Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Revolver Bunker
May 12, 2004

「この一撃にかけるっ!」

Male Man posted:

Did you have a whole bunch of saves floating around? New Vegas' engine apparently likes to peak at all your saved games, so if you build up too many it can cause crippling slowdown. I've heard that because of this, Skyrim on a PS3 gets unplayable if you build up more than ~15MB of save data.

Speaking of which is there a way to manually delete certain save files for the PC version? I'm not exactly sure where the files save to.

Adbot
ADBOT LOVES YOU

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
My Documents\My Games\FalloutNV

I think you can also right click the save on the "Load" or "Save" menus - I forget which.

You dudes should all be using CASM, which is a vastly superior way to save - it automatically keeps a specified amount of auto-saves/quick saves and just overwrites old ones. Very handy.

Brace
May 29, 2010

by Ozmaugh
I'm seriously at a loss how deleting FalloutNV in My Games boosted my FPS by 50-60. I don't even know, this is the most ridiculous case of ~Gamebryo~ ever

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Brace posted:

I'm seriously at a loss how deleting FalloutNV in My Games boosted my FPS by 50-60. I don't even know, this is the most ridiculous case of ~Gamebryo~ ever

If it wasn't saves, it was a bad ini--from either dicking around with bad settings and then forgetting, or making driver / hardware changes since you uninstalled the game (and thus the ini has outdated information, since it isn't deleted on uninstall). I very seriously doubt it has anything to do with the Gamebryo, itself.

Brace
May 29, 2010

by Ozmaugh

Cream-of-Plenty posted:

If it wasn't saves, it was a bad ini--from either dicking around with bad settings and then forgetting, or making driver / hardware changes since you uninstalled the game (and thus the ini has outdated information, since it isn't deleted on uninstall). I very seriously doubt it has anything to do with the Gamebryo, itself.

Well, gamebryo as in I can't imagine something like this happening with any other game that uses a different engine, or even another game that uses a version of Gamebryo that isn't Bethesda's.

RickDaedalus
Aug 2, 2009
Have there been any amazing mods released since Lonesome Road came out? I stopped playing after I picked up the DLC and need to update everything again. I figure I might as well grab some new mods while I do that.

RickDaedalus fucked around with this message at 20:27 on Dec 24, 2011

Willie Tomg
Feb 2, 2006
Hey speaking of weird performance instability is there any flag or option that would crash my game roughly 1 out of 4 times an explosion of any kind goes off? Grenades, Meltdown perk, activating ARCHIMEDES, anything that makes boom.

Brace
May 29, 2010

by Ozmaugh

Willie Tomg posted:

Hey speaking of weird performance instability is there any flag or option that would crash my game roughly 1 out of 4 times an explosion of any kind goes off? Grenades, Meltdown perk, activating ARCHIMEDES, anything that makes boom.

Do you have any mods that affect explosions?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Willie Tomg posted:

Hey speaking of weird performance instability is there any flag or option that would crash my game roughly 1 out of 4 times an explosion of any kind goes off? Grenades, Meltdown perk, activating ARCHIMEDES, anything that makes boom.

Do you use EVE? Or, perhaps, PN / FOOK with DLCs (but haven't installed the DLC plugins for those overhauls?) Post your load order, if you don't mind.

Willie Tomg
Feb 2, 2006
Yeah, I use EVE. I'm also a literal dinosaur IRL and use DirectX 9. I'll poke around later tonight and see if disabling EVE helps anything.

Here's my load order carefully crafted through a painstaking process of throwing a bunch of poo poo into FOMM and hoping the program knows better than I do.

