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Orange Crush Rush posted:They added a few lines like that for alt costumes it looks like. I know when Iron Man wears his alt he says "Ugh. I can still smell Norman Osbourne's hair gel." Man, Zero's alt dialog had better be epic.
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# ? Dec 6, 2011 19:07 |
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# ? May 28, 2024 11:36 |
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Rudoku posted:Man, Zero's alt dialog had better be epic. Personally I hope they just go all out, make it so uses a different VA, have "X" appear on the lifebar, everything.
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# ? Dec 6, 2011 19:10 |
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Mr. Fun posted:Realistically, shouldn't they always be on opposing teams? Remember what we used to say?
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# ? Dec 6, 2011 19:28 |
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Boxman posted:Remember what we used to say? Hell yeah.
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# ? Dec 6, 2011 19:56 |
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AXE COP posted:The Ultimate Marvelous Adventures of Gootecks & Mike Ross Ep. 1 - THE RETURN! Oh good, they didn't completely gently caress up the sound on this one.
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# ? Dec 6, 2011 19:58 |
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Niddhogg posted:It's pretty awesome that I can use Strider/Doom again except backwards. So hey you or others doing this, what team order and other teammates have you been messing with? I know Strider anchor was a thing for lv 3 xf ouroboros but I'm weird about relying on an assist with that little health for two characters and even weirder playing without one. Help terrible player please
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# ? Dec 6, 2011 20:10 |
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JohnWilkesGoonth posted:Oh good, they didn't completely gently caress up the sound on this one. Actually, they kinda did. The audio channels are swapped. To be honest, that wasn't an exciting episode since neither one of them knew combos.
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# ? Dec 6, 2011 20:24 |
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Zombies' Downfall posted:So hey you or others doing this, what team order and other teammates have you been messing with? I know Strider anchor was a thing for lv 3 xf ouroboros but I'm weird about relying on an assist with that little health for two characters and even weirder playing without one. Seems pretty straightforward to me, just do x/Doom/Strider so you have a point char with 2 amazing assists, then if you lose him you still have Doom/Strider which owns, and either one of them makes for a killer anchor so if you do something stupid and lose your Strider, you're still in good shape.
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# ? Dec 6, 2011 20:27 |
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Zombies' Downfall posted:So hey you or others doing this, what team order and other teammates have you been messing with? I know Strider anchor was a thing for lv 3 xf ouroboros but I'm weird about relying on an assist with that little health for two characters and even weirder playing without one. I totally stole Maximilian's Wesker/Doom/Strider team which is really good. Wesker gets a lot of use out of both plasma beam assist and Vajra assist.
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# ? Dec 6, 2011 21:26 |
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Shinku ABOOKEN posted:Actually, they kinda did. The audio channels are swapped. I really wish there was an easy way to switch this on Windows. I have a headset so I can't just swap speakers around (it doesn't stay on my head worn backwards).
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# ? Dec 6, 2011 21:40 |
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So, while my main team is Ghost Rider/Nova/Virgil it's not the only team I've been messing around with. My second team, I'd like to call Stitches, Bitches, and Snitches, but many of you would probably call it team Noah instead. Nemesis/Hulk/Sentinel. The funniest thing about this team is, sentinel feels like the weak point. Nemesis/Hulk goes so drat well together it's honestly kinda scary. Nemesis can do 700k damage off of anything (really just about anything) for 0% meter (combos build the meter they spend), with a DHC into Hulk taking that up to 950k damage. Any of Hulks assists complement Nemesis well, from get off me's to OTGs to gamma charge to help Nemesis with his pressure game. Nemesis assists go less well with hulk, but the ground bounce rocket slam does give hulk 850K for 0% meter combos in the corner, so I've been using that. Hulks damage output is, btw, very heavily improved. 650k midscreen 750k corner, with combos that (usually) build their own meter. I can only get 400k off of hulk's command throws, but that's not the worst damage output ever under the circumstances. Sentinel is sentinel as always, does 700k for a single meter easy, and 850k for two, but lacks mixup, aside from kara command throws. Drones assist is real good for tying enemies up, and can be used to extend midscreen nemesis combos real nice. Anyway, while this team works pretty well, I was wondering if anyone has any other ideas for a good third character? I'll need an assist that can tie up a whole bunch of horizontal space real nice for a long while, and hopefully better mixup/damage potential than sentinel, especially in level 3 xfactor.
