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Eggie posted:Dragon Quest, however, keeps its head staff. The Final Fantasy series has different directors left and right. Including one who had a nervous breakdown mid-development and was replaced! It showed.
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# ? Sep 25, 2011 03:07 |
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# ? May 16, 2024 18:43 |
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Kiggles posted:Oh poo poo, son. Finish that bonus content. It isn't very substantial. Basically just a single dungeon with a repeating boss that gets tougher and tougher each time. Almost more plot than gameplay, but its still some good gameplay, and really wraps up such a charming fairy tale story. From the sounds of things you don't really play for the story, which is perfectly reasonable for DQ games, but do give this a try, if only because the boss(es) here are good fun.
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# ? Sep 25, 2011 04:10 |
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MinionOfCthulhu posted:Including one who had a nervous breakdown mid-development and was replaced! It showed. That was Yasumi Matsuno, and it was more like 2-3 months away from the end of development. The plot, core mechanics, and basically everything that made FF12 into FF12 was already done and implemented.
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# ? Sep 25, 2011 05:24 |
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So I played DQ VIII a while ago (a couple years? I guess?) and got about 40 to 50 hours in (I remember getting that sweet-rear end boat and being pretty far along in the Monster Pit competition). I want to start it up again from the beginning, which is convenient since my save file seems to have vanished anyways, but I'm wondering if anyone has some advice for, uh, expediting the first few dozen hours so I can get back to where I was with a minimum of fuss. I mean, I remember the whip being really good, and maybe boomerangs? I dunno, it's all pretty fuzzy at this point. If folks have suggestions it'd be much appreciated, even if it's just "you don't really need to grind until you get to X point" so I know how long I can keep the plot moving forward.
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# ? Oct 7, 2011 22:18 |
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I'm far from an expert on any DQ game, but for the Hero I liked to give points to Swords and Courage. For Yangus you can get some handy skills from raising Humanity a bit. For weapons, either Axes or Fisticuffs. I've heard Whips are the way to go with Jessica though I went with Staff for her. I've heard you should raise Bows for Angelo though I haven't seen how good that is myself. Both times I played I didn't have to stop and grind until I got to the Dark Ruins where you fight Dhoulmagus
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# ? Oct 7, 2011 22:26 |
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Boomerangs are ok, but like in every Dragon Quest game, there's a pretty significant drop-off in quality boomerangs compared to other weapons. You'll probably want to have points in Swords or something, so your Hero can actually hurt bosses. I gave Yangus Scythes, but they're not particularly useful. I like the instant death attack, but I'm pretty sure most people go with Axes for him. Whips are awesome and can make Jessica the strongest physical attacker. You should also put points in Wands, because I believe they'll give her more spells. Bows are the best for Angelo, because there's a Bow attack that steals MP from enemies. This is a pretty useful skill for your party's Cleric. Like Jessica, he gets new spells with Wands, so you may want to invest in that, too.
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# ? Oct 7, 2011 22:56 |
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Purple D. Link posted:I've heard Whips are the way to go with Jessica though I went with Staff for her. Basically, twin wotsits (which is a relatively early skill, too) is basically broken in the amount of damage it does (as compared to others of similar level) and leads to Jessica being the hardest hitter in the game.
