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BlindGuy
Feb 27, 2011

The Prophet
This is a first for me. In my games so far I'd never beaten a clan so badly they moved until just now. Maybe the 17 steads I burned one lucky dark season were responsible? At any rate, a war-like Elmal clan is a lot of fun.

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rotinaj
Sep 5, 2008

Fun Shoe
Every time I think I know what I'm doing with this game, something surprises me and just makes me remember that King of Dragon Pass does not want to be my friend.

I lost thirtyseven magic one failed Heroquest, and like 100 members of my clan.

Holy poo poo, I didn't think screwing up one Heroquest would punish me that badly.

Edit: And a Chaos Beast just ate like 12 of my weaponthanes, a shitload of people, and some cows.

I have either almost as many or as many children as adults, which I feel like is too many, and am running out of cows. I have so many goods, though. Thank Orlanth for all my goods.

rotinaj fucked around with this message at 08:05 on Nov 27, 2011

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

rotinaj posted:

Every time I think I know what I'm doing with this game, something surprises me and just makes me remember that King of Dragon Pass does not want to be my friend.

I lost thirtyseven magic one failed Heroquest, and like 100 members of my clan.

Holy poo poo, I didn't think screwing up one Heroquest would punish me that badly.

Edit: And a Chaos Beast just ate like 12 of my weaponthanes, a shitload of people, and some cows.

I have either almost as many or as many children as adults, which I feel like is too many, and am running out of cows. I have so many goods, though. Thank Orlanth for all my goods.

Bad King Urgrain messed up a heroquest, and stars fell on his tula.

Tulip
Jun 3, 2008

yeah thats pretty good


rotinaj posted:

Every time I think I know what I'm doing with this game, something surprises me and just makes me remember that King of Dragon Pass does not want to be my friend.

I lost thirtyseven magic one failed Heroquest, and like 100 members of my clan.

Holy poo poo, I didn't think screwing up one Heroquest would punish me that badly.

Edit: And a Chaos Beast just ate like 12 of my weaponthanes, a shitload of people, and some cows.

I have either almost as many or as many children as adults, which I feel like is too many, and am running out of cows. I have so many goods, though. Thank Orlanth for all my goods.

Holy poo poo what did you do have Elmal try to make out with Ernalda?

Trade those goods for cows bro, don't know what else to do other than buckle up for several years of not getting to use magic :(

Tiler Kiwi
Feb 26, 2011

Tulip posted:

Holy poo poo what did you do have Elmal try to make out with Ernalda?

Trade those goods for cows bro, don't know what else to do other than buckle up for several years of not getting to use magic :(

I too am curious about how big of a poo poo on Orlanthi tradition one needs to make to lose 37 magic.

The only thing I can imagine is some choice I overlooked that read something like "Feed your kin to dogs".

Oceanbound
Jan 19, 2008

Time to let the dead be dead.
It might have been the Ernalda quest. If you make concessions to the antagonists then you will lose a shitload of magic.

Mystic Mongol posted:

Bad King Urgrain messed up a heroquest, and stars fell on his tula.

I'm in ur tula, stealin Urgrain

BlindGuy
Feb 27, 2011

The Prophet
I agree, this game continues to throw up new twists every time I think I'm breaking into a secure position, and it isn't even on hard mode. I have over a thousand cattle, and my tribal king apparently decided he's jealous. He's forced me to conspire with the other clans to remove him. I know there are limits on how many event chains there are, but it sure doesn't seem so sometimes. I'm torturing myself by putting off continuing for a while.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
In my most recent game, I got a pleasant surprise relatively early: Motherfucking dinosaurs. (but not the clan ring from the LP. I should've taken a screenshot of my game, but :effort:.)

I love getting those guys, but they came so early this time(I'd only been playing for ~5 years) that it was even better.


I've also been playing a game as thrall-takers for once. I haven't seen much of a difference so far, but I haven't been very proactive in taking more thralls either. At least the nearly-free labor is nice. I've only managed to win once before, but I'm also pretty sure I'm past the "watch your food with a hawk's eye or you'll starve to death at the drop of a hat" phase of the game, which means it ought to be relatively smooth sailing from here. (which, of course, means that I'll probably get some disasterous event next time I play :v:)

BlindGuy
Feb 27, 2011

The Prophet
I've got bad news for all you Cragspider exploitation fans. I've an inside source who has confirmed that the trollish apocalypse is indeed bugged. You can expect your free noble replacement machine to break down as of next version. Sorry, folks, but she's had enough of your constant abuse and is ready to strike back.

