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Just pick doom, aka better iron man.
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# ? Nov 21, 2011 04:14 |
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# ? May 30, 2024 01:05 |
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Right. With the Doom buffs and the Iron Man nerfs, Unibeam assist no longer justifies his existance on any team. Sadly.
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# ? Nov 21, 2011 04:17 |
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Latverian technology reigns supreme.
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# ? Nov 21, 2011 04:18 |
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Time for Tony to start working on some Doombuster armor.
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# ? Nov 21, 2011 04:21 |
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Metrohunter posted:Time for Tony to start working on some Doombuster armor. "Don't think I've forgotten what happened at Camelot!" Comic nerds: What actually happened at Camelot? Inquiring minds want to know
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# ? Nov 21, 2011 04:22 |
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Metrohunter posted:Time for Tony to start working on some Doombuster armor. That reminds me. They should have given Ironman a new DLC alt. Galactus-Buster Iron Man would have looked badass.
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# ? Nov 21, 2011 04:25 |
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They should just give him hulk buster armor and have another really slow character with super armor on some of his moves and maybe give him a token air dash. He could be called worse hulk.
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# ? Nov 21, 2011 04:29 |
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Vengarr posted:"Don't think I've forgotten what happened at Camelot!" Iron man and Doom get sent back in time to King Arthur where Doom teams up with Morgan le Fay and Tony teams up with Arthur. They fight. Then they make a truce in order to return to the present. And they called it "Doomquest".
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# ? Nov 21, 2011 04:33 |
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Vengarr posted:"Don't think I've forgotten what happened at Camelot!" They were punching eachother in the present and then Doom accidentally brought them back in time. Then they started punching eachother in Camelot. Also Doom's armor is his dead lover from Camelot.
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# ? Nov 21, 2011 04:34 |
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Dosvidanya posted:They should just give him hulk buster armor and have another really slow character with super armor on some of his moves and maybe give him a token air dash. I think the airdash alone would make him better than Hulk.
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# ? Nov 21, 2011 04:35 |
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Some dude added me the other day after I posted in this and my NZ fighting games forum with my gamertag. He joined a lobby with me and a local, said something like "Hurrwuwhh you actually use MODOK? " and then soundly lost the match to the Scientist Supreme and left the lobby. His voice was really deep and goony and American-accented so I assume it was one of you hosers. Who was it?
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# ? Nov 21, 2011 04:36 |
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Metrohunter posted:I think the airdash alone would make him better than Hulk. Not helping Tron Bonne
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# ? Nov 21, 2011 04:37 |
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Another few hours logged online. The number one thing people are doing is spamming an attack that is most rewarding - that's been Nova's overhead dive charge deal, Spider-Man web zipping into crouching lights, any of the big guys I mentioned before and Strider's teleport. Oddly enough, not a lot of vergils so far, hardly any akumas or ryus (beam spam xfactor beam spam is probably the most deadly thing online still). Nova in particular puzzles me. These people know well his combos but all they do is jump, dive attack into OTG. I block it and think "well I heard he takes forever to recover I'll just hit light att- huh, it got blocked." Is it suppose to be punishable? It looks like it takes forever to recover but the only times I reach him is when I dash under the dive and get a sliding kick with Deadpool. Few people cover themselves with assists so if it is, latency either makes it impossible or I just need better timing. I'm on the goon PS3 sheet and I don't mind going up against skilled goons. Was watching Filipino Champ play online earlier, but he quit pretty quickly and claimed that it was worse than vanillas.
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# ? Nov 21, 2011 04:38 |
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I played around a bit with Deadpool's improved bolo and I really like it. Superjump, throw a bolo at someone who is jumping, and now you can connect a quick work H into a full combo with no problem at all (it was a tough link before if it was even possible off of a superjump, now enemies bounce longer after getting hit with the bolo in the air). I think this may be a bigger buff for him than the guns teleport cancel. I think you can actually get really good at marvel in the training room. Learning combos is a given but you pretty much have to spend some time learning setups and resets if you want to have a chance at winning. Also, I turned the CPU on very hard and sparred with it a little today and I think that helps a lot, especially when you're learning a new character. If you spend a little time fighting the computer you learn how to attack from any area on the screen so that you're not standing there like a jackass waiting to get murdered when you fight a person. Obviously real matches are better but the CPU is better than nothing and you can play against it as long as you want.
