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Nova's the first character I can do an actual B&B combo with outside of training mode
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# ? Nov 17, 2011 09:29 |
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# ? May 30, 2024 04:19 |
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It's really easy to come up with Frank combos that build you up to level 4 without THC if you use a proper assist and know the properties of his moves. Dante and Frank combos share some similarities in that there are ways to combo into hard knockdown moves into an otg+assist into another hard knockdown and repeat as necessary using your assists/bounces. The combo I use to build to level 4 for my team (Frank Cart/Dante Jam Session/Doom Missiles) is: LMH d+H S, j.MMH xx qcf+H (ground bounce), land, d+H+call Doom, S, j.MMHS, (missiles hit otg) j.H j.d+H (hard knockdown), call Dante, qcf+S (otg, level up to 3), qcf+S (level up to 4) xx qcb+PP (if you want). It does decent damage and again, gets you to level 4. Landing that initial hit is a pain if they're half decent with their assists. Try and catch one of their moves with a slide or something. I think qcb+L zombie giant swing is safe on block? Don't quote me on that... Here's my week 1 level 4/5 Frank corner combo for funsies: c.L s.M c.M s.H c.H S, j.MMH xx qcf+L, j.M xx qcf+L, j.S (hard knockdown), dp+H(otg)+call Dante, S, j.S (hard knockdown), falling qcf+H (otg, ground bounce), step back, qcf+M (wall bounce), dp+M (hard knockdown), dp+H (otg) xx qcb+PP canoshiz fucked around with this message at 10:15 on Nov 17, 2011 |
# ? Nov 17, 2011 09:46 |
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All of Frank's zombie throws recover near immediately and the zombies are very durable, abuse this move as much as you can it's really good.
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# ? Nov 17, 2011 09:57 |
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canoshiz posted:It's really easy to come up with Frank combos that build you up to level 4 without THC if you use a proper assist and know the properties of his moves.
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# ? Nov 17, 2011 10:06 |
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Skrull's Supernova move does 99 hits when mashed. It also lasts a long loving time. If you need to get to Frank level 5 fast, That's the best way to do it.
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# ? Nov 17, 2011 10:12 |
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I'm probably late as hell on this but I just found out you actually have enough time to do Frank's OTG overhead move (qcf+H) after landing his Anti-Air Face smasher super. There's some crazy reset potential there. edit: Also I think I found an easy unblockable setup with Frank and Nova (if you are using the Rush assist). Basically do Franks F+H (object throw) and call Nova at the same time, then mash out Frank's slide. To be honest I don't know if this is a true unblockable, but it looks drat hard to block if it isn't. Orange Crush Rush fucked around with this message at 10:24 on Nov 17, 2011 |
# ? Nov 17, 2011 10:14 |
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The Rokstar posted:I agree with this. I've been looking around at other Youtube videos for other team building ideas and it seems like most of the level 4 meterless combos I see have him spamming that qcf+L move in the air, which doesn't even work except against larger characters. I guess that's a trial mode combo or something, but it's completely impractical (like most trial mode combos). It's not that bad provided you are high enough that you can follow it up but not too high that they just fall out after one hit from the plunger. They changed the hitstun properties of Dante's Wild Stomp I can't make my Frank combo into an annoyingly long Frank+Dante combo On that note, Frank+Dante is a pretty good combination. Not quite BFFs but still really good. canoshiz fucked around with this message at 10:26 on Nov 17, 2011 |
# ? Nov 17, 2011 10:23 |
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So what's the general gameplan with Strider as of right now? Like where's his position on a team/good assists/general gameplay and high damage combos and resets? Just trying to get a feel for what's out there, considering there's been a lot of posts about Frank and Nova.
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# ? Nov 17, 2011 11:19 |
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I like Strider as an anchor, but the main barrier to success with him for me right now is that his OTG feels kinda awkward to do. I might pair him with an OTG assist just to avoid the mad rush of doing the formationB + shoot every time I land.
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# ? Nov 17, 2011 11:23 |
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I just pop it before going in for a mixup, it lasts a bit longer then it used to in MvC2.
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# ? Nov 17, 2011 11:32 |
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Heath posted:AAaaaaaa Garr from Breath of Fire 3 is in Strange's ending. And Rei shows up in Hawkeye's. I don't know if to take it as a much overdue tribute or a well-delivered troll.
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# ? Nov 17, 2011 12:06 |
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Cat Machine posted:I like Strider as an anchor, but the main barrier to success with him for me right now is that his OTG feels kinda awkward to do. I might pair him with an OTG assist just to avoid the mad rush of doing the formationB + shoot every time I land. I'm in the same boat, you can also use his slide to OTG and X-Factor out of it. Maybe there's a good assist that'd allow him to recover from the slide so you don't waste X-Factor.
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# ? Nov 17, 2011 12:13 |
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cams posted:They are loving morons. Seriously, gently caress Wesker. gently caress Dante and Virgil too. Teleporting behind you in a corner is poo poo. Your feeble attempts only delay the inevitable. Soon, the entire world will be teleporters.
