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Vertigus posted:Is that parallax mapping? It is. The entire high-res set's getting revamped. Originals on top, high-res 1.0 in the middle, current high-res 2.0 progress beneath.
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# ? Dec 27, 2011 03:37 |
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# ? May 17, 2024 20:19 |
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Ijuuin Enzan posted:It is. The entire high-res set's getting revamped. Originals on top, high-res 1.0 in the middle, current high-res 2.0 progress beneath. Awesome. I've never actually seen that kind of technique used in a 2.5d sourceport before and I figure it would be a really nice way of adding detail without taking away from the old-school artstyle.
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# ? Dec 27, 2011 03:40 |
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tooooooo bad posted:So this is pretty special. getting some Demon Rush vibes off that...another brilliant piece of outsider art!
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# ? Dec 27, 2011 03:43 |
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Vertigus posted:Awesome. I've never actually seen that kind of technique used in a 2.5d sourceport before and I figure it would be a really nice way of adding detail without taking away from the old-school artstyle. Eduke32 has supported it for 3 years.
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# ? Dec 27, 2011 04:03 |
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I got stuck in Red Faction because the sub I'm supposed to hijack blew up when I tried lowering it. Edit: Enabled VSync and it worked. Zeether fucked around with this message at 04:25 on Dec 27, 2011 |
# ? Dec 27, 2011 04:17 |
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Cream-of-Plenty posted:The changes you have made to the flamethrower are sublime and I definitely find myself using it a lot more now. While I'm thinking about it, I've got some free time and was wondering if you'd be interested in me putting together a map and tossing it your way. Dr Snofeld posted:I get the following error when I try to play Reelism with GZDoom: closeted republican posted:Here's something interesting recently released that's related to early FPS games:
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# ? Dec 27, 2011 04:18 |
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Kazvall posted:Sorry I didn't do that AVP thing. I didn't see any interest so I figured gently caress it. Kinda yearning to host some skulltag again soon. Maybe some heretic wads, and some more brutal doom with more obscure maps people haven't played yet. Honestly I thought it would be interesting, I didn't have time because it was Christmas eve. Maybe it'd work another day?
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# ? Dec 27, 2011 04:32 |
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Sorry about the issue with the X-Com: Alliance beta thing earlier. Here's the solution to the "Insert CD" bug:quote:Extract to C:\Alliance or find CDPath in Unreal.ini and modify appropriately.
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# ? Dec 27, 2011 11:12 |
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Ijuuin Enzan posted:Parallax-mapped high res textures for Marathon Now all we need is a renderer to use them with that lets you look up and down.
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# ? Dec 28, 2011 04:41 |
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Reelism v1.2 has peeled off the production line. Here's your changelog! Safe For Widescreen: I went ahead and extended any cutoff sprites by hand, so now Reelism looks perfectly fine on widescreen resolutions! Better Tanking: As well as being widescreen-friendly, the tank has had a few bugfixes relating to getting stuck in walls as well as a weaponry upgrade: The cannon now hits harder and faster, and the machinegun actually works. Boss Smarts: Bosses are no longer stunlocked by fire, and will no longer credit your victory to anything other than you, fixing a variety of weird bugs involving victory. Oh, and the Imp Tank is a little less likely to kill you in a single shot. Which is nice. Miscellaneous Bug Fixes: And some stuff I couldn't fit in any category:
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# ? Dec 29, 2011 07:57 |
So, something called "Epsilon" was recently released for Quake. It's a premade combination of textures and mesh mods, built on the darkplaces engine, that is essentially idiot-proof. It also comes with the Quake demo, so you can check it out even if you somehow don't already own Quake (currently $2.49 on Steam) but would like to play pretty Quake.
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# ? Dec 30, 2011 00:39 |
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Chex Quest Fan Fiction! roleplay too!
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# ? Dec 30, 2011 02:30 |
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SwissCM posted:Eduke32 has supported it for 3 years. Eduke32 also happens to be a pile of poo poo if you try running it with Polymer.
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# ? Dec 30, 2011 02:36 |
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On ATI cards primarily.
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# ? Dec 30, 2011 03:09 |
My mind is still blown by how grossly inefficient Polymer is, even on Nvidia rigs. I've committed to the HRP V4.x packs and Polymost, which run exponentially smoother.
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# ? Dec 30, 2011 03:20 |
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Vertigus posted:Eduke32 also happens to be a pile of poo poo if you try running it with Polymer. Care to elaborate? Sure, it is slower than you'd expect; you seem to be implying there are more problems than that.