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# ? Oct 7, 2011 23:56 |
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Don't waste time maxing out skill trees or putting in points beyond the value needed for the next skill. You can save skill points and carry them over between levels, if the level cap gets in the way of your leveling plan. Very few of the 100 point skills are worth it, and you'll likely only get 200-250 points before reaching the final boss. Obviously you shouldn't do something stupid like getting middling abilities for 3 weapons, but it is very worthwhile to try to get a lot of the passive or spellcasting abilities, and maybe a couple of situational skills worth switching weapons for (e.g. Caduceus). This is what I did for my last playthrough; I got the idea from the GameFAQs boards, of all places. This is hardly the definitive setup for maximum asskicking; in fact, there's some big gaps in this setup. It worked for me, though, and hopefully you'll get the overall idea I'm trying to convey. Hero: 8 Courage -> 52 Boomerangs -> 52 Swords -> 11 Fisticuffs -> 90 Courage I start with Courage for Zoom. Boomerangs are very useful in the early game, but the later skills aren't really worth the cost. By the time they start lagging, you'll be able to find or make some really nice swords; Boomerangs are still good for plowing through random battles, but Swords will be needed to fight bosses. 52 points gets you Falcon Slash, which is a very useful ability. The 11 in Fisticuffs gets you Defending Champion, a useful skill for the postgame bosses, or any time you're trying to build tension without getting your rear end kicked. You can intersperse Courage levels earlier, if you want spells, but the best use is for Omniheal at 82 points, and you really don't need that until the end of the game. This setup is enough to finish the game and post-game; if you keep leveling, max Courage, then get Swords to 100, then do whatever you want. Yangus: 16 Humanity -> 6 Axes -> 42 Fisticuffs -> 19 Axes -> 42 Humanity -> 82 Axes -> 82 Humanity Yangus's role is mostly crowd clearing and support. 16 Humanity to start is great for Heal and Nose for Treasure. You could skip the rest of the Humanity line if you prefer, but should always spend the first 16 points like this. 6 Axes give Helm Splitter, only useful for boss fighting. 42 Fisticuffs gives Thin Air, a cheap, strong, hit-all ability for random battles. 19 Axes gives Hatchet Man, for metal hunting. The 42 Humanity is for Kabuff, but my playstyle involves lots of buffing. If you just wanna get to the killing, get the 82 Axes first for the damage bonus. Once you get all these points settled, max out whatever you want; Yangus's 100 point abilities are pretty lacklustre. Jessica: 57 Staves -> 78 Sex Appeal -> 23 Whips -> 100 Staves -> 100 Sex Appeal I know Jessica is a super-duper asskicker with Whips, but not really until she gets to high levels and equips the kickass Gringham Whip. She's an incredible mage, however, and this setup exploits it. 57 Staves gets Caduceus, a free healing ability! 78 Sex Appeal gets a bunch of other useful skills, and stops at the useful powered-up Charm Attack. Charm Attack only works when physically fighting, and by now it might be worthwhile to fight with a Whip every now and then. 23 Whips gets Twin Dragon Lash, the most useful skill Jessica can learn. After that, max out Staves and Sex Appeal for Kazing and Hustle Dance, respectively. After that, boost Whips as much as possible, because nothing else is left worth spending points on. It might be worth getting Fisticuffs to 52, for the Evasion boost, but only for the nastiest post-game bosses, and only if you use her a pure spellcaster. Hint: You won't be using her as a pure spellcaster. Angelo: 88 Bows -> 81 Charisma -> 21 Fisticuffs -> 12 Staves Bows let you attack and regain MP; this is a no-brainer choice. You could stop at 76 points if you want to get more magic or skills, but the 88 point ability Shining Shot is pretty good for crowd clearing. 81 Charisma gets Charming Look, which surprisingly bypasses a lot of enemy immunities to damage/paralyze. Not the most useful, but you gotta do something after getting Bows set up. 21 Fisticuffs is for the Evasion boost; useful against post-game bosses, but you gotta unequip the Bow to get the effect. By the post-game, Angelo might very well be a pure healer anyway, so it's not much of a sacrifice. Getting staves to 12 gets Drain Magic, to compensate for no access to Seraph's Arrow if your Bow is unequipped. Getting 68 Fisticuffs will give Defending Champion, which is only useful if you like the no-Bow dodging setup. You can keep going to 65 Staves for Oomph, but it's totally optional as Jessica learns it naturally.
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# ? Oct 8, 2011 00:57 |
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How would you guys rate the three numbered DQ games on the DS in order from best to weakest?
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# ? Oct 15, 2011 04:42 |
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MinionOfCthulhu posted:How would you guys rate the three numbered DQ games on the DS in order from best to weakest? As someone who has played all of the DQ games as they've been released in the US, I'd say they're as good as they were chronologically released. 4 is a terrific game and one of the first RPG's that I can recall that had distinct characters and a large party of people to choose from. 5 continues that and adds in "recruitable" monsters (although they just amount to more and varied party members to choose from, nothing wildly distinct). Then 6 further refines the class system touched upon in 3, allowing you to really customize and define your party members as you see fit. If you're intent on playing the DS games, you should just start with 4 and play through them all. They are all terrific games. But, as with many long running series, they've just gotten better with every incarnation. So, if you're looking for the "best", just play 6. Or to truly answer your question, from best to worst: It's 4, 5 and 6. If anyone tells you different, they're probably not unlike me and hold a nostalgic place in their hearts for 4.
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# ? Oct 15, 2011 05:04 |
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MinionOfCthulhu posted:How would you guys rate the three numbered DQ games on the DS in order from best to weakest?