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# ? Nov 21, 2011 04:46 |
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Niddhogg posted:They were punching eachother in the present and then Doom accidentally brought them back in time. Then they started punching eachother in Camelot. So it's kind of like Spencer's arm?
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# ? Nov 21, 2011 04:46 |
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Jmcrofts posted:Not helping Tron Bonne Pretty much.
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# ? Nov 21, 2011 04:48 |
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Really digging CrossCounter and the production values, we got a pre-Winners Finals interview with Yipes and Fanatiq.
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# ? Nov 21, 2011 04:55 |
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Revitalized posted:So it's kind of like Spencer's arm? We don't talk about dreadlock Spencer anymore.
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# ? Nov 21, 2011 04:56 |
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Jmcrofts posted:I'm not sure why it bothers you so much that Iron Man can't do cr.lmhs. He can do cr.l l l m s, so what's the difference? Damage and hitstun scaling, for one, but it's also a philosophical thing cause I wish Tony didn't suck.
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# ? Nov 21, 2011 04:58 |
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PaletteSwappedNinja posted:We don't talk about dreadlock Spencer anymore. But they're the same Spencer.
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# ? Nov 21, 2011 04:58 |
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In Amaterasu's beginner BNB combo from the guide, I'm supposed to go from an aerial Head Charge H then land and combo into a standing M. The trouble is, aerial Head Charge H causes hard knockdown and standing M doesn't hit OTG. Am I supposed to wait for the opponent to roll from the hard knockdown and then hit with standing M, or am I doing something wrong?
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# ? Nov 21, 2011 05:04 |
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So can anyone give me some tips for fighting virgil? The real problems i have with him is his teleport and his stinger. I mean, I basically have to guess which direction to block, and then just block after he teleports, because if I guess wrong, im comboed. If i guess right, there is still a 50% chance hes gonna hit me anyways because of im playing online. There are times when I guess right, dash to the position he will exit the teleport, hit my crouching light, and he still beats me to the punch. This seems... unfair to me His stinger is also a problem. It hits completely full screen, takes what feels like about 2 frames to connect, and leads to a wallbounce, which leads to a full combo. Im also a huge noob, so this little loop my friend does also fucks me over. He does the launch/strong loop and just spams it if i block. Then I pushblock him out of range. He then stingers. If the stinger misses or is blocked, he can instantly go back into the launcher/strong loop again. Even if i pushblock, jump over the stinger, and try to launch my own attack, the recovery is too fast and I eat a full combo.
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# ? Nov 21, 2011 05:05 |
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If you don't want to deal with his crossups, try jumping
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# ? Nov 21, 2011 05:07 |
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PaletteSwappedNinja posted:We don't talk about dreadlock Spencer anymore. Until that DLC hits, it's the only Spencer we can talk about
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# ? Nov 21, 2011 05:08 |
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Millions posted:In Amaterasu's beginner BNB combo from the guide, I'm supposed to go from an aerial Head Charge H then land and combo into a standing M. The trouble is, aerial Head Charge H causes hard knockdown and standing M doesn't hit OTG. Am I supposed to wait for the opponent to roll from the hard knockdown and then hit with standing M, or am I doing something wrong?
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# ? Nov 21, 2011 05:08 |
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Sade posted:Damage and hitstun scaling, for one, but it's also a philosophical thing cause I wish Tony didn't suck. The hitstun scaling is irrelevant because your ground and air hitstun are stored differently, meaning no matter how many L's you do, once you launch it doesn't matter. The damage scaling is also kind of a non-issue because you're using the same number of hits to confirm if you only do 2 cr.l's, so they get the same amount of scaling. All you really lose is the difference in damage between a cr.l and a cr.h. I want iron man to be good too, but seriously not being able to do abcs has 0 impact on how good he is, you should worry about other things.
