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I like to use the left stick for pitch and yaw, right stick or triggers for roll, and d-pad for strafing (including vertically). Map buttons and bumpers how you see fit. Back when there were 'leet' Descent players, they would all use the keyboard exclusively so they could 'trichord' more easily: accelerating forward, sideways, and vertically simultaneously for extra speed. (So they fly around always at a peculiar angle.)
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# ? Nov 1, 2011 21:11 |
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# ? Jun 7, 2024 02:05 |
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Just got a chance to give Outcast a try... it's a seriously impressive game for it's time. The contextual controls work well, the right mouse-button aiming was definitely ahead of it's time (making it feel modern even today). The AI is better than most games released today... which actually just makes me depressed at how lovely a lot of games today really are.
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# ? Nov 1, 2011 21:14 |
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Starhawk64 posted:What's a good 360 controller setup for the Descent games? If I were going to use the controller, I'd probably use LS for forward/backward/left/right movement, RS for pitch and yaw, left triggers for ascent and descent, right triggers for weapons, and I have no idea what I'd bind weapon selection, map, etc to. As it is I find it much easier to just use KB+M, though. Alchenar posted:Silent Storm still did 'full 3d destructable environments' better than anthing in the genre ever did. This. I had as much fun (if not more) cheating my characters huge piles of explosives and setting up intricate demolitions as I did playing through the main game. It's a pity the modding tools for it are so terrible; I'd kill for an X-COM style game (or even a straight remake) in the SS engine.
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# ? Nov 1, 2011 21:51 |
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teethgrinder posted:I like to use the left stick for pitch and yaw, right stick or triggers for roll, and d-pad for strafing (including vertically). Map buttons and bumpers how you see fit. While you are correct in the need for trichording, you are incorrect on method of controllers used. 90% used a MS Sidewinder joystick in their right hand, and the keyboard in their left. Rolling was done with the joystick twist (something the MS Sidewinder did before anyone else). Hat switch was used for up/down/left/right, and then WASD (or ESDF in my case) was for left/right/forward/back. 8% used some other flightstick (I used a Thrustmaster Top Gun myself) and a toggle button for rolling. 1% used a SpaceORB which let people cheat by flipping 180 turns at the push of a button, and then 1% actually used a mouse with hacked mouse drivers to boost the sensitivity through the roof. I think keyboard and mouse is probably the most commonly used with the source ports out there.
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# ? Nov 2, 2011 01:47 |
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Has anyone played that Gangland thing? It looks cool but I'd like to know more before I take the plunge, and since pretty much every game on GOG has reviews like "this is amazing buy this 5 stars" it's hard to trust em.
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# ? Nov 2, 2011 01:59 |
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kuddles posted:And you have to mess around with cracks to play it, actually. If your computer has 4 GB of ram or more the game won't run unless you do some hex editing to a cracked version of the executable. My memory is that the game had a lot more problems of that sort. Also that later in the game everything goes bad because of robot suits (that sound awesome but turn the game into a trial and error festival). Am I thinking of the right game?
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# ? Nov 2, 2011 16:51 |
Zachack posted:My memory is that the game had a lot more problems of that sort. Also that later in the game everything goes bad because of robot suits (that sound awesome but turn the game into a trial and error festival). Am I thinking of the right game? I don't know about difficulty, but they change pace and tactics drastically enough to give you whiplash. That's the S2 I know.
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# ? Nov 2, 2011 16:56 |
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Anyone got any hints for what I should be doing in Darklands after making my party? I'm not entirely sure where to go after killing a few bandits in town.
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# ? Nov 2, 2011 20:21 |
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Star Wolves is 60% off until tomorrow.
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# ? Nov 2, 2011 20:30 |
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Thompsons posted:Anyone got any hints for what I should be doing in Darklands after making my party? I'm not entirely sure where to go after killing a few bandits in town. Gain levels, make money, travel the countryside righting wrongs...it's pretty self-directed. The first chapter of the cluebook you can download as an extra is an in-character description of a simple way to get started.
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# ? Nov 2, 2011 20:42 |
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VisAbsoluta posted:Star Wolves is 60% off until tomorrow.
