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The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
MechWarriors of the Celestial Empire do not require decadent luxuries such as a gyro or cockpit to be superior pilots.

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Tempest_56
Mar 14, 2009

Affi posted:

How to stick a Guass Rifle on a Raven alongside ECM.. hmm

Presumably, Mechassault just reduced the weight of the Gauss Rifle. It had to be rebalanced to remain in proper scale to the Lava Cannon.

PhotoKirk
Jul 2, 2007

insert witty text here
Does anyone remember MechForce, the old Amiga version of BattleTech?

http://www.youtube.com/watch?v=vz3e2hpbo50

Many a weekend was lost to that game. The Mech lab was our intro to serious min/maxing.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

Tempest_56 posted:

Presumably, Mechassault just reduced the weight of the Gauss Rifle. It had to be rebalanced to remain in proper scale to the Lava Cannon.

Sorry, I meant Mechassault 2. I don't think the Lava Cannon existed in that game. Thank God. I hated the Ragnarok and the Ymir.

Angry_Ed
Mar 30, 2010




Grimey Drawer

Artificer posted:

Sorry, I meant Mechassault 2. I don't think the Lava Cannon existed in that game. Thank God. I hated the Ragnarok and the Ymir.

It existed all right, at least I think it did because the Ragnarok sure did exist MechAssault 2.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Der Waffle Mous posted:



hmmmm

That mech, besides looking like a primate, also looks really tired and worn out. Like he's been doing too many laps with army gear.

Magni
Apr 29, 2009

paragon1 posted:

The Gladiator looks amazing. That's probably my favorite mech look so far.

The Art for the Gladiator is a lot newer than those of any other Mech we've seen so far. It's an Age of War relic that got its first proper TRO entry in IIRC TRO:3075.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Hob_Gadling posted:

- LRM20 with 3 tons of ammo
- 13 medium lasers
- PPC, Large Laser and a heatsink
- 24 machine guns
- 6 SRM4s with one ton of ammo
- 2 AC/2s and a ton of ammo

And that's what I like about the Urbanmech. Get enough of them, and you've got more firepower than a heavy 'Mech

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

PoptartsNinja posted:

And that's what I like about the Urbanmech. Get enough of them, and you've got more firepower than a heavy 'Mech

That is a fair amount of fire power for something that likely comes from the factory with those plastic six-pack rings around the cockpit.

Angry_Ed
Mar 30, 2010




Grimey Drawer

Trast posted:

That is a fair amount of fire power for something that likely comes from the factory with those plastic six-pack rings around the cockpit.

If I wasn't A) at work and B) a terrible artist I would be trying to draw this right now. That is an amazing mental image.

McGibby
Jan 27, 2009

aaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaa
aaaaaAAAAAAAAAAAA
AAAAAAAAAAAAAAAAA
Now I am just picturing some beer company tie in, where the cans are shaped like Urbanmechs.

Angry_Ed
Mar 30, 2010




Grimey Drawer

mcgintyb posted:

Now I am just picturing some beer company tie in, where the cans are shaped like Urbanmechs.

Probably some sort of ridiculously cheap beer spinoff like "Urbie Ice" or "Pabst Blue Urbie"

Leperflesh
May 17, 2007

Ürbanbock.

Sam Hall
Jun 29, 2003

Angry_Ed posted:

If I wasn't A) at work and B) a terrible artist I would be trying to draw this right now. That is an amazing mental image.

an Albatross flailing helplessly, its head and arms entangled in a carelessly discarded plastic urbie-pack holder. unable to hunt for food, it will most likely starve.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Sam Hall posted:

an Albatross flailing helplessly, its head and arms entangled in a carelessly discarded plastic urbie-pack holder. unable to hunt for food, it will most likely starve.

That image is even better once you realize there's an Albatross Battlemech (it's Marik!)

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
oh god. College game of choice in the IS.

YOU JUST GOT URBIED BRO!