IWR.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
DeadMoney.esm
TribalPack.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
NVInteriors_WastelandEditon.esm
NVInteriors_Core.esm
FalloutNV.esm
EVE FNV.esp
IWR - Rebuilt.esp
Improved Sound FX - Weapon Sharing Fix.esp
Fellout.esp
Better Binoculars High.esp
BetterGamePerformanceV3.esp
NewVegasBounties.esp
SunnyCompanion.esp
CompanionDisguises.esp
The New Bison Steve Hotel.esp
Fellout-OWB.esp
UHNV-Honest Hearts.esp
UHNV-Dead Money.esp
UHNV-Lonesome Road.esp
UHNV.esp
UHNV-OWB.esp
Improved Sound FX - Merged Major DLCs.esp
Improved Sound FX.esp

Total active plugins: 31
Total plugins: 31

Willie Tomg fucked around with this message at 23:37 on Dec 23, 2011

Brace
May 29, 2010

by Ozmaugh

Willie Tomg posted:

Yeah, I use EVE. I'm also a literal dinosaur IRL and use DirectX 9. I'll poke around later tonight and see if disabling EVE helps anything.

Here's my load order carefully crafted through a painstaking process of throwing a bunch of poo poo into FOMM and hoping the program knows better than I do.

IWR.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
DeadMoney.esm
TribalPack.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
NVInteriors_WastelandEditon.esm
NVInteriors_Core.esm
FalloutNV.esm
EVE FNV.esp
IWR - Rebuilt.esp
Improved Sound FX - Weapon Sharing Fix.esp
Fellout.esp
Better Binoculars High.esp
BetterGamePerformanceV3.esp
NewVegasBounties.esp
SunnyCompanion.esp
CompanionDisguises.esp
The New Bison Steve Hotel.esp
Fellout-OWB.esp
UHNV-Honest Hearts.esp
UHNV-Dead Money.esp
UHNV-Lonesome Road.esp
UHNV.esp
UHNV-OWB.esp
Improved Sound FX - Merged Major DLCs.esp
Improved Sound FX.esp

Total active plugins: 31
Total plugins: 31


FalloutNV should be at the top, followed by the DLC.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
Master files are always loaded first, but it's still pretty messed up. The first thing you should do is to use the BOSS Auto Sort within Fallout Mod Manager.

Willie Tomg
Feb 2, 2006
Well there's some pretty obvious-in-retrospect stuff I'm surprised I got 30 hours into the game before doing.

Okay here we go:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
IWR.esm
NVInteriors_Core.esm
NVInteriors_WastelandEditon.esm
IWR - Rebuilt.esp
The New Bison Steve Hotel.esp
UHNV.esp
UHNV-Dead Money.esp
UHNV-Honest Hearts.esp
UHNV-OWB.esp
UHNV-Lonesome Road.esp
Improved Sound FX.esp
Improved Sound FX - Weapon Sharing Fix.esp
NewVegasBounties.esp
Better Binoculars High.esp
CompanionDisguises.esp
SunnyCompanion.esp
EVE FNV.esp
Fellout.esp
Fellout-OWB.esp
Improved Sound FX - Merged Major DLCs.esp
BetterGamePerformanceV3.esp

Total active plugins: 31
Total plugins: 31

Naky
May 30, 2001

Resident Crackhead
Your issue is/will likely be EVE. It is not the most stable of mods.

Brace
May 29, 2010

by Ozmaugh
Isn't there some sort of EVE compatibility patches that make it run a lot smoother and nicer with DLC/other mods?

Haeleus
Jun 30, 2009

He made one fatal slip when he tried to match the ranger with the big iron on his hip.
Do any mods exist that get rid of item durability or at least mitigate it? I started playing recently and I'm loving the game, but after playing Skyrim I find it ridiculous the rate at which weapons and armor degrade, as well as the fact that even partially repairing only my most-used stuff costs several thousand caps.

EDIT: I'm currently going through the Old World Blues DLC; how the hell does the game expect me to pay 7,000 caps to repair an energy weapon that's still over 50%?!

Haeleus fucked around with this message at 01:05 on Dec 25, 2011

Loomer
Dec 19, 2007

A Very Special Hell
So, Requiem doesn't seem to play nice with the NV DLC. I'm not sure which, but it seems to be linked to Lonesome Road - all my saves from before setting foot on the road work, while those on and after (without any gear from said road) cause crashes. Anyone know what the deal is, or how I'd go about checking it in FNVEdit?

