sacramento and over to San Fierro, and then even include the northern California wilderness. Just something to think about.
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# ? Nov 3, 2011 00:15 |
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Everyone's forgetting the one thing San Andreas had that should have been in GTA4: Local multiplayer. Seriously, it was terribly implemented and was surely something Rockstar added at the last minute, but it was really fun. At the time, I just remember thinking "Man, the multiplayer in this is pretty crappy, but I'm sure they'll refine it in the next GTA and it will be the best thing ever!"
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# ? Nov 3, 2011 00:15 |
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Vanilla SA never had multiplayer. It was a mod. Two actually, MTA and SAMP. Unless you mean some sort of coop? I seem to vaguely remember that the PS2 version of SA had something along those lines.
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# ? Nov 3, 2011 00:23 |
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maverick99 posted:Not to mention VC has the best soundtrack. Yeah, that's probably my favorite memory from that game. VC came out around the same time I actually started listening to music, if you know what I mean. The neon lights were neat at first, but it's not really that which made the aesthetic for me. The whole idea of owning property and being some kind of business mogul was probably the most intriguing game element to me and the one I wish they would have explored a lot more.
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# ? Nov 3, 2011 00:24 |
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wa27 posted:Everyone's forgetting the one thing San Andreas had that should have been in GTA4: Local multiplayer. Seriously, it was terribly implemented and was surely something Rockstar added at the last minute, but it was really fun. At the time, I just remember thinking "Man, the multiplayer in this is pretty crappy, but I'm sure they'll refine it in the next GTA and it will be the best thing ever!" Eh, the Multi in RDR was refined a bit but it still stunk. At least the team deathmatch type games. They make great co-op modes but something about the movement of the chars and their love of having people die in half a second doesn't make for great vs style stuff.
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# ? Nov 3, 2011 00:24 |
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awesome-express posted:Vanilla SA never had multiplayer. It was a mod. Two actually, MTA and SAMP. It did have local multiplayer, at least on the PS2. In-game you'd find little icons like the Rampage skull icon, but double. Accessing that meant that player 2 could join in as some random woman for a 2-player local killing spree. It was okay, and kind of fun in a way, but very limited, since you were stuck in a car with one person driving, and one riding shotgun (or whatever gun you had at hand). JDanielS posted:The neon lights were neat at first, but it's not really that which made the aesthetic for me. The whole idea of owning property and being some kind of business mogul was probably the most intriguing game element to me and the one I wish they would have explored a lot more. If you still have a PS2 kicking around, give Vice City Stories a try. It adds an empire-building side-quest, where you invade, buy, and defend various buildings around town to develop your own crime empire, with various businesses available to expand (and do missions for) including prostitution, drug running, money laundering, and more. The soundtrack is also very good, though perhaps not as utterly perfect as the first VC. ChuckDHead fucked around with this message at 00:28 on Nov 3, 2011 |
# ? Nov 3, 2011 00:24 |
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ChuckDHead posted:It did have local multiplayer, at least on the PS2. In-game you'd find little icons like the Rampage skull icon, but double. Accessing that meant that player 2 could join in as some random woman for a 2-player local killing spree. It was okay, and kind of fun in a way, but very limited. That was pretty awesome. There were about six of them, and each one had a different selection of models for player 2. Kind of rushed but loads of fun
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# ? Nov 3, 2011 00:26 |
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awesome-express posted:Vanilla SA never had multiplayer. It was a mod. Two actually, MTA and SAMP. Unless you mean some sort of coop? I seem to vaguely remember that the PS2 version of SA had something along those lines. I don't know if the PC version has it, but the Xbox and PS2 versions let you collect an item in like 3 different areas to do same-screen/same-console multiplayer. https://www.youtube.com/watch?v=ijgHbJiz4Ms
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# ? Nov 3, 2011 00:28 |
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ChuckDHead posted:It did have local multiplayer, at least on the PS2. In-game you'd find little icons like the Rampage skull icon, but double. Accessing that meant that player 2 could join in as some random woman for a 2-player local killing spree. It was okay, and kind of fun in a way, but very limited, since you were stuck in a car with one person driving, and one riding shotgun (or whatever gun you had at hand). You weren't stuck anywhere, you could go anywhere you want, the only limitation was that you had to be on the same screen, as there obviously wasn't the necessary processing power to do split-screen. Some of the funniest poo poo was going to the airstrip and having one player on a motorcycle, and a second in a plane, and having the plane player attempt to take off. When you'd leave the screen, the game would attempt to drag the second player along to keep them in play, so wacky poo poo would happen like second player hurtling down the runway at like 600 mph as you blast off in the Harrier jet. Best way to gently caress with an unruly friend who wouldn't cooperate with your poo poo. If you really wanted to get somewhere far off second player could wingwalk, which was tricky but possible.