And now, I'm picturing an Atlas shoving an Urbie at another Mech.

Its Rinaldo
Aug 13, 2010

CODS BINCH

PoptartsNinja posted:

Quietly frustrated and fed-up with a way of life that denies her the company of the man she loves, she’d rather doom the Clans to eventual annihilation than allow the status quo to continue. Kerensky’s decision to limit the invasion to only four Clans, rather than simply allowing all the Clans to sweep the great houses from the Inner Sphere in a storm of steel and fire may be her final contingency: if the Widowmakers fail to win, then the others will be brought down with them.

It's been a few pages back, but I like it how if Natasha Kerensky can't get laid, NO ONE CAN!

Brandy Collins
Sep 17, 2009

PoptartsNinja posted:

That image is even better once you realize there's an Albatross Battlemech (it's Marik!)

...and it doesn't have jump jets. Is it at least somehow of special significance to sailors? I don't really see how the name applies.

Angry_Ed
Mar 30, 2010




Grimey Drawer

Brandy Collins posted:

...and it doesn't have jump jets. Is it at least somehow of special significance to sailors? I don't really see how the name applies.

The Albatross was designed with anti-Clan warfare in mind, so I don't know if they thought of the literary significance when they came up with the name. Maybe the designer really liked Golf :v:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Brandy Collins posted:

...and it doesn't have jump jets. Is it at least somehow of special significance to sailors? I don't really see how the name applies.

It's an Assault 'Mech.



al·ba·tross [al-buh-traws, -tros] Show IPA
noun

3. something burdensome that impedes action or progress.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

Leperflesh posted:

Ürbanbock.

This is the winner.

Zeroisanumber
Oct 23, 2010

Nap Ghost
Is there a rule for how much a Battlemech can lift and throw? Because having one of the goonlance throw and Urbanmech at the enemy mechs would be hilarious.

Sam Hall
Jun 29, 2003

Brandy Collins posted:

...and it doesn't have jump jets. Is it at least somehow of special significance to sailors? I don't really see how the name applies.

Its got a big beaky-rear end birdface

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Zeroisanumber posted:

Is there a rule for how much a Battlemech can lift and throw? Because having one of the goonlance throw and Urbanmech at the enemy mechs would be hilarious.

Yes, but Urbanmechs are a bit heavy since 'Mechs can only pick up about 1/10th their own weight (if they've got two hands).

Pinguliten
Jan 8, 2007

Zeroisanumber posted:

Is there a rule for how much a Battlemech can lift and throw? Because having one of the goonlance throw and Urbanmech at the enemy mechs would be hilarious.

I can at least see the Highlanders doing it with Urbies, caber toss style.

Brandy Collins
Sep 17, 2009

Zeroisanumber posted:

Is there a rule for how much a Battlemech can lift and throw? Because having one of the goonlance throw and Urbanmech at the enemy mechs would be hilarious.

If I recall correctly, a 'Mech can lift up to 1/10th of its mass (1/5th if it has triple strength myomer). I have no idea what the rules for throwing would be, though.

So as long as you have a 300-ton 'Mech or 150-ton 'Mech with triple strength myomer, you can lift an Urbanmech.

EDIT: Beaten by PTN

VVVVV Can superheavies go to 300-tons, or can one never play football with an Urbanmech?

Brandy Collins fucked around with this message at 20:26 on Nov 4, 2011

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Brandy Collins posted:

If I recall correctly, a 'Mech can lift up to 1/10th of its mass (1/5th if it has triple strength myomer). I have no idea what the rules for throwing would be, though.

So as long as you have a 300-ton 'Mech or 150-ton 'Mech with triple strength myomer, you can lift an Urbanmech.

EDIT: Beaten by PTN

can't use TSM in super heavy mechs.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Saving Janos Marik: Tactical Update 1

Combat Phase



The blocky form of an Awesome rose menacingly from the sea. Water poured from its vast shoulders, dripping from the seaweed that still clung to its boxy arms. A single frond stuck fast to Rebecca Cage’s cockpit glass. It’d dry and fall, or be incinerated the first time she fired her PPCs. She ignored it, it wasn’t really in her way.