Flame112
Apr 21, 2011

Haifisch posted:

I've also been playing a game as thrall-takers for once. I haven't seen much of a difference so far, but I haven't been very proactive in taking more thralls either. At least the nearly-free labor is nice. I've only managed to win once before, but I'm also pretty sure I'm past the "watch your food with a hawk's eye or you'll starve to death at the drop of a hat" phase of the game, which means it ought to be relatively smooth sailing from here. (which, of course, means that I'll probably get some disasterous event next time I play :v:)

If you can find the gray net you can take a lot more prisoners at once. I took around 60 once (and ransomed them all for enough goods to buy anything I wanted) but if you kept them as slaves you would probably have enough workers to farm anything.


Here is an important tip for people who have pushed someone off their tula / stolen land from another clan: make sure to allocate the land. By default I am pretty sure it just defaults to wildlands which is great for your pigs and hunters but not so great if you actually want useful land.

Coolio
Nov 5, 2009

by Ozmaugh

zkline posted:

I've got bad news for all you Cragspider exploitation fans. I've an inside source who has confirmed that the trollish apocalypse is indeed bugged. You can expect your free noble replacement machine to break down as of next version. Sorry, folks, but she's had enough of your constant abuse and is ready to strike back.

They better be improving noble generation too then because being stuck with nothing but Issaries worshipers because nothing else has generated is the worst.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet
Are pigs actually good for anything at all besides emergency rations (which everything else does better)? They don't seem to even replenish fast enough to be a good safety net.

Tulip
Jun 3, 2008

yeah thats pretty good


Tubgirl Cosplay posted:

Are pigs actually good for anything at all besides emergency rations (which everything else does better)? They don't seem to even replenish fast enough to be a good safety net.

Pigs are used in some forms of temple upkeep, and they are raised off of wild lands, not farm lands. Also there is a ritual to make them reproduce more quickly. They also are responsible for you occasionally getting the "they have a larger herd of pigs than us" intel, which is the most useless intel.

They're a functioning safety net, just keep in mind that Orlanthi safety nets are pretty minimal. Having goods to trade/favors to call in/an absurdly good issaries are all more reliable, but it's nice to have the pigs there for those first couple years.

BlindGuy
Feb 27, 2011

The Prophet

Coolio posted:

They better be improving noble generation too then because being stuck with nothing but Issaries worshipers because nothing else has generated is the worst.

Noble generation isn't supposed to be fair or balanced. Gods choose people, not the other way around. You can probably still use Cragspider occasionally, just not as often. My current tribal queen is a Uraldan, not the goddess I'd have chosen but she's actually a pretty darn good leader.

Oceanbound
Jan 19, 2008

Time to let the dead be dead.
If you want to get rid of nobles you can still send them alone on expeditions to wherever, this will more than likely get them killed. Your people will be pissed but whatever.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

Tulip posted:

Pigs are used in some forms of temple upkeep, and they are raised off of wild lands, not farm lands. Also there is a ritual to make them reproduce more quickly. They also are responsible for you occasionally getting the "they have a larger herd of pigs than us" intel, which is the most useless intel.

They're a functioning safety net, just keep in mind that Orlanthi safety nets are pretty minimal. Having goods to trade/favors to call in/an absurdly good issaries are all more reliable, but it's nice to have the pigs there for those first couple years.

Basically what I'm getting at is whether there's any real point in having more than minimal wilderness, it gives you a pretty marginal defense/scouting bonus and a negligible amount of food and that seems to be about it, for the price of not using that space for massively more productive farming that allows you to concentrate more power on a smaller more defensible tula.

Oceanbound posted:

If you want to get rid of nobles you can still send them alone on expeditions to wherever, this will more than likely get them killed. Your people will be pissed but whatever.

Special cases like Cragspider aside it's actually really goddamn hard to kill nobles this way

Really best safe thing to do is wait until their number comes up in a raid and tell them to take insane risks/whatever option is contextually most likely to kill them and give you a combat bonus.

Tubgirl Cosplay fucked around with this message at 03:58 on Nov 28, 2011

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

Tubgirl Cosplay posted:

Basically what I'm getting at is whether there's any real point in having more than minimal wilderness, it gives you a pretty marginal defense/scouting bonus and a negligible amount of food and that seems to be about it, for the price of not using that space for massively more productive farming that allows you to concentrate more power on a smaller more defensible tula.
The thing is that there's a limit to how much farmland you can use - if you start spreading the farmers too thin, they get unhappy(and we all know that it's a bitch and a half to get the carls happy in the first place). I suppose you could use the spare space as pastures, but I'm not sure if that has any downsides or not.

