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NonsenseWords posted:A fun footnote is that the Playstation version, Lunar 2: Eternal Blue Complete, was eventually localized and released, and Working Designs added a special bromide (a collectable picture, basically) to the game, not present in the original Japanese. The bromide itself depicted one of the villains, Borgan; clutched in his hand, the Dark Scimitar. I never thought a company could rival Rareware in their ability to troll their fanbase. This is the most amazing thing.
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# ? Dec 19, 2011 06:18 |
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# ? Jun 10, 2024 14:59 |
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Did the Complete version eventually add a working Scimitar to the game? Because that would be an even bigger troll if you still couldn't get it
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# ? Dec 19, 2011 06:35 |
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I love that kind of stuff, developers intentionally fueling rumors. Reminds me of the designer or something of Shadow of the Colossus saying in some interview years after release that there was still one big secret left that no one had found yet, and despite everyone looking for it and even data mining the game it seems like everything had already been uncovered.
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# ? Dec 19, 2011 06:46 |
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Well, I couldn't leave my creepypasta in the state it was in. I just had to get this next part written before work destroys my soul. Part 5! Wherein actual plot happens, and I hope to finally justify The Princess Society's role in this story.
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# ? Dec 19, 2011 07:40 |
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I'm liking this so far. It's moving fast enough to stay interesting, and there's enough of a supernatural element to be unsettling (I actually had a hard time falling asleep a few nights ago because I kept thinking about the Princess) but not enough to be over the top.
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# ? Dec 19, 2011 08:37 |
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Rocketlex posted:Well, I couldn't leave my creepypasta in the state it was in. I just had to get this next part written before work destroys my soul. I think my favorite part, so far, is that you haven't actually showed us a picture of her. The description itself leaves enough to the imagination that a picture might ruin the mystique. Keep going!
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# ? Dec 19, 2011 08:54 |
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Rocketlex posted:Well, I couldn't leave my creepypasta in the state it was in. I just had to get this next part written before work destroys my soul. This is really well done and is honestly the only reason I check the thread anymore.
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# ? Dec 19, 2011 09:36 |
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These goon-written stories (Pale Luna, the Princess, Fallout 2 Paris Edition and Defcon AI malfunction) are probably the best creepy video game fiction I have ever read, as opposed to all those popular AND THEN IT IS MELISSA FALLING OFF A MOON SO I CRIED WATCHING A PIXEL PERSON HOLDING MY REALISTIC PORTRAIT. It's like SA-produced LPs versus lovely youtube LPs
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# ? Dec 19, 2011 09:44 |
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The Saddest Rhino posted:AND THEN IT IS MELISSA FALLING OFF A MOON SO I CRIED WATCHING A PIXEL PERSON HOLDING MY REALISTIC PORTRAIT ALSO, BLAST PROCESSING You are right, though, it's amazing what happens when someone with an ounce of competence tries their hand at something. Although the other stories are still entertaining to read, in that so-bad-they're-awful kind of way.
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# ? Dec 19, 2011 09:51 |
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XkyRauh posted:I think my favorite part, so far, is that you haven't actually showed us a picture of her. The description itself leaves enough to the imagination that a picture might ruin the mystique. And there never will be, because I suck at Photoshop.
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# ? Dec 19, 2011 16:26 |
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Reive posted:I love that kind of stuff, developers intentionally fueling rumors. Agreed. Which brings me to this post. I seem to recall some time after Mega Man 9 was released, Capcom made an announcement that there was something in the game that hadn't been discovered yet. That could very well be a hoax to keep the sales up and maintain interest until MM10, but I don't know. Does anybody know what I'm talking about, maybe have a link about the subject, or am I just misremembering?
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# ? Dec 19, 2011 16:33 |
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I also remember when Braid was the biggest game on the internet that the creator of the game claimed that no one had figured out either one secret in the game, or another interpretation of the story. This was after people had figured out the atomic bomb storyline, or people had found the stars in the level. He still claimed there was more. However, some people seemed to think he was just bitter because people found them too easily, and he was just making something else up to just make the game seem deep again.
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# ? Dec 19, 2011 16:41 |
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I think he was referring to the game's over-arching theme of "obsession is bad, and causes people to do bad things," which hadn't really been explored yet at that point. I think.
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# ? Dec 19, 2011 16:44 |
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Strontium posted:Agreed. Which brings me to this post. That did happen, and as far as I know we've never found out what it was.