Edit:
And apparently it's only on saves that visited the Road before installing the mod. WTF?

Loomer fucked around with this message at 07:26 on Dec 25, 2011

redmercer
Sep 15, 2011

by Fistgrrl

Haeleus posted:

Do any mods exist that get rid of item durability or at least mitigate it? I started playing recently and I'm loving the game, but after playing Skyrim I find it ridiculous the rate at which weapons and armor degrade, as well as the fact that even partially repairing only my most-used stuff costs several thousand caps.

EDIT: I'm currently going through the Old World Blues DLC; how the hell does the game expect me to pay 7,000 caps to repair an energy weapon that's still over 50%?!

1. Buff Barter, that helps
2. With sufficient repair and the right stuff you can make weapon repair kits, you can also use other weapons of the same kind to do repairs
3. There are a number of other perks that help

TOOT BOOT
May 25, 2010

Is there any way I can play Gamebryo games with mods through Steam, without having to use some weird loader every time? Using it for the initial setup is fine.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

TOOT BOOT posted:

Is there any way I can play Gamebryo games with mods through Steam, without having to use some weird loader every time? Using it for the initial setup is fine.

Once you use FOMM to arrange your load order, it isn't technically necessary to start the game through FOMM. The load order will remain as you changed it, regardless of how you execute the game. The only thing is, you need to get NVSE running if you have any mods reliant on it, and I'm not entirely positive NVSE will start on its own if you use the basic executable Steam provides.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Haeleus posted:

Do any mods exist that get rid of item durability or at least mitigate it? I started playing recently and I'm loving the game, but after playing Skyrim I find it ridiculous the rate at which weapons and armor degrade, as well as the fact that even partially repairing only my most-used stuff costs several thousand caps.

Personally I prefer to use the console to give myself Raul's companion perk "Full Maintenance", which reduces weapon and armor degradation by 75%. Bring up the console and type player.addperk 0015d2bc to get it. This requires that FalloutNV.esm is at the very top of your load order (which it should be), otherwise the first two digits in the perk number will change depending on how far down the load list it is.

If 75% is too much, replacing the number with 0015c610 instead will give you "Regular Maintenance" which reduces degradation by just 50%.

Achievements will be disabled after typing in the code, but restarting the program will enable them again, so just save and restart to get them back.

AG3 fucked around with this message at 07:13 on Dec 25, 2011

Crazy Joe Wilson
Jul 4, 2007

Justifiably Mad!
I haven't looked on Nexus in a while, but does anyone know of a mod made that makes more use of the Currency system in new Vegas? I always thought it would've been neat if all/most NCR missions paid in NCR bills, all Legion missions paid in Legion coin, and all House/Vegas Missions paid in Caps, just as an extra incentive to push the player one way or another in siding with a major faction by game's end (Since Legion missions would pay way more than NCR ones).

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur
Well, it's a long time coming, but it's finally here. Mysterious Broadcast/Old World Blues: Extended is up and ready to go. The mod not only adds 90 more tracks to the station added by the DLC, but it also changes the name to the more appropriate "Old World Blues" and reformats the station's inner workings so there should be no repeats and hopefully none of the weird glitches that the station has stock.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



TOOT BOOT posted:

Is there any way I can play Gamebryo games with mods through Steam, without having to use some weird loader every time? Using it for the initial setup is fine.

Add the loader shortcut to steam, use that to start the game, problem solved.

Doomsayer
Sep 2, 2008

I have no idea what I'm doing, but that's never been a problem before.

