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I like watching people's methods for "mashing" in UMVC3 at the arcade. some guys move their finger to one button just to mash like crazy, other guys use their fingers to graze as many buttons as possible. As far as I can tell, it doesn't matter if you press them all at once or if you piano, and it doesn't take nearly as much effort (for some of the slower hypers) as people seem to make it look.
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# ? Dec 10, 2011 00:01 |
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# ? May 30, 2024 01:39 |
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The Crusher posted:As far as I can tell, it doesn't matter if you press them all at once or if you piano It doesn't. The game only cares how many times a button is being pushed, whether it be 1 button or 3 you get the same result if you put in enough inputs.
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# ? Dec 10, 2011 00:09 |
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Bum's Haggar/Hulk/Chris team is hilarious.
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# ? Dec 10, 2011 00:17 |
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Boxman posted:Gotta remember to just mash with LMH. You really gotta. Mashing mechanic doesn't register S anyway.
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# ? Dec 10, 2011 00:23 |
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What's Dr. Dooms new midscreen combo of choice? I cannot get the buk loop to work anymore for some reason. Cannot ever get the second relaunch. edit: wait, if I slow down a bunch I can get it to work still. But is there anything better than the buk loop now? NecroMonster fucked around with this message at 01:09 on Dec 10, 2011 |
# ? Dec 10, 2011 01:01 |
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AXE COP posted:Sick mindgames. Why does Zero keep saying "Julio"? I've always felt this franchise needed someone named Julio. It's like he's rubbing it in that there isn't one.
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# ? Dec 10, 2011 02:07 |
NecroMonster posted:What's Dr. Dooms new midscreen combo of choice? I cannot get the buk loop to work anymore for some reason. Cannot ever get the second relaunch. You can do the second relaunch by just doing hard kick (f+H) right after you land. It has really lenient timing, which is nice for playing online or if you realize that you've messed up the timing and left them too high up for the usual relaunch. The other midscreen combo that people have started using with Doom is: S, j.MM, f+H, S, air dash df, whiff j.M to fall faster, triangle jump forward, HS, repeat You can see it in action here.
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# ? Dec 10, 2011 02:14 |
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Don't know if this has been covered in the thread, but I did google and youtube searches without finding anything so: I came across a trivial camera glitch using Iron Man. You can do this anywhere on screen: cr. l, cr. m, st. h, l Repulsar Blast into any of his three hyper combos. Wait for l Repulsar to end, leaving the opponent above and behind Iron Man. At that point initiate any of his hyper combos. If done properly, during the startup for Iron Avenger the camera will show IM from behind. It will show him from behind for all of both Proton Canon hypers. Edit: Forgot to add that an easier way to connect Proton Canon for this glitch is to cancel the last hit of l Repulsar Blast into PC. JesusLovesRonwell fucked around with this message at 02:47 on Dec 10, 2011 |
# ? Dec 10, 2011 02:42 |
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Brett824 posted:Yeah Bum is really good with low tier and was a top Melee player in the NYC for a while. He's probably NY's best kept secret right now because he plays a ton against top players at his house but never comes out to tournaments. Wait, he played Melee? Wasn't he that guy that kept destroying everyone with DK of all people?
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# ? Dec 10, 2011 04:54 |
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Orange Crush Rush posted:Wait, he played Melee? Wasn't he that guy that kept destroying everyone with DK of all people? Yes, he did work with that ape.
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# ? Dec 10, 2011 05:22 |
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I finally landed the Wolverine infinite online and i never got a faster ragequit and mail.
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# ? Dec 10, 2011 05:56 |
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GoodCleanFun posted:Yes, he did work with that ape. That explains everything.
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# ? Dec 10, 2011 06:18 |
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Brosnan posted:
Oh wow, I had no idea double jump made him fall faster. I'm definitely working on these, big thanks. I sounded a bit standoff-ish about him in my post but I really like the speed and the options Strider has. I just couldn't figure out a drat thing on my own. I could use help deciding on a Vergil assist to use with him, too. Right now I have Quick Work on Deadpool for low hitting assist/overhead teleport shenanigans (also to help extend a combo after a down+forward H slide OTG, though the timing is strict), but Vergil's is Judgement Cut and it hasn't really played much a role yet for either character. Rapid Slash works for Deadpool because it drags 'em real far away, but that's sort of the opposite of what I want to do on Strider. Can't see anything utilizing that Rising Kick assist, either.
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# ? Dec 10, 2011 10:31 |
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Glass Eater posted:So last night I stumbled across this dude named Bum who was running Haggar/Hulk/Chris. He was murdering everybody. 3-0'd Noel Brown, he actually got in on Dieminion with Haggar of all people. This poo poo is amazing, I love seeing what pros can do when they aren't just tier whoring, I especially enjoyed the people that snapped in Haggar or killed him fast thinking he's the biggest threat, then Bum goes on to win anyway. That crossover hyper is loving nasty to.