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# ? Dec 19, 2011 16:58 |
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Taear posted:Incidentally I love the stuff about Secret Of Evermore. Even if it's not true, the game lends itself to having things like that written about it. There are lots of bits that feel "off". There are so many amulets of annihalation (I think they're the one, the ones that you give to the boatman) avaliable in the marketplace that it always felt to me like they meant to do more with them than just that. There are a crapload of weird secrets in that game! One of my favorites for the SNES. Great eery and atmospheric music as well. http://www.youtube.com/watch?v=PZpcjZEP2aM There was a secret way to get pretty much unlimited amulets, they were used in a secret alchemical spell. You had to haggle with the guy who traded rice for amulets, if you pushed him too hard he'd never trade with you again but you could get something like an amulet for 10 bags of rice. I think that game is due for a replay soon...
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# ? Dec 19, 2011 17:16 |
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Strontium posted:I seem to recall some time after Mega Man 9 was released, Capcom made an announcement that there was something in the game that hadn't been discovered yet. That could very well be a hoax to keep the sales up and maintain interest until MM10, but I don't know. Does anybody know what I'm talking about, maybe have a link about the subject, or am I just misremembering? When the first trailers for Mega Man Universe were coming out, Capcom's community liaisons said that not only was the MM9 secret still at large, the developers put a similar one into MM10. My guess is it won't be found until Wii emulation catches up to where people can pick apart the code like they can with NES games.
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# ? Dec 19, 2011 19:36 |
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pokecapn posted:When the first trailers for Mega Man Universe were coming out, Capcom's community liaisons said that not only was the MM9 secret still at large, the developers put a similar one into MM10. My guess is it won't be found until Wii emulation catches up to where people can pick apart the code like they can with NES games. We're at the point of Wii(ware) TASes. I kinda get the feeling they were bullshitting.
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# ? Dec 19, 2011 21:38 |
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Syrg Sapphire posted:We're at the point of Wii(ware) TASes. I kinda get the feeling they were bullshitting. If this sequence of letters shows up on any of their games, then it's guaranteed.
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# ? Dec 19, 2011 21:47 |
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My hands are soaked in Darling blood, but I finished the story I mentioned a few pages back. After reading through that Godzilla saga, I couldn't sit on my hands anymore, so I outlined a simple story of my own and wrote a couple of drafts. One more pass with a butcher's knife, some last minute tweaking, and I think it's done. The insecure child in me has all sorts of disclaimers and preemptive notes he wants to bring up here, but in the interest of not seeming defensive about a story no one's even read yet, I'll just link it and keep my mouth shut: Comorbidity I don't claim that I'm of any particular writing ability, but looking it over I'm very pleased with how it turned out, and I'm satisfied that I've accomplished what I set out to. If you read it and have any comments or questions, I'm all ears.
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# ? Dec 20, 2011 22:36 |
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Farbtoner posted:It has nothing to do with them being women and everything to do with them trying to act like it's a big surprise and they've totally never played through it before by gasping and crying out and every tiny little thing. This is why Amnesia LPs are terrible. If I ever manage to scrounge up some time and a better microphone and headset, I think I should make a decent one.
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# ? Dec 20, 2011 23:33 |
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pokecapn posted:When the first trailers for Mega Man Universe were coming out, Capcom's community liaisons said that not only was the MM9 secret still at large, the developers put a similar one into MM10. My guess is it won't be found until Wii emulation catches up to where people can pick apart the code like they can with NES games. Yeah, it's only been in the last few years that people were able to pick apart N64 games and find all kinds of weirdness. Like the Arwing in Ocarina of Time which was allegedly used to test the game's unique (at the time) aiming system. What I'm getting at is whatever MM9's secret is that it will be found one day.
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# ? Dec 20, 2011 23:50 |
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Crackmaster posted:Comorbidity Not bad, but you need to focus more on the "offerings" - it went from "wandering around the house" to lopping off limbs really fast without much description of how the whole thing works (plus the hole in the wall comes out of nowhere). I'd add a bit more meat to that section, and maybe focus on Allan's motivations to keep playing. Why did he devote himself to this seemingly (at first) boring Mac game?
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# ? Dec 21, 2011 04:41 |
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Rocketlex posted:Well, I couldn't leave my creepypasta in the state it was in. I just had to get this next part written before work destroys my soul. This is getting very good. I will, however, have to off-internet slap you if this whole thing ends in a "princess in another castle" pun. Not that it couldn't show up at some point, it simply shouldn't be the end.