Kind of a long shot, but does anyone have a copy of Signature Weapons 2.22? 2.23 removes the clip size increase from "bottomless". I get why Strudel Man changed it (if you go over a clip size of 255, it rolls back around), but dammit, I want a .357 with 50 rounds crammed in a 6-round cylinder :colbert:

Electric Phantasm
Apr 7, 2011

YOSPOS

Doomsayer posted:

Kind of a long shot, but does anyone have a copy of Signature Weapons 2.22? 2.23 removes the clip size increase from "bottomless". I get why Strudel Man changed it (if you go over a clip size of 255, it rolls back around), but dammit, I want a .357 with 50 rounds crammed in a 6-round cylinder :colbert:

Hope a dropbox link is acceptable:
http://dl.dropbox.com/u/33803873/Signature_Weapons_2-22-43557-2-22.zip

Also does anyone know what happened to Simple Street Lights? The link leads to a site error and I couldn't find either file on Nexus, regardless I downloaded an updated version before it disappeared, so if you need an alternative to Electro-City here you go:
http://dl.dropbox.com/u/33803873/SSL2-44669-2-0.rar

redmercer
Sep 15, 2011

by Fistgrrl

Chinese Tony Danza posted:

Well, it's a long time coming, but it's finally here. Mysterious Broadcast/Old World Blues: Extended is up and ready to go. The mod not only adds 90 more tracks to the station added by the DLC, but it also changes the name to the more appropriate "Old World Blues" and reformats the station's inner workings so there should be no repeats and hopefully none of the weird glitches that the station has stock.

the readme.txt posted:

===============
Installation
===============

1.) Download whichever music packs you wish to use. Note that for each pack you want, you require the pack before it (e.g. if you want to use Pack 4, you will require 1, 2, and 3 as well.) Unpack them to your /fallout new vegas/Data directory.
2.) Download the ESPs file. Unpack it to the same directory.
3.) Tick the checkbox on for whichever playlist you wish to use. You only require one as each pack stands alone with its own complete list.

It's that easy!

...Is there a step missing, there? I put all the files it wanted in that directory, in that order, but... tick what checkbox? Is this thing assuming I'm already using some mod loader that I'm not?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
It's assuming you're using FOMM, probably, though the regular launcher under "Data Files" can probably do this too.

but get it. FOMM is Fallout Mod Manager, by the way.

Doomsayer
Sep 2, 2008

I have no idea what I'm doing, but that's never been a problem before.

Electric Phantasm posted:

Hope a dropbox link is acceptable:
http://dl.dropbox.com/u/33803873/Signature_Weapons_2-22-43557-2-22.zip

Thank you, works perfect!

MadRhetoric
Feb 18, 2011

I POSSESS QUESTIONABLE TASTE IN TOUHOU GAMES
I just got this game for PC and was wondering if the hair/face textures in the OP will make the protagonist not look like a Thalomide baby?

Doomsayer
Sep 2, 2008

I have no idea what I'm doing, but that's never been a problem before.

Edit: Nevermind, I figured it out.

Doomsayer fucked around with this message at 04:50 on Dec 28, 2011

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur

Psion posted:

It's assuming you're using FOMM, probably, though the regular launcher under "Data Files" can probably do this too.

but get it. FOMM is Fallout Mod Manager, by the way.

Yeah, the default game's mod loader also uses checkboxes. So whether using FOMM or just the vanilla launcher, you'll need to tick one of the ESPs for the radio mod in order to use it.

cat with hands
Mar 14, 2006

When I shit I like to scream "WORSHIP THE GOD EMPEROR ON HIS GOLDEN THRONE." Mom hates it.

What's a good mod to prevent enemy level scaling? I'm drawing a blank on NV nexus.

