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Cat Machine posted:I like Strider as an anchor, but the main barrier to success with him for me right now is that his OTG feels kinda awkward to do. I might pair him with an OTG assist just to avoid the mad rush of doing the formationB + shoot every time I land. Yeah I've tried him on point and on anchor and while he can be a decent battery he works way better as an anchor due to low health and his need for meter, especially 3 bars for Ouroboros. L3XF + Ouroboros is hilariously vicious and nearly unblockable when combined with his teleports. He's also twice as fast. The basic gameplan with him is harassment and rushdown and mixups. With his robot dogs and birds you can lock people in a corner, especially when paired with good assists. You should be teleporting and doing mixups with him because he has tons of mixup options and he's fast so he's hard to block. On an unrelated note I want to say that I'm currently playing Wesker/Vergil/Strider and I'm using Ame-no-Makuro or whatever the dashing sword slash is for Strider's assist, and Rapid Slash for Vergil's assist, which means their THC hypers are robot rush and million blades or whatever it's called, and those combined with Maximum Wesker and some mashing create one of the most damaging THC's I've ever seen off an OTG Wesker gunshot. OK now I have a question: What do I do with Vergil? I'm having trouble adjusting to his play style and I really don't have much of a gameplan with him. His teleports aren't really teleports because he can be hit out of them and his normals are slow as gently caress. How should I be getting in on people? What should I do when I do? I have Wesker's assist set to OTG gunshot but I'm having trouble figuring out my best options after I air combo and OTG. Can someone give me some good pointers or link me some videos? Chocolate America fucked around with this message at 19:07 on Nov 17, 2011 |
# ? Nov 17, 2011 18:54 |
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# ? May 29, 2024 18:27 |
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Great new Arthur tech: Pick Hawkeye
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# ? Nov 17, 2011 19:00 |
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Every time I'm on Arthur I try to backdash, have a flashback to my MvC2 team with Mega on point. Then I start drinking. Heavily.
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# ? Nov 17, 2011 19:02 |
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Behold, as I launch THREE daggers, in a slow, but steady, progression! Huzzah! TRIPLEARROW TRIPLEARROW TRIPLEARROW TRIPLEARROW TRIPLEARROW Why god... what have I done Dre2Dee2 fucked around with this message at 19:12 on Nov 17, 2011 |
# ? Nov 17, 2011 19:09 |
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Chocolate America posted:Yeah I've tried him on point and on anchor and while he can be a decent battery he works way better as an anchor due to low health and his need for meter, especially 3 bars for Ouroboros. L3XF + Ouroboros is hilariously vicious and nearly unblockable when combined with his teleports. He's also twice as fast. I don't play vergil but strider teleport assist is probably better for him because it makes your enemy afraid to jump and that lets you cross up with teleports/blade dash easier imo. Plus if they do jump and get hit, free otg combo (I think verg has an otg right)
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# ? Nov 17, 2011 19:10 |
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Cuchulain posted:I'll say it again, you want a braindead easy way to get level five Frank? Skrull's Supernova. It hits 99 times when mashed. And lasts long enough to get a camera shot in. So how do you do this? THC and pick a hyper for Frank that ends quickly?
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# ? Nov 17, 2011 19:14 |
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The only hyper frank gets in THC is the shopping cart which is about mid length but yea inferno lasts longer than it. It's the reason people are saying use nemesis as well. When you're done carting him, nem is on the third rocket I think and you can take a picture. Dante's million dollars also lasts forever and you can take like two pictures during it I think lol.
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# ? Nov 17, 2011 19:17 |
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Frank needs a new camera. Mine takes like 6 pictures a second. Ohh wait he must be waiting for the flash to charge.
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# ? Nov 17, 2011 19:27 |
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With Nemesis behind Frank two pictures is pretty easy. By the time the shopping cart is done Nemesis is rocket jumping towards you, so you snap a shot right before Nemesis lands on the opponent, Nemesis bounces them up in the air and you take a second shot before they recover.
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# ? Nov 17, 2011 19:29 |
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So for all this talk about Frank and how good his assist is and photo taking opportunities; how do people see him fitting into a team? Is he a good point char that you can power up and dominate with? Or do you want to use him primarily for his assist? Or is he flexible enough to do both so the end result is he's just a good char.
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# ? Nov 17, 2011 19:30 |
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Niddhogg posted:Great new Arthur tech: Pick Hawkeye Exactly. I know Capcom was trying to stay away from "X is like Y except better in every way" but, welp, Also, XF3 Hawkeye is every bit as ridiculous as XF3 gold armor Arthur without any of Arthur's mobility problems or gold armor's weaknesses.
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# ? Nov 17, 2011 19:35 |
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Really, Why the gently caress does Arthur not have a dash.