You also have to bear in mind that the elves get pissed if you clear the forests too much. So if you wouldn't really be gaining anything from clearing the wilderness, it's probably best to just leave it be.

Haifisch fucked around with this message at 04:01 on Nov 28, 2011

Coolio
Nov 5, 2009

by Ozmaugh

zkline posted:

Noble generation isn't supposed to be fair or balanced.

Actually you'll find that in a video game yes, yes it is.

Coolio
Nov 5, 2009

by Ozmaugh
Insult to injury when you start getting ten chalana arroy people in a row while meanwhile your last combat guy is 60 years old is that they'll all have the same portrait on top of it. A ring of nothing but balding fat twins.

andrew smash
Jun 26, 2006

smooth soul

Tubgirl Cosplay posted:

Special cases like Cragspider aside it's actually really goddamn hard to kill nobles this way

I don't know, my sample size is small but i'm 3 for 3 in sending lovely nobles into the hinterlands and having them not come back. You just have to make sure you set both escort meters to 0 and send them wandering clueless to be eaten by tusk raiders or whatever.

BlindGuy
Feb 27, 2011

The Prophet

Coolio posted:

Actually you'll find that in a video game yes, yes it is.

Why, exactly? If the game's simulating a totally different culture from the one you're used to why should it conform to your expectations of how things are supposed to work? KoDP is simulating a culture with its own rules and customs. Making do with what you're given is part of the challenge in my book.

Oceanbound
Jan 19, 2008

Time to let the dead be dead.

andrew smash posted:

I don't know, my sample size is small but i'm 3 for 3 in sending lovely nobles into the hinterlands and having them not come back. You just have to make sure you set both escort meters to 0 and send them wandering clueless to be eaten by tusk raiders or whatever.

Yeah I haven't done it much but it's always worked for me as well. Plus once they're presumed dead, their relatives go We knew this would happen, how could you let him leave like that :qq:

Prop Wash
Jun 12, 2010



zkline posted:

Why, exactly? If the game's simulating a totally different culture from the one you're used to why should it conform to your expectations of how things are supposed to work? KoDP is simulating a culture with its own rules and customs. Making do with what you're given is part of the challenge in my book.

I'm not by any stretch a good KoDP player, but even to my newbie sensibility it's really frustrating to watch my ring fill up with Chalana and Barntar worshippers. I'm not sure I care how realistic it is regarding a made-up culture, but I do note that plenty of games have managed to create interesting, realistic worlds without resorting to deliberately irritating mechanics, so I'm not sure that's a good excuse. "Fixing" the problem by making Queen Crag more apocalyptic will just lead to people quitting the game and potentially not picking it back up.

Tulip
Jun 3, 2008

yeah thats pretty good


Tubgirl Cosplay posted:

Basically what I'm getting at is whether there's any real point in having more than minimal wilderness, it gives you a pretty marginal defense/scouting bonus and a negligible amount of food and that seems to be about it, for the price of not using that space for massively more productive farming that allows you to concentrate more power on a smaller more defensible tula.

I think the smaller, more defensible tula is a great goddamn idea for early game play. I really think the minimum size is the best starting size, since otherwise you make yourself very vulnerable to cattle raids and that can friggin kill you. Pigs aren't useless but you have so little control anyway you probably shouldn't take them as a strategic concern.

Heavy wildlands can work if you crank up hunters like crazy and rely on "skirmish" as your main battle option, but frankly i think it's less effective than the traditional farmers+thanes organization, so i only do it if i do a randomly generated tribe and it makes sense for me.

Coolio posted:

Actually you'll find that in a video game yes, yes it is.

I don't think you "get" KoDP. You get screwed by like a billion things that are bullshit and unfair and just have to deal with them. It's like dwarf fortress minus the autism.

Also are people having this problem on the PC version or just the iPad one? I have the PC version and i've never, ever felt the need to deliberately kill my nobles. I've gotten kind of hosed on my selection of nobles, but nothing like "30 barntar devotees" and people talking about it sound so insanely gamey you may as well just edit the save file (i have no idea how to edit the save files).