Leinadi
Sep 14, 2009
rope kid posted some details on the mod he's working on at the moment.


quote:

It's not done yet, but when I'm done, anyone can download it. It's mostly general balance adjustments I couldn't do for various technical/time reasons, plus some general "make the Hardcore game harder" adjustments. I've made a couple hundred adjustments, but the most significant are probably:

* Max level with all DLCs installed is 35.
* XP rate is halved.
* Base player health is quartered and level-gained health is reduced by 25%.
* Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
* Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
* Energy Weapon durability is in the same ballpark as Guns durability.
* Medium Armor has a small amount of DR proportional to its DT.
* Heavy Armor has even more DR proportional to its DT.
* Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.
* Karma/Alignment values adjusted all over.
* H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after).
* Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies.
* Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values).
* Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great.
* The player's Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder.
* All Stimpaks have weight.
* Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in.
* A bunch of fixes I couldn't make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc.
* Some other stuff.

redmercer
Sep 15, 2011

by Fistgrrl
Well, Old World Blues radio's only sort of working. It plays fine for, like, 15 minutes and then goes silent. Doesn't start again unless I quit the game and start it again. Might there be a useful console command for that?

Frankly, I'd like to take that mod's music and add it to the pool that ALL the radio stations draw from, especially the Sierra Madre broadcast. It might make playing Dead Money a little easier if I had more to listen to than tap code, assholes, and "Do you have problems? Are you feeling logy? Are you beset by megrims and consternations? Come to the Sierra Madre Casino and all will be better!"

I will say it's a great set of music, though if I were doing a radio mod I'd give Black Mountain Radio a playlist more appropriate for a gang of weirdos.

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur

redmercer posted:

Well, Old World Blues radio's only sort of working. It plays fine for, like, 15 minutes and then goes silent. Doesn't start again unless I quit the game and start it again. Might there be a useful console command for that?

Frankly, I'd like to take that mod's music and add it to the pool that ALL the radio stations draw from, especially the Sierra Madre broadcast. It might make playing Dead Money a little easier if I had more to listen to than tap code, assholes, and "Do you have problems? Are you feeling logy? Are you beset by megrims and consternations? Come to the Sierra Madre Casino and all will be better!"

I will say it's a great set of music, though if I were doing a radio mod I'd give Black Mountain Radio a playlist more appropriate for a gang of weirdos.

I'm pretty sure that the solution to this is to go into an indoor cell and wait for around four to six days with the radio off. If it's playing wrong it's usually the fault of cells needing to be reset and that's about as long in-game as it takes for them to do so. That SHOULD fix it.

Also, I was at one point considering doing a Black Mountain Radio extender that'd feature a lot of deliberately low quality recordings meant to demonstrate that Tabitha hasn't taken any care of anything. I don't know if I'll ever get around to it, though.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Leinadi posted:

rope kid posted some details on the mod he's working on at the moment.

Those are some interesting changes. I seemed to recall that RopeKid wasn't a big fan of DR, so it's interesting to see that he's incorporating it into his mod. Regardless, sounds like it's worth a look when it's done.

redmercer
Sep 15, 2011

by Fistgrrl

Chinese Tony Danza posted:

I'm pretty sure that the solution to this is to go into an indoor cell and wait for around four to six days with the radio off. If it's playing wrong it's usually the fault of cells needing to be reset and that's about as long in-game as it takes for them to do so. That SHOULD fix it.

Also, I was at one point considering doing a Black Mountain Radio extender that'd feature a lot of deliberately low quality recordings meant to demonstrate that Tabitha hasn't taken any care of anything. I don't know if I'll ever get around to it, though.

Okay, you got a practical solution that doesn't involve waiting for a week of game time?

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

Cream-of-Plenty posted:

Those are some interesting changes. I seemed to recall that RopeKid wasn't a big fan of DR, so it's interesting to see that he's incorporating it into his mod. Regardless, sounds like it's worth a look when it's done.

My guess is he isn't a big fan of DR alone (like in FO3), as it effectively is just a hit point multiplier. But DR combined with DT can lead to some interesting mechanics.

Adbot
ADBOT LOVES YOU

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

redmercer posted:

Okay, you got a practical solution that doesn't involve waiting for a week of game time?

Is there a reason that's objectionable? It's not like that will effect anything game-wise if you flip on god mode in the console to freeze your meters on Hardcore mode, and it won't take much more time than it took to write your post disparaging it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply