|
Whatchoo talkin' 'bout, Dominic? It runs on gzdoom. Use an extraction program like 7zip on the SKYMAYBE EXE file and shove _SMB417.WAD and BLESSED.DEH into your Doom. I recall it also worked on normal ZDoom last time I tried it. Unless there's some DeHacked stuff not going on that should, and I didn't notice. From a brief glance, the game's even compatible with Russian Overkill! That'll take out the funny DEH stuff, though. And 10x! Cobweb Heart fucked around with this message at 02:21 on Dec 13, 2011 |
# ? Dec 13, 2011 02:11 |
|
|
# ? Jun 8, 2024 08:11 |
|
Does anyone still play Doom with only the keyboard and no mouse? I've switched back to that control scheme and it just has an entirely different feel to it. The only thing though is that playing multiplayer is impossible since a lot of the servers dont have the auto-aim on the Y axis enabled.
|
# ? Dec 13, 2011 02:13 |
|
nahob posted:Does anyone still play Doom with only the keyboard and no mouse? I've switched back to that control scheme and it just has an entirely different feel to it. The only thing though is that playing multiplayer is impossible since a lot of the servers dont have the auto-aim on the Y axis enabled. Some people, yeah. There have been some really skilled keyboard-only players over the years, including some speedrunning and competitive multiplayer guys. I dunno how they do it.
|
# ? Dec 13, 2011 02:22 |
|
esselfortium posted:I dunno why they do it.
|
# ? Dec 13, 2011 02:36 |
|
Well, that too.
|
# ? Dec 13, 2011 02:41 |
|
Dominic White posted:Nope. It abuses the Doom engine in ways that no port can comprehend.
|
# ? Dec 13, 2011 02:50 |
|
Cobweb Heart posted:Whatchoo talkin' 'bout, Dominic? It runs on gzdoom. Use an extraction program like 7zip on the SKYMAYBE EXE file and shove _SMB417.WAD and BLESSED.DEH into your Doom. Ah, interesting! Last I heard, it broke horribly - haven't tried since. My bad, then.
|
# ? Dec 13, 2011 02:55 |
|
So my uploads of the skulltag party thing the other night finally finished, well mostly I guess. Like it says in the description I didn't get the entire thing because I didn't start recording until a bunch of people showed up, and then the recording got cut off because I set it to the wrong drive. But that's how it goes. Episode 1 http://www.youtube.com/watch?v=SuY6BNQFTNQ Episodes 2 & 3 http://www.youtube.com/watch?v=1iAzc_1nO-0 Oh yeah and
|
# ? Dec 13, 2011 04:06 |
|
nahob posted:Does anyone still play Doom with only the keyboard and no mouse? I've switched back to that control scheme and it just has an entirely different feel to it. The only thing though is that playing multiplayer is impossible since a lot of the servers dont have the auto-aim on the Y axis enabled. I do this all the time with old wads. Oh and not even WASD, arrow keys and strafing by holding Alt. I mean, that's how I started playing Doom back when I was like 6 years old man, it's burned in.
|
# ? Dec 13, 2011 04:34 |
|
SavageMessiah posted:He (John Romero) actually popped into the development thread to give advice and answer questions. I've been playing some Doom recently, I finished up Plutonia Revisited and am working on Speed of Doom now, both are good. Doom is really the only game I can come back to once a year or so and still really enjoy it, and it's awesome that there always seem to be great new map packs to blast through. I've been playing with Doom mapping on and off for like 15 years too but have only put 2 maps out there. I've been itching to map some more, so I started another map tonight.
|
# ? Dec 13, 2011 05:10 |
|
PirateNipple posted:Here's the thread, no idea where Romero posted. http://www.doomworld.com/vb/post/936515 That's his first post, he makes a few here and there from the on. Vertigus fucked around with this message at 06:44 on Dec 13, 2011 |
# ? Dec 13, 2011 06:40 |
|
0 rows returned posted:videos Thanks for this, session was awesome
|
# ? Dec 13, 2011 08:21 |
|
0 rows returned posted:So my uploads of the skulltag party thing the other night finally finished, well mostly I guess. Like it says in the description I didn't get the entire thing because I didn't start recording until a bunch of people showed up, and then the recording got cut off because I set it to the wrong drive. But that's how it goes. Just gonna point out how I was through all of it. Twas fun.
|
# ? Dec 13, 2011 16:42 |
|
Does the version of Doom II on Xbox Live have any sort of local multiplayer? The description on the official site is confusing. It says that the game supports "split screen co-op over Xbox Live." That implies that it's online only, but why the hell would you use split screen if that was the case? I realize I'll be completely spoiled by Brutal Doom with a mouse + keyboard, but the idea of "couch" multiplayer with Doom entices me. Also I could play that bonus episode I suppose.
