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Team of one doesn't let you use assists or DHC, while the event vs three modoks in the last game did. Capcom sentinel with megaman X, cyclops and ultron is THE BEST THING EVER so i'll let it slide darealkooky fucked around with this message at 19:34 on Dec 19, 2011 |
# ? Dec 19, 2011 19:32 |
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# ? May 29, 2024 18:00 |
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Anchor Deck: Edward Fokker, Lead: During XF, lv 2 attack boost, HC fills automatically Sakuya: When 1 character is left, Vitality refills automatically, HC fills automatically Punisher: Increases attack power to one of your characters is KO'ed. XFL3 Wesker does 212,700 with his gunshot. LMH, QCF+L, shot, MSMMHS, shot, maximum wesker does 1.7 million. I've found a team. And that team is I don't give a poo poo x 2 + Wesker. EDIT: I'm sure there are better cards to boost anchor. I'm just working with what I have here.
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# ? Dec 19, 2011 19:37 |
This week's costume pack is being delayed until March and Capcom is currently planning not to release Magneto's alt, presumably due to legal controversy with Spain.
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# ? Dec 19, 2011 19:38 |
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Herald Firebrand with Luminous Body and Amaterasu look so loving badass
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# ? Dec 19, 2011 20:21 |
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The watcher + dormammu = rage quit city lol
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# ? Dec 19, 2011 20:40 |
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Why did Mags' costume cause "legal trouble" with Spain? EDIT: Amazing. Thank you. Boxman fucked around with this message at 20:54 on Dec 19, 2011 |
# ? Dec 19, 2011 20:40 |
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Boxman posted:Why did Mags' costume cause "legal trouble" with Spain? http://shoryuken.com/2011/11/25/magneto-dlc-outfit-coming-to-ultimate-marvel-vs-capcom-3-stirs-up-controversy-in-spain/ AFAIK there haven't been any courts or lawyers involved, so it's not really legal trouble as much as it is just a formal complaint from the Spanish royal family. There was apparently the same issue with House of M (where the outfit originally appeared) and Marvel ended up removing the outfit from the comic. Why would they choose it for MvC then?
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# ? Dec 19, 2011 20:46 |
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Skychrono posted:Phoenix Wright also had a voice change, he now says "Take that!" instead of "Take this!", mirroring fan demand. Guarantee they nerfed his assist as payback for having to put up with poo poo like this. I've started enjoying Doom's wacky loops in training, but how do I start them off in matches? What should I be throwing out first to catch people and start combos other than footdives?
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# ? Dec 19, 2011 21:27 |
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Kempo posted:Guarantee they nerfed his assist as payback for having to put up with poo poo like this. Air dash down forward 2L. Air dash forward jM. Throws.
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# ? Dec 19, 2011 21:32 |
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Gravity squeeze! Bwajajaja! Usted está vencido!
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# ? Dec 19, 2011 21:33 |
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NecroMonster posted:Air dash down forward 2L. Air dash forward jM. Throws. Thought as much, thanks!
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# ? Dec 19, 2011 21:34 |
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Kempo posted:Guarantee they nerfed his assist as payback for having to put up with poo poo like this. I've never played doom but I'm pretty sure it's all trijumps, butter guns, and f-foot dives when you're trying to get in there. Fullscreen in the air you zone with the mini finger lasers and fullscreen on the ground you zone with plasma beam.
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# ? Dec 19, 2011 21:35 |
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Speaking of Doom, can someone break down his new midscreen combo for me?? I keep landing too far away for df.airdash to get him next to someone when they're OTG.
