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That Which Squeaks posted:Grand Finals from the Super Arcade tournament is definitely a must see, about 1:12:00 http://www.twitch.tv/leveluplive/b/300454344 Holy poo poo, the second match of the bracket reset. What the christ?
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# ? Nov 20, 2011 19:27 |
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# ? Jun 5, 2024 06:28 |
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Dren posted:Nice I didn't know Nova Strike L addf j.H was a thing. It looked like there ought to be a way to continue after a Nova Strike L in the air I just hadn't found it. It's not, that's a typo, the first nova strike should be nova strike M. I was super tired. There are ways to follow up air nova strike L at midscreen, but they are pretty character specific.
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# ? Nov 20, 2011 19:36 |
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Ryan Hunter talks about pushblock - http://www.youtube.com/watch?v=SleUR_PG18I Interesting comments start around 5:30
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# ? Nov 20, 2011 19:41 |
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Lothire posted:Braved the online world outside the danger room for the first time today. Unfortunately, I'm still as mentally unstable and unbelievably salty as I was when playing vanilla. Really takes a lot out of me. Looking to air out my experience (Playstation Network). You sound a lot like me. I'd love to play you but I'm on xbox. I just kept playing online. Ignore the record. Play everyone you can. Don't worry about combos, don't worry about losing. Just learn to block and get in. Gotta beat that anxiety. I can spend all day off line and do sweet Morrigan jump loops or fly combos, or recently I learned Doom's BuK loop (which he really doesn't need anymore) but as soon as I play a human it goes to poo poo. None of that matters if you can't learn to get in and start the combo. Once you do it enough you can get past that anxiety a bit and then start pulling out the combos and setups you practiced. Also, for anyone interested, I went back to SSF4 for a awhile and learning to do combos in that game really helped me in Marvel. Having to be so precise with the inputs and timing in that game really prepared me for Marvel. So Wolverine: I didn't think SWISS CHEESE would be an issue. I don't mash out my combos or c.Ls, but then it started effecting me in places I didn't think it would. At the start of a match when trying to throw, and most importantly going for the slide to OTG after a throw or flying screen. Gotta adjust to that, but it's hard because it's not like Skrull or Chun where they always had that limitation.
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# ? Nov 20, 2011 19:54 |
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Schmendrick posted:I...don't know anyone from Killer 7. It's alright, there's basically only one good character in it anyway.
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# ? Nov 20, 2011 20:06 |
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flatluigi posted:It's alright, there's basically only one good character in it anyway. I assume you're talking about Mask De Smith because otherwise I have no idea.
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# ? Nov 20, 2011 20:50 |
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flatluigi posted:It's alright, there's basically only one good character in it anyway. I choose to interpret this as "clever" instead of "wrong"
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# ? Nov 20, 2011 20:50 |
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Ran into Viscant playing Ghost Rider/Strider/Hawkeye on ranked earlier. Have never played against GR before. I let myself get excited when I saw his gamertag, was starstruck, choked bigtime and lost Any anti-Ghost Rider strategies if your team doesn't have any teleports?
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# ? Nov 20, 2011 20:53 |
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Sade posted:Any anti-Ghost Rider strategies if your team doesn't have any teleports? Wavedash to try to get inside j.S range. Be patient so you don't go charging into a ground combo. If you have a horizontal air projectile (firebrand, arthur, dante, some others) you can throw it out and then take to the skies to get in. Overall just don't do stupid poo poo, ghost rider thrives on your impatience.
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# ? Nov 20, 2011 21:02 |
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Speaking of salty online play, how is it that everyone I've played online is 100000 times better than me? I'm okay at SSF4 but this game... I can't block. I can't do my combos. I can't do poo poo. Are there any good videos that can show me what the gently caress I'm doing wrong as far as combos are concerned? I need to see the hands/arcade stick. It seems like I'm just hammering on buttons and sometimes the combos work and sometimes they fail. I'm trying to play a Deadpool, Frank West, and Doom team. Not that teams matter when I feel so completely outclassed.
