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The Sheriff Jake posted:I am sorry but I must of missed it but can you post this unblockable set up please? http://www.youtube.com/watch?v=28qAtybtQjE I managed to get this to work on all sizes of character: <foo starter into launcher>, M, M, H, d.H, elevator down, h (2 hits), d.h, S, M, M, H, bon voyage. Dash under H into snap back. I've seen it performed with 2 attacks, but I prefer to do it with the stick. I slide the meter building assist call in right as I am doing my H after elevator-ing down. Once you get the opponent out you call skrull and charge the swoop, your swoop will put them into spinning if they are in the air. I usually try to unfly into H (grounded), S, and then back into the combo. If for some reason they touch the ground first I skip the unfly and use S to unfly me and create enough hitstun to follow up with M H S into combo. EDIT: if you want to instead end the combo, instead of dashing under, do one hit of H into S, air H, air S into fire breath super. Deals a lot of damage for 1 meter, runs out a shload of time too. You can cancel the start of this into inferno into morrigan's shoryuken super too if you have meter to burn and need a character dead. Wozbo fucked around with this message at 22:23 on Dec 26, 2011 |
# ? Dec 26, 2011 22:17 |
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# ? May 30, 2024 12:54 |
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Seizure Robot posted:I was detailing why Firebrand isn't a terrible character in response to you claiming he is over and over with no reasoning behind it other than "low damage" and "but Chris G..." but ok dude. And the second anyone gets anywhere in a tournament with Firebrand I'll eat crow but I still think all the tools in the world don't matter when they're limited by player execution (see: Jill, C. Viper, etc). Agree to disagree but read your first response to me and consider that you don't get the best debate out of someone when your initial argument starts with "I disagree therefore you are dumb" Eldred fucked around with this message at 22:31 on Dec 26, 2011 |
# ? Dec 26, 2011 22:25 |
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Eldred posted:And the second anyone gets anywhere in a tournament with Firebrand I'll eat crow Didn't Chrisis do really well at SCR with firebrand?
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# ? Dec 26, 2011 22:34 |
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Just got this game yesterday for Christmas. Haven't payed too much, but so far I love Nemesis I want to keep using him and never let him go~
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# ? Dec 26, 2011 22:40 |
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Jmcrofts posted:Didn't Chrisis do really well at SCR with firebrand? He didn't get out of pools so no e; Unless you mean Chris G but he always switched Firebrand out when the going got tough
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# ? Dec 26, 2011 22:44 |
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Jmcrofts posted:Didn't Chrisis do really well at SCR with firebrand? He didn't get that far but he did beat Flocker 2-0 with Firebrand/Viper/Strider which I'd consider pretty notable. I can't remember who knocked him out.
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# ? Dec 26, 2011 22:47 |
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Eldred posted:Jesus christ, it was a flippant joke because the guy's been posting three paragraphs of condescension in response to everything he disagrees with. Enough
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# ? Dec 26, 2011 22:55 |
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Eldred posted:And the second anyone gets anywhere in a tournament with Firebrand I'll eat crow She-Hulk was a top tier character because people place top 8 consistently in tournaments with her. Is Viper a bad character because so few top players used her? Is Zero a bad character because so few top players used him?
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# ? Dec 26, 2011 23:37 |
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Fereydun posted:She-Hulk was a top tier character because people place top 8 consistently in tournaments with her. Poor She-Hulk. Why did they do that to her, why?
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# ? Dec 26, 2011 23:40 |
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Ybrik posted:Poor She-Hulk. Why did they do that to her, why?
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# ? Dec 26, 2011 23:56 |
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Fereydun posted:She-Hulk was a top tier character because people place top 8 consistently in tournaments with her. Huh? What I mean is, if Firebrand (or any other character) is some massive threat that's being slept on surely some player will break into competitive play with them. If anything picking esoteric characters is a leg up because everyone knows Wesker's like, three tools but that's not close to true with relative unknowns like Firebrand. I suppose it's possible there's some recluse out there like Bum who's tearing poo poo up but I think evidence of how a character performs competitively is more valuable than pontificating on what they can pull off in an idealized situation
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# ? Dec 27, 2011 00:18 |
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Eldred posted:Huh? What I mean is, if Firebrand (or any other character) is some massive threat that's being slept on surely some player will break into competitive play with them. If anything picking esoteric characters is a leg up because everyone knows Wesker's like, three tools but that's not close to true with relative unknowns like Firebrand. This would be true if we didn't play the game, sure. But we do play the game and we can and should judge reality for ourselves. Do you just never think about how good a character is for yourself, and just only play characters you see win on stream? It is not like there is an even distribution of firebrand players (of even skill) at each of the tournaments that have been held so far. This is complex enough of a variable that it screws up this primitive analysis you are attempting. We have seen several times in MvC3 where we knew a character was really good before they were fully realized ON STREAM by tournament players. Dante is a great early example, Viper is the late example. Also, firebrand is new. edit- I'm not saying you are wrong. I'm saying we discuss these games on here and its more fun if you say "well I think this character sucks because his _____ is rear end or ____ is unsafe" rather than referencing STREAMS. 40 OZ fucked around with this message at 01:24 on Dec 27, 2011 |
# ? Dec 27, 2011 00:50 |
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40 OZ posted:This would be true if we didn't play the game, sure. But we do play the game and we can and should judge reality for ourselves. Do you just never think about how good a character is for yourself, and just only play characters you see win on stream? Fair enough, I was being a little too dismissive after people jumped down my throat for what I thought was a pretty harmless observation in that showmatch of what I'd observed in practice: Firebrand has a billion tools but the diminishing returns on combo damage make him much less effective than he sounds on paper. My bad.
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# ? Dec 27, 2011 01:08 |
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Seizure Robot posted:He didn't get that far but he did beat Flocker 2-0 with Firebrand/Viper/Strider which I'd consider pretty notable. I can't remember who knocked him out. edit: Just checked the bracket. He beat Flocker and Wentinel then lost to Neo and Flocker iPodschun fucked around with this message at 05:12 on Dec 27, 2011 |
# ? Dec 27, 2011 02:03 |
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Eldred posted:Fair enough, I was being a little too dismissive after people jumped down my throat for what I thought was a pretty harmless observation in that showmatch of what I'd observed in practice: Firebrand has a billion tools but the diminishing returns on combo damage make him much less effective than he sounds on paper. My bad. I pretty much agree with that assessment. However, played properly and with the right team, Firebrand could be a terror. It remains to be seen whether or not anyone will do it.
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# ? Dec 27, 2011 02:57 |
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Every time firebrand swoops down from his unblockable, or when I kill someone with him. I always yell "Craw"! I find it funny but my opponents most of the time, do not. Speaking of SCR, did anybody go and how did you do? I personally sucked (on stream no less) but my friend ended up getting 6th in Skullgirls.
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# ? Dec 27, 2011 03:29 |
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So after not playing Vanilla since like April, I picked this up over the holidays and discovered that once again, my skills had withered down to alomst nothing Anyway, I was thinking about trying a couple simple teams to start, like Ghost Rider/____/Dormammu for keepaway or Nova/____/Wesker for some basic ground pressure. Only problem is I have no idea what to put in the B slot in either of those teams. For the former I heard lockdown assists work great with Ghost Rider, but I have no idea how badly Dante was beat with the nerf bat. And for the latter, I really have no idea. Storm? Iron Man? Ammy? Anyone mind giving a (once again) rookie some quick advice?
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# ? Dec 27, 2011 06:14 |
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Dante barely got nerfed (mostly just changes to Hammer) and Ammy and Frank have great lockdown assists.
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# ? Dec 27, 2011 06:26 |
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All the arguments in favor of Firebrand being good look a whole lot like the arguments in favor of Jill being good, and she's still not.
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# ? Dec 27, 2011 07:10 |
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Brosnan posted:All the arguments in favor of Firebrand being good look a whole lot like the arguments in favor of Jill being good, and she's still not. Jill is not good because nobody bothered buying DLC. (At least I didn't) Same for Shuma. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Dec 27, 2011 07:19 |
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How do you manage to be wrong about like, everything you post?
