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Main thing that always bugged me about Lithtech was the really flat lighting. They tended to use a ton of non-shadow-casting geometry and model shading was really flat for some reason. You can see the former in spades in their own demos: The buildings cast shadows, but the lightposts and the gigantic pine trees don't.
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# ? Dec 23, 2011 16:37 |
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# ? Jun 8, 2024 08:18 |
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AVP CLASSIC: SATURDAY - IS A GO. I will make a posting later. What's a good time for everyone that can make it?
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# ? Dec 23, 2011 19:07 |
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I'm really at a loss for how to load memorial.wad in PrBoom+. I get as far as renaming it to "doom.wad," but then, if I understand the error message, it complains about the iwad tag header in the file being wrong. Is there a better way to play custom wads on MacOs?
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# ? Dec 23, 2011 23:00 |
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Doc Hawkins posted:I'm really at a loss for how to load memorial.wad in PrBoom+. I don't know all that much about MacOS, but here are the ways you load custom wads on Windows. Option 1) Create a shortcut and add "-file memorial.wad" into the target location for the shortcut. Option 2) Go into the options inside PrBoom+ and enable the smart launcher. Then every time you go to run PrBoom+ you'll get a list of wads to choose from. Option 3) Drag and drop memorial.wad onto the exe file (and maybe doom2.wad along with it). If none of these work in MacOS then I have no idea.
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# ? Dec 23, 2011 23:28 |
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Doc Hawkins posted:I'm really at a loss for how to load memorial.wad in PrBoom+. From the terminal, assuming prboom+ is on your path: prboom-plus -iwad <path to doom2.wad> -file <path to memorial.wad> Can't say more than that, no mac.
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# ? Dec 24, 2011 01:20 |
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Merry Christmas, thread! I have two bits of nice news for you. First, I've released a stupid new GZDoom mod! It's called Reelism and it's basically you versus a pissed off RNG. People seem to like it so far. https://www.youtube.com/watch?v=PpSJ-sYtZ4c Download! Second thing, our beloved Brutal Doom is planning a new release for Christmas Day (Brazil time, presumably). Not much word on what's new, though.
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# ? Dec 24, 2011 21:29 |
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If you're into Duke mods, I just released the AMC TC which is a HUGE mod featuring 8 characters (some from past Duke Nukem mods) that's a mash-up of Duke, SW (The not-racist parts), Blood, X-com, Deus Ex, Half-life, just about every decent FPS you can think of in old times. It's standalone so you don't need Duke installed, but you should grab a copy off of GoG or wherever anyways since it has a shitload of other mods worth checking out too. You can check out the release topic here: http://forums.duke4.net/topic/5127-amc-tc-released-merry-x-mas/ Here's some dated videos you can check out on YouTube: http://www.youtube.com/watch?v=vygh8MN6xaw http://www.youtube.com/watch?v=gdyBSL9L6rw http://www.youtube.com/watch?v=awo8qfBbbkU
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# ? Dec 24, 2011 22:07 |
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Brutal Doom is the best goddamned thing, but finding wads that are fun to play with it in Doom 2 is really difficult. I played through (and really enjoyed) doom the way id did, but all the d2 wads I play just turn into really staggeringly painful rapefests via chaingunners/revenants/whatever.
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# ? Dec 24, 2011 23:12 |
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The Kins posted:Merry Christmas, thread! I have two bits of nice news for you. This is really charming and fun! I managed to beat the Dog Pope (or the Pope Dog?) on the first map, haven't had any luck with the second map.
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# ? Dec 25, 2011 01:33 |
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The Kins posted:Reelism
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# ? Dec 25, 2011 01:54 |
The Kins posted:Merry Christmas, thread! I have two bits of nice news for you. Agreeing that this mod is quite addictive and fun. Some observations: 1. The Wolf3D pistol is pretty much useless, especially when compared to the starting handgun. So all it really accomplishes is giving a nod to old-school shooters (and cluttering up the inventory.) 2. The flamethrower isn't really fun to use, and I don't quite know why. It looks good, but the projectiles move a lot slower than the player, making it an awkward weapon that I mostly avoid using. 3. In the last ~2 hours of playing, I've had a lot of situations where I had no ammo and was unable to keep enough in stock through weapon pickups, alone. The fist is not really a great fallback weapon. The game really shines when you're running around, blasting poo poo with the DB Shotgun or that ROTT Pipe-bomb-style launcher and strafing enemy fire like you're playing a Bullet Hell game. I think it would really kick some rear end if you got your hands on some Duke3D / Blood weapons. This game's clearly all about random mass mayhem, but it's currently lacking in the hardware department. If you're planning to continue working and expanding on it, I think Reelism's found a permanent place on my computer.