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# ? Nov 20, 2011 21:26 |
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Sade posted:Ran into Viscant playing Ghost Rider/Strider/Hawkeye on ranked earlier. Have never played against GR before. I let myself get excited when I saw his gamertag, was starstruck, choked bigtime and lost Keep in mind that none of GR's moves go all the way full screen, so he wants to keep you at a very specific range. Any teleport character can just back out that range and then teleport behind him.
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# ? Nov 20, 2011 21:26 |
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Jmcrofts posted:I assume you're talking about Mask De Smith because otherwise I have no idea. He's talking about him, and a bunch others.
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# ? Nov 20, 2011 21:35 |
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Crayvex posted:Speaking of salty online play, how is it that everyone I've played online is 100000 times better than me? I'm okay at SSF4 but this game... I can't block. I can't do my combos. I can't do poo poo. Are there any good videos that can show me what the gently caress I'm doing wrong as far as combos are concerned? I need to see the hands/arcade stick. It seems like I'm just hammering on buttons and sometimes the combos work and sometimes they fail. You might want to swap Frank out for someone else until you get a bit more comfortable...he requires a bit of work to level up, but then he's amazing. Team Phoenix/Phoenix/Frank - "No, screw you, *I* get the meter!"
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# ? Nov 20, 2011 21:37 |
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Honest Thief posted:He's talking about him, and a bunch others. I just want a character that can headbutt Wesker's gunshot, stopping it in midair.
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# ? Nov 20, 2011 21:40 |
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All this talk about anti-GR techniques makes me wonder: What can GR actually do against super jumpers? Disclaimer: I don't have the game (yet)
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# ? Nov 20, 2011 21:47 |
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Crayvex posted:Speaking of salty online play, how is it that everyone I've played online is 100000 times better than me? They probably were good at MvC3. quote:I'm okay at SSF4 but this game... I can't block. This is a huge difference between SF4 and MvC3. This is probably the biggest thing. Notice in pro matches that people cheer wildly when someone successfully blocks for more than 3-4 seconds? That's because blocking (for very long) is difficult to impossible against a good player. In general, if you are blocking any of these sick rushdown characters backed up by an assist you are just being temporarily lucky. You have other tools to play defensively- spamming, mobility, huge space controlling moves, etc. There are some characters who can block and then counterattack like SF4, but they are rare. And if the guy is backed up by the right assist, you still can't. quote:I can't do my combos. You need to practice them repeatedly, and then start trying them against other people. You won't land them at first because you will be freaking out and trying to figure out what is going on. quote:Are there any good videos that can show me what the gently caress I'm doing wrong as far as combos are concerned? I need to see the hands/arcade stick. It seems like I'm just hammering on buttons and sometimes the combos work and sometimes they fail. For the most part, you can do the combos slower than you think. If you are going by the BnBs in the strategy guide, some of them have precise timing. Don't be afraid to simplify them into something you can do reliably. quote:I'm trying to play a Deadpool, Frank West, and Doom team. Not that teams matter when I feel so completely outclassed. You might wanna try some characters that are easier to play at first. If your heart is set on those guys, that is fine, but it helps to play some guys who are a little more boring/straightforward to get a feel for the game. Wesker, Nemesis, Hulk, etc.
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# ? Nov 20, 2011 21:54 |
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40 OZ posted:They probably were good at MvC3. Thanks for this. What is a good beginners team?
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# ? Nov 20, 2011 21:59 |
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Okay, I'm probably pretty slow on this, but I just noticed for something for Nick, doing Order in the Court actually destroys any bad evidence you have. Combined with the fact that it automatically puts you in Investigation mode that's pretty cool actually.
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# ? Nov 20, 2011 22:03 |
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I would totally follow a series about the Heroes for Hire in Iron Fist's ending.
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# ? Nov 20, 2011 22:07 |
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Crayvex posted:Thanks for this. What is a good beginners team? You can't go wrong with Ryu or Akuma to start with. Hulk is great for beginners too (high damage, high health, some super armor).
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# ? Nov 20, 2011 22:08 |
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Crayvex posted:Thanks for this. What is a good beginners team? Pick whoever you want really, but if you don't want to work super hard avoid Viper, Arthur, Phoenix Wright, and Jill. As long as you pick characters you have fun with and you have at least one good assist, you should be able to pick up the basics.