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# ? Nov 21, 2011 05:09 |
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iPodschun posted:It causes ground bounce, not hard knockdown. You can still hit them when you land as they bounce off the ground. Ah, I'm still a newbie obviously, thanks for the info. I don't seem to be landing in time to hit during the bounce, I'll try to work on my timing. Millions fucked around with this message at 05:15 on Nov 21, 2011 |
# ? Nov 21, 2011 05:12 |
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Vengarr posted:Right. With the Doom buffs and the Iron Man nerfs, Unibeam assist no longer justifies his existance on any team. This isn't 100% true. The one vital difference between the two beams is that Iron Man's will leave a grounded opponent still grounded, meaning it has some obscure utility in that regard. As an example, Frank can start a combo while charging back and use Unibeam to combo into his H grabby zombie. Anyway, I'm now putting some training room time into Nova, the character I thought I would enjoy the least out of the new 12, and he's pretty cool with his funny H fly H unfly H relaunch and everything (does this work on small characters midscreen? I couldn't get it on RR). I guess that's just how fighting games, especially the Marvel series, can be. Shadow Ninja 64 fucked around with this message at 05:16 on Nov 21, 2011 |
# ? Nov 21, 2011 05:14 |
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Jmcrofts posted:The hitstun scaling is irrelevant because your ground and air hitstun are stored differently, meaning no matter how many L's you do, once you launch it doesn't matter. Did not know that about ground/air hitstun! Cool tidbit. I thought using light attacks scales damage more harshly than heavy attacks though? Maybe I just need to read up on UMVC3's damage scaling rules again.
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# ? Nov 21, 2011 05:15 |
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Revitalized posted:Until that DLC hits, it's the only Spencer we can talk about The worst part is that unless all tournament machines have the DLC, We're never going to see Combofiend with the Spencer he deserves.
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# ? Nov 21, 2011 05:16 |
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Millions posted:Ah, I'm still a newbie obviously, thanks for the info. I don't seem to be landing in time to hit during the bounce, I'll try to work on my timing. https://www.youtube.com/watch?v=Z2FNowhvc2Y
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# ? Nov 21, 2011 05:18 |
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Sade posted:Did not know that about ground/air hitstun! Cool tidbit. I thought using light attacks scales damage more harshly than heavy attacks though? Maybe I just need to read up on UMVC3's damage scaling rules again. Damage is scaled per move based on the type of attack and current number of hits, so starting with a light attack doesn't hurt the entire combo.
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# ? Nov 21, 2011 05:38 |
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Razeam posted:Damage is scaled per move based on the type of attack and current number of hits, so starting with a light attack doesn't hurt the entire combo. For a really oversimplified example, do a basic LMHS j.MMHS and then MHS j.MMHS and take a look at the damage difference.
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# ? Nov 21, 2011 08:16 |
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It doesn't hurt people that are going to get 100+ hits in a combo so much as it does hurt people who are going to get 13.
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# ? Nov 21, 2011 08:23 |
Vengarr posted:Oh my goodness, you don't need to Buktooth with Doom in order to be good anymore? Are people finding the double foot-dive loop to be easier than Buktooth? I can hit the Buktooth loop pretty consistently but I'm having trouble with the double foot-dive loop even in training mode.
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# ? Nov 21, 2011 08:45 |
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Been having fun messing around with Strider(dive kick thing)/Vigil(rapid slash)/Strange(bolts of ballsack), just teleport all over the place doing 50/50s into 1/2 life tons of fun. Then if they somehow manage to take out the first two they have to deal with Reading Rainbow.Double Monocle posted:The real problems i have with him is his teleport and his stinger. If he is just teleporting after stinger or something with out an assist just mash and hit him, if you just figured out ohh he can call an assist and teleport behind me welcome to marvel.
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# ? Nov 21, 2011 08:59 |
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Nate405 posted:Are people finding the double foot-dive loop to be easier than Buktooth? I can hit the Buktooth loop pretty consistently but I'm having trouble with the double foot-dive loop even in training mode.
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# ? Nov 21, 2011 09:15 |
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On a doom-related note, can anyone tell me the functional difference between hard kick and his launcher? Honestly, Hard Kick just feels like its there to screw my combos up and do nothing that the launcher cant do.
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# ? Nov 21, 2011 09:22 |
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The purpose of Hard Kick is for there to be a move that forces the voice actor to say "Hard Kick!!" all dramatically and stuff.
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# ? Nov 21, 2011 09:24 |
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# ? May 30, 2024 01:05 |
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It's a launcher you can dash cancel. I'm not sure about the utility of that but I assume you can backdash (and get hit) or maybe air dash afterwords??
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# ? Nov 21, 2011 09:27 |