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Tulip posted:

Also are people having this problem on the PC version or just the iPad one? I have the PC version and i've never, ever felt the need to deliberately kill my nobles. I've gotten kind of hosed on my selection of nobles, but nothing like "30 barntar devotees" and people talking about it sound so insanely gamey you may as well just edit the save file (i have no idea how to edit the save files).

Deliberately killing off nobles is definitely a thing people did in the PC version, there was talk about it in the LP thread long before the iOS version was a thing. It honestly is pretty unnecessary, though: as long as you have at least one noble who's decent at each skill, you'll probably do okay even if your ring composition isn't strictly ideal.

BlindGuy
Feb 27, 2011

The Prophet
I think people's standards are a bit too high for what constitutes a viable ring member. I have no problem with "very good" skills in most cases. In reality I tend to worry more about the mythological qualities of my ring than its stats: do I have seven gods represented, are they split between men and women ideally? Orlanthi don't know a thing about stats of course, and when I play KoDP I'm trying to put myself in that mindset and forget as much as possible about the game mechanics behind everything. It can be extremely entertaining: I love seeing my nobles' personality quirks. My Uraldan queen is the most ambitious noble I've seen yet, borderline arrogant. It's all great fun.

Tulip
Jun 3, 2008

yeah thats pretty good


zkline posted:

I think people's standards are a bit too high for what constitutes a viable ring member. I have no problem with "very good" skills in most cases. In reality I tend to worry more about the mythological qualities of my ring than its stats: do I have seven gods represented, are they split between men and women ideally? Orlanthi don't know a thing about stats of course, and when I play KoDP I'm trying to put myself in that mindset and forget as much as possible about the game mechanics behind everything. It can be extremely entertaining: I love seeing my nobles' personality quirks. My Uraldan queen is the most ambitious noble I've seen yet, borderline arrogant. It's all great fun.

You can get royally hosed by having single gender rings or by stacking the same god several times. "Very good" is frankly good enough for most skills, especially since if it's bargaining or custom you can work it up pretty quickly if they're young. Combat and plants are kind of a roll of the dice, and you kind of have to work around it by trading or diplomacy if you can't get anybody good at those. I don't know what happens if you have nobody with good leadership, i've never had a clan that didn't have somebody with less than excellent.

seebs
Apr 23, 2007
God Made Me a Skeptic
How the heck did I not notice that this came out for iOS? I loved this game to pieces back in the Olden Times of 2000-2001 or so.

It's a lot harder without the ability to cheat by saving before trying a raid and reloading until you get a good result, though, lemme tell you. :P

Stupid Cragspider. Also, I am getting really sick of these Horse Nomads, since I can't raid them (or at least, if I can, I haven't found out how; I got an event hinting that I could maybe find them and raid them, but I've explored the map like mad without finding them), and I can't seem to discourage them from raiding me. Over. And. Over. ... but that has turned into a recurring ransom income. :)

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

zkline posted:

I think people's standards are a bit too high for what constitutes a viable ring member. I have no problem with "very good" skills in most cases. In reality I tend to worry more about the mythological qualities of my ring than its stats: do I have seven gods represented, are they split between men and women ideally? Orlanthi don't know a thing about stats of course, and when I play KoDP I'm trying to put myself in that mindset and forget as much as possible about the game mechanics behind everything. It can be extremely entertaining: I love seeing my nobles' personality quirks. My Uraldan queen is the most ambitious noble I've seen yet, borderline arrogant. It's all great fun.

Below Heroic level I'm not sure there's even an appreciable difference from skill level to skill level; so much is determined by random factors external to any given character that it's at best something that only comes up in edge cases or stuff like heroquests

I still don't put anyone who's all Good or worse on the ring ever but really it seems very difficult to cheese KoDP, especially since to this day it doesn't seem like anyone understands how it actually works under the hood.

rotinaj
Sep 5, 2008

Fun Shoe

seebs posted:

Also, I am getting really sick of these Horse Nomads, since I can't raid them (or at least, if I can, I haven't found out how; I got an event hinting that I could maybe find them and raid them, but I've explored the map like mad without finding them), and I can't seem to discourage them from raiding me. Over. And. Over. ... but that has turned into a recurring ransom income. :)

Seriously, gently caress the Praxians. Even if I don't choose them to be my enemy, they pop up all the goddamned time. I get more raids by the Horse Nomads than the friggin' Ice Demons.

Is there a checklist of Things To Do To Make Life Easier?

