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IGN have broken the trailer down. Good work. http://au.ign.com/videos/2011/11/02/rewind-theater-grand-theft-auto-v
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# ? Nov 3, 2011 02:30 |
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# ? May 23, 2024 22:40 |
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Install Gentoo posted:They do have long distance taxi services, and taxi services out in boonies. You need to call them for dispatch tho and the fees can get pretty high. This is reaching but a bus station in some small towns could be an option for rural transit.
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# ? Nov 3, 2011 02:35 |
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Here's a thought, it's a video game, not a real business. How about including features that make sense for a video game?
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# ? Nov 3, 2011 02:44 |
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Cacator posted:But that would mean giving money to Sony... Even if HD-DVD won that battle it's not like the HD-DVD add-on was ever going to be used for games.
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# ? Nov 3, 2011 02:44 |
Sir Xiphos posted:IGN have broken the trailer down. Good work. They make a fairly good case for the appearance of Las Venturas and San Fierro.
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# ? Nov 3, 2011 02:45 |
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Gotta say I'm not impressed. 4 years and it looks like a miami PC mod for GTA4. After playing BF3 all week those graphics look exactly like GTA4. Should have saved this one for the next console batch.
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# ? Nov 3, 2011 02:46 |
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Joda posted:They make a fairly good case for the appearance of Las Venturas and San Fierro.
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# ? Nov 3, 2011 02:47 |
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I was thinking "It can't be that bad." Then I got to the part you mentioned, and shut it off too. That was retarded.Dush posted:Does anyone know if it'd even be possible for them to have the whole state with those fancy graphics on current-gen systems? Not even considering all the time and work that'd be. Holy balls. In SA it was done with lots of fog and not improving the graphics all that much in each iteration. SA looked looked like poo poo even for the standards of that time. They could probably do it in V by having those big mountains as a way to cull rendering the other cities and save resources. Though, then you'd have to have roads that go through them that allow you to stop rendering one city then render the next one. That doesn't solve the problem of planes flying over mountains. Cojawfee fucked around with this message at 02:51 on Nov 3, 2011 |
# ? Nov 3, 2011 02:47 |
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Dush posted:Does anyone know if it'd even be possible for them to have the whole state with those fancy graphics on current-gen systems? Not even considering all the time and work that'd be. Holy balls. The size of the game could be a reason the game is rumored to have a digital release. Like many other posters I'm really hoping for a release day pc release but I'm not betting on it. The GTA series has been my favorite video game series since GTA3. I'm excited for V but I hope the game has wildlife like RDR. I didn't love LA Noire though. I hope they can pull all the good elements from their other games. The graphics do like great but obviously not the improvement between San Andreas and IV. Kymera fucked around with this message at 02:51 on Nov 3, 2011 |
# ? Nov 3, 2011 02:48 |
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Stare-Out posted:When they mentioned that both this trailer and the Vice City trailer have a shot of A BLUE CAR and therefore it's likely that the main character is Tommy Vercetti, I turned the video off. They also try to hammer the "it's TOTALLY Tommy Vercetti and the black guy is CJ" ideas even though it's obviously not Ray Liotta's voice and not all black people look alike.
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# ? Nov 3, 2011 02:49 |
Stare-Out posted:When they mentioned that both this trailer and the Vice City trailer have a shot of A BLUE CAR and therefore it's likely that the main character is Tommy Vercetti, I turned the video off. I know gently caress all about American geography, but they mentioned that two rural landmarks shown (Yosemite National Park and the windmill area) are known for being between Los Angeles and Las Vegas and San Francisco respectively. If that's true the case is looking pretty solid to be honest.
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# ? Nov 3, 2011 02:49 |
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Cojawfee posted:In SA it was done with lots of fog and not improving the graphics all that much in each iteration. SA looked looked like poo poo even for the standards of that time. They could probably do it in V by having those big mountains as a way to cull rendering the other cities and save resources. Though, then you'd have to have roads that go through them that allow you to stop rendering one city then render the next one. That doesn't solve the problem of planes flying over mountains. If the distance is proper long enough, it'd be impossible to see the next city over in real life, let alone in a video game. You don't need a mountain to block rendering if the place is "actually" 10 miles away. And it isn't like GTA IV had to render the entire city at the same time either, no special stuff was needed to block rendering.
