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Dominic White posted:So, today I wrote a bit about the source-port/freeware fan-release of Forsaken. A fairly fast and arcadey Descent clone released in 1998. The source-port doesn't change much (just adds modern resolutions and solves compatibility issues), but it's a neat little LAN game, and it's now for Windows, Mac and Linux. Speaking of Descent, a multiplayer night on that would be awesome.
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# ? Nov 6, 2011 02:18 |
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# ? May 15, 2024 17:51 |
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I don't know much of anything about DOSbox and I bought Blood from GOG and can't figure out how to increase the clock speed in-game to make it run smoother. Any easy way to do that?
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# ? Nov 6, 2011 03:49 |
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You should upgrade dosbox before you fool with the clockspeed, GOG ships an older version and it's quite a bit faster now.
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# ? Nov 6, 2011 04:05 |
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Thanks for the heads up on that title... I only played it once at a LAN ages ago and always felt it wasn't "quite right" compared to Descent. That Forsaken port works really well. Unfortunately it made me realize that I'm done with the "high end" flightstick I have now, so I just dropped 30 bucks on a new Logitech 3D Extreme Pro (my favorite cheapo stick of all time). Granted, it's more to play Cliffs of Dover which is pretty inexpensive right now, but having a good stick to play through Forsaken doesn't hurt. Not to mention giving Descent another shot using Rebirth or D2XL or whatever the ports are. I certainly wouldn't mind playing any of these on one of these play nights. just wait until my stick comes in, kay?
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# ? Nov 6, 2011 05:31 |
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Dominic White posted:So, today I wrote a bit about the source-port/freeware fan-release of Forsaken. A fairly fast and arcadey Descent clone released in 1998. The source-port doesn't change much (just adds modern resolutions and solves compatibility issues), but it's a neat little LAN game, and it's now for Windows, Mac and Linux. I remember getting a free copy of Forsaken when I bought one of the Turok games way back when for the PC and dismissed it as a Descent rip-off. I may have to try it again now and give it another chance.
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# ? Nov 6, 2011 06:03 |
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Zeether posted:Speaking of Descent, a multiplayer night on that would be awesome. I'm up for this, though I assume most people who own Descent have it on GOG, so I vote for Descent 2. This weekend (and multiple times throughout the week), I believe, will be Unreal Tournament by popular demand.
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# ? Nov 6, 2011 06:25 |
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Is there some sort of master list that keeps track of the player base of all multiplayer games on the PC? It would be interesting to see them all side by side to see how many people still play multiplayer on older games. I'm aware of the server lists on GameRanger and I love what GameTracker is doing. Is there anything else out there?
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# ? Nov 6, 2011 06:28 |
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tooooooo bad posted:I don't know much of anything about DOSbox and I bought Blood from GOG and can't figure out how to increase the clock speed in-game to make it run smoother. Any easy way to do that? Update to the most recent dosbox. Once you've done that, you can manually adjust the clock speed with ctrl-F11/F12, but the autodetection in recent versions is generally quite good at figuring out the fastest clock rate it can safely run at. essobie posted:Not to mention giving Descent another shot using Rebirth or D2XL or whatever the ports are. I certainly wouldn't mind playing any of these on one of these play nights. D2X-XL is the current state of the art with support for D1 and D2, coloured lighting, D2 bot AI in D1, and whatnot - basically, a new engine. DXX-Rebirth is meant to be a straightforward port to modern systems without new features or backporting D2 features to D1. This is not so much a new engine as an update of the old engine to run on modern systems.
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# ? Nov 6, 2011 06:57 |
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I have never gotten D2X-XL to work properly because of the way you have to install it. There's this ridiculous folder structure you need to have and I've done it right yet the game still just flat out doesn't work. DXX/D2X Rebirth works fine though.
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# ? Nov 6, 2011 14:11 |
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Zeether posted:I have never gotten D2X-XL to work properly because of the way you have to install it. There's this ridiculous folder structure you need to have and I've done it right yet the game still just flat out doesn't work. DXX/D2X Rebirth works fine though. "Unpack D2X-XL, then drag all your D1/D2 data files into that directory" is ridiculous?
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# ? Nov 6, 2011 16:08 |
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ToxicFrog posted:"Unpack D2X-XL, then drag all your D1/D2 data files into that directory" is ridiculous? e: Well I'll be a Red Fatty's uncle, it loving worked. I have no clue what I messed up on, but it showed textures and all. I must have done something wrong while setting up the game directories. The only issue is the textures flicker a lot and the sound seems to crackle when there's explosions. Other than that, it works good. I'd still use DXX though because the fancy effects in D2X are a little distracting. Zeether fucked around with this message at 17:54 on Nov 6, 2011 |
# ? Nov 6, 2011 16:31 |
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So, gentlemen. I give you Unreal Tournamet '99, starting now. Please partake in the group chat room. http://steamcommunity.com/groups/fat_old_men
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# ? Nov 6, 2011 22:02 |
Holy poo poo, Forsaken went free and open-source? I still have the N64 version of that, poo poo was hot fire back in the day.