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# ? Dec 19, 2011 21:38 |
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Kempo posted:Guarantee they nerfed his assist as payback for having to put up with poo poo like this. Dooms close game is trijumps to c.L, squarejumps to j.M and empty trijumps to grab. From range throw out both standing and superjumping plasma beams/photon arrays. His f+H and S footdives are good too, mix up the block timing for the opponent by airdashing or canceling to flight mode beforehand (this fucks up Wesker/Nemisis/GRider's anti-air launchers alot) Cat Machine posted:Speaking of Doom, can someone break down his new midscreen combo for me?? I keep landing too far away for df.airdash to get him next to someone when they're OTG. LMHS sj.M sj.f+H sj.S xx airdash down (land) trijump forward H repeat. The hardest part is the sj.f+H sj.S. Doom should go "Fo-Footdive", if you don't hear that its too slow. You can sub the H S at the end of the combo for M f+H (its faster, works better later in the combo when hitstun is going up) Kuvo fucked around with this message at 22:03 on Dec 19, 2011 |
# ? Dec 19, 2011 21:59 |
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Cat Machine posted:Speaking of Doom, can someone break down his new midscreen combo for me?? I keep landing too far away for df.airdash to get him next to someone when they're OTG. Mine is a very simple j.M, foot-footdive, but I have to both down-forward airdash AND whiff j.M. afterwards. If that's still not enough, then triangle-jump into the s.H.
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# ? Dec 19, 2011 22:10 |
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Ya the new Doom combo works better closer to the ground and vs bigger characters. You also have to be really fast with the cancels. I end up using the buktooth 90% of the time because I feel it's a bit safer despite the slightly lower damage.
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# ? Dec 19, 2011 22:13 |
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Thundercracker posted:Mine is a very simple j.M, foot-footdive, but I have to both down-forward airdash AND whiff j.M. afterwards. If that's still not enough, then triangle-jump into the s.H. Does whiffing the j.M make him fall faster? I'm having the same problem as Cat Machine, my j.S xx addf puts me at like full screen for some reason.
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# ? Dec 19, 2011 22:15 |
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Desk: doing Capcom's job for them as usual https://www.youtube.com/watch?v=l0nj_-4_Ebw
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# ? Dec 19, 2011 22:16 |
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The Rokstar posted:Does whiffing the j.M make him fall faster? I'm having the same problem as Cat Machine, my j.S xx addf puts me at like full screen for some reason. The Bibile says it does, but the real reason I do it is because I'm garaunteed the Doom will hit the ground at full speed. Otherwise, if I do the air combo too high (e.g. j.M should ideally hit just before the opponent is able to tech-flip out of the launcher), my Doom will pause for a split second after the air-dash runs out, and then drop straight down. The whiffed j.M just makes sure that he doesn't lose any momemtum from the dash.
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# ? Dec 19, 2011 22:28 |
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My first S card was exactly what I wanted, Fin Fang Foom. Awww yeah. On the other hand I keep getting useless multiples of the same A cards, I'm up to 5 or 6 Sabertooths already.
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# ? Dec 19, 2011 22:34 |
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What's the point of card quantity? Can you actually lose or consume cards? Also, if you get 9 of the same card, does it stop appearing for you?
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# ? Dec 19, 2011 22:37 |
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The Rokstar posted:Does whiffing the j.M make him fall faster? I'm having the same problem as Cat Machine, my j.S xx addf puts me at like full screen for some reason. If you don't use an attack he'll kind of float for a small amount of time right before he hits the ground. If you use an attack as mentioned above he will hit the ground at full air dash speed and allow you to attack faster.
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# ? Dec 19, 2011 22:38 |
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Heroes and Heralds is causing some really odd stuff to occur, and it doesn't look like it has anything to do with the cards (to me, at least). For example, it doesn't look like moves will cause hard/soft knockdowns anymore. The lariat both as an assist and on point, Dante's follow-up to 236B (not sure what it's called but it's the one where he surrounds himself with the ice), even doing a TAC will cause them to flip out of the spinning animation. It's REALLY WEIRD. Also, if anyone doesn't know already, to try out cards in training mode you have to go to your options in the normal training mode and there'll be an option to enable a deck.
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# ? Dec 19, 2011 22:40 |
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If anyone's played around with Spencer after today's patch can you say if his up grapple still does unscaled damage? I'll be sad if it doesn't.