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# ? Nov 2, 2011 22:06 |
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Zachack posted:My memory is that the game had a lot more problems of that sort. Also that later in the game everything goes bad because of robot suits (that sound awesome but turn the game into a trial and error festival). Am I thinking of the right game? It doesn't go bad per se, but it's a pretty dramatic change in tone and required tactics, yeah.
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# ? Nov 2, 2011 22:08 |
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bowmore posted:Any thoughts? Think Homeworld the RPG. All the usual Easter European expectations apply; good concept with some nasty implementation issues. Also the Voice Acting is some of the worth ever. There's a demo floating around somewhere.
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# ? Nov 2, 2011 22:24 |
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What about the other two Star Wolves? Is there a best one?
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# ? Nov 2, 2011 23:11 |
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I've been wanting a very story-heavy RPG lately and after years of being interested Arcanum and Planescape: Torment, I have to ask should I buy one of these games? I've played through both Baldur's Gate games and loved the story and narrative, but man the combat just gets ridiculously hard. I guess I don't have the tactical mindset necessary to play well. I know Arcanum isn't an infinity engine game, but it plays basically the same right? TL;DR: How's the combat in Arcanum, Planescape: Torment, and hell even the Icewind Dale games?
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# ? Nov 3, 2011 02:39 |
Professor Latency posted:I've been wanting a very story-heavy RPG lately and after years of being interested Arcanum and Planescape: Torment, I have to ask should I buy one of these games? Get Torment. You are looking for Torment and you should play it.
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# ? Nov 3, 2011 02:43 |
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Professor Latency posted:TL;DR: How's the combat in Arcanum, Planescape: Torment, and hell even the Icewind Dale games?
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# ? Nov 3, 2011 02:50 |
I'm fairly certain the quality of the story is inversely proportional to the quality of the combat in each of those games. But you should probably get Planescape. Just be prepared to read and not really care much about min maxing your characters so that you can kill entire rooms at once. That's not what the game's about!
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# ? Nov 3, 2011 03:09 |
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Man, alchemists in Darklands are the biggest cunts. I go into their stores and whenever I ask to buy some actual formulas or tutor my guys they flip out and tell me to leave
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# ? Nov 3, 2011 03:36 |
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GrandpaPants posted:I'm fairly certain the quality of the story is inversely proportional to the quality of the combat in each of those games. But you should probably get Planescape. Just be prepared to read and not really care much about min maxing your characters so that you can kill entire rooms at once. That's not what the game's about! You know, I figured that's how it worked. It's a bummer, but I think I can slog through the punchy parts after hearing literally everyone who's played it praise the story to death.
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# ? Nov 3, 2011 04:08 |
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Professor Latency posted:You know, I figured that's how it worked. It's a bummer, but I think I can slog through the punchy parts after hearing literally everyone who's played it praise the story to death. Also, another note of forewarning is that most of the optional quests in PS:T (and there are a lot of them) are absolutely terrible. They're almost entirely fetch quests that frequently require you to do ridiculous amounts of backtracking. Unfortunately they're also the primary way you'll get experience and thus levels, which will help you survive the bad combat parts. (There's one unavoidable section later in the game that requires you to slog through tons of respawning enemies that is a real pain if you're weak) PS:T is a really weird game in a lot of ways--the combat is awful, the quests are mostly awful, and there are a whole lot of really questionable design choices behind the "game" part of the game. But somehow the story, unique characters and interesting setting make up for that so that it's still worth playing.
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# ? Nov 3, 2011 04:47 |
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I don't know, I liked the combat in Torment, though I'm apparently the only one. It plays a lot like Baldur's Gate, which I wasn't that good at. In Torment you get a lot of weird toys and neat spells. I don't think it was intended to be punishing the way BG was, there were only a couple boss battles I had trouble with. Combat was a diversion from the story parts.
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# ? Nov 3, 2011 12:20 |
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Professor Latency posted:You know, I figured that's how it worked. It's a bummer, but I think I can slog through the punchy parts after hearing literally everyone who's played it praise the story to death. If you really can't stand the game, the GOG version comes with a 'novel' PDF that has the in-game text. It assumes a fairly complete / goodish choices but you do get the story. After I finished PS:T 3 times, I read it and still found it enjoyable. The game is a masterpiece.