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# ? Nov 6, 2011 22:17 |
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WickedIcon posted:Holy poo poo, Forsaken went free and open-source? I still have the N64 version of that, poo poo was hot fire back in the day. Also it seems like single player was basically tacked on because you can pick any map and the game strips your weapons after each one. I'd try multi but it never can connect to the host, probably because I have to open ports. Zeether fucked around with this message at 00:42 on Nov 7, 2011 |
# ? Nov 7, 2011 00:39 |
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Zeether posted:e: Well I'll be a Red Fatty's uncle, it loving worked. I have no clue what I messed up on, but it showed textures and all. I must have done something wrong while setting up the game directories. The only issue is the textures flicker a lot and the sound seems to crackle when there's explosions. Other than that, it works good. You probably didn't mess up anything. D2-XL is a huge trainwreck that constantly breaks every other release, so you probably just got an off version that wasn't working right.
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# ? Nov 7, 2011 03:29 |
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Gwyrgyn Blood posted:You probably didn't mess up anything. D2-XL is a huge trainwreck that constantly breaks every other release, so you probably just got an off version that wasn't working right. Also, playing UT made me realize the music rocks. I need to pick out the sound modules and listen to them via ModPlug.
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# ? Nov 7, 2011 07:13 |
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The berzerk executions are so fun to watch in Brutal Doom... but tactically speaking when is it a good idea to use the berzerk fists? It always feels like I'm putting myself at risk just to see some sweet gibs.
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# ? Nov 7, 2011 08:08 |
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Minidust posted:The berzerk executions are so fun to watch in Brutal Doom... but tactically speaking when is it a good idea to use the berzerk fists? It always feels like I'm putting myself at risk just to see some sweet gibs. You're invincible while doing them (but not taunting afterwards) plus you get 10 health after each execution. If you're not getting shot by a bunch of hitscan dudes, go ahead and do it. If I'm surrounded by weak melee enemies I like to spam the poo poo out of it, since I'll take around five damage before I murder someone and get double that
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# ? Nov 7, 2011 08:30 |
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bbcisdabomb posted:you get 10 health after each execution How did I not know this?!
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# ? Nov 7, 2011 15:59 |
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You gain even more when taking out larger enemies. Pound a few rockets into a Baron of Hell, then tear his rear end up (literally).
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# ? Nov 7, 2011 17:13 |
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Brutal Doom hath updated!quote:- Added many extra fatalities for almost all monsters, including the Revenant, Cacodemon, and Demon.
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# ? Nov 8, 2011 07:02 |
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Finished Deathwish, a pretty incredible ride all together. I've been building for over a decade now but some of the stuff there makes me feel ashamed even though it's not even for the same game. It also reminds how tough Blood is, the only way Duke3D gets tough is if you stick a shitload of enemies in the same room.
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# ? Nov 8, 2011 10:56 |
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I love how Deathwish's method of pointing you in the right direction is to throw large groups of zombies at you. Most arrows ever. Needs fewer green robed cultists though.
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# ? Nov 8, 2011 21:51 |
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The Acolytes are the best! They're completely inept and usually end up killing themselves and/or anything around them instead of you. Better than the loving Fanatics though. Those Tommy-gunning bastards take your health down in a second. e: something I just noticed though, on the Extra Crispy difficulty all types of Cultists and Acolytes throw full bundles of TNT at you instead of the weaker single sticks of dynamite. it's really loving hard but fun as hell in co-op
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# ? Nov 8, 2011 21:54 |
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Yodzilla posted:The Acolytes are the best! They're completely inept and usually end up killing themselves and/or anything around them instead of you. Yeah, I like fighting them a lot more than the hitscan enemies. Those single sticks of dynamite don't do a huge amount of damage, are very visible, and are nicely telegraphed. And as you pointed out, they do tons of collateral damage, too. Also, on the subject of Brutal Doom V13 - my favourite version so far. Liking the new weapon sprites (not 100% sure on the perspective on the BFG though), new monster-weapon, chainsaw surgery system and autofire rifle (and autofire restored to the shotguns) all add up to something very satisfying. I also like the return of the splash damage from BFG and Plasma, but only against walls - no more lost souls making you kill yourself with energy weapons, but still a bit of risk using them. Dominic White fucked around with this message at 22:02 on Nov 8, 2011 |
# ? Nov 8, 2011 21:57 |
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Is updating Brutal Doom as simple as replacing the .WAD/.PK3 file targeted in the .INI file? I can just load up my save games after that and pick up where I left off? Also thanks to everyone for expounding on proper Berzerk usage! The health-gain stuff was a real revelation.
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# ? Nov 8, 2011 22:02 |
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Minidust posted:Is updating Brutal Doom as simple as replacing the .WAD/.PK3 file targeted in the .INI file? I can just load up my save games after that and pick up where I left off? You should be fine updating, yeah. Some stuff might behave a little weirdly until you change level/die, though.