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# ? Dec 10, 2011 16:05 |
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Lothire posted:Oh wow, I had no idea double jump made him fall faster. I'm definitely working on these, big thanks. I sounded a bit standoff-ish about him in my post but I really like the speed and the options Strider has. I just couldn't figure out a drat thing on my own. Vergil only has one good assist and that's Rapid Slash.
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# ? Dec 10, 2011 16:19 |
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Alteisen posted:This poo poo is amazing, I love seeing what pros can do when they aren't just tier whoring, I especially enjoyed the people that snapped in Haggar or killed him fast thinking he's the biggest threat, then Bum goes on to win anyway. That crossover hyper is loving nasty to. It's crazy but this team is kind of like a real Marvel version of Zangief, in the sense that yeah it's a hell of a time to get in but once he does the pressure/mix up game and damage payoff is so totally in his favor. I really think people just needed to try everything they could to lame out Haggar and Hulk, even Diemion was using VJoe to challenge them and it usually ended up costing him either VJoe or an assist.
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# ? Dec 10, 2011 17:01 |
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Hey can we stop referring to zoning and defensive play as "lame"? That's just dumb and childish. Play to win. And before everyone jumps down my throat I don't even play that style. My team is Wesker/Vergil/Strider. It's just really dumb to criticize someone's playstyle if it wins or if it's the smart thing to do in the situation.
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# ? Dec 10, 2011 17:20 |
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Lame is what that playstyle is known as in a lot of circles, it's gone way past refering to it as a lame strategy or tactic. It's not a criticism.
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# ? Dec 10, 2011 17:21 |
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Yeah when I call Dieminion the King of Lame I mean that as a compliment. It really does take a special kind of mindset to be that good at keep away, especially in Marvel 3.
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# ? Dec 10, 2011 17:37 |
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Chocolate America posted:Hey can we stop referring to zoning and defensive play as "lame"? That's just dumb and childish. Play to win.
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# ? Dec 10, 2011 17:37 |
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Cat Machine posted:No, 'lame' refers to a specific playstyle. If you say someone is being defensive, it isn't the same as playing lame. OK then what is the ~official~ definition of "lame"? Because I think that term should go. Zoning is zoning and defensive is defensive. People started calling it "lame" because it's not all manly brave rushdown or whatever hypermasculine bullshit people project onto these games and that's just outdated as hell, even as a compliment.
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# ? Dec 10, 2011 18:02 |
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I think you're reading too much into this on a level that even Broken Loose would be ashamed of
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# ? Dec 10, 2011 18:04 |
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I had to look it up too, and it seemed to be playing off of a life lead you have and basically trying to win by not taking any real risks and letting the timer count down to win by that life lead.
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# ? Dec 10, 2011 18:16 |
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Yeah, it's like saying we're insulting Tokido when we call him Dirty. It's just FG slang.
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# ? Dec 10, 2011 18:21 |
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Cat Machine posted:I think you're reading too much into this on a level that even Broken Loose would be ashamed of Words mean things. The word "lame" already has a definition. That's all I'm saying here. I'll drop it after this post. PSWII60 posted:I had to look it up too, and it seemed to be playing off of a life lead you have and basically trying to win by not taking any real risks and letting the timer count down to win by that life lead. The word "lame" has a negative connotation here and that almost certainly comes from the outdated idea that people are "dishonorable" for playing this way. I think pretty much everyone ITT agrees on the philosophy of Play To Win so taking advantage of a life lead and making your opponent come to you and minimizing risk should not be described in a negative way if it results in a win. OK that's all I'm gonna say and I'll drop it now. Thanks for your time.
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# ? Dec 10, 2011 18:24 |
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hey guys. I'm in the NY area and I've been thinking about putting together a tournament out of my space, can anyone advise me on how to go about this and/or general tips for running a tournament properly?? I'm thinking $5 entry fee with the winnings split between the top 3.
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# ? Dec 10, 2011 18:27 |
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Boxman posted:I like how Gootecks is just while Mike is going to loving town on that stick. I like how Gootecks tries to get cocky only to lose more matches on the shows (Has he actually won anything?).
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# ? Dec 10, 2011 18:39 |
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Chocolate America posted:Words mean things. The word "lame" already has a definition. That's all I'm saying here. I'll drop it after this post. This lame argument is pretty lame. And yes words mean things, but context is huge. It's not the same meaning of lame like that time you walked in on your gf and your best friend(s) and you were all like 'loving lame dude.' It means something else entirely. In fact, the fgc's usage of that word is actually closer to its dictionary definition, than the more colloquial usage you're so wrapped up about.
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# ? Dec 10, 2011 18:55 |
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Chocolate America posted:Words mean things. The word "lame" already has a definition. That's all I'm saying here. I'll drop it after this post. Lame/cheap/etc. aren't just about describing the style of play, FGC uses them sarcastically now to separate itself from and insult players outside the community who began using the terms unironically. People aren't saying the play is literally cheap, they're saying other people who don't get FGs would call it cheap but gently caress those people keep doing it. Anyway I think you're a little off but I don't think the discussion is dumb!
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# ? Dec 10, 2011 19:16 |
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Mio Bison posted:Anyway I think you're a little off but I don't think the discussion is dumb! It's pretty talky, in fact.