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# ? Nov 3, 2011 00:29 |
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Shogunner posted:The Rockstar forums own bones.
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# ? Nov 3, 2011 00:33 |
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Mandrel posted:You weren't stuck anywhere, you could go anywhere you want, the only limitation was that you had to be on the same screen, as there obviously wasn't the necessary processing power to do split-screen. Some of the funniest poo poo was going to the airstrip and having one player on a motorcycle, and a second in a plane, and having the plane player attempt to take off. When you'd leave the screen, the game would attempt to drag the second player along to keep them in play, so wacky poo poo would happen like second player hurtling down the runway at like 600 mph as you blast off in the Harrier jet. You could also slowly buzz both of your asses around in a Dodo.
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# ? Nov 3, 2011 00:33 |
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Mandrel posted:You weren't stuck anywhere, you could go anywhere you want, the only limitation was that you had to be on the same screen, as there obviously wasn't the necessary processing power to do split-screen. Some of the funniest poo poo was going to the airstrip and having one player on a motorcycle, and a second in a plane, and having the plane player attempt to take off. When you'd leave the screen, the game would attempt to drag the second player along to keep them in play, so wacky poo poo would happen like second player hurtling down the runway at like 600 mph as you blast off in the Harrier jet. Huh, I only remember doing some rampage in a car. Now I wish I'd tried more of the MP.
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# ? Nov 3, 2011 00:34 |
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Did anyone have Player 2 get on a motorcycle while Player 1 was on a jetpack in SA? loving motorbike starts flying around and poo poo its awesome.
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# ? Nov 3, 2011 00:34 |
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I want someone to reaffirm something I swear I saw in GTA4 when I first played it after it came out on the 360. It might be an incredible coincidence but if it's something the devs programmed into the game it honestly wouldn't suprise me because there's so many goddamn little touches in that game. I was tooling around in a car during the (in-game) night and I took a detour on the sidewalk, knocking a streetlight (And about 10 pedestrians) over in the process. I then continued on my way back home to save and sleep til the morning. The following morning, I got into a car in order to head to a mission and as I passed the corner where I had knocked over the streetlamp, I saw a city worker actually fixing the drat thing. Again, the spawn was probably a huge coincidence, but if they actually programmed having a worker show up on the respawned streetlamp a few hours later then that's a beautiful little touch. The city was easily the best character in GTA4. I also hope they bring back the ability to hock bricks, empty cups and burgers at pedestrians. Petty thuggery is the best kind
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# ? Nov 3, 2011 00:42 |
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Dan Hollis posted:Hopefully this game has more sex. You can show me murdering a hooker but not banging one? I'm curious, does the Saints Row series take this same puritanical approach to sex?
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# ? Nov 3, 2011 00:44 |
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FetusOvaries posted:I'm gonna bet that the whole San Andreas is included. If you remember, the first trailer for GTA:SA only showed Los Santos, and then the other cities were shown in later trailers. Also, these look like casinos: Yeah but one sign says "Little Seoul" and Vegas really has no Asian community equivalent. Chinatown is basically a strip mall.
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# ? Nov 3, 2011 00:45 |
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Cacator posted:Yeah but one sign says "Little Seoul" and Vegas really has no Asian community equivalent. Chinatown is basically a strip mall. San Andreas is the amalgamation of LA, Hollywood and Vegas. You're limiting your scope.
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# ? Nov 3, 2011 00:49 |
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# ? May 28, 2024 11:28 |
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Ahaha are people seriously saying that GTA 4 was good because it sold a lot of copies? Anyway, I just saw the trailer, what's with the San Andreas setting again, are they going to continue recycling their main settings forever now? Why not do London '69 or something that wasn't done just before the previous game in the series... meh.
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# ? Nov 3, 2011 00:51 |