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# ? Nov 3, 2011 02:52 |
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Joda posted:I know gently caress all about American geography, but they mentioned that two rural landmarks shown (Yosemite National Park and the windmill area) are known for being between Los Angeles and Las Vegas and San Francisco respectively. If that's true the case is looking pretty solid to be honest. Miami's on the other coast.
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# ? Nov 3, 2011 02:56 |
Snowman_McK posted:Miami's on the other coast. Forgive my ignorance, but how/why is Miami relevant in this regard? Is that where one of the landmarks is? EDIT: vvvv oh you're on about the Tommy Vercetti poo poo. Yeah they are grasping for straws on that one. I'm only commenting on locations. Joda fucked around with this message at 03:00 on Nov 3, 2011 |
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# ? Nov 3, 2011 02:58 |
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Joda posted:Forgive my ignorance, but how/why is Miami relevant in this regard? Is that where one of the landmarks is? Vice City was "not Miami" and that was where we left Tommy Vercetti.
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# ? Nov 3, 2011 02:59 |
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fuckyoubitch posted:Gotta say I'm not impressed. 4 years and it looks like a miami PC mod for GTA4. Are you being serious? It's set in Vinewood (based on Hollywood, in Southern California). Having just played GTA 4 on PC, the trailer looks a little better than the vanilla game on high detail. I really wish the game wasn't taking place in LA again though. It looks too much like Liberty City, and we've already been there in GTA: SA. I think Rockstar missed a good opportunity for a fresh setting.
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# ? Nov 3, 2011 02:59 |
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Cojawfee posted:I hate to bring this up all the time, but I think I should. There is a reason why GTAIV doesn't have all the crazy extra poo poo that SA had. This is simply because they had to create an entire new game. GTAIII came out and had a few side things, hidden packages, rampages. Not too much since it was a new game and they had to create the entire game. Then Vice City came out and they added some more stuff, easy because all they had to do was make a new map this time, so more time was available for adding content. Then for San Andreas they had a lot of experience in that engine so they had more time to add in extra content. Then for GTAIV they create and entirely new engine, with a level of detail never seen before. So it's no real wonder why there wasn't a poo poo ton of extra content in the game. People seem to get caught up in "New game = lots more content" while forgetting that the jump from SA to IV was all new stuff, nothing was reused. The problem with this argument is that in the interviews leading up to GTA IV's release the devs constantly hyped up that the size and scope of Liberty City was an intentional design decision and not a technical limitation; they had originally to expand beyond the scope of even SA and then decided to try and change things up by focusing on a single city but making it much more dense and detailed and good-looking. They also talked about how in the name of drama and realism they conspicuously decided to make your ascent to wealth and power much more limited in scope, so you don't have that sense of progression from Vice City and San Andres; in GTA IV all you get is a few apartments and a taxi company while in Vice City and San Andres you literally own the city by the end.
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# ? Nov 3, 2011 03:01 |
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I think it would be weird if GTA V has multiple characters as rumored. The feel and pacing of the game would probably feel different from the other GTAs. I wonder if you would switch characters half way through or switch back and forth. One thing that has to be considered is whether your money is switched between characters. Also if you can own property like in SA, would that transfer or not. The trailer having one narrator also makes me feel like there is only one playable character. I also doubt they would recycle a character from a previous game. It just doesn't seem like their style. All the protagonists aside from perhaps Claude are very unique characters. GTA protagonists are almost video game icons because of the popularity of the series. I think R* would try to create a new protagonist with a new story and personality.