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# ? Dec 6, 2011 21:52 |
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NecroMonster posted:Anyway, while this team works pretty well, I was wondering if anyone has any other ideas for a good third character? I'll need an assist that can tie up a whole bunch of horizontal space real nice for a long while, and hopefully better mixup/damage potential than sentinel, especially in level 3 xfactor. Frank West shopping cart assist is that assist.
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# ? Dec 6, 2011 22:21 |
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Dren posted:Frank West shopping cart assist is that assist. Doesn't seem to reach far enough, and frank isn't any better an anchor than sentinel, in fact, probably worse.
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# ? Dec 6, 2011 22:46 |
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NecroMonster posted:Hulks damage output is, btw, very heavily improved. 650k midscreen 750k corner, with combos that (usually) build their own meter. I can only get 400k off of hulk's command throws, but that's not the worst damage output ever under the circumstances. Improved so much it did the full circle and reverted exactly back to how it was in vanilla?
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# ? Dec 6, 2011 22:59 |
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NecroMonster posted:Doesn't seem to reach far enough, and frank isn't any better an anchor than sentinel, in fact, probably worse. I'd find that Cinroth quote about just putting Doom on your team for this, but I'm lazy. Just pretend like I did anyway and put Doom on your team.
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# ? Dec 6, 2011 23:05 |
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Fellblade posted:Improved so much it did the full circle and reverted exactly back to how it was in vanilla? Hulk did about 550k midscreen and up to 720k in the corner. With the right spacing and starter hulk can get 750k midscreen now. 6M and the M follow up to his anti-air gamma charge's have really increased his damage potential. NecroMonster fucked around with this message at 23:16 on Dec 6, 2011 |
# ? Dec 6, 2011 23:09 |
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NecroMonster posted:Anyway, while this team works pretty well, I was wondering if anyone has any other ideas for a good third character? I'll need an assist that can tie up a whole bunch of horizontal space real nice for a long while, and hopefully better mixup/damage potential than sentinel, especially in level 3 xfactor. I don't think any assists other than frank's are really comparable to sentinel in that regard. Bolts of Bathalak or whatever with Dr. Strange covers a lot of horizontal space and stays out forever but he has better assists and you'll be putting lots of work in on anchor with him. Hidden missiles pretty much does everything you want anyway though sooooooo... Trykt posted:I'd find that Cinroth quote about just putting Doom on your team for this, but I'm lazy. Just pretend like I did anyway and put Doom on your team.
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# ? Dec 6, 2011 23:09 |
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Yeah. I'm thinking doom rocks or hidden missiles is the way to go. Prolly missiles cause they'll increase hulks combo potential a lot too.
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# ? Dec 6, 2011 23:12 |
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NecroMonster posted:Yeah. I'm thinking doom rocks or hidden missiles is the way to go. Prolly missiles cause they'll increase hulks combo potential a lot too. Remember that missiles OTG on the way up. I dunno if you can call assists during hulks hop-dash (I'm assuming yes) but if so you can probably call doom as you hop over a downed person for a free OTG. E: I mean they obviously OTG on the way down as well but using them on launch is good for things like magneto or storm because they can pull downed opponents into doom's launcher.
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# ? Dec 6, 2011 23:14 |
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NecroMonster posted:Hulk did about 550k midscreen and up to 720k in the corner. Sure if you just do magic series, he had combos outside that which did 570k midscreen without meter.
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# ? Dec 6, 2011 23:15 |
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Fellblade posted:Sure if you just do magic series, he had combos outside that which did 570k midscreen without meter. Like what? I couldn't get anything over 550k WITH super midscreen without using assists.
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# ? Dec 6, 2011 23:17 |
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I think he got it off the marvel guide on srk or tragic or some other youtube combo/tutorial thing, it involved the gamma charge up/down thing thats all I can really remember.