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# ? Dec 27, 2011 07:29 |
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After a bon voyage you have enough time to hard tag to someone else, right? Getting a couple guaranteed reps of the Doom corner loop any time you land bon voyage seems like a pretty good deal if you ask me.
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# ? Dec 27, 2011 07:36 |
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It's not that Jill is bad, it's just that getting to her goodness requires 30% more effort than similar characters, so nobody bothered nor probably will bother.
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# ? Dec 27, 2011 07:44 |
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Brosnan posted:All the arguments in favor of Firebrand being good look a whole lot like the arguments in favor of Jill being good, and she's still not. The difference is that Firebrand dances all the time and has real tools beyond "a cool teleport mixup". but mostly the dancing.
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# ? Dec 27, 2011 07:46 |
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Sinatrapod posted:It's not that Jill is bad, it's just that getting to her goodness requires 30% more effort than similar characters, so nobody bothered nor probably will bother. I bothered, and she's still not great, for the same reason Firebrand ostensibly isn't: you can work real hard for 500k (and nothing more), or you can drop your joystick and accidentally do 750k+ with a ton of other characters. I've been using her for months, and the only real way to make her good is to put her on anchor duty so that her lovely damage is mitigated.
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# ? Dec 27, 2011 07:50 |
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You are bound to hit someone at least once if you do enough simple high/low mixups or left/right mixups, so being able to convert those hits into OTKs is better than having a bigger chance of mixing up people but dealing crappy damage. MvC3 is all about the path of least effort anyway.
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# ? Dec 27, 2011 08:01 |
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Dias posted:You are bound to hit someone at least once if you do enough simple high/low mixups or left/right mixups, so being able to convert those hits into OTKs is better than having a bigger chance of mixing up people but dealing crappy damage. MvC3 is all about the path of least effort anyway. Yeah, I think for the most part this game is more about sustaining offense rather than crazy setups. That's why I think Chun-Li is going to be amazing once people put in the time with her, if you know her tricks its impossible to keep her out.
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# ? Dec 27, 2011 08:06 |
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You don't really have to "sustain offense" if you use a character/team that can kill on one touch. You just do it, then mix up the next character on entrance.
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# ? Dec 27, 2011 08:15 |
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Vengarr posted:Yeah, I think for the most part this game is more about sustaining offense rather than crazy setups. That's why I think Chun-Li is going to be amazing once people put in the time with her, if you know her tricks its impossible to keep her out. Wouldn't this mean more for characters like Haggar and Iron Fist? Basically everything they have upclose is either safe or plus on block.
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# ? Dec 27, 2011 08:33 |
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Orange Crush Rush posted:Wouldn't this mean more for characters like Haggar and Iron Fist? Basically everything they have upclose is either safe or plus on block. The basis for defense in MvC3 is pushblocking and getting back to your offense, not just holding back on your stick. Wesker is great essentially because a pushblock puts him in the perfect position to teleport and keep up the offense, or call an assist and wavedash. Spencer can use wire grapple and instantly get back in. Magneto and Doom have dash options. Dante and Vergil can teleport. And so on. Consistent pressure makes and breaks teams. quote:You don't really have to "sustain offense" if you use a character/team that can kill on one touch. You just do it, then mix up the next character on entrance. There really aren't that many consistent OTK's in this game, and those that exist aren't easy (or involve significant resource use). Building a team around one is reasonable on paper but doesn't generally work out in practice, especially since the fallback position on those teams' generally isn't so great. If I'm at Evo, and my Firebrand dies, I don't particularly want to try making a comeback as Skrull and Morrigan against Combofiend playing Nova/Spencer/Hawkeye.
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# ? Dec 27, 2011 08:59 |
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Vengarr posted:The basis for defense in MvC3 is pushblocking and getting back to your offense, not just holding back on your stick. Wesker is great essentially because a pushblock puts him in the perfect position to teleport and keep up the offense, or call an assist and wavedash. Spencer can use wire grapple and instantly get back in. Magneto and Doom have dash options. Dante and Vergil can teleport. And so on. Consistent pressure makes and breaks teams. That's true, but remember both Iron Fist and Haggar have ways of negating pushblock, with Iron Fist it's his crazy good wave dash and kara-canceling and Haggar has Violent Axe/Hoodlum Launcher pressure and moves that put them in like, loving -10 on block. I remember watching one of the House of Crack streams, and someone said on chat that "a good Haggar is actually pretty hard to zone." I think he was talking about how good Haggar can actually stay in once he gets close enough.