Kymera fucked around with this message at 03:08 on Nov 3, 2011 |
# ? Nov 3, 2011 03:05 |
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Kymera posted:I think it would be weird if GTA V has multiple characters as rumored. The feel and pacing of the game would probably feel different from the other GTAs. I wonder if you would switch characters half way through or switch back and forth. One thing that has to be considered is whether your money is switched between characters. Also if you can own property like in SA, would that transfer or not. The trailer having one narrator also makes me feel like there is only one playable character. I also doubt they would recycle a character from a previous game. It just doesn't seem like their style. All the protagonists aside from perhaps Claude are very unique characters. GTA protagonists are almost video game icons because of the popularity of the series. I think R* would try to create a new protagonist with a new story and personality. When you think about it, IV with Episodes is basically IV with multiple characters. The plots completely intertwine and all that.
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# ? Nov 3, 2011 03:12 |
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Farbtoner posted:The problem with this argument is that in the interviews leading up to GTA IV's release the devs constantly hyped up that the size and scope of Liberty City was an intentional design decision and not a technical limitation; they had originally to expand beyond the scope of even SA and then decided to try and change things up by focusing on a single city but making it much more dense and detailed and good-looking. They also talked about how in the name of drama and realism they conspicuously decided to make your ascent to wealth and power much more limited in scope, so you don't have that sense of progression from Vice City and San Andres; in GTA IV all you get is a few apartments and a taxi company while in Vice City and San Andres you literally own the city by the end. That's just marketing though. They're not going to come out and say "Well, due to technical limitations there's not as much stuff in the game guys. Sorry!".
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# ? Nov 3, 2011 03:15 |
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Install Gentoo posted:When you think about it, IV with Episodes is basically IV with multiple characters. The plots completely intertwine and all that. If Niko's story had been as short, self contained, focused and well done as Lost and the Damned, I would have had no problem with the change in tone.
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# ? Nov 3, 2011 03:16 |
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Install, I think Kymera's question is if the activity happens during the same "episode". That is, it'd be like if I switched between Niko and Packie, not between Niko and Klebitz. Also, the theories saying that the game is going to feature characters from the GTAIII or GTAIV series sound idiotic. Beyond Lazlow and references to other characters, it's probably going to just be a bunch of new characters. Wishlist for available vehicles: Bikes Bi-Plane Edit: Kymera posted:All the protagonists aside from perhaps Claude are very unique characters. Claude is one of the most unique characters in retrospect, especially if you believe he is literally a mute. N. Senada fucked around with this message at 03:20 on Nov 3, 2011 |
# ? Nov 3, 2011 03:17 |
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Joda posted:I know gently caress all about American geography, but they mentioned that two rural landmarks shown (Yosemite National Park and the windmill area) are known for being between Los Angeles and Las Vegas and San Francisco respectively. If that's true the case is looking pretty solid to be honest. Yosemite is in central California in the Sierra Nevada (in other words, not at all between LA and LV), and the windmill farm is more likely the one near Palm Springs, which is about an hour or two outside LA. It looks more like the one near Palm Springs which is much, much bigger than the one in the East Bay. Also, there's no reason the outdoor area has to be Yosemite, as there are tons of locales throughout California that look like the one in the trailer, including ones reasonably close to LA. I don't know why people keep referring to these scenes as any kind of evidence of San Fierro and Las Venturas, aside from pure geographical ignorance.
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# ? Nov 3, 2011 03:19 |
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Install Gentoo posted:When you think about it, IV with Episodes is basically IV with multiple characters. The plots completely intertwine and all that. Yea I feel like that worked well with the episodes. I think the game will have multiple cities since its in the GTA formula to make you unlock the other zones. They force you to play the story in that way.
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# ? Nov 3, 2011 03:22 |
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Dush posted:I dunno, I think they went too far in RDR. In that game it would've made more sense to me just to have fast travel between towns, rather than absolutely loving everywhere. It was too convenient. In GTA, getting around town is half the fun, it doesn't really need fast travel. I hate that I have to go to my safehouse to save, when outside a mission and if this game is as big or bigger than San Andreas, I just know I'll hate traveling.
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# ? Nov 3, 2011 03:22 |
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Oh my god this IGN breakdown is just awful. It's not so much a breakdown of stuff that appear in the trailer as it is wild speculation.