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# ? Dec 6, 2011 23:20 |
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Fellblade posted:I think he got it off the marvel guide on srk or tragic or some other youtube combo/tutorial thing, it involved the gamma charge up/down thing thats all I can really remember. Probably a combo that started off of something like standing or crouching M then. The Useful gamma charge combos cause a ground bounce, which means most of hulks combo starters where usless for that. And thanks to 6M and the M followup to his anti-air gamma charge, hulk should be able to get even more damage off of the same thing. In fact he can, 750k off of midscreen combo starting with 2L isn't super hard for him now.
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# ? Dec 6, 2011 23:23 |
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Since we're talking about Hulk: Most of my time in the lab has been loving around with Hulk. No idea why, he just feels super fun to me. You can follow up any combo that ends in the corner with L Gamma Wave OTG L Gamma Charge AA H followup, repeat. Some small characters you can only do one rep of it, but a large part of the cast it's possible to continue it until KO. Regardless, it's super easy and you can cancel it into Gamma Crush whenever. Off the top of my head, it's an infinite on anyone about as big or bigger than Wesker, but I haven't spent a ton of time testing it out on everyone. Impact Punch and the new wallbounce Gamma Charge make comboing someone into the corner waay easier. Something like: s.L s.M -> M xx L Gamma Charge AA -> M followup dash j.H j.S s.M -> M S j.M j.H j.S L Gamma Wave then either Gamma Crush or the loop if you're in the corner or Gamma Tsunami if you're not. I forget how much damage this does, but the 700k range is pretty conservative in general for Hulk, especially if you extend your combo's with assists. Just found out today that you can hit someone with a fully charged Impact Punch after a Tornado Throw using Gorath's Mystic Ray assist. So Command Throw, call Gorath, dash, fully change Impact Punch, wallbounce, dash forward etc. EDIT: Like 15 minutes after writing this I see someone on the SRK Hulk boards cataloged all the characters Hulk's infinite loop works on. http://shoryuken.com/forum/index.php?threads/hulk-infinite.143792/unread Lt. Cock fucked around with this message at 00:25 on Dec 7, 2011 |
# ? Dec 6, 2011 23:44 |
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Alright so how's this for an interesting nerf idea for Wesker (heh): When his sunglasses are off he keeps the gains he has now, but he also takes 30-50% more damage.
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# ? Dec 7, 2011 05:03 |
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How about they just don't nerf Wesker.
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# ? Dec 7, 2011 05:59 |
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http://shoryuken.com/2011/12/06/guest-editorial-wesker-not-overpowered-by-renegade/
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# ? Dec 7, 2011 06:05 |
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Is the office at Capcom dedicated to designing their matchmaking staffed by two lobotimized monkeys and a sentient typewriter, or something?
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# ? Dec 7, 2011 06:12 |
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Wow all those comments...hope none of them ever play mvc2
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# ? Dec 7, 2011 06:56 |
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Well, I got bodied by a bunch of people in ranked matches tonight. The only thing I can say that came out of this was being able to identify the following weaknesses in my (Firebrand/Frank/Doom) game: 1. If Firebrand gets killed without letting Frank gain a level, my team's sunk. 2. I call Doom in too close to my point and get happy birthdayed all the god-drat time. 3. I have no tactics for Firebrand other than Swoop M–>Hell's Elevator. Except maybe his instant overheads when I can remember. 4. My Doom game is terrible. So I've come up with the following solutions: 1. Gotta let Frank go, he requires too much planning for me. Maybe I'll try Wesker for the OTG assist. 2. Use Doom's assist on rushdown, not when they're rushing me down. 3. Check the guide, maybe use his projectiles more. Try the occasional low attack. 4. Hopefully my new stick plus practice will get me Bukt00thin' in a few weeks. If anyone wants to help me practice/get some diagnosis for your teams, I'm on the spreadsheet. Send me an invite sometime.