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# ? Nov 3, 2011 12:29 |
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So I heard that for some games on GOG with lost source code, they actually had to buy copies off eBay/Amazon. Kind of interesting.
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# ? Nov 3, 2011 12:59 |
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New Release: Might and Magic 9 for $6
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# ? Nov 3, 2011 13:02 |
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The Kins posted:New Release: Might and Magic 9 for $6 Oof. That's a bittersweet pill of a game. It's not Ultima IX bad, but...
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# ? Nov 3, 2011 13:06 |
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Syrg Sapphire posted:Oof. That's a bittersweet pill of a game. It's not Ultima IX bad, but...
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# ? Nov 3, 2011 16:42 |
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duckfarts posted:Honestly? I would like to see Ultima IX on GoG. Seconding. I lost my physcial copy of it ages ago (Still have the Virtue "tarot" cards it came with though!) and as much as it sucks, its still kinda fun to play through once in a while.
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# ? Nov 3, 2011 16:53 |
So what was it that made MM9 so terrible? I mean, it only has 2.5 stars on GOG, and they give drat near everything 4.5+.
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# ? Nov 3, 2011 17:08 |
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duckfarts posted:Honestly? I would like to see Ultima IX on GoG. I have the big box with cloth map and everything but I hate the gently caress out of it. It never worked even close to OK let alone make a serious attempt at being any fun.
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# ? Nov 3, 2011 17:32 |
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GrandpaPants posted:So what was it that made MM9 so terrible? I mean, it only has 2.5 stars on GOG, and they give drat near everything 4.5+. Bad memories all around.
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# ? Nov 3, 2011 17:34 |
Rascyc posted:Half the game was buggy. That's pretty much it. Quest triggers wouldn't work, crashes occured all the time. 3DO never fixed it after released, so MM basically ended with this as its swan song. So I guess the moral of the story is that longstanding, classic RPG series should end at number 8.
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# ? Nov 3, 2011 18:16 |
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Anyone know what Gangland is like, is worth a buy?
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# ? Nov 3, 2011 18:30 |
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Rascyc posted:Half the game was buggy. That's pretty much it. Quest triggers wouldn't work, crashes occured all the time. 3DO never fixed it after released, so MM basically ended with this as its swan song. I seem to remember an interview with Jon van Caneghem himself saying that M&M9 was a wreck and that he never would have released it had it been his decision. Ah well, at least the Heroes games are still going.
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# ? Nov 3, 2011 20:44 |
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GrandpaPants posted:So I guess the moral of the story is that longstanding, classic RPG series should end at number 8. On the PC anyway. A lot of JRPGs seem to pull all the stops out on #9, thinking on it.
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# ? Nov 3, 2011 23:39 |
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Rascyc posted:Half the game was buggy. That's pretty much it. Quest triggers wouldn't work, crashes occured all the time. 3DO never fixed it after released, so MM basically ended with this as its swan song. I was so loving crushed on the evening of MM9's release date. My friend came over to watch/play since he loved the previous games as well. I finally got to the first city's sewers and realized... this game sucks. I was heartbroken. My friend had fallen asleep long since.
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# ? Nov 3, 2011 23:43 |
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Man, I've gotten all of the Might and Magic games so far, I bring them up in this thread whenever possible, but this... I just don't know. The only reason I'd get it is for completion, but I don't think I can justify that given how terrible the game itself is.
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# ? Nov 3, 2011 23:44 |
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Probably the worst part was that they changed monster encounters. Instead of fighting hordes of goblins and swarms of bugs, you fought a couple monsters at a time. One reason why I really liked MM6 through 8 was how powerful magic felt. You could cast area effect spells and have corpses fly away from the center of impact.
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# ? Nov 3, 2011 23:48 |
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I bought Planescape. Haven't played much, just got out of the first area and talking to a few of these npcs. The dialog between Morte and the main character is awesome.
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# ? Nov 4, 2011 00:17 |
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# ? Jun 7, 2024 02:05 |
Professor Latency posted:I bought Planescape. Don't forget to talk to just about everyone. I'm not exaggerating when I say that most of the game happens in the dialog box.
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# ? Nov 4, 2011 00:28 |