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# ? Nov 17, 2011 19:36 |
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Who won Wed night fights this week?
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# ? Nov 17, 2011 19:38 |
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Fieldmedic posted:Who won Wed night fights this week? Combofiend. Dude's got a really good Hawkeye.
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# ? Nov 17, 2011 19:39 |
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I think Frank's a good point character but he really needs to be at least level 3 to be effective.
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# ? Nov 17, 2011 19:39 |
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Cuchulain posted:Really, Why the gently caress does Arthur not have a dash. He's a heavy zoning character, giving him good mobility options would make him way too good, who in the right mind would make a character with a lot of zoning tools and also a quick way to get in, that'd be too powerful! <makes Hawkeye>
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# ? Nov 17, 2011 19:40 |
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Niddhogg posted:Great new Arthur tech: Pick Hawkeye It's actually a brilliant move on Capcom's part: Using Arthur makes the game as hard as Ghosts n' Goblins.
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# ? Nov 17, 2011 19:41 |
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What's the deal with Rocket Raccoon's bear trap? Sometimes it causes ground bounce, sometimes....it doesn't
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# ? Nov 17, 2011 19:44 |
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It's a terrible move, in that it feels really buggy. Sometimes it ground bounces, sometimes is doesn't deal damage while passing through an opponent. There's a lot of little things like that in the game. Hopefully they get patched out pretty soon.
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# ? Nov 17, 2011 19:47 |
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Niddhogg posted:What's the deal with Rocket Raccoon's bear trap? Sometimes it causes ground bounce, sometimes....it doesn't probably because hes a bad character
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# ? Nov 17, 2011 19:48 |
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Ghostpilot posted:I didn't think of trying it until you mentioned it, but went ahead and gave it a go. It's actually pretty easy. What's happening in your case? Yeah I turned on input display and quickly realized I was hitting the H for the magnum command too fast after the OTG. In other news, Eventhubs and Gamespot put up the dates and packages for the Alt Costumes: http://www.eventhubs.com/news/2011/nov/17/complete-dlc-costume-breakdown-ultimate-marvel-vs-capcom-3/
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# ? Nov 17, 2011 19:51 |
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Brother Entropy posted:Combofiend. Dude's got a really good Hawkeye. Is there an archive for this stream anywhere? I'm using hawkeye too and would be interested to see what he's busting out.
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# ? Nov 17, 2011 19:52 |
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The KoRn Identity posted:probably because hes a bad character He's pretty good, actually. I'm convinced he's got an Infinite, but my execution honestly isn't up to it. I'm bad at shoryukens. ... I'm too poor to buy a stick.
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# ? Nov 17, 2011 19:54 |
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duffath posted:Is there an archive for this stream anywhere? I'm using hawkeye too and would be interested to see what he's busting out. http://www.twitch.tv/leveluplive/b/300215444
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# ? Nov 17, 2011 19:54 |
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Arthur is still pretty bad but at least they put a hilarious amount of invincibility on his Heaven Slash, that move fucks with people online so badly. Also Firebrand is almost as bad as a match up for Arthur here then in it was in Super Gn'G. Orange Crush Rush fucked around with this message at 19:59 on Nov 17, 2011 |
# ? Nov 17, 2011 19:56 |
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Cuchulain posted:He's pretty good, actually. I'm convinced he's got an Infinite, but my execution honestly isn't up to it. I'm bad at shoryukens. Let us know what it is so Nidd or some other guy who's good at execution can try it out!
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# ? Nov 17, 2011 19:57 |
duffath posted:Is there an archive for this stream anywhere? I'm using hawkeye too and would be interested to see what he's busting out. In addition to the stream archive, you can get a good look at Combofiend's Hawkeye in this set with Fanatiq.
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# ? Nov 17, 2011 19:59 |
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Groghammer posted:Let us know what it is so Nidd or some other guy who's good at execution can try it out! I got drunk and wrote the annotation down on... something. I'll try to find it today. It involves setting up a Spring super near the corner, getting them in the corner, then tossing an oil bomb at their feet, opening them up, comboing them from the corner into the Spring, dropping them onto the oil, lighting it, and repeating. It was confusing as hell, but I was able to get enough loops to kill Thor, once. The hardest part is getting the second Spring out while they're getting knocked into the first one, then getting back to them via Rocket Skates fast enough to knock them into the oil and otg them. Long story short, I love Rocky, but I feel like he's the new Jill: Technically gunning for best character in the game, if played by a goddamn robot.
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# ? Nov 17, 2011 20:10 |
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The KoRn Identity posted:probably because hes a bad character Nah.