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# ? Oct 15, 2011 05:31 |
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Nate RFB posted:I had never played a Dragon Quest game before DQIV DS, so I'd like to think I'm fairly unbiased in that regard. I'd rank them 5>4>6. 5 was just, well, amazing, and 4 did a lot of interesting things as well. 6 is still great but it didn't have that wow factor I got out of 4 and 5 for some subtle reason I can't quite put my finger on. I have an idea why; 4 and 5 really got the remake treatment while 6 was more or less a straight port. 4 was one of the best NES RPGs created but it obviously needed an upgrade for the DS release. 5 didn't age well at all - I can appreciate what a great game it was, for its time, but I found the SNES version pretty underwhelming. The DS remake, on the other hand, is really fantastic and the best of the DS trilogy. 6 was one of the best SNES RPGs I've ever played - it's a shame it was never localized back in the day - and likely didn't get much upgrading for the DS version because it didn't really need it. Unfortunately, this makes it feel like a rush job (even though it probably wasn't) and a bit of a letdown, especially after the great fun of 5.
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# ? Oct 15, 2011 06:04 |
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4 has the best characters, 5 has the best story, 6 has the best system. Take your pick.Captain Vittles posted:4 was one of the best NES RPGs created but it obviously needed an upgrade for the DS release. There was a PS1 remake. The DS version is essentially that with minor differences. DQ5 had a PS2 remake; the DS version keeps the additions it brought but returns to a DQ7-style sprite-based presentation (which I personally prefer).
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# ? Oct 15, 2011 07:55 |
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I've only played DQ4 DS and I loved it, but I also have lots of fuzzy nostalgic feelings towards the original NES game. My mom used to play it when I was a kid and she'd let me "plunder", ie run around outside of town and level her up when she had to go do housework or whatever. I knew I wanted to play the 3 DS ones but I wasn't sure what order. I started up DQ6. It seems like a long game. You basically go through the entirety of a basic RPG game in a few hours, as in 'start from nothing, visit some towns, fight monsters, fight big bad baddie'. I'm 8 or more hours in and I haven't seen anything about class changes or monster party members (only slimes, I've read).
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# ? Oct 18, 2011 13:05 |
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MinionOfCthulhu posted:I've only played DQ4 DS and I loved it, but I also have lots of fuzzy nostalgic feelings towards the original NES game. My mom used to play it when I was a kid and she'd let me "plunder", ie run around outside of town and level her up when she had to go do housework or whatever. Getting your kids to grind levels for you is a genius idea. Your mom is a genius. You need to keep playing DQ6 to get to that stuff. You're not far enough in yet. I'm also nthing this thread that DQ5 is the best of the three DS remakes. That game is great all around.
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# ? Oct 18, 2011 18:16 |
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MinionOfCthulhu posted:I knew I wanted to play the 3 DS ones but I wasn't sure what order. I started up DQ6. It seems like a long game. You basically go through the entirety of a basic RPG game in a few hours, as in 'start from nothing, visit some towns, fight monsters, fight big bad baddie'. I'm 8 or more hours in and I haven't seen anything about class changes or monster party members (only slimes, I've read). I finished DQ6 DS (not counting the postgame) in about 25ish hours and I think I got to the job change at about 8ish hours in. Might be I tend to play a bit fast but you shouldn't be that far unless you're really taking your time.
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# ? Oct 18, 2011 20:45 |
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This thread inspired me to replay Dragon Quest 7, since I have played and restarted it like six times. I still think it has one of the most epic and awesome stories of almost any RPG I've played. You start out as a kid exploring caves with your best friend, and you end up destroying Satan and resurrecting God himself, while restoring the entire goddamn world from being sealed away in darkness one piece at a time. Granted, the game is long as poo poo, the class system encourages mindless grinding, it's easily broken (I'm looking at you, sword dance) but it's worth a playthrough just to see how awesome poo poo gets. Normally I try to avoid walkthroughs but between the frustration you get from missing shards, and the weird triggers for advancing the plot I feel absolutely no shame in consulting one whenever I get lost. Currently on Disk 2 and still loving it.
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# ? Oct 19, 2011 05:36 |
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I have Dragon Quest IV on my backlog, so I figured I'd play through it since I enjoyed the NES version. How long does it actually take to get a cautery sword in chapter 3? I've made 5000+ coins at the start of chapter 3 and haven't seen one yet. I did pick up the sword in chapter 1 if that helps.