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# ? Nov 3, 2011 03:25 |
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Might as well have some fun: since Rockstar is referring to this as San Andreas as a whole, I wonder if we're still going to have shitloads of little towns outside of Los Santos as well. I loved those and wished they did more instead of just having tiny houses and convenience stores...until I realized that's pretty much the small town experience in a nutshell. Still, if Rockstar is doing all three cities from the last game, I almost hope they add some smaller ones as well. Those were always fun to run amok through and the idea of the Mexican border is a fascinating one as well.
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# ? Nov 3, 2011 03:36 |
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Himuro posted:I hate that I have to go to my safehouse to save, when outside a mission and if this game is as big or bigger than San Andreas, I just know I'll hate traveling. Didn't GTA just autosave every time you did anything worth doing anyway? Just as well since it barely had any safehouses (and they were mostly rubbish). Of course, I know that fits with the game's "you are a poor immigrant", but buying new property all over town was one of the things I loved about the previous games. Here's hoping that the money-style V in GTAV implies that you'llbe living a bit larger than Nico did.
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# ? Nov 3, 2011 03:39 |
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Lucid Delusion posted:Oh my god this IGN breakdown is just awful. It's not so much a breakdown of stuff that appear in the trailer as it is wild speculation. Welcome to video game journalism.
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# ? Nov 3, 2011 03:41 |
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I'm hoping you can play as Ricky Gervais in this one too
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# ? Nov 3, 2011 03:43 |
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Since we're all theory-crafting, perhaps San Fierro and Las Venturas fell into the ocean after a massive earthquake or some poo poo. I don't mind a bit of travel, anyway, I kind of enjoyed the run around the coast listening to the radio. And shooting into other vehicles making them freak out.
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# ? Nov 3, 2011 03:46 |
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Holy poo poo IGN It's like they're just reading posts from gtaforums out loud.
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# ? Nov 3, 2011 03:49 |
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The autosave feature was what I relied upon more than actually saving at a safehouse. Don't get me wrong, I like the safehouses, but more as extra bits to the world rather than a really useful game mechanic. As long as the soundtrack's awesome, I will enjoy cruising in this game as well.
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# ? Nov 3, 2011 03:53 |
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I wonder if the army will come if you get 6 stars wanted.
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# ? Nov 3, 2011 04:03 |
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Budget Dracula posted:Police dogs and bears would be sweet but I'll probably fail every mission from trying not to run over stray dogs/cats while driving down the road. Police bears would be pretty bitchin'. They probably don't come out till the 6th wanted star.
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# ? Nov 3, 2011 04:10 |
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Has anyone really mentioned that the dialog in the video may very likely not be the player-character? Sounds like the introduction to an old bad guy you're introduced to work for.
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# ? Nov 3, 2011 04:17 |
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Lucid Delusion posted:Oh my god this IGN breakdown is just awful. It's not so much a breakdown of stuff that appear in the trailer as it is wild speculation. It's exactly the same poo poo goons would be doing if they hadn't already made that video, goons are loving awful with speculation and trailers.
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# ? Nov 3, 2011 04:22 |
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Doesn't seem likely considering the trailers we had before the main character talked. For example, we had Niko talking in the very first trailer. Wouldn't be surprise if this was the main character talking.
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# ? Nov 3, 2011 04:23 |
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San Andreas safehouses would have been much better if there was more than 7 unique interiors.
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# ? Nov 3, 2011 04:23 |
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# ? May 23, 2024 22:40 |
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I see that there. posted:Has anyone really mentioned that the dialog in the video may very likely not be the player-character? I don't know why you're saying "very likely". It possibly could be, I'll grant you that, but I'm fairly certain that all the other premiere videos featured the protagonist. Okay, I just looked up 4's and it was clearly Niko talking. The episodes featured Johnny and Luis, but they also featured a bunch of other people so there's that to consider, too. Edit: The trailers for them, that is.
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# ? Nov 3, 2011 04:24 |