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Shalinor posted:Thank goodness the band fizzled and died. You take that back! Porksword posted:Ok I'll elaborate. I'm in the UK and its gone contract crazy over the past few years.
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# ? Dec 8, 2011 19:31 |
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# ? Jun 10, 2024 22:11 |
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In the same area as FS is FIEA, which looks pretty impressive. But they only offer graduate degrees.
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# ? Dec 8, 2011 19:36 |
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Ganon posted:In the same area as FS is FIEA, which looks pretty impressive. But they only offer graduate degrees. That's through UCF dawg.
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# ? Dec 8, 2011 19:42 |
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Waterbed posted:Anyone over at Cryptic? I put in a job application a couple weeks back for Content Design and I'm actually pretty interested in the company :| What exactly are you looking for?
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# ? Dec 8, 2011 19:51 |
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DancingMachine posted:There's pretty much no way I would hire a programmer with no 4 year degree and no professional experience. Even if they had a nice looking portfolio. You're going to need at least need one or the other. It may not be fair, but it is the case. It's doable, especially with how easy it is to get mod SDKs and IDEs without paying a dime these days, but it's a major hurdle and you have to be able to demonstrate that you're a seriously good programmer that's constantly improving to overcome it.
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# ? Dec 8, 2011 20:08 |
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x
anime was right fucked around with this message at 07:03 on Apr 18, 2017 |
# ? Dec 8, 2011 20:19 |
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Man there were 37 posts since this morning and I was hoping there was some tasty drama or fallout but instead it was just people being awesome and real discussion. Come on guys, get it together.
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# ? Dec 8, 2011 21:54 |
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Sigma-X posted:I was hoping there was some tasty drama or fallout - come on guys, get it together. He's your son. FROM THE FUTURE. And his face is apparently about to become a caravanner.
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# ? Dec 8, 2011 21:57 |
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He's no carfaced son of mine!
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# ? Dec 8, 2011 22:00 |
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Waterbed posted:Juniorish level experience content or combat design. I think you might be coming off as a little bit scattershot. Maybe you need to refine what design role you are after. You mention level design, which is a whole different beast altogether. I get depressed when it is mentioned as some sort of bottom rung from which to leave later on when you find what you want. I'm quite intent in being one for a very long time and is very much my passion. Personal irk, I apologise
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# ? Dec 8, 2011 22:16 |
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It's true I'm from the future. You wouldn't believe how much better the coffee machines are there.Fishbus posted:I think you might be coming off as a little bit scattershot. Maybe you need to refine what design role you are after. You mention level design, which is a whole different beast altogether. I get depressed as it being used as some sort of bottom run from which to escape later on. Noo, not level design. The sentence was worded poorly. Just content or combat. Juniorish level meaning experience/pay/title.
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# ? Dec 8, 2011 22:16 |
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Waterbed posted:It's true I'm from the future. You wouldn't believe how much better the coffee machines are there. ah I misread; quite a difference a capital letter makes.
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# ? Dec 8, 2011 22:18 |
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Fishbus posted:ah I misread; quite a difference a capital letter makes. Yeah, I could have phrased that sentence way better. Sorry.
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# ? Dec 8, 2011 22:20 |
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Porksword posted:https://www.tofubun.com Yeah I can tell from your reel that you've been contracting all over the place. Loads of different quick projects on it. I got lucky when I got a nice full time gig that I've been happily with for the past 4 years but it really sucked for a while there. Having no roots is fun at first but man it really sucks after a while. I'm also noticing most of the folks here that are being employed left and right are either programming or asset creation/level design. Animation is bloated as gently caress in comparison so getting jobs in that can be rough unless you're a top dog. Of course none of that even compares to Concept Design which is like being a loving highlander gladiator. May only the strongest survive.
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# ? Dec 8, 2011 23:18 |
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Buckwheat Sings posted:Of course none of that even compares to Concept Design which is like being a loving highlander gladiator. May only the strongest survive. I couldn't help but when I came across a student about to graduate who wanted to become a Character Concept Artist and would accept nothing less. As in only designing characters, not implementing them or doing anything else that concept artists are expected to do like environments and items.
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# ? Dec 9, 2011 00:11 |
Aliginge posted:I couldn't help but when I came across a student about to graduate who wanted to become a Character Concept Artist and would accept nothing less. As in only designing characters, not implementing them or doing anything else that concept artists are expected to do like environments and items. Translation: I love to doodle animes/space marines/Jack Skellington and that's about all I know how to do as an artist.
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# ? Dec 9, 2011 00:23 |
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hailthefish posted:Translation: I love to doodle animes/space marines/Jack Skellington and that's about all I know how to do as an artist. I can't believe the number of people I meet day after day who have no concept that they will have to be a bit open about the positions they apply for so they can break into the industry. Less competition in an already crowded field I guess.
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# ? Dec 9, 2011 00:41 |
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Buckwheat Sings posted:Yeah I can tell from your reel that you've been contracting all over the place. Loads of different quick projects on it. I got lucky when I got a nice full time gig that I've been happily with for the past 4 years but it really sucked for a while there. Having no roots is fun at first but man it really sucks after a while. indeed, i am moving into rigging with a view to be more of a technical animator as its not as bloated, but it interests me aswell.
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# ? Dec 9, 2011 00:43 |
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Mega Shark posted:I can't believe the number of people I meet day after day who have no concept that they will have to be a bit open about the positions they apply for so they can break into the industry. I guess you can say they are more no-concept artist and less concept artist amirite. Ours are loving gods. Pity we 'lost' our best one to Blizzard.
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# ? Dec 9, 2011 01:01 |
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I'm thinking that if I can't get anything on animation I might go for UI art, there seem to be a lot of open positions for that and when I have done it in the past it is pretty enjoyable.
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# ? Dec 9, 2011 01:23 |
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Hughlander posted:I started in an ops type position (ESM) and now make FPSes all day. If it's what you want there are avenues. Particularly if you get into an MMO company. I took a 5% salary drop going from being a Tech Architect at EA in Redwood Shores to a Sr. Software Engineer at Westwood in Vegas, the cost of living change alone made up for that. So don't think you'll be losing a poo poo ton of money as well. How did you go from ops to senior software engineer though? I'm slowly starting to build a portfolio of projects on github to show programming experience but I don't see how I could land a senior position right from the start.
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# ? Dec 9, 2011 03:18 |
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Welp, just got the rejection letter. Bummer. Nearly 6 months of programming tests, emails, and phone screens. Sort of felt like they wanted to want me, but maybe I wasn't hitting the right buttons. Tonight is time for a bit of scotch and some gaming. Tomorrow, the quest for a more fulfilling job continues.
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# ? Dec 9, 2011 04:13 |
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Senso posted:How did you go from ops to senior software engineer though? I'm slowly starting to build a portfolio of projects on github to show programming experience but I don't see how I could land a senior position right from the start. Spot opened up on the MMO on the server team. I was already working with them to set up the monitoring and interviewed for it. It was considered an internal transfer and pretty easy all things considered.
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# ? Dec 9, 2011 04:59 |
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Game Jobbers, I have been told we need people with da arts, da code and da design skills. It's for a AAA title, 3rd Person Action-Adventure on a Home Console. Unannounced, original IP. We're looking for everything, but specifically important at the moment is Level Designer and Prop Artist. If you have a seriously awesome portfolio or resume, e-mail me at pdriggett at the gmails.
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# ? Dec 9, 2011 05:38 |
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Mega Shark posted:Game Jobbers, I have been told we need people with da arts, da code and da design skills. It's for a AAA title, 3rd Person Action-Adventure on a Home Console. Unannounced, original IP. It's roughly time you tell us where you work now, isn't it?
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# ? Dec 9, 2011 05:48 |
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Or at least what state? Also, to throw my two cents about Full Sail: I've heard one of the big problems over there is that they don't give any kind of preparation for actually getting a job. I hear people talking about full sail students showing up with resume's folded up in their pockets and stuff like that, terribly put-together portfolios, no idea of how to interview or present themselves... The training might be good, but if their resume's and portfolios look like crap they'll never get a chance to prove it.
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# ? Dec 9, 2011 06:47 |
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GetWellGamers posted:Or at least what state? This is always baffling to me because they had an entire class devoted to that, including practice interviews with the teaching aids, building business cards, how to make contacts, and a bunch of other "get your first job" stuff.
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# ? Dec 9, 2011 08:39 |
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My feelings on Full Sail are odd because they changed so radically. When I visited and when I was attending, I thought it was the best thing ever. As time's passed, though, I've mellowed on it. I did learn a lot there in a very short period of time. I do use things I learned there in my programming degree in my design job. The cross-training and software experience does help. The experience working in teams on deadlines was invaluable. I have a fancy bound design document that impressed my interviewers. I did eventually make it in to the job and position I wanted. I do know several other people from my class who are also gainfully employed in the industry, working at companies you know on games you've probably played. However. My first core programming course in the curriculum had 55 people in it. 15 people made it from there to graduation on schedule. 10 of those people have held a job, any job, in the industry, and most of us who made it have degrees from other schools in addition to our Full Sail degrees. My friends who worked as TAs quickly learned that from the inside it's a business and not a school. Aside from one class that dealt with copyright law, very few of my non-core classes had any useful information at all. And, yes, I witnessed social promotion there. So if I were making hiring decisions and I saw a Full Sail resume cross my desk, what would I think? If I saw another degree on there as well, I'd be encouraged. Otherwise I'd know that the person likely got to touch a lot of different systems but didn't get to go in-depth on them either. I'd know that they've worked in teams on tight deadlines. Ultimately it's probably a net positive, but I do know that some people with that degree didn't earn it. So, like any other school, some people can hang and some people can't. Which is ultimately why I'd recommend a cheaper, broader, traditional education. You can use that money you save to buy a student license of any software you want to learn. You have to be exceptional to make it from this position, but you have to be exceptional to make it out of Full Sail, too.
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# ? Dec 9, 2011 08:57 |
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DancingMachine posted:It's roughly time you tell us where you work now, isn't it? I'm going to make sure tomorrow that the big bosses are cool with that since I'm mixing business with pleasure here a bit. For now I'll say Orange County, CA.
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# ? Dec 9, 2011 09:15 |
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Oho, a local. You been by Beer Wednesday yet?
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# ? Dec 9, 2011 09:31 |
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Crossposted from the Deus Ex thread. People who have read all of that game design documentation = just him.
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# ? Dec 9, 2011 13:35 |
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I'd love copies
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# ? Dec 9, 2011 13:39 |
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Anyone here at Reflections in Newcastle?
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# ? Dec 9, 2011 16:16 |
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There's a beer Wednesday in Redmond. Are they related or anything?
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# ? Dec 9, 2011 16:34 |
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So, I was basically reprogramming the XNA framework to get Bastion running on other platforms and just when I got it almost feature complete on graphics and having it pretty much completely playable aside from no audio and some very minor graphical hitches, they just announced Bastion for Chrome. I'm wondering if I should continue. Would it be impressive at all if I can put on my portfolio that I got Bastion running on other platforms? It's kind of dejecting but I knew this could happen anyways. I'm just thinking if it'd be worth it to keep going.
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# ? Dec 9, 2011 16:54 |
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I'd say do it.
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# ? Dec 9, 2011 16:57 |
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Keep going for sure. If I got your resume I'd note it and we'd talk about it. (Unless the rest of your resume was unreadable and horrible)
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# ? Dec 9, 2011 17:12 |
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Has anyone here had any experience moving over to a dev job in the US on a H1B visa, and could perhaps share any insight in to this process and it's perils and pitfalls?
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# ? Dec 9, 2011 17:27 |
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Mega Shark posted:I'm going to make sure tomorrow that the big bosses are cool with that since I'm mixing business with pleasure here a bit. For now I'll say Orange County, CA. Given the timing of your hire and the location, I'm pretty sure I know someone that was going for the same job
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# ? Dec 9, 2011 17:39 |
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# ? Jun 10, 2024 22:11 |
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Dr. Disco Quest posted:Has anyone here had any experience moving over to a dev job in the US on a H1B visa, and could perhaps share any insight in to this process and it's perils and pitfalls? I didn't move there for my last job because I was already there as a student, but first I got an OPT permit to work there as part of my studies with an F1 visa. A few months before that permit expired my employer went to talk with an immigration attorney and got him to file the H-1B visa. All I had to do was give them a bunch of documents and papers, so the process itself wasn't painful, only the wait was because I was uncertain of what was going to happen and it took several months.
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# ? Dec 9, 2011 17:55 |