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# ? Oct 22, 2011 01:57 |
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Armitage posted:I have Dragon Quest IV on my backlog, so I figured I'd play through it since I enjoyed the NES version. How long does it actually take to get a cautery sword in chapter 3? I've made 5000+ coins at the start of chapter 3 and haven't seen one yet. I did pick up the sword in chapter 1 if that helps. It took me maybe an an hour fifteen minutes, maybe 1½, to get two. (Two because I accidentaly let the first one get sold.) As far as I know it's just random chance; the equivalent of a rare drop.
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# ? Oct 22, 2011 02:25 |
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thark posted:It took me maybe an an hour fifteen minutes, maybe 1½, to get two. (Two because I accidentaly let the first one get sold.) As far as I know it's just random chance; the equivalent of a rare drop. If that's the case, then spending 56 in game days in the shop seems very excessive?
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# ? Oct 22, 2011 02:35 |
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Armitage posted:If that's the case, then spending 56 in game days in the shop seems very excessive? Yyyyyyes. Your RL luck stat is bottomed out? Try finding some appropriate accessory. Who knows, maybe you'd look good in earrings. E: Above stated time was in the DS version and maybe two weeks ago after this thread got me to replay the game.
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# ? Oct 22, 2011 05:17 |
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thark posted:Yyyyyyes. Well, yea, there's a perfectly good reason why I never go near a real life casino. Unless I'm going to check out entertainment or food or something along those lines But that's getting off topic, and getting too e/n on top of that. It's gotten bad that my usual 'hey i'm posting because i'm having issues no wait i finally got it as soon as i posted' strategy isn't working. 65 days and counting EDIT: Sweet Sassy Molassey, it did work. Armitage fucked around with this message at 23:32 on Oct 22, 2011 |
# ? Oct 22, 2011 23:24 |
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I picked up a used copy of Rocket Slime at gamestop and holy gently caress is it addicting and fun. The main map is alright exploration, but the characters and tank battles are awesome. I just wish you could get a list of all the tanks you have beaten. That, and why in the hell did they not use the touch screen for the game.
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# ? Oct 23, 2011 10:15 |
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I wanted to put these here first in case anybody was interested. I'm going through some old stuff trying to free up room and don't really need these anymore. They're from the Dragon Quest Legend Items Gallery released years ago. A lot of them are really tough to find these days and sell for quite a bit on eBay when they do show up. Here's what I have: I have all the stands and cards that come with the items, so if anybody's interested, you can PM me or email me at Louisgod@somethingawful.com. Since they do go for a pretty penny I will ask for a fair amount of money and failing that, I can throw them on eBay if nobody bites.
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# ? Oct 25, 2011 19:50 |
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I figure since I'm in chapter 5 for DQ IV, it might be time to go into the casino, but I don't care for luck based systems unless I can game the system. Are there any guides to the casino so I can get coins without having to deal with the bullshit? I thought there was a monster arena guide out there, but the only one is in Japanese and there isn't a suitable translation to tell what is what.
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# ? Nov 7, 2011 22:29 |
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Armitage posted:I figure since I'm in chapter 5 for DQ IV, it might be time to go into the casino, but I don't care for luck based systems unless I can game the system. Are there any guides to the casino so I can get coins without having to deal with the bullshit? I thought there was a monster arena guide out there, but the only one is in Japanese and there isn't a suitable translation to tell what is what. To be honest, the max tokens slot machines have always returned the largest results for money for me. I used to never touch them, sticking with the respective arenas or poker double or nothings, now I go straight for the slots cause they're loose!