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# ? Dec 30, 2011 03:22 |
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Cream-of-Plenty posted:My mind is still blown by how grossly inefficient Polymer is, even on Nvidia rigs. I've committed to the HRP V4.x packs and Polymost, which run exponentially smoother. Yep. I keep trying to play Duke Nukem Eternity with the latest Polymer and it's never been playable. I even upgraded from an ATI HD4850 to an NVidia GTX 460 recently and performance seems to have gotten worse. It's not that it's slower than I expect, it's that it adds these really long load times and then the game doesn't run at all. I think the developer really needs to forget about features like per-pixel lighting and focus on making everything else efficient. Vertigus fucked around with this message at 03:32 on Dec 30, 2011 |
# ? Dec 30, 2011 03:28 |
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Plagman posted:Care to elaborate? Sure, it is slower than you'd expect; you seem to be implying there are more problems than that. I have a 560ti/oc - a video card capable of playing Crysis 2 and Battlefield 3 on Ultra detail while barely breaking a sweat. The EDuke Polymer engine brings it to its knees even on the smaller and less-detailed maps of stuff like WGRealms 2.
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# ? Dec 30, 2011 03:30 |
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The Quake series is on sale at Steam today. $8 for the lot!
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# ? Dec 30, 2011 04:20 |
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Vertigus posted:It's not that it's slower than I expect, it's that it adds these really long load times and then the game doesn't run at all. I think the developer really needs to forget about features like per-pixel lighting and focus on making everything else efficient. Polymer doesn't really affect loading times; if you use the same HRP version, you should get a very similar loading time when using the old renderer. Your second point doesn't really make sense to me; the point of Polymer _is_ advanced rendering features. There's already a basic renderer that's plenty fast. I agree that it's way too slow in its current state, and it's a well-known fact. Now that all the features more or less work, making them go fast is the next step. You have to keep in mind that it's already a miracle that Polymer and its HRP even happened in the first place; the Duke3D community is a _lot_ smaller than the Doom community, yet you don't see Doom achieving this kind of visual quality. It seems to me you're just a bunch of whiners; it's fine if you can't afford the Quad-SLI setup that you need to run Duke3D, but don't vent your frustration on others and go back to playing your ugly-rear end "Crysis 2" or "Battlefield 3".
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# ? Dec 30, 2011 04:34 |
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Oh goddamnit Plagman, keep this up and it's 10bux wasted
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# ? Dec 30, 2011 04:43 |
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Plagman posted:Your second point doesn't really make sense to me; the point of Polymer _is_ advanced rendering features. There's already a basic renderer that's plenty fast. There's probably plenty of people out there who are into advanced rendering features for the sake of advanced rendering features, but I think there's a lot of wisdom in reservation. One of the things I admire about GZDoom is that it does implement fancy new features, but the teams behind it take care to keep things speedy and preserve the tone of the game without making it look garish. I don't think that has to do with the larger community, just a different approach. I know I'm one to talk, since I'm not doing much to come up with a middle ground between Eduke32's basic renderer and the crazy stuff going on in Polymer, but it's what I'd like to see. Also, here's a couple rad pictures of GZDoom that I found: quote:It seems to me you're just a bunch of whiners; it's fine if you can't afford the Quad-SLI setup that you need to run Duke3D, but don't vent your frustration on others and go back to playing your ugly-rear end "Crysis 2" or "Battlefield 3". Oh you bitch
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# ? Dec 30, 2011 05:08 |
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Plagman posted:this kind of visual quality Meh. The level looks really pretty, but is it really worth the effort since the enemies are so ugly? At least they aren't sprites. Changing the subject, has Brutal Doom becoming more and more demanding of your computer to play or it is just my notebook getting old (2009)? Space Kablooey fucked around with this message at 05:26 on Dec 30, 2011 |
# ? Dec 30, 2011 05:23 |
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HardDisk posted:Changing the subject, has Brutal Doom becoming more and more demanding of your computer to play or it is just my notebook getting old (2009)? It's actually gotten less demanding. About 2-3 updates back the density of smoke and blood effects was greatly reduced.
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# ? Dec 30, 2011 05:30 |
Vertigus posted:What are these from? Tell me now.
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# ? Dec 30, 2011 05:43 |
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Please don't fight, mom and dad You can make nice looking things in different ways using different engines. No need to argue about who's pixels are the most shaded! Now, how about we calm down and play some cool mods? Remember HACX? It was a fairly weird little retail Doom 2 TC that was given a free release years ago. Well, a bunch of guys from the ZDoom forums cleaned it up a little for modern play, and are working on a big new version of it that revamps the levels, improves the art and makes things quite nicer. You can grab the updated version here (it's an IWAD so it'll appear in ZDoom's game list when placed in the same directory as the EXE) here, and a five level alpha of the revamp here. https://www.youtube.com/watch?v=fKNMZj4yyJ4
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# ? Dec 30, 2011 07:42 |
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Dominic White posted:It's actually gotten less demanding. About 2-3 updates back the density of smoke and blood effects was greatly reduced. Somehow I missed the last 2-3 updates. Thanks!
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# ? Dec 30, 2011 07:54 |
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Cream-of-Plenty posted:What are these from? Tell me now. I'm pretty sure the first one is from Demon Eclipse and the second is from... well, if I had to take a guess I'd say Ultimate Torment and Torture, but I'm nowhere near as confident of that.