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# ? Nov 8, 2011 22:02 |
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A couple of pals and I were going to have a LAN game of Blood going through Deathwish. Using the launcher, how would I go about setting this up?
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# ? Nov 9, 2011 03:18 |
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Dominic White posted:You should be fine updating, yeah. Some stuff might behave a little weirdly until you change level/die, though.
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# ? Nov 11, 2011 07:52 |
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Minidust posted:Right now the game keeps crashing on me, when I use the save from the previous version of Brutal Doom. What's my best option here? New game and a cheat code to skip levels? Probably. Most levels are designed to be beatable even from a pistol start, and the Brutal Doom rifle (especially now it's automatic) gives you a boost on that front, too.
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# ? Nov 11, 2011 12:04 |
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Brutal Doom really breaks the balance of most classic maps however, with monsters being able to reach places they weren't able to before, being way more aggressive in general, and so on. Some maps go from pretty tricky to drat impossible. Don't even think of playing the late Scythe/Alien Vendetta/Hell Revealed/etc maps with it! Pretty refreshing however, it gives a new life to the easier map packs and obviously, Ultimate Doom.
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# ? Nov 11, 2011 12:24 |
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ChurlishToff posted:A couple of pals and I were going to have a LAN game of Blood going through Deathwish. Using the launcher, how would I go about setting this up? I couldn't tell you how to do it using the launcher but we were able to play Death Wish in co-op using the Meltdown launcher. If you give me some time I might be able to get to my laptop to figure out what we did but hopefully someone else can chime in.
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# ? Nov 11, 2011 14:51 |
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The Kins posted:You appear to be lost. You're looking for the Modern FPS Megathread. :V Source is coming on close to 8 years old, and as far as I'm aware NMRIH was planned before HL2 was even released. It's not quite as old as Goldsrc but it's getting there. It's only through constant updates that it manages to stay relevant.
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# ? Nov 11, 2011 15:24 |
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We can all thank steam for milking THE gently caress out of HL2, HL2 mods, and the source engine. Truly I have never seen another game utilized as such.
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# ? Nov 11, 2011 17:11 |
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Vaos posted:Brutal Doom really breaks the balance of most classic maps however, with monsters being able to reach places they weren't able to before, being way more aggressive in general, and so on. Some maps go from pretty tricky to drat impossible. Don't even think of playing the late Scythe/Alien Vendetta/Hell Revealed/etc maps with it! Late Scythe is a recipe for instant death, but early Scythe is really really good with Brutal Doom. I just did a run of Scythe last week up to whatever map Terror is and it was a blast. The secret and super-secret levels are hard as gently caress in Brutal, but they manage to not feel cheap.
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# ? Nov 11, 2011 17:26 |
bbcisdabomb posted:Late Scythe is a recipe for instant death, but early Scythe is really really good with Brutal Doom. I just did a run of Scythe last week up to whatever map Terror is and it was a blast. The secret and super-secret levels are hard as gently caress in Brutal, but they manage to not feel cheap. I almost gave up on Scythe's secret-map-within-a-secret-map on UV and Brutal Doom. The first room isn't so bad--the usual strafing around and trying to get monsters infighting as much as possible. But that second room? After you figure out a way to kill 4 Hell Knights without killing yourself to splash damage weapons? Then you've got a clusterfuck of Demons, trash-enemies spawning in, and more HKs while you wait for the elevator to come down. It took me a long time to figure out how to get through that without killing myself to Plasma Rifle splash damage. I still submit that Scythe's "Anger" map is impossible on UV and Brutal Doom. Or very, very close to it.
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# ? Nov 11, 2011 19:38 |
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In V13 plasma splash from enemies won't hurt you, should make that sort of thing much more tolerable now.
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# ? Nov 12, 2011 15:41 |
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Ddraig posted:Source is coming on close to 8 years old, and as far as I'm aware NMRIH was planned before HL2 was even released. Still, Source engine is a part of the actual "modern FPS" games, also HL2 is from 2004 and this thread stops on 1999 (Quake 3 released on Dec '99). Deus Ex isnt even here being from 2000. Im not meant to be picky but looking closely at what we have here, anything past that era is QUITE different.
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# ? Nov 12, 2011 16:04 |
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Yeah, I don't want to cause any drama or anything, and it looks like a great mod, but this thread's just focusing on a certain time frame. Sorry. I'm sort of tempted to let Deus Ex in since it uses a largely untouched UT99 engine, but it has enough activity for its own thread that pops up regularly enough.
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# ? Nov 12, 2011 17:02 |
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# ? May 15, 2024 17:51 |
SavageMessiah posted:In V13 plasma splash from enemies won't hurt you, should make that sort of thing much more tolerable now. Yeah, a pretty smart change if you ask me. Plus, apparently you can recover Revenant rocket launchers and use them (a la Mancubus' Fire Cannon) now? It's only a matter of time before we can shove our hands into an Arachnotron's brain and use him like a Plasma turret.
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# ? Nov 12, 2011 18:29 |