|
# ? Dec 13, 2011 21:12 |
|
Does anyone know what the first game to use WASD is? Like who is the first person to say "Hey this is a good control scheme for a shooter"?
|
# ? Dec 13, 2011 21:20 |
|
I think the transition to wasd happened over a few games. Which was the first game it was standard in? I don't know!
|
# ? Dec 13, 2011 21:22 |
|
Pretty sure the first time I encountered it was when mouselook really became necessary in games like Unreal or Half-Life.
|
# ? Dec 13, 2011 21:23 |
|
hippieman posted:Does anyone know what the first game to use WASD is? Like who is the first person to say "Hey this is a good control scheme for a shooter"? According to Wikipedia: Wikipedia posted:The scheme wasn't popularized until competitive play in Quake and subsequently QuakeWorld made clear its advantages over the older arrow key configurations. In the same year that Castle Wolfenstein was released, 1981, the game Wizardry used the AWD keys for movement in a 3D dungeon. Both the programmers of Castle Wolfenstein and Wizardry were users of the earlier PLATO system where the game Moria used the AWD keys. But I really only switched over to WASD until Half-life multiplayer. My dad still uses the arrow keys in combination with the mouse, uses "/" to jump, the ' key to use. It's all hosed up.
|
# ? Dec 13, 2011 21:24 |
|
For the longest time, I stuck with arrow keys, R-Ctrl to crouch, R-Shift to run, Numpad-1 to jump (in Dark Forces), and I think Numpad-0 for any other function that the game needed. And a flight simulator joystick in my right hand. I dunno, I was a weird kid. I still have my quirks these days, though. You can pry F=Use from my cold, dead hands.
|
# ? Dec 13, 2011 21:33 |
|
Some people mentioned a big Blood mod recently, and as I'd never played Blood, I figured why not - GOG to the rescue, and with bmouse, off I went. I just finished the first episode and... jesus loving christ this game is hard. Every encounter was essentially 'strafe around corner and fire once, then run and hide like a girl before you die instantly'. Ammo was limited, and I missed all the tricky hidden secrets most of the time, which probably made it worse. I hope the second+ episodes are more fun And bmouse is... sluggish. Shouldn't be surprised I guess, I should be happy it works at all. I probably ought to disable yaxis movement entirely, given how nasty it feels. It's possible to play through all of Blood without looking up or down right?
|
# ? Dec 13, 2011 22:43 |
|
Blood is a step up in difficulty from the shooters it was contemporary with.
|
# ? Dec 13, 2011 22:51 |
|
Blood wouldn't have been so difficult if almost enemy wasn't hitscan and armed with rapid fire guns.
|
# ? Dec 13, 2011 22:55 |
|
hippieman posted:Does anyone know what the first game to use WASD is? Like who is the first person to say "Hey this is a good control scheme for a shooter"? If you mean the first game with the now standard WASD + free mouselook control scheme it was probably Terminator: Future Shock.
|
# ? Dec 13, 2011 22:56 |
|
You can play Blood without looking vertically but honestly I can play it just fine even without bMouse. Maybe I've just gotten used to it but since it mostly auto-aims for you it's not like you have to be completely exact.0 rows returned posted:Blood wouldn't have been so difficult if almost enemy wasn't hitscan and armed with rapid fire guns. Serious Sam: BFE...
|
# ? Dec 13, 2011 22:57 |
|
Yodzilla posted:Pretty sure the first time I encountered it was when mouselook really became necessary in games like Unreal or Half-Life. I still think it's kind of strange that WASD caught on and not something like ESDF, which is closer to the usual home row position and gives access to more useful keys.
|
# ? Dec 13, 2011 23:01 |
|
Minidust posted:Does the version of Doom II on Xbox Live have any sort of local multiplayer? The description on the official site is confusing. It says that the game supports "split screen co-op over Xbox Live." That implies that it's online only, but why the hell would you use split screen if that was the case? Yep, local multi for up to 4 players. It's a very vanilla port, right down to being locked at 30fps, but the controls work very well. Also the extra episode is really good edit: Just remembered that Doom 3: RoE for the original Xbox has all of Doom I, II and the Master Levels with 4 player multi, so if you have a hard drive you might want to pick that up instead. The only real draw is the extra episode I guess... Convex fucked around with this message at 23:08 on Dec 13, 2011 |
# ? Dec 13, 2011 23:02 |
|
WASD feels slightly more comfortable to me, as my middle and ring finger touch when I use ESDF. I'm not sure why that happens. Do you really need more keys, though? I can't think of an application for more buttons.
|
# ? Dec 13, 2011 23:04 |
|
Fergus Mac Roich posted:WASD feels slightly more comfortable to me, as my middle and ring finger touch when I use ESDF. I'm not sure why that happens. Do you really need more keys, though? I can't think of an application for more buttons. I've always used WERD, for pinky access to QAZ. Or ESDF if you insist on that weirdness. It also moves TGB and XCV into more comfortable positions. For these old games? No. For more modern stuff, yeah absolutely. Having the extra buttons in reach is handy for the ton of extra stupid functions games have. Or WoW. But I'm going to pretend I didn't play that and hope to never play another mmo that needs that many buttons.