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# ? Nov 7, 2011 22:51 |
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To make a confession, the first Dragon Quest game I ever played was when I bought Dragon Quest VII at the time of its release. I enjoyed the game immensely, because I have a weak spot for games with job classes and customization. Not to mention that I rather enjoyed the cast of characters (Gabo and Kiefer especially) and the traveling to different 'worlds' so to speak. It doesn't seem like many people have a fondness for VII because of how long/broad the game is. I guess I've been cheating, since I bought the strategy guide with it and never really felt like I was lost. The best thing about DQ strategy guides aside from how helpful it is, is the art. That said, I still haven't finished the game to this day, with something like 70-80 hours on my file from grinding job levels. I still want to go back to finish it someday, but recently I thought I'd give the other ones a try. Dragon Quest I (SNES v): I was suprised how open-ended this game feels for the time it was released. While playing it, I never felt that I was led on rails to go from one objective to the other. Which, admittingly, led to me being kind of lost for a while to the point where I leveled up enough to breeze past the objectives. All said at the end, I enjoyed the game. I especially liked that the Hero was just one solo character. It helped to speed battles along and reduce the time spent on building up an entire party. Maybe I'm wrong but it just feels like the game is really short. The actual amount of content is pretty light compared to say the original Final Fantasy, but I enjoyed that about it. Dragon Quest II (SNES v): I'm not too fond of Dragon Quest II. The addition of two more party members actually made the game worse in my eyes for how unbalanced they were. I understand they tried to make them unique in combat, but by the end of the game - the Prince definitely felt like he didn't belong. With the Hero dishing out lots of physical punishment, and the Princess casting good spells, the Prince just felt like he was treading water in comparison. In addition to disliking the party makeup, the grouping of monsters was an unwelcome departure. The addition of a ship takes the open-endedness factor to 11 with the unwelcome addition of 'Where do I go next?' syndrome. The redeeming factor was being able to visit all of the locations from the previous game, especially playing the two right after one another. It's unique these days to have multiple games that take place in the same world. In any event, an uneven sequel. Dragon Quest III (GBC v): The real gem of the first trilogy of games. Dragon Quest III brought about party customization with job classes and mini medals. I really liked the 'personality test' at the beginning of the game. That was a unique twist that I wasn't expecting. I didn't feel that grinding was a chore like the prior two games and that I could actually overcome more difficult battles based on party construction and abilities versus pure leveling. If anything can be seen as a negative here: it's the plot. With cookie-cutter troops, they don't get to have any real development, and the main arc is pretty paint by numbers. Dragon Quest IV, V, VI: Playthrough pending. Dragon Quest VIII: After I enjoyed VII so much, I thought it was only natural to then buy Dragon Quest VIII. I suppose I'm going to be in the minority here when I say I didn't enjoy it as much as VII. The things I really liked were the plot and the characters. Having played other games in the series, I think this is probably the apex of Dragon Quest in those categories. The graphics, too, are absolutely gorgeous. It was real disappointing seeing this style that IX was placed on DS. I can only imagine what an animated next-gen version might've looked like (Ni No Kuni?). It is also a treat to see that character models actually change depending on the weapon. Something I've always liked is the artwork for all of the DQ items. I didn't like tension system, or the amount of grinding I needed to progress (seems to be a common thread the longer the series goes on). It also felt like the most difficult DQ I've played yet, which probably led to my endless grind. Dragon Quest IX: Not really sure what to make of this one. Felt more like a Phantasy Star Online type of game rather than a traditional RPG. The bonuses to me obviously came in the job class system and customization of your own hero, along with the removal of random battles. Being able to see your opponents before engaging them goes a long way when you're just trying to get from point A to point B without having to suffer through long bouts of easy combat. I never really played multiplayer with other people, so I thought that the game felt a bit weak in the singleplayer department. It seemed more focused for that kind of play (despite the fact that you never needed to do it). Skill points returned from DQVIII which I thought weren't really appropriate with the job classes, as it felt redundant. A step down in difficulty from VIII, but still pretty challenging. In short: about Dragon Quest. Rocket Slime is the best entry.
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# ? Nov 8, 2011 17:55 |
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n0manarmy posted:To be honest, the max tokens slot machines have always returned the largest results for money for me. I used to never touch them, sticking with the respective arenas or poker double or nothings, now I go straight for the slots cause they're loose! I'm pretty sure all slots are +EV and you can just mash/autofire them while doing something else. There's a rigged one in either 5, 6 or both that returns even more.
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# ? Nov 8, 2011 18:04 |
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Harlock posted:In short: about Dragon Quest. DQ1 is remarkably open-ended; it feels more like an Ultima game than an early JRPG. The game's pacing is weak, though. You need a high-level character to achieve anything other than getting the stones of sunlight, so most of the game is grinding up to the point that you're strong enough to achieve your goals. Regarding DQ3, I don't think mini medals or a "personality test" were in the NES release, which is the only version I've played. Maybe those things were added in the GBC rerelease?
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# ? Nov 13, 2011 16:52 |
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Draile posted:Regarding DQ3, I don't think mini medals or a "personality test" were in the NES release, which is the only version I've played. Maybe those things were added in the GBC rerelease? They were indeed added for the SNES remix, along with pachisi tracks and a post-game dungeon. Alas, this was never translated and released outside of Japan (though a fan translation was done a few years ago). The GBC version was made a few years later and included the extras from the SNES version along with a second post-game dungeon, unlocked by new monster coins dropped in random encounters.