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# ? Nov 17, 2011 20:13 |
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Niddhogg posted:What's the deal with Rocket Raccoon's bear trap? Sometimes it causes ground bounce, sometimes....it doesn't If you do it too late the enemy is hit standing for some reason and you don't get a ground bounce. You need to do your air combo (use jm jm js or jh js) as late into your super jump as possible, and start the bear trap input really fast, rocket lands almost instantly from a proper js. bonus raccoon content: I've been using (jm jm jh) m/2m h/2h s jm jm js 623m 236pp mash as my bread and butter, because my dumb fingers cannot get the stupid log trap to connect after a bear trap. That'd look like (jm jm jh) m/2m h/2h s jm jm js 623m 623h 236pp mash with smart hands. Bread and butter into a level 3 is basically the same thing with some more crap added on! (jm jm jh) m/2m h/2h s jm jm js 623m 623h s jm jm js 623pp mash (236pp mash). Rocket raccoon's jm doesn't hit overhead, but the thing can be done super low off of the ground and has some forward movement. It might be possible to do instant jm, react to a pushblock with jm, jh and if you saw the jm hit go into combo, if you get pushblocked, rocket skates out of range to safety, and if you don't get pushblocked but don't know if you landed a hit go into 2m when you land. Still ain't hit? Teleport or rocket skates back out. Rocky can also do instant air jS into rocket skates or the gun special. Doing this off of a backwards jump looks like an unholy hell of a time for lots of characters to rush down against. NecroMonster fucked around with this message at 20:22 on Nov 17, 2011 |
# ? Nov 17, 2011 20:14 |
More info on all the DLC costumes here. They're going to be sold in packs of four for $4 and the full set will be $20 on March 6, 2012. The link has info on which characters are bundled together and when the packs will be released.
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# ? Nov 17, 2011 20:18 |
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Ghostpilot posted:Sep 25, 2011 21:26 Ghostpilot posted:Oct 31, 2011 11:37 At this point I could be all but really, I hate to see any character rendered irrelevant. Though remains to be seen if I was right about Haggar (since he's all but dropped off the radar). Orange Crush Rush posted:Yeah I turned on input display and quickly realized I was hitting the H for the magnum command too fast after the OTG. Excellent, glad you got that sorted.
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# ? Nov 17, 2011 20:27 |
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Ghostpilot posted:At this point I could be all but really, I hate to see any character rendered irrelevant. Though remains to be seen if I was right about Haggar (since he's all but dropped off the radar). As far as I can tell Lariat is still a really god damned strong assist. Also his OTG isn't nearly as useless as everyone thought: http://www.youtube.com/watch?v=FyLPO7KNh2c
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# ? Nov 17, 2011 20:50 |
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The Mayor's problem has always been being zoned out, and now especially with zone characters being buffed in a sense with no blocking airdash, he's worse as a character along with a nerfed lariat.
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# ? Nov 17, 2011 21:01 |
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Tae posted:The Mayor's problem has always been being zoned out, and now especially with zone characters being buffed in a sense with no blocking airdash, he's worse as a character along with a nerfed lariat. As long as he is still one of the best "get the hell off me" assists in the game, he'll be around. Don't you worry.
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# ? Nov 17, 2011 21:05 |
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Orange Crush Rush posted:As far as I can tell Lariat is still a really god damned strong assist. My Arthur/Haggar team is now officially validated. I mean, drat, 100% combos on near-everyone in the cast in the corner for one meter that builds itself. And yeah, people act like Lariat got as nerfed as Gustaff Fire, but the fact is it only got invincibility removed for two frames on startup. It was punishable by beams and whatnot anyway, so it's not that big a deal. Groghammer fucked around with this message at 03:05 on Nov 18, 2011 |
# ? Nov 17, 2011 21:17 |
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Groghammer posted:My Arthur/Haggar team is now officially validated. I mean, drat, 100% combos on near-everyone in the cast in the corner for one meter that build itself. Well yeah but before Haggar would pop out into a beam for a spin, take 1 hit and pop back out. With invincibility gone from the beginning of the assist it's vulnerable to being baited and punished. It's probably still good but it is punishable now.
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# ? Nov 17, 2011 21:42 |
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Groghammer posted:My Arthur/Haggar team is now officially validated. I mean, drat, 100% combos on near-everyone in the cast in the corner for one meter that build itself.
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# ? Nov 17, 2011 21:45 |
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Great to hear that Nemesis works well with Frank, I was going to try it out tonight but you guys already did the legwork for me Is there a list of the new license card titles yet? I want to know if there's anything better than "I'm The Mayor". Though, probably not.
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# ? Nov 17, 2011 21:52 |
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# ? May 29, 2024 18:27 |
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Niddhogg posted:Doom needs no assistance. Doom needs only for you to clap when he is victorious.
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# ? Nov 17, 2011 21:53 |