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# ? Dec 25, 2011 02:15 |
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Megadyptes posted:Mystery Meat (E2M9) is loving awesome. Darkness Dawning from The Dark Side of Phobos is one of my favorite songs. http://www.youtube.com/watch?v=GXMBxS56Sjs
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# ? Dec 25, 2011 03:22 |
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In Reelism it would be cool if the end-game results screen listed the boss you were given. Also funny I just got the tank three rounds in a row.
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# ? Dec 25, 2011 06:27 |
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Thanks for the nice comments, guys!Cream-of-Plenty posted:1. The Wolf3D pistol is pretty much useless, especially when compared to the starting handgun. So all it really accomplishes is giving a nod to old-school shooters (and cluttering up the inventory.) Cream-of-Plenty posted:2. The flamethrower isn't really fun to use, and I don't quite know why. It looks good, but the projectiles move a lot slower than the player, making it an awkward weapon that I mostly avoid using. Cream-of-Plenty posted:3. In the last ~2 hours of playing, I've had a lot of situations where I had no ammo and was unable to keep enough in stock through weapon pickups, alone. The fist is not really a great fallback weapon. Cream-of-Plenty posted:The game really shines when you're running around, blasting poo poo with the DB Shotgun or that ROTT Pipe-bomb-style launcher and strafing enemy fire like you're playing a Bullet Hell game. I think it would really kick some rear end if you got your hands on some Duke3D / Blood weapons. This game's clearly all about random mass mayhem, but it's currently lacking in the hardware department. If you're planning to continue working and expanding on it, I think Reelism's found a permanent place on my computer. Megadyptes posted:This is awesome. The results of the roll could stay up a bit longer, though, half the time I'm too busy dodging/killing to read all the results before they disappear.
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# ? Dec 25, 2011 08:13 |
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Dunno about the rest of you guys, but I'd absolutely LOVE to see Reelism expanded and further built on. It's a fantastic 'five minutes of Doom' concept that has a shitton of potential.
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# ? Dec 25, 2011 11:30 |
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In case you haven't seen the thread for it, a new version of Sven Co-op was just released.
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# ? Dec 25, 2011 17:40 |
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Why isn't Red Faction 1 on OP?
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# ? Dec 25, 2011 17:58 |
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Imapanda posted:Why isn't Red Faction 1 on OP? Cause it sucked! (just kidding) Except the cool parts about being on Mars and blowing everything up. I had hours and hours of fun in multiplayer creating caverns to hide in.
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# ? Dec 25, 2011 19:51 |
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Imapanda posted:Why isn't Red Faction 1 on OP? Red Faction was released in 2001, if we had it on the OP, Deus Ex (2000) and Soldier of Fortune (2000) should be there too. Tribes 2 has a line on the OP because its free like with its predecessor. I loved Red Faction 1, and wouldnt mind it being in here too. Its also on sale 50% off on steam: http://store.steampowered.com/app/20530/.
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# ? Dec 26, 2011 03:19 |
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Merry Christmas and a Brutal Doom .14 to you all http://www.skulltag.com/forum/viewtopic.php?f=13&t=26904
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# ? Dec 26, 2011 10:17 |
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And here's that changelog!quote:- New fatality for Pain Elemental. Remade Mancubus fatality.
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# ? Dec 26, 2011 12:39 |
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The Kins posted:And here's that changelog! My only complain wich is a minor one, is the voice for "gently caress yourself" feels wrong since he changed it after v0.11. Other than that he keeps making this mod better. Oh and the shotgun lacks the front tritium sight wich i dont get why, but the new sound and sprite when its on the ground are both great. New trailer is freaking awesome with Serious Sam 3 theme: https://www.youtube.com/watch?v=samQ-Xxc1M4
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# ? Dec 26, 2011 13:35 |
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While all the cool kids are posting updates, Reelism v1.1 is ready to roll! Here be the fixes... Corpse Cleanup System: Basically, if there's no way for you to possibly see a dead body, it will be removed from the map. This should help avoid having hundreds of corpses lowering framerate on lower-end systems. Optimised Laser Effect: Lasers don't have as many trails left behind them anymore. Flamethrower Improvements: On one hand, the flames move much faster and as such have a better range. On the other, they do less damage individually. Thanks to Snarboo and Cream-of-Plenty for the suggestion! Skulltag Tags: Should Skulltag ever actually be able to play this pile of crap, weapons will display nice names when you select them instead of crap like "NewFlamethrower". Spawners and Crates are Randomer: Item and weapon spawners and crate contents were unneccesarily weighted towards specfic results. Fixed! Thanks to InsanityBringer for the help. Code Janitoring: Some fixes and improvements and reworking here and there. Nothing visible to the player for the most part, but they'll make my life easier. Fire Death Effect: Oh, the hacks, the hacks... the player now has the same fancy fire death effect as the enemies. Perhaps a little buggy right now, but I'll see what I can't do... Cheers to Edward850 and Minigunner for the suggestion! Dynamic Lighting: GLDEFS are in! Now things actually cast light like they're supposed to! Well, more or less, anyway. In-Game Changelog: Because lots of people are too lazy to read this post. A Very Minor Fix To Gutrot Island: Just a small visual quirk from a last minute change. Nothing big. ...And A Little Something Extra: You'll know it when it kills you. The Kins fucked around with this message at 17:44 on Dec 26, 2011 |
# ? Dec 26, 2011 17:42 |
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Old School FPS 75% off! Red Faction 1 (it works in win7 64bit without problems) is currently 75% off on steam, its 1.24€ for Euro users and should be 2.50$ for US goons. http://store.steampowered.com/app/20530
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# ? Dec 26, 2011 19:54 |
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The Kins posted:I've been really enjoying going through Doom the Way Id Did with this. I finished that a few days ago, so much fun I think it's my favorite wad pack I've played so far actually. All the Doom 2 wads I've tried have had really, really irritating monster placement for Brutal Doom, and have generally been unfun. A 'normal' series of levels feels just about right difficulty wise with Brutal Doom, without every switch/door/key opening onto an ambush of shotgunners, imps, or revenants at point blank with chaingunners up on a wall somewhere.
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# ? Dec 26, 2011 20:10 |
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Sorry I didn't do that AVP thing. I didn't see any interest so I figured gently caress it. Kinda yearning to host some skulltag again soon. Maybe some heretic wads, and some more brutal doom with more obscure maps people haven't played yet.
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# ? Dec 26, 2011 20:26 |
The Kins posted:While all the cool kids are posting updates, Reelism v1.1 is ready to roll! Here be the fixes... The changes you have made to the flamethrower are sublime and I definitely find myself using it a lot more now. While I'm thinking about it, I've got some free time and was wondering if you'd be interested in me putting together a map and tossing it your way.
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# ? Dec 26, 2011 20:36 |
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Kazvall posted:Sorry I didn't do that AVP thing. I didn't see any interest so I figured gently caress it. Kinda yearning to host some skulltag again soon. Maybe some heretic wads, and some more brutal doom with more obscure maps people haven't played yet.
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# ? Dec 26, 2011 20:45 |
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I get the following error when I try to play Reelism with GZDoom:quote:Execution could not continue.
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# ? Dec 26, 2011 21:06 |
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This is amazing. I was getting ready to leave because I sucked at all of the previous rounds, but I decided to stick for a last round. First round: -Something -Tank! -Bronies Second Round: -Something -Flame weapons -Bronies Then I flametrowed myself, but it was awesome. My complaints: - I felt I wasn't getting enough weapons, but this may just be the RNG. - The eyeballs enemies are too tough, but that may be because I was using lousy wepaons - gently caress those jetpack dudes.
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# ? Dec 26, 2011 21:37 |
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Here's something interesting recently released that's related to early FPS games: Way back in 1996ish, Micropose was working on a FPS based on X-COM called X-COM: Alliance. It got cancelled in 2002, but someone managed to get their hands on a beta dated around 1998 that uses Unreal Engine 1 and put it up for download: http://www.multiupload.com/9IS9KY2NFY I figure this would be interesting for anyone interested in cancelled early 3D FPSes or remember Alliance back in the day.
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# ? Dec 26, 2011 22:53 |
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Dr Snofeld posted:I get the following error when I try to play Reelism with GZDoom: You probably need to download the newest GZDoom.
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# ? Dec 26, 2011 23:07 |
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Some rather pretty things are happening to Marathon, texture-wise.
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# ? Dec 26, 2011 23:26 |
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Is that parallax mapping?
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# ? Dec 27, 2011 00:00 |
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closeted republican posted:Here's something interesting recently released that's related to early FPS games: You son of a bitch
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# ? Dec 27, 2011 00:12 |
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We should do multi on Red Faction 1 at some point. That would be awesome.
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# ? Dec 27, 2011 00:21 |
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Zeether posted:We should do multi on Red Faction 1 at some point. That would be awesome. Only if you like getting wallhacked by the railgun over and over. I got really good at RF1 multiplayer before hackers ruined it.
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# ? Dec 27, 2011 00:23 |
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Zeether posted:We should do multi on Red Faction 1 at some point. That would be awesome. One of the greatest nights I've ever had playing an FPS was playing RF1 for hours. My favorite strategy in the world was to make new paths to the flag in CTF, like popping out of a hole next to the flag to grab it and having a straight shot back to the base. It was always great to see what happened to a map by the end of it.
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# ? Dec 27, 2011 00:29 |
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So this is pretty special. (animated)
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# ? Dec 27, 2011 02:53 |
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# ? Jun 8, 2024 08:18 |
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tooooooo bad posted:So this is pretty special. Bwahaha what the gently caress is going on.
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# ? Dec 27, 2011 03:10 |