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# ? Dec 27, 2011 09:09 |
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We should move on from this Firebrand argument. No one is going to convince anyone else that their character sucks. We'd have an easier time trying to convince people to change their religions.
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# ? Dec 27, 2011 09:26 |
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Vengarr posted:There really aren't that many consistent OTK's in this game, and those that exist aren't easy (or involve significant resource use). Building a team around one is reasonable on paper but doesn't generally work out in practice, especially since the fallback position on those teams' generally isn't so great. If I'm at Evo, and my Firebrand dies, I don't particularly want to try making a comeback as Skrull and Morrigan against Combofiend playing Nova/Spencer/Hawkeye. That's because Nova/Spencer/Hawkeye is a one-touch-kill team.
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# ? Dec 27, 2011 09:56 |
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404GoonNotFound posted:So after not playing Vanilla since like April, I picked this up over the holidays and discovered that once again, my skills had withered down to alomst nothing
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# ? Dec 27, 2011 10:18 |
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My roommate had a pretty decent dog comeback yesterday when he was playing like rear end. http://www.youtube.com/watch?v=C_5tgSdNYIo&context=C3ca9ae3ADOEgsToPDskLVPOoUy13XMEVqC_7ROW6L
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# ? Dec 27, 2011 17:06 |
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dat fukkin dog!! posted:Doom, the answer is always Doom I gotta say, even as a basic Doom player, Doom is great any time any where with no bad matchups or even assists. You only really need to learn two combos too: a mid-range footdive/buktooth combo[difficult as a beginner, but not that difficult], and a corner foot-dive loop [dead easy]. Everything else is learning his aerial moves, and knowing when and how to zone vs rushing down. Or put it this way: he's great at zoning and great at rushing [His Plasma Beam is a monster dealing both excellent damage/chip, and having 12 low-prority points to cut through most projectiles in the game. His foot-dive is an easy to combo instant overhead] Plus Doom's win quotes and VA are amazing. Edit: I run Ghost Rider, Doom, Sentinel with decent success. Doom and Sentinel provide different, but equally vital zoning assists for Ghost Rider[a slow drone strike to control the ground, and a quicker beam to win firefights]. Thundercracker fucked around with this message at 19:21 on Dec 27, 2011 |
# ? Dec 27, 2011 19:14 |
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Brosnan posted:That's because Nova/Spencer/Hawkeye is a one-touch-kill team. It's the tightest of windows converting that OTG Javelin into a hard-tag Spencer launcher, and if you hit everything right it's about 850k for two bars or 1 million for three. So difficult and resource intensive if you really want to guarantee a kill.
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# ? Dec 27, 2011 19:19 |
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So i'm slowly but surely getting better with Ghost Rider, but i'm thinking that he doesn't really fit with my Zero/X-23 team. His heartless spire assist is great for them but i'm having a hard time properly incorporating him with the other two besides that one assist. Is there anything i'm missing in terms of tricks or should I reserve GR for a new team?
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# ? Dec 27, 2011 19:31 |
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TaurusOxford posted:So i'm slowly but surely getting better with Ghost Rider, but i'm thinking that he doesn't really fit with my Zero/X-23 team. His heartless spire assist is great for them but i'm having a hard time properly incorporating him with the other two besides that one assist. Is there anything i'm missing in terms of tricks or should I reserve GR for a new team? Probably a new team. I find that GR really needs appropriate assists to work. His chain attacks are really predicable. You either need an assist that locks down someone with block-stun or controls space he's weak against, especially from above.
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# ? Dec 27, 2011 20:50 |
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# ? May 30, 2024 12:54 |
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dat fukkin dog!! posted:Doom, the answer is always Doom Or Dormammu! I think that character's being slept on like crazy, his teleport mixup (combined with his big ol' hooking hitboxes in the air) and DHC options are just gross.
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# ? Dec 27, 2011 21:24 |