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# ? Dec 30, 2011 07:58 |
JerryLee posted:I'm pretty sure the first one is from Demon Eclipse and the second is from... well, if I had to take a guess I'd say Ultimate Torment and Torture, but I'm nowhere near as confident of that. Thanks. Is it just me, or are the Community Chest Megawads garbage? I played through maybe the first 6 or 7 levels of Chest 1 before I junked it; all of the maps stuck me as amateurish, with bad flow and aesthetics. The thing was, you could tell these weren't the first maps the authors had ever made, but they were still ugly as sin and completely unimaginative, with this distinctly unfinished feel. On the other hand, I tried Chest 2 out and was pleasantly surprised with the first couple of maps. Then everything went out the window and these sprawling, tedious maps started taking their place. No real art direction or focus, just imbalanced messes that give me the impression they were put together as quickly as possible. I know somebody said Chest 3 gets better after the first map, but it's seriously a terrible start. How did these megawads become so popular?
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# ? Dec 31, 2011 09:44 |
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Man I love Reelism, for years I've wanted a 3D version of Smash TV, this is pretty close. If only I could survive more than 30 seconds. Could I suggest some Rise of the Triad Weapons for future releases? at the very least the drunk missile launcher would be a welcome addition.
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# ? Dec 31, 2011 15:26 |
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Cream-of-Plenty posted:Thanks. Yeah, they're good from a variety standpoint but I do seem to recall there being a number of fairly so-so maps in there that seem to end up being sprawling loving messes of switch and key hunts or just shittily designed in general. Unfortunately, that's pretty much par for the course with all of these community WADs I've played - even the really highly regarded ones like Hell Revealed (admittedly, the original was a two-man project, IIRC) and Alien Vendetta have some serious duds in them. The impression I get from reading Doomworld threads about community megawads in progress is that they can't always get people to fill slots so they have to compromise by including some crappy maps in with the good ones. That's the thing though - they do showcase a lot of really interesting ideas. If nothing else, they're good to play through to see what ideas people come up with for traps, level design and detailing if you want to design your own maps. I haven't played with Doom Builder for a while but I did get a lot of good inspiration from other people's maps when designing some of my own. Encryptic fucked around with this message at 16:01 on Dec 31, 2011 |
# ? Dec 31, 2011 15:52 |
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Plagman posted:Im not going to reply this with technical language but with this: Polymer is pointless because it eats resources for breakfast. Instead of that, most Duke3D players would love better 3d models because right now the good old vanilla sprites are better. There are quite a lot of stuff they can improve instead of wasting time on polymer, wich is for most players skippable. Also calling everyone whiners makes your tech talk hit the ground because if something had this thread in abundance was respect between goons.
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# ? Dec 31, 2011 16:38 |
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QwertySanchez posted:Man I love Reelism, for years I've wanted a 3D version of Smash TV, this is pretty close. If only I could survive more than 30 seconds. Could I suggest some Rise of the Triad Weapons for future releases? at the very least the drunk missile launcher would be a welcome addition. I plan on releasing an update in the next couple days, since you mentioned it. It'll add various little polish things, fix annoying bugs like the boss not spawning, and add options for longer and infinite play for people who like hurting their computers. Guillermus posted:Also calling everyone whiners makes your tech talk hit the ground because if something had this thread in abundance was respect between goons. And to celebrate the new year, the Russian Overkill guy did a fireworks display! Isn't that nice of him? https://www.youtube.com/watch?v=3BIvBbeLo8A
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# ? Dec 31, 2011 16:59 |
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Cream-of-Plenty posted:On the other hand, I tried Chest 2 out and was pleasantly surprised with the first couple of maps. Then everything went out the window and these sprawling, tedious maps started taking their place. No real art direction or focus, just imbalanced messes that give me the impression they were put together as quickly as possible. drat, I just started CC2 and thought it seemed to be pretty fun, too bad it goes awry later. I just played through Phobos Massacre and Double Impact with Brutal Doom coop with a friend I haven't seen in ages. Fun as hell but dbimpact on UV with BD got pretty crazy near the end. Shotgunners!! I've been enjoying the thread a lot too. I'm thrilled at how QLZ has been received, it's really rare for me to release software to the masses. One of these days I'll get to the cross-platform rewrite.
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# ? Dec 31, 2011 18:44 |
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Guillermus posted:Im not going to reply this with technical language but with this: Polymer is pointless because it eats resources for breakfast. Instead of that, most Duke3D players would love better 3d models because right now the good old vanilla sprites are better. There are quite a lot of stuff they can improve instead of wasting time on polymer, wich is for most players skippable. The Duke3D HRP does need more artists, after all we're still using models made half a decade ago! But Plagman isn't an artist, he's a programmer. He can't just drop everything Polymer and start making 3D models, he doesn't have the skillset. Polymost is a technological dead end. It's a quick hack by Ken Silverman coded in his patented incomprehensible style, so don't expect much more from that renderer. Guillermus posted:Also calling everyone whiners makes your tech talk hit the ground because if something had this thread in abundance was respect between goons. He was just trolling. He has spent the last few years working on Polymer so I dunno maybe you hurt his feelings a little bit too. Vertigus posted:There's probably plenty of people out there who are