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# ? Nov 17, 2011 12:52 |
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Cinroth posted:Your feeble attempts only delay the inevitable. Soon, the entire world will be teleporters. Surely not the entire world? I mean, that would require some kind of complete global... my god.
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# ? Nov 17, 2011 13:04 |
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So is there a catalog of which characters got completely new endings and which ones got minor revamps? I did another 6 or so endings today. Most of them are just altered ones (Chris's ending is the same as before but now there's BOULDERS in the background of the first panel!) The edited endings feel kind of lazy since all they did was change the dialogue but sometimes they help and make it less lame (like Jill's ending) although it doesn't change much. The new endings are neat though.
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# ? Nov 17, 2011 13:17 |
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People getting F'd in the A by Vergil: Vergil has no crossups on his normals (i think), no airdash and his teleport is reactable. Always block low against Vergil. Also, the berserker slash-esque move will ALWAYS cross up so when you see it come out hold forward. cams posted:They are loving morons. Seriously, gently caress Wesker. gently caress Dante and Virgil too. Teleporting behind you in a corner is poo poo. Says the Phoenix player.
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# ? Nov 17, 2011 13:24 |
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Remember that Vergil has a beefy as hell airdash when he's motivated so look out for that.
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# ? Nov 17, 2011 13:27 |
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The dumb thing about some of the new teleporters is that due to how their teleports position them they're at no risk whatsoever when doing teleport mixups, even from fullscreen. It makes them really disgustingly good against keepaway and folks who actually have to risk something when throwing out projectiles, especially since if the projectile assist hits em it usually leads into a full combo off the derp rear end mixup.Niddhogg posted:Says the Phoenix player. Says the Strange player!! Fereydun fucked around with this message at 13:54 on Nov 17, 2011 |
# ? Nov 17, 2011 13:49 |
dat fukkin dog!! posted:Hawkeye is so loving good. Gimlet supremacy. I KO'ed a Vergil last night with a Gimlet just as he was teleporting. Got him right as he reappeared behind me. It was incredible.
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# ? Nov 17, 2011 13:56 |
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Vergil's teleport places him exactly at the point Hulk's s.H starts.
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# ? Nov 17, 2011 13:57 |
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Jetfire posted:I KO'ed a Vergil last night with a Gimlet just as he was teleporting. Got him right as he reappeared behind me. It was incredible. So Gimlet can't even be avoided/punished with a well-timed teleport? RIP Dark Phoenix.
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# ? Nov 17, 2011 13:58 |
TaurusOxford posted:So Gimlet can't even be avoided/punished with a well-timed teleport? RIP Dark Phoenix. I couldn't tell whether the teleport was well-timed, MvC3 in general moves so fast I can't figure out whether I'm doing things in anticipation or on reaction. I did manage to basically Gimlet-kill Phoenix-Gimlet-kill Dark Phoenix as well. That was fun.
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# ? Nov 17, 2011 14:04 |
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So i've decided on Rocket Racoon, Deadpool, and Firebrand as my main team. I don't know if there's any synergy there whatsoever but I love the characters and I enjoy playing as them, and that's what matters. Anyone have any tips as to how I can maximize the team?
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# ? Nov 17, 2011 14:28 |
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TaurusOxford posted:So Gimlet can't even be avoided/punished with a well-timed teleport? RIP Dark Phoenix. Phoenix is one of 7 characters that can dash out of a gimlet hit from most spots on screen.
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# ? Nov 17, 2011 14:49 |
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Buhbuhj posted:Phoenix is one of 7 characters that can dash out of a gimlet hit from most spots on screen. lmao as if dark phoenix is going to be sitting there waiting to dash away from a gold arrow. FossilFuelUser fucked around with this message at 15:02 on Nov 17, 2011 |
# ? Nov 17, 2011 14:57 |
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I'm sure I'm behind on this, but I'm just now watching the Clockw0rk v. Yipes FT5, and while Strider gets blown up a lot, seeing Doom and Strider work like that is downright inspirational.
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# ? Nov 17, 2011 15:01 |
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I personally am excited to work in Morrigan's new hyper stealing fireball, hopefully loving up some chars really hard with their meter building
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# ? Nov 17, 2011 15:03 |
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The Rokstar posted:If you end your first air series with the qcf+H ground bounce move and follow that up with a relaunch, the combo builds a second bar just in time for you to need it. Here's a video I put together of a Frank/Nemesis/Chun combo that does basically the same thing, and I'm assuming Dorm would work the same way although I haven't tried it specifically: http://www.youtube.com/watch?v=pAacPnOV_-k When I was doing the same basic thing as your combo, I was just missing out on getting that full meter built for the THC. Here's what I came up with that worked with Dark Hole: s.M s.H c.H S sj.MMH XX qcf+L, sj.M XX qcf+L, sj.MS, land dash once call Dorm slight pause OTG Camera into the assist, dash S sj.S, land THC. This has the benefit of easily getting to Frank Level 5, at least. I'm still not entirely happy with it, though, so I'll probably continue to play around with it, maybe also using a Nemesis assist in there or something.
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# ? Nov 17, 2011 15:05 |
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TaurusOxford posted:So Gimlet can't even be avoided/punished with a well-timed teleport? RIP Dark Phoenix.
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# ? Nov 17, 2011 16:14 |
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Oh my god that team in Strange/Storm/Hawkeye order would be so beefy, brb training mode
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# ? Nov 17, 2011 17:40 |
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I'm able to get Frank to level 5 off Frank/Nemesis/Dorm The picture off of Dark Hole gets you to level 2 (15 hits) and the two pictures during the team super get you to levels 4 and 5. Be sure to mash during the shopping cart part of the team super otherwise you end up ~5 hits short to get to level 5 off of both pictures. You should be at 15 hits when you OTG into the Dark Hole and at 26 hits before the team super. Second snapshot should be hit 48 and third snapshot hit 50. Does ~707,400 damage. CubsWoo fucked around with this message at 18:06 on Nov 17, 2011 |
# ? Nov 17, 2011 18:03 |
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People whose amazon guide orders got canceled or pushed back a few months, did you get an email notification? Mine has said it's coming between the 21st and the 23rd for a while. Against vergil/dante teleport crap I don't have too many problems as long as I'm moving all the time. Gravametric Pulse assist is nice too, I KO'd a Vergil who teleported into it and it was hilarious. Anyone do any work figuring out Nova's slide or his Centurion Rush M and H? With slide (d + M) I wanna know:
With Centurion Rush M I wanna know if it's good to throw out in anticipation of a tridash, box jump or jump in overhead since it causes a ground bounce when it hits airborne opponents. So does it:
Centurion Rush H has a point of super armor so it could be good to use against other characters pokes that are or can be made safe on block like Task's Shield Skills. It also could go through some projectiles. That point of super armor could make it good if you know the matchups and what it beats. I tested the Nova Strike moves a little against Zero's s.H. Zero's s.H beats them all clean. I'm guessing the Nova Strike moves will beat non-sword and non-projectile normals but I just don't see any reason to ever use them. They have slow startup, they look unsafe and look like they have low priority. Nova Strike H's crumple is nice but outside of comboing into it I have no clue when you'd use it. Anyone know of followups to Human Rocket outside of the xfactor j.S move from mission 10? PS - Is there a way to get the training mode dummy to crouchblock besides recording holding down back and putting it on playback repeat? Dren fucked around with this message at 18:07 on Nov 17, 2011 |
# ? Nov 17, 2011 18:04 |
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Anyone play Chris? I'm having a bitch of a time trying to get his OTG Shot into Magnum cancel consistently.
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# ? Nov 17, 2011 18:29 |
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Dren posted:PS - Is there a way to get the training mode dummy to crouchblock besides recording holding down back and putting it on playback repeat? Apparently if you make it crouch and then set it to "All Guard (High and Low)" it properly crouch blocks (i.e. won't get hit by a cr.L or a fireball but will get hit by overheads and jump attacks).
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# ? Nov 17, 2011 18:30 |
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CubsWoo posted:I'm able to get Frank to level 5 off Frank/Nemesis/Dorm
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# ? Nov 17, 2011 18:36 |
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The Rokstar posted:I didn't realize you could mash a team hyper. That opens up all sorts of stuff, honestly. I'll say it again, you want a braindead easy way to get level five Frank? Skrull's Supernova. It hits 99 times when mashed. And lasts long enough to get a camera shot in.
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# ? Nov 17, 2011 18:39 |
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Yeah so Capcom is pretty I pre-ordered UMVC3 from Futureshop (kinda like BestBuy) as there was a bonus DLC costume pack with it. After picking up my game, nobody there knew what the gently caress about any bonus and had to go through customer service, e-mailing them, going back to the store etc. After all that wasted time, they still had no answer and I was sorely out of luck. I e-mailed Capcom as I had nothing to lose. This was their reply: quote:Response : Awesome.
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# ? Nov 17, 2011 18:45 |
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Orange Crush Rush posted:Anyone play Chris? I'm having a bitch of a time trying to get his OTG Shot into Magnum cancel consistently. I didn't think of trying it until you mentioned it, but went ahead and gave it a go. It's actually pretty easy. What's happening in your case? Also, which OTG shot are you using (f+M or d+H)? If it's the former you'll have to be cleaner with the motion lest you get a grenade instead. The latter you can perform as part of the motion for the magnum. It may be helpful to turn on the input display as well.
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# ? Nov 17, 2011 18:51 |
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Cuchulain posted:I'll say it again, you want a braindead easy way to get level five Frank? Skrull's Supernova. It hits 99 times when mashed. And lasts long enough to get a camera shot in. The problem with using Skrull as your team super partner is Inferno can whiff if you're not in the corner. Nemesis seems to work anywhere on-screen so far.
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# ? Nov 17, 2011 18:51 |
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# ? May 30, 2024 04:19 |
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Dren posted:People whose amazon guide orders got canceled or pushed back a few months, did you get an email notification? Mine has said it's coming between the 21st and the 23rd for a while. I got an e-mail saying I need to accept the change for shipment being the 21st... of December
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# ? Nov 17, 2011 18:54 |