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# ? Dec 19, 2011 22:40 |
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The prospect of losing the House of M alt sucks. If they replace it, it will most likely be with a Xorn costume. Personally I'd like to see a movie verse costume (Ian Mckellen San helmet). Maybe a Joseph alt. A Ruins costume would be awesome, but has no chance.
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# ? Dec 19, 2011 22:48 |
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Shinku ABOOKEN posted:What's the point of card quantity? Can you actually lose or consume cards?
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# ? Dec 19, 2011 22:52 |
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The super armor cards are horrific and I love it.
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# ? Dec 19, 2011 22:52 |
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That Ignorant Sap posted:The prospect of losing the House of M alt sucks. If they replace it, it will most likely be with a Xorn costume. Xorn would be amazing. Alternatively, I will accept a legit Age of X costume.
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# ? Dec 19, 2011 23:05 |
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H&H is what this game needed to be fun online again. One thing, maybe I am missing something, but is there no way to invite my friends into a casual match?
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# ? Dec 19, 2011 23:50 |
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So far im loving the mandarin card as primary. It forces the other player to xfactor when you do. That + cards that give you additional xfactors. Xfactor once at the very start and so do they. But you have more. So many more factors with which to crush them.
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# ? Dec 19, 2011 23:54 |
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Do the multiple x-factor cards let you activate it again before it runs out? It feels like that could lead to some incredible combos.
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# ? Dec 20, 2011 00:01 |
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I kind of love the Fou-Lu card. (Or is it Lou-Fu? I think he's from Breath of Fire 4?)
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# ? Dec 20, 2011 00:05 |
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Cat Machine posted:Gravity squeeze! Bwajajaja! Usted está vencido! lovely voice acting! Bwhahaa! I control metal!
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# ? Dec 20, 2011 00:16 |
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Padical posted:H&H is what this game needed to be fun online again. One thing, maybe I am missing something, but is there no way to invite my friends into a casual match? Heath posted:I kind of love the Fou-Lu card. (Or is it Lou-Fu? I think he's from Breath of Fire 4?)
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# ? Dec 20, 2011 00:17 |
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I saw someone mention possible Spencer and Taskmaster nerfs last page. I can't watch the changelog vid right now, can someone confirm or deny this? Please say Tony is ok.
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# ? Dec 20, 2011 00:33 |
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^^ The changelog video doesn't mention nerfs for either of those two.AXE COP posted:Do the multiple x-factor cards let you activate it again before it runs out? It feels like that could lead to some incredible combos. Nope, at least not from what I've played around with.
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# ? Dec 20, 2011 00:37 |
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Countblanc posted:I saw someone mention possible Spencer and Taskmaster nerfs last page. I can't watch the changelog vid right now, can someone confirm or deny this? Please say Tony is ok. It sounds like Spencer's Up grapple no longer does unscaled damage but I haven't heard anything else for everyone's favorite skull face from Brooklyn. Oddly they buffed Haggar's RFF super, now fully mashed it does 57 hits for about 440k.
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# ? Dec 20, 2011 00:43 |
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Orange Crush Rush posted:It sounds like Spencer's Up grapple no longer does unscaled damage I just tested this out and it does not appear to be true. Did it at the end of a combo after 15 hits and it still did the full 80k.
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# ? Dec 20, 2011 01:10 |
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Running cyclops(added damage plus chip),multiple man and wasp(faster movement and longer flight). Three sentinels ended up being funner than I expected.
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# ? Dec 20, 2011 01:18 |
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# ? May 29, 2024 18:00 |
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Awesome Andy posted:Running cyclops(added damage plus chip),multiple man and wasp(faster movement and longer flight). Speaking of Multiple man, one thing that is kind of cool is that if you run 3 Frank's, they all have the same character level. Like if you get Frank to level 2 before he dies, the next Frank comes in at Level 2.
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# ? Dec 20, 2011 01:55 |