Thus far, I know that you should always search your tula for Green Pottery Clay, Amulets, Ivory and Iron, and get the Issaries "Improve Your Market" and Uralda "Improve Your Cow-herd" temples up and running ASAP. At the same time, I try to get my maximum trading partner clans settled. Once you have that, I've figured the best things to do are to get the Humakt Battle Luck or Morale temples going. Once that stuff is settled, I try to get Vinga's Fyrdwomen and Pathfinder granted, then use them as needed.

Is there anything else in there that is a helpful tip? I tried getting an Uroxian temple going to use Smite Chaos, but haven't seen any real change yet. Also, is there ever a point to making good friends with Odayla or Lhankor Mhy?

Edit: And yes, I was losing magic due to the Ernalda Feeds the Tribe quest where you go to the underworld. I tried every other option until I could either quit or give concessions to the Unholy Trio. So... I tried concessions. I've gotten my tribes into a lot of really lovely situations, spiralled for a few years, and would just restart if I hosed up especially badly. I also just tried messing with people, like making ridiculous demands from the Ducks, just to see the ending.

I'll win the game at SOME point.

rotinaj fucked around with this message at 05:08 on Dec 30, 2011

andrew smash
Jun 26, 2006

smooth soul
Praxians aren't the horse nomads, those are different groups. The horse nomads raid you all the time for a good reason (from a story standpoint) which will become clear if you play a game into the end of the long game. Also I have literally never been raided by the ice tribe, I didn't even know it was possible and thought it was just the easy choice for newbies.

Flame112
Apr 21, 2011
There's an event where your winter is extra cold and you can send your weaponthanes out to kill some ice guys. I'm not sure if that's what you mean by raiding. If they can actually raid you then that's news to me.

andrew smash
Jun 26, 2006

smooth soul

Flame112 posted:

There's an event where your winter is extra cold and you can send your weaponthanes out to kill some ice guys. I'm not sure if that's what you mean by raiding. If they can actually raid you then that's news to me.

I've never seen this either, i'm not sure which is which.

gowb
Apr 14, 2005

No, they can't raid you...if you fight the ice demons you get points, and I think if you raid during Dark season you get points? Not sure...can't wait for this to come out on ipad!!!!

Why do the horse people raid you? it's been a while since I beat the game and I've forgotten. You can put it in spoilers if you want.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

gowb posted:

No, they can't raid you...if you fight the ice demons you get points, and I think if you raid during Dark season you get points? Not sure...can't wait for this to come out on ipad!!!!

Yeah, if you pick the ice demons as your enemy you gain magic for raiding during Dark season and are more likely to be able to raid or explore successfully during that season, but I think you lose magic if you try to raid during Dark and fail.

andrew smash
Jun 26, 2006

smooth soul

gowb posted:

Why do the horse people raid you? it's been a while since I beat the game and I've forgotten. You can put it in spoilers if you want.

it's thematic, since you have to marry the feathered horse queen (or king) to become the king of dragon pass, they needed a way to introduce the horse spawn and make them seem like powerful and implacable foes instead of random dudes who show up late in the game and siege your town for no reason.

seebs
Apr 23, 2007
God Made Me a Skeptic

gowb posted:

No, they can't raid you...if you fight the ice demons you get points, and I think if you raid during Dark season you get points? Not sure...can't wait for this to come out on ipad!!!!

Last I heard, you could play the iphone version on ipad (at 2x), but they don't have higher-res graphics so weren't planning to do a native one.

I'd sorta like to see an ipad native one which just has the graphics NEXT TO the rest of the display.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

andrew smash posted:

it's thematic, since you have to marry the feathered horse queen (or king) to become the king of dragon pass, they needed a way to introduce the horse spawn and make them seem like powerful and implacable foes instead of random dudes who show up late in the game and siege your town for no reason.

Of course they go down like chumps every time once you've built enough of the defensive structures so it really raises more questions for the endgame than it answers.

gowb
Apr 14, 2005

seebs posted:

Last I heard, you could play the iphone version on ipad (at 2x), but they don't have higher-res graphics so weren't planning to do a native one.

I'd sorta like to see an ipad native one which just has the graphics NEXT TO the rest of the display.

They're making an iPad version right NYAO! http://kingofdragonpass.blogspot.com/2011/11/ipad-update.html

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Glimpse
Jun 5, 2011


Tubgirl Cosplay posted:

Of course they go down like chumps every time once you've built enough of the defensive structures so it really raises more questions for the endgame than it answers.

The Horse Spawn have got to be absolutely terrible fighters if 150 mounted cavalry can lose to 100-ish footmen. That shouldn't even be possible.

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