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# ? Dec 10, 2011 19:36 |
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God, I'm trying to do these missions for the various characters, and I must be suffering from stupid fingers or something, because I can't get these hyper cancels to work for poo poo. ESPECIALLY in the air. Do a forward fireball motion and hit an attack button, then immediately follow with the same motion and hit TWO attack buttons. It should be easy. Why is this a nightmare for me?
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# ? Dec 10, 2011 19:42 |
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Try doing it with input display enabled so you can see where you’re going wrong.
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# ? Dec 10, 2011 19:47 |
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EmperorFritoBandito posted:Do a forward fireball motion and hit an attack button, then immediately follow with the same motion and hit TWO attack buttons. It should be easy. Why is this a nightmare for me? I can almost guarantee you're pushing the buttons too early. You have more time than you think.
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# ? Dec 10, 2011 19:55 |
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EmperorFritoBandito posted:God, I'm trying to do these missions for the various characters, and I must be suffering from stupid fingers or something, because I can't get these hyper cancels to work for poo poo. ESPECIALLY in the air. Try and do it right first then speed it fast. Make sure you are getting both moves out at least even if it doesn't combo at first. You will have the motions working fine and all you need to adjust the timing until it works. That's the way I try and do things sometimes to help with my execution and get it to click. Even if it doesn't always work at first I at least try and can see where my timing is good or bad.
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# ? Dec 10, 2011 20:57 |
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So I finally found a keep away team of my dreams and stickin' with Ghost Rider. One question though, it seems like I can handle most basic rush down except for two problems. Dante/Virgil overhead teleports. What can you do as GR to handle it? Tried jumping back/forward/whatever and always seem to get caught in a horrible cross-up. I know GR's super will catch it and punish it, but it's is there any basic way to handle it being spammed?
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# ? Dec 10, 2011 22:33 |
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big duck equals goose posted:So I finally found a keep away team of my dreams and stickin' with Ghost Rider. One question though, it seems like I can handle most basic rush down except for two problems. Backdash + back H. Don't let yourself get pushed all of the way into the corner. Sometimes the backdash won't be necessary.
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# ? Dec 10, 2011 22:37 |
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Depending on your team this probably won't help but against Dantes that predictably spam their port in certain situations I've had a lot of luck timing Hidden Missiles assist to counter it. Since he can only pop up right above and behind you a lot of bad Dantes I've faced teleport right into the missiles as they come up handing me a free combo. There's not a whole lot I'm aware he can do to counter it except stop spamming his teleport. If he gets wise to your plan and starts faking a port and then using Million Dollars to try and punish Doom you can just snap him during the hyper's startup flash assuming you're on the ground or hit him out of it with a j.S if you jumped for whatever reason. This strategy is a lot more risky against people like Vergil who can decide to teleport in front of you and get a happy birthday if you're not careful, though. As you guys mentioned Maelstrom and Spire are both relatively solid options as well, as are some other anti-air assists (Hulk's is great for this, although I haven't been using him with GR myself) and while right now they can throw tech during the port once that gets patched out you can scoop them on reaction and reset things since GRs throws put them at a healthy distance. I really think teleporters for the most part are some of GRs hardest matchups, though, and as a lot of people (myself included) are seeing him as a very matchup oriented character that's saying a lot. When used properly by a good player (not being predictable and spamming, using them while you're in blockstun from an assist, etc.) I'm not sure GR really has a great answer. As a side note, if you're unaware, GR can backdash insanely fast by mashing back + MH or LH. It does something goofy, I think starting and canceling Spire over and over, and is great for putting distance between you and your opponent. If they block your Spire you can cover a good amount of ground before they can even do anything again.
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# ? Dec 11, 2011 01:28 |
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Anyone have links to the Dieminion fights? I thought I had the right stream but it was teams with SF4 after.
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# ? Dec 11, 2011 01:30 |
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So there's a small invitational tournament going on tonight. Stream: http://www.twitch.tv/srklive Yipes, RayRay, Noel Brown, NerdJosh, ChrisG, MarlinPie, Masta CJ and Dieminion are playing.
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# ? Dec 11, 2011 01:31 |
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# ? May 30, 2024 01:39 |
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Seizure Robot posted:Depending on your team this probably won't help but against Dantes that predictably spam their port in certain situations I've had a lot of luck timing Hidden Missiles assist to counter it. Since he can only pop up right above and behind you a lot of bad Dantes I've faced teleport right into the missiles as they come up handing me a free combo. There's not a whole lot I'm aware he can do to counter it except stop spamming his teleport. If he gets wise to your plan and starts faking a port and then using Million Dollars to try and punish Doom you can just snap him during the hyper's startup flash assuming you're on the ground or hit him out of it with a j.S if you jumped for whatever reason. This strategy is a lot more risky against people like Vergil who can decide to teleport in front of you and get a happy birthday if you're not careful, though. This has helped quite a bit, and the post above as well. Thanks.
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# ? Dec 11, 2011 01:44 |