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# ? Nov 13, 2011 17:56 |
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A local store is selling the Wii DQ sword fighting game for cheap. Is it worth picking up if you enjoy the lore?
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# ? Nov 13, 2011 21:58 |
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Draile posted:DQ1 is remarkably open-ended; it feels more like an Ultima game than an early JRPG. Haha, about that comparison...
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# ? Nov 14, 2011 00:16 |
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Harlock posted:
The first Dragon Quest has, to do this day, one of my favorite world themes of all time.
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# ? Nov 14, 2011 00:40 |
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Almost down to the last monster in the DQIV beastiary before I finish the bonus content, and it seems like I should just go ahead and finish the game, since the last monster is Platinum King Jewel. Yeah I dunno if I'm gonna spend days looking for it in one tiny area of the final dungeon. I dunno if I should spoiler this, but I did just to be on the safe side.
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# ? Nov 14, 2011 05:44 |
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Renoistic posted:A local store is selling the Wii DQ sword fighting game for cheap. Is it worth picking up if you enjoy the lore? It's cute. vv If you don't find the gimmicky wave-the-wiimote-so-you-can-perform-a-special-attack annoying, it's good for a day which is roughly how long the game lasts.
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# ? Nov 14, 2011 16:03 |
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Awesome Welles posted:The first Dragon Quest has, to do this day, one of my favorite world themes of all time. God, just listening to this makes me want to play Dragon Quest I all over again.
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# ? Nov 14, 2011 20:40 |
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Rasamune posted:God, just listening to this makes me want to play Dragon Quest I all over again. Dragon Quest 1 will always and forever be my most favorite RPG of all time. I remember a very early Sunday morning, around the age of 10 or 11 sneaking downstairs to load up the Dragon Warrior 1 NES cartridge that my friend and I had been spending many weekends playing. We had many long debates on the best weapons and armor to purchase, discussing heavily as to whether it was worth buying the club or saving for the copper word. I loaded the game up and made my trek to the Dragon Lords castle. I had already retrieved Erdrick's sword so I was aware of which way to go to avoid getting lost. Having arrived at the Dragon Lord, read for battle, I was not going to fall for any of his trickery, knowing that his promises of the world would be hollow and end in death! We fought ferociously, battling for what seemed like hours! Attack, Attack, heal, Attack, Attack, heal. With the final attack I slayed his evil form. Alas! He was merely a less form of his true self! Another massive battle ensued. I was already weak from my previous battle but I knew I had to hold on. It was a ferocious battle but in the end I had won, smiting the Dragon Lord's head from his neck. And like the child I was jumped up, screamed for joy, and sat, amazed, at the ending sequence. I watched it all the way to the very end. At this point I hauled rear end so fast upstairs to wake my friend and tell him the news! I think I'll load the rom up on my phone to play again!
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# ? Nov 16, 2011 04:13 |
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n0manarmy posted:Attack, Attack, heal, Attack, Attack, heal. I think you mean "Attack, Attack, Healmore, Attack, Healmore, Attack, Attack, Healmore."
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# ? Nov 16, 2011 19:20 |
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Okay, DQ VII question (the Playstation 1 game): Trying to get a Hork heart. Not even sure why, because I know I'll get at least one later on, but right now it's just job grinding anyways, so why not. I've killed 251 of these sonsabitches. I've spent at least a couple hours on it (accelerated, thankfully). Is this normal? Am I missing something? Is there some point in the plot before monsters start dropping hearts, or is this poo poo just the normal drop rate? Because if so... holy poo poo.
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# ? Nov 21, 2011 00:32 |
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# ? May 16, 2024 18:43 |
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Ghost of Starman posted:Okay, DQ VII question (the Playstation 1 game): Heart drops are very rare; it once took me 800 kills to get a Boltrat heart. Don't bother using a Pirate or Thief either, as you can't steal hearts. They have to be dropped - if you steal, you override your chance for a drop. You can get Hork hearts in the well casino in Dharma present (I think), so I wouldn't waste my time on them. You can unlock intermediate and advanced monster jobs by mastering basic jobs, so you only need basic job hearts. Of the thirteen basic jobs, only Boltrat, Dumbira, and Lizardman can't be won via Lucky Panel or found in a chest, therefore you should be spending all that time killing those specific monsters. You can grind job levels well against those monsters too, as they all show up in areas with fairly high level caps for disc one.
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# ? Nov 21, 2011 00:58 |