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# ? Nov 20, 2011 22:09 |
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Crayvex posted:Thanks for this. What is a good beginners team? Wesker and Nemesis are my suggestions. They have good combos that are really easy and they play in a very basic manner. You can learn 'em in like 10 minutes. For comparison, I spent like 1.5 hours on captain america's BNB last night and i still can't do it reliably.
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# ? Nov 20, 2011 22:24 |
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Shinku ABOOKEN posted:All this talk about anti-GR techniques makes me wonder: What can GR actually do against super jumpers? He has a few things, but nothing he has is really going to make them regret super jumping. His S has a pretty high up hit box. Dash under and do it as you wish. His d.M has a curiously large hitbox, if you think they are going to empty jump, you can actually cross them up from the ground with this move just before they hit the ground. Links to launcher. b+H has projectile properties, hits about jump height and recovers much faster than you think and chips. Probably the most annoying thing vs super jumps is his b+M+H backdash is hosed up, you can spam it with no timing whatsoever and get an incredibly fast backdash cancel. Just hold back and spam M+H as fast as you can! So just dash forward a few times, and then turbo your way to the opposite side.
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# ? Nov 20, 2011 22:35 |
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40 OZ posted:Wesker and Nemesis are my suggestions. I barely played vanilla mvc3 but would storm work alright with these two? I'm definitely interested in Nemesis and it seems you can't go wrong with Wesker. Storm is the only character I remember how to play at all though from when I did play mvc3.
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# ? Nov 20, 2011 22:42 |
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Nemesis, Sentinel, Wolverine to an extent (though Wolvie did eat a lot of nerfs)... Sent and Nemesis are nice because they have huge range and do shittons of damage with simple combos. Sent also has one of the nicest assists in the game (drones) though with Nemesis you have to keep in mind the projectile you want to use with him is air qcf+s for air rockets, on the ground his shoulder is so high the rockets go over most of the cast. Hawkeye is pretty drat annoying, there are some matches I've won just by merit of triple arrow and Gimlet - X-Factor cancel - Gimlet. It really is one of the most braindead easy ways to kill an assist and is very difficult to stuff.
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# ? Nov 20, 2011 22:44 |
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Vildiil posted:I barely played vanilla mvc3 but would storm work alright with these two? I'm definitely interested in Nemesis and it seems you can't go wrong with Wesker. Storm is the only character I remember how to play at all though from when I did play mvc3. Storm goes great with basically every single team.
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# ? Nov 20, 2011 22:44 |
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Fenn the Fool! posted:Are there any characters that can do the crossover counter (the forward+assist thing while blocking) into an invincible attack and follow it up with a combo that builds back that bar of meter? Are there, perhaps, 3 such characters...? Delving into the guide to answer my own question here, when used as a Crossover Counter Deadpool-a, Thor-b, X-23-y, Chris-a, Felicia-a, Tron-b, and Joe-b are all invincible and can be comboed out of sans-meter. I'm pretty bad, but I've found letting your opponent throw a few attacks that you interrupt with xfactor into Doom Time to be really simple and reliable. Being able to do pretty much the same thing multiple times per game seems really awesome, does anyone actually do this?
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# ? Nov 20, 2011 22:44 |
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PunkBoy posted:I would totally follow a series about the Heroes for Hire in Iron Fist's ending. And we already saw the IRON SHORYUKEN in Ryu's new ending sooo... It would be a pretty rad thing is what I'm trying to say.
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# ? Nov 20, 2011 22:45 |
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Munsun posted:He has a few things, but nothing he has is really going to make them regret super jumping. Yeah, that's the thing, GR cannot do much about super jumps, but super jumps also aren't really going to get you anything against him. And characters going to full screen and teleporting isn't something ghost rider has to worry about either. Now if your opponent can set up teleport mixup from full screen, that's a different matter.