|
# ? Dec 13, 2011 23:09 |
|
I feel like it's pretty easy to have more than enough buttons in WoW. I haven't played since cataclysmcame out so maybe rotations got more complex but 1-7 with ctrl and shift, plus q, e, and some other nearby buttons to wasd, I had more than enough room for everything, plus some random macros and utility spells that didn't need to be bound necessarily.
|
# ? Dec 14, 2011 00:48 |
|
Very minor, but this is kind of driving me crazy - is there any way to remove the 'tink tink tink' sound effect of the shells dropping in brutal doom? It sounds so tinny and cheap, and its a constant noise when you're fighting with/around shotguns. Is it possible to dig that sound out of the wad and remove it?
|
# ? Dec 14, 2011 01:00 |
|
Fergus Mac Roich posted:WASD feels slightly more comfortable to me, as my middle and ring finger touch when I use ESDF. I'm not sure why that happens. Do you really need more keys, though? I can't think of an application for more buttons. I'm a leftie, so I use IJKL. Back when I played Quake 3 a lot, I had most of the guns mapped to keys around that for really quick combos. Modern shooters have like a millions different quick-use keys that need to be mapped, it's so much more comfortable when they're right next to your movement keys.
|
# ? Dec 14, 2011 01:16 |
|
KozmoNaut posted:I'm a leftie, so I use IJKL. Back when I played Quake 3 a lot, I had most of the guns mapped to keys around that for really quick combos.
|
# ? Dec 14, 2011 01:23 |
|
Hard Doom Resurrection apparently just came out http://www.skulltag.com/forum/viewtopic.php?f=12&t=30341 I was just about to ask why there don't seem to be many monster upgrade/add/replacement mods, well, there's one!
|
# ? Dec 14, 2011 01:32 |
|
Even back in the day, most people I knew played Doom with a mouse. Arrow keys for move/strafe and the other functions on r-ctrl and numpad. Also, NOVERT.COM.
|
# ? Dec 14, 2011 05:09 |
|
I used to play Doom on a Mac, and I didn't strafe. Completing the first episode on Ultra Violence was quite the experience.
|
# ? Dec 14, 2011 05:17 |
|
I don't know how we ended up with this control scheme, but everyone in my family uses it. Forward (left click) Back (right click) Strafe Left (S) Strafe Right (D) Fire (V) Alt-fire (B) Jump (Space) Run (Shift) Crouch (Ctrl) Use (Usually F for my brothers, I like my Performance MX's thumb trigger) Sounds weird, but it's absolute magic. My hands get super cramped with WASD, but if you just put your pinky on shift your other fingers will rest on s, d, and v naturally. And you have quicker access to more hotkeys. Also works on keyboard only games if they let you rebind controls.
|
# ? Dec 14, 2011 05:29 |
|
Stuntman posted:What modern shooters have you been playing? Wondering this as well. I can't name a modern shooter where WASD makes the controls cumbersome.
|
# ? Dec 14, 2011 05:33 |
|
A FUCKIN CANARY!! posted:Even back in the day, most people I knew played Doom with a mouse. Arrow keys for move/strafe and the other functions on r-ctrl and numpad. Well excuse me mister fancypants but my 486 didn't even have a mouse!
|
# ? Dec 14, 2011 05:34 |
|
I have no idea how I passed the shareware version of Duke Nukem 3D on Come Get Some without strafing or using the mouse when I was 11 or 12. It seems so hard to me now. I must have gotten worse at playing FPSs as I aged. Or just less patient. I did play Blood the other day with no mouse. I used WASD to move and the arrow keys to turn. So basically normal modern controls but with arrow keys instead of the mouse x-axis and no looking up or down. It wasn't too bad but it still seems wrong. I started using the mouse the "modern" way while playing Unreal. I read in the manual or somewhere that they recommended using the mouse and the number pad, so that's what I did until I got Half-Life, which had WASD by default. Now that's all I use. But the first few times I played Unreal, I didn't use the mouse. It was hilarious. I was so clumsy. I knew something was wrong with my control method when I had to ask my friend to aim for me at an enemy that was shooting me while I tried to avoid sliding down a slope into lava.
|
# ? Dec 14, 2011 05:42 |
|
|
# ? Jun 8, 2024 08:11 |
|
Gargonovitch posted:I don't know how we ended up with this control scheme, but everyone in my family uses it. At first I thought you were crazy but this actually sounds pretty ergonomic, especially if you're using a laptop where the keyboard is fixed to the monitor and using WASD would require bending your wrist sideways.
|
# ? Dec 14, 2011 05:47 |