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# ? Dec 7, 2011 09:21 |
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The Rokstar posted:Alright so how's this for an interesting nerf idea for Wesker (heh): When his sunglasses are off he keeps the gains he has now, but he also takes 30-50% more damage. Actually at one point in time yeah Wesker was going to take 10% more damage once his glasses were off or broke. They took that out because clearly it would ruin Wesker's viability in the tournament scene and would possibly make Wesker unusable on point for long periods of time beac--ahahahahAHAHAH. Man I kept it together there for a while.
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# ? Dec 7, 2011 09:35 |
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Making two players play a "does he have his glasses on I can't tell" minigame would be stupid as hell. At least you can see Arthur's strawberry boxers plain as day. Let's say it's 2000 and there wasn't another game made for another 10 years, overpowered or not would you really want to play against Wesker in his current build for another 10 years?
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# ? Dec 7, 2011 10:25 |
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Ocatamai posted:Making two players play a "does he have his glasses on I can't tell" minigame would be stupid as hell. uhh yeah because you could substitute wesker for any top tier character in mvc2 and guess what, mvc2 is one of the best fighting games ever.
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# ? Dec 7, 2011 10:33 |
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dat fukkin dog!! posted:uhh yeah because you could substitute wesker for any top tier character in mvc2 and guess what, mvc2 is one of the best fighting games ever. I honestly don't have a problem fighting Wesker. He's terrifying in X-Factor level 3, but so is every character. I just jump and wait for a teleport so I can airthrow. If you take away the low-high part of his game and just focus on left-right teleports, you can defend against him. Especially if you have a character immune to gunshot pressure, like Amaterasu or Wolverine. My favorite trick with Dormammu is to immediately do a Mass Change H after a Wesker gunshot. No matter where he teleports, you're right above him and can immediately catch him with jumping H if he's hitting a button (which he always will be). Leads to a full combo. Stalking flare messes him up pretty bad too. Unlike other teleporters, he has no real way to avoid it. Forgot to add that Flame Carpet is more useful against him than other characters, since it prevents him from wavedashing up and mixing you up. If he teleports carelessly he might land in it, too. Other tricks...if you have Wesker locked down at full screen, he might start doing the "super jump xx air gunshot --> repeat" thing. If he does, you can super jump as well, wait until he fires, then activate Air Liberation to teleport to the ground. If you have three Destruction spells stocked, this will catch him every time since Wesker can't block after an air gunshot, and is preferable to simply using Purification H because you can follow up the Liberation with Dark Hole H xx mashed-out Chaotic Flame for about 500k. Vengarr fucked around with this message at 10:48 on Dec 7, 2011 |
# ? Dec 7, 2011 10:39 |
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Heres a good way to balance Wesker. Remove Xfactor from the game.
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# ? Dec 7, 2011 11:07 |
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Holy crap, I think I just faced and beat fLoE in a random matchup. The account seemed legit, but then again there was that fake Combofiend running around in vanilla. It was a pretty lame win on my part, but if it was legit, I'll take it.
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# ? Dec 7, 2011 11:10 |
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dat fukkin dog!! posted:Heres a good way to balance Wesker. Remove Xfactor from the game. Yep pretty much this.
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# ? Dec 7, 2011 11:20 |
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PunkBoy posted:Holy crap, I think I just faced and beat fLoE in a random matchup. The account seemed legit, but then again there was that fake Combofiend running around in vanilla. It was a pretty lame win on my part, but if it was legit, I'll take it. He's streaming right now http://www.twitch.tv/eg_floe . He's also playing random teams (like the random team button) every match.
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# ? Dec 7, 2011 11:29 |
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Oh crap, that is him! If you saw the Frank/Dante/Vergil team, that was me and my horrible playing. EDIT: Do these streams usually get archived for later viewing? PunkBoy fucked around with this message at 11:44 on Dec 7, 2011 |
# ? Dec 7, 2011 11:33 |
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# ? May 28, 2024 11:36 |
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if "no x factor" were one of those stupid 99c DLC things, do you think it would get any traction at tournaments or would the combination of DLC and non-standard options sink it even though everyone hates it?
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# ? Dec 7, 2011 11:33 |