She whistled, just loudly enough for the sound to carry over her microphone. “The Cappies have sure done a number on the docks.”

“We’re not clear of the water yet,” Captain Masters replied.

“Just some damage to the warehouse—and they’ve stacked all the cargo containers next to the Janos Marik. Bizarre.”

Joshua Davion laughed, “… You know how the Cappies love their make-work, Sergeant. So let’s give them something to do.”



Mission Objectives
Destroy All Enemy Forces (0/8)
OR
Destroy the Janos Marik (0/1)

Secondary Objective
Don’t Destroy the Janos Marik (1/1)



Enemy Movement Modifiers:
RVN-1X Raven Held Position (+0)
UM-R60G Urbanmech Held Position (+0)
UM-R60G Urbanmech Held Position (+0)
BMB-10D Bombardier Held Position (+0)
MON-67 Mongoose Held Position (+0)
UM-R60 Urbanmech Held Position (+0)
HER-1A Hermes Held Position (+0)
WTH-1 Whitworth Held Position (+0)







AWS-8Q Awesome
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (17/17)
LT R A(S): 10/10
CT A(S): 30/30 (25/25)
CT R A(S): 19/19
RT A(S): 24/24 (17/17)
RT R A(S): 10/10
LA A(S): 24/24 (13/13)
RA A(S): 24/24 (13/13)
LL A(S): 33/33 (17/17)
RL A(S): 33/33 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 28
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Sergeant Major Rebecca Cage
Mechwarrior Player: Canopus250
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Small Laser – HD (Heat: 1, Range (L:3 M:2 S:1), Status, OK!
Critical Damage: None!
Notes: 1 hand

ON1-K Orion
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 36/36 (23/23)
CT R A(S): 10/10
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 24/24 (12/12)
RA A(S): 24/24 (12/12)
LL A(S): 32/32 (16/16)
RL A(S): 32/32 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Captain Paul Masters
Mechwarrior Player: Defiance Indusries
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 – RT (Heat: 3, Ammo: 20, Range: (L:15 M:10 S:5), Status: OK!)
LRM-15 – LT (Heat: 5, Ammo: 16, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-4 – LT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

OSR-2C Ostroc
Weight: 60 tons (Heavy)
HD A(S): 8/8 (3/3)
LT A(S): 22/22 (14/14)
LT R A(S): 4/4
CT A(S): 22/22 (20/20)
CT R A(S): 6/6
RT A(S): 22/22 (14/14)
RT R A(S): 4/4
LA A(S): 8/8 (10/10)
RA A(S): 8/8 (10/10)
LL A(S): 20/20 (14/14)
RL A(S): 20/20 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Janos Valens
Mechwarrior Player: ActionZero
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-4 – RT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

GLD-4R Gladiator
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (13/13)
LT R A(S): 3/3
CT A(S): 26/26 (18/18)
CT R A(S): 5/5
RT A(S): 19/19 (13/13)
RT R A(S): 3/3
LA A(S): 15/15 (9/9)
RA A(S): 15/15 (9/9)
LL A(S): 19/19 (13/13)
RL A(S): 19/19 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Lieutenant Joshua Davion
Mechwarrior Player: Empyreal
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands





Enemy Status

1) BMB-10D Bombardier
Weight:
65 tons (Heavy)
Movement: 4/6/0
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Status: OK!
Armament:
LRM-20, LRM-20, SRM-4, Machine Gun
Critical Damage: None!
Notes:

2) RVN-1X Raven
Weight:
35 tons (Light)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Medium Laser, Medium Laser, SRM-6, EWar Equipment
Critical Damage: None!
Notes:

3) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:

4) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:



5) WTH-1 Whitworth
Weight:
40 tons (Medium)
Overheat Penalty: None
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
LRM-10, LRM-10, Medium Laser, Medium Laser, Medium Laser
Critical Damage: None!
Notes:

6) MON-67 Mongoose
Weight:
25 tons (Light)
Overheat Penalty: None
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser, Medium Laser, Medium Laser, Small Laser
Critical Damage: None!
Notes:

7) HER-1A Hermes
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 9/14/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser, Medium Laser, Flamer
Critical Damage: None!
Notes:

8) UM-R60 Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Autocannon/10, Small Laser
Critical Damage: None!
Notes:



Attention, Mechwarriors! You will be receiving a PM / E-Mail soon.

PoptartsNinja fucked around with this message at 22:20 on Nov 4, 2011

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Huh, so it looks like the Raven is the mech you guys will be running into first. Let's see how it does against you guys. Also, those G Urbies are indeed packing just a Gauss and a Small Laser. With their anemic speed, they won't be contributing to this battle for a while, I guess.

And PTN, I think you messed up on the Player Status block. You have Paul Masters as a Major, when your fluff is calling him a Captain. Unless he got a sudden battlefield promotion, I think something messed up there.

Ferrosol
Nov 8, 2010

Notorious J.A.M

ooh mystery boxes. I am sure they are nothing important and don't contain high explosives or hidden capellan infantry.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I don't know. That Raven's electronic warfare gear is the kind of thing I could see a DM using to do all sorts of things that aren't in the exact rules, like hacking supposedly friendly turrets or spoofing missile locks.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


The question is whether the Raven mixes it up or tries to flee. I suggest we move to the left instead of straight down. He can't jump the water so he has to run through the choke point to get away, which means we can cut him off easy.

LeschNyhan
Sep 2, 2006

Defiance Industries posted:

The question is whether the Raven mixes it up or tries to flee. I suggest we move to the left instead of straight down. He can't jump the water so he has to run through the choke point to get away, which means we can cut him off easy.

That said, you probably don't want him in your backfield either, and who knows what PTN will have the ECM do. It shouldn't be too hard to kill asap.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Mechwarrior Name: Lieutenant Joshua Davion
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
WEP – LOC (Heat: 0, Ammo: 0, Range: (L: M: S: Min:), Status: OK!)

Davions need no weapons. Or players. That is just how they roll :c00l:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
... That's what happens when I do those late at night. One second, fixing.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
The positioning is really advantageous to the players. The Capellans are spread out and it won't be hard to bottleneck them. The only jumper they have that can make it over that cavernous 3 hex water is the Whitworth.

McGibby
Jan 27, 2009

aaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaa
aaaaaAAAAAAAAAAAA
AAAAAAAAAAAAAAAAA
The whole conversation about the Raven just played out like the intro for Mechcommander. Just saying.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


LeschNyhan posted:

That said, you probably don't want him in your backfield either, and who knows what PTN will have the ECM do. It shouldn't be too hard to kill asap.

Well, yeah, that's why we're moving to cut him off, rather than letting him flee like he will presumably do when outnumbered 4:1.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

KnoxZone posted:

Davions need no weapons. Or players. That is just how they roll :c00l:

Which reminds me, why the heck is there a Davion serving as an officer in a FWL elite unit? Quirk of the random naming that PTN gives his pilots? Is this guy not related to the Fed Suns Davions or from a far off branch family that settled in the FWL a long rear end time ago and switched allegiances? Guy like that must get all sorts of flack for him name, too.

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


GhostStalker posted:

Which reminds me, why the heck is there a Davion serving as an officer in a FWL elite unit? Quirk of the random naming that PTN gives his pilots? Is this guy not related to the Fed Suns Davions or from a far off branch family that settled in the FWL a long rear end time ago and switched allegiances? Guy like that must get all sorts of flack for him name, too.

Maybe it's just a coincidence. Maybe he spends a lot of time saying, "my name's pronounced 'DAY-vee-un,' not 'Dah-vee-on!'"

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