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# ? Dec 21, 2011 04:59 |
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Herobotic posted:This is getting very good. I will, however, have to off-internet slap you if this whole thing ends in a "princess in another castle" pun. Not that it couldn't show up at some point, it simply shouldn't be the end. God drat you I don't have space to fit in a gag about this but now I really want to. Just imagine I wrote a short piece where Mario completes a castle in Super Mario Bros, only for the Toad at the end to be replaced by an 8-bit rendition of The Princess, at which point the ending text reads. "THANK YOU MARIO! BUT OUR PRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESSPRINCESS---" repeating forever until the game crashes.
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# ? Dec 21, 2011 05:25 |
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Dr. Video Games 0055 posted:Yeah, it's only been in the last few years that people were able to pick apart N64 games and find all kinds of weirdness. Like the Arwing in Ocarina of Time which was allegedly used to test the game's unique (at the time) aiming system. What I'm getting at is whatever MM9's secret is that it will be found one day. Capcom is actually more likely to be full of it than anything else; Mihara of Arika / Tetris: The Grandmaster fame was quoted as saying that there was more levels than the "level 1300" cap in the hardest mode, but the game has actually been reverse-engineered (!) and it turned out he was flat-out full of it. It's a fairly easy way to add fake replay value to a game.
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# ? Dec 21, 2011 05:39 |
Getting away from scary stories and back to hoaxes for a moment, I remember another one. Maderley's Safe in Deus Ex. One of the details of Manderley's office is his hidden safe. Behind his bookshelf, it waits, unopenable. If you used the ghost mode cheat, you could noclip into it and find that it contained a weapon mod; Zoom, I think. But you couldn't pick it up in ghost mode. If there's a way to get inside, nobody knows. I know I've tried everything I could think of. Explosions, cheating, trying to manipulate the NPCs into break into it. Nothing works.
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# ? Dec 21, 2011 05:42 |
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NonsenseWords posted:Lunar 2: Eternal Blue - Dark Scimitar Although I've never heard of the game, I've played other games where they mention items in the manual or in the strategy guide that don't actually exist. In the Planescape: Torment strategy guide there's a whole list of teeth for Morte as well as some other random weapons that even after playing the game countless times and going through every enemy and every box I am yet to find. I know that at least one has been mentioned as not existing. I assume that the writers of the guide were just given a big list of items and stats before things were cut, or just not actually placed. However - outside Trias' room in Curst there's a cabinet that is absolutely packed with magical weapons. All with quite in-depth descriptions. I think there are four of them in there? Perhaps even five. This is quite near the end of the game as well. I always wondered if the developers realised that they'd created these items and written descriptions of them and then neglected to actually put them into the game anywhere so just went mad with this single cabinet. I realise absolutely shitloads was cut/broken/etc with the game, but for some reason that cabinet has really stayed with me. It was like reaching the last boss of the game and in a box before them was a pile of middle of the road artifacts that would have been useful earlier but now were wasted - why even bother putting them there?
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# ? Dec 21, 2011 05:56 |
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The manual for Sonic 3 showed an illustration for a mouse type robot. That enemy didn't show up until Sonic and Knuckles. Which makes sense considering they were both one game at one point more than likely.
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# ? Dec 21, 2011 06:00 |
IUG posted:The manual for Sonic 3 showed an illustration for a mouse type robot. That enemy didn't show up until Sonic and Knuckles. Which makes sense considering they were both one game at one point more than likely. Yeah that's the explanation for this one. They cut it in 2 due to space limitations on the cartridges, so it probably just ended up in the manual due to someone not double checking. That kind of poo poo happened all the time back then.
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# ? Dec 21, 2011 06:04 |
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Crackmaster posted:My hands are soaked in Darling blood, but I finished the story I mentioned a few pages back. I really like this. I get the strong sense it was inspired by Pale Luna, which isn't a bad thing at all. My one big note, as others have mentioned, is that I wasn't quite following the gameplay of the game as you described it. Specifically, how exactly offerings worked was a bit unclear. Was the idea that you just typed in a body part and the game does the rest, or was finding items and hacking them off an actual part of the gameplay? A little more description on this specific element would have really helped me follow along.
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# ? Dec 21, 2011 06:06 |
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Anatharon posted:Getting away from scary stories and back to hoaxes for a moment, I remember another one.