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# ? Nov 20, 2011 22:46 |
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Fenn the Fool! posted:Delving into the guide to answer my own question here, when used as a Crossover Counter Deadpool-a, Thor-b, X-23-y, Chris-a, Felicia-a, Tron-b, and Joe-b are all invincible and can be comboed out of sans-meter. I'm pretty bad, but I've found letting your opponent throw a few attacks that you interrupt with xfactor into Doom Time to be really simple and reliable. Being able to do pretty much the same thing multiple times per game seems really awesome, does anyone actually do this? What I see with the characters+assists you listed is that they look to be characters that not many people used or assists that people usually don't use. From what I've seen (mainly talking about vanilla): Deadpool is better with Katanarama for OTG or guns to cover space, nobody uses Thor other than Nidd who does use the counter invincibility I believe, X-23 players use Ankle Slice for OTG+low attack, Chris I usually see the grenade, Felicia wasn't used much but the low attack is her best assist at least, pretty much nobody wanted Tron active in vanilla and especially not now in Ultimate, and Joe I don't know.
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# ? Nov 20, 2011 22:58 |
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It isn't much, but if you dash forward or kara d.M into dp+H, it just barely reaches full screen. But too late on that, you'll probably eat that full screen teleport anyways. I haven't tested it myself, but I would imagine you could Penance Stare a ground teleport on reaction if you got the meter.
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# ? Nov 20, 2011 23:03 |
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Jmcrofts posted:Storm goes great with basically every single team. Awesome, looks like I finally have a team to start training with.
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# ? Nov 20, 2011 23:08 |
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I think Quick Work is Deadpool's best assist overall in UMvC3 because it's more flexible than Katanarama. It ignores hitstun decay and causes spinning knockdown so it's a great combo extender, Deadpool can combo after an invulnerable crossover counter with Chimichangas‼, and of course, it hits low. Still, Katanarama is better if you really need an OTG and don't mind the ground bounce!
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# ? Nov 20, 2011 23:12 |
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Is there any specific timing to doing a crossover counter, or is it just as soon as you're blocking (any time that you could be advance guarding) that you just press the partner button? also: new tier question: WHICH SIDE OF THE COVER ARE YALL USING? Revitalized fucked around with this message at 23:20 on Nov 20, 2011 |
# ? Nov 20, 2011 23:14 |
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Crossover counter is forward + assist any time in blockstun, I believe. Reverse cover is S tier.
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# ? Nov 20, 2011 23:28 |
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Revitalized posted:Is there any specific timing to doing a crossover counter, or is it just as soon as you're blocking (any time that you could be advance guarding) that you just press the partner button? the flipped side of course. I like my nemesis EXTRA hideous
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# ? Nov 20, 2011 23:29 |
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I'm thinking about making myself learn spider-man because he's always been my favorite hero (yeah yeah, shut up), so I was wondering what the concensus on him was? edit: also, what is a wave dash. Forgive my noobness.
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# ? Nov 20, 2011 23:40 |
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Wave dashing is when you dash (generally done by pressing two attack buttons at the same time) and then cancel the dash by hitting Down, and then dashing again and cancelling again, etc etc. Generally it makes a character move significantly faster on the ground, but some characters can't do it at all (Hulk, others I don't feel like finding out).
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# ? Nov 20, 2011 23:43 |
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waspinator posted:I'm thinking about making myself learn spider-man because he's always been my favorite hero (yeah yeah, shut up), so I was wondering what the concensus on him was? Spidey is pretty good, but his damaging combos require a lot of execution so to get really good with him you'll have to spend some time in training mode. Wave dashing is done by cancelling dash into crouch, and repeating it. This allows you do repeatedly dash across the screen very quickly. In this game you can wavedash by just alternating tapping 2 attacks, then tapping down, then 2 attacks repeat. You can also press 2 attacks, then repeatedly tap down+ 2 attacks at the same time. This is the MvC2 method, and it still works in this game. it's slightly harder than alternating. If you're doing it right it should look like this: http://www.youtube.com/watch?v=C2qaKtevaqo#t=0m15s Note that some characters can't wavedash: Any character who can't cancel their dash into crouch (Dormammu, Hulk, a few others) cannot wavedash.
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# ? Nov 20, 2011 23:45 |
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# ? Jun 5, 2024 06:28 |
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I'm really enjoying playing as Iron Fist... In training mode. Whenever I take him online I get blown up because BnBs don't mean poo poo when you can't even land the first hit of the combo. What assists should I be using to close the distance and get in there?
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# ? Nov 20, 2011 23:50 |