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# ? Dec 21, 2011 06:11 |
tree fell on truck posted:There was one where the combination was never mentioned in game, but it got either brute-forced or someone found it in the source. Is this the same safe, or a different one? I haven't played DE in forever... I don't think it's that one, but I do remember what you're talking about.
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# ? Dec 21, 2011 06:23 |
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Rocketlex posted:God drat you I don't have space to fit in a gag about this but now I really want to. This is great, write this story up as one of the encounters from a board member.
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# ? Dec 21, 2011 06:24 |
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Semiru posted:Not bad, but you need to focus more on the "offerings" - it went from "wandering around the house" to lopping off limbs really fast without much description of how the whole thing works (plus the hole in the wall comes out of nowhere). Rocketlex posted:Specifically, how exactly offerings worked was a bit unclear. Was the idea that you just typed in a body part and the game does the rest, or was finding items and hacking them off an actual part of the gameplay? Thanks for the time, guys! Specific comments like these are wonderful, I really appreciate the effort. The lack of detail about the offering mechanic was something I struggled with. I was worried dwelling on it would make the story significantly less believable; I'm not actually interested in fooling anyone, but I wanted "reasonably plausible" and felt like too many intricate notes about something that happened fourteen years ago would be a disappointing giveaway. I think the things I have in there now are distinct enough that I could be expected to remember them, but I was worried about going over the top by adding too much. I suppose I went under the bottom instead. For the record, yes, the idea was that you simply had to guess the right word or phrase to type in, and the game would do the rest. The hole in the wall was supposed to be an extension of the eyelash in the kitchen drawer, the plan being to keep adding more and more of your body to the house itself. Maybe one or two more examples after the first one would have made it easier to make the connection. The fact that the other character dives headfirst into something that doesn't seem so interesting at first glance is just a case of basic things like considering a character's motivation going right the gently caress over my head. I honestly didn't even think about it, I have no idea why it never occurred to me. And it was, in fact, inspired by Pale Luna, which is my favorite of the stories I've read so far. Now I have to ask a very stupid question: is the etiquette with stories like this to take the advice and actually edit the blog post to address the problems, or should I just take the lessons to heart for any stories I write in the future?
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# ? Dec 21, 2011 07:30 |
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I liked that one. Nothing supernatural, no BLAST PROCESSING, just a really, really weird loving game. I'm sure someone around here could whip it up in a couple hours even. If you feel like editing it, you might as well. I don't think anyone will fault your etiquette in either case.
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# ? Dec 21, 2011 08:09 |
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TheJoker138 posted:Yeah that's the explanation for this one. They cut it in 2 due to space limitations on the cartridges, so it probably just ended up in the manual due to someone not double checking. That kind of poo poo happened all the time back then. Doesn't Sonic 2's manual contain a few beta screenshots as well?
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# ? Dec 21, 2011 08:09 |
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I think that's the one with the desert stage that was beginning to be developed and then never made it in. There was also Hidden Palace zone and a Wood-related zone that actually are in the game, but you can't get to them without level select and they aren't finished.
CJacobs fucked around with this message at 08:17 on Dec 21, 2011 |
# ? Dec 21, 2011 08:13 |
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Taear posted:stuff that was in the manual I remember reading the manual for The Legend of Zelda and seeing something to the effect that Pols Voice (big-eared jumping things) hated loud sounds. So, I tried time and time again to get some effect out of them with the Flute. Of course, nothing happened. As it turns out, that line referred to an effect in the Japanese version where you could blow into the microphone on Controller 2 to blow away all the Pols Voices on the screen. I can only assume that the people translating the game were not working fully with the people translating the manual. Or else they took it as flavor text. Or possibly they hated us. Who knows.
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# ? Dec 21, 2011 08:21 |
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Taear posted:Planescape: Torment stuff This reminds me of another thing my friends probably still think is true. Hearing that things had been cut in the development process and upon seeing the ending of Planescape: Torment they started telling everyone who talked about the game that it sucked because 'The only ending they put in the game was the evil ending' assumedly because they loving didn't pay attention to the dialog in the game.
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# ? Dec 21, 2011 08:30 |
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# ? Jun 10, 2024 14:59 |
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redmercer posted:I can only assume that the people translating the game were not working fully with the people translating the manual. This is pretty much it yeah. That was pretty much the standard of the time, the fact that Metroid's manual calls Samus a "he" wasn't deception as much as not knowing.
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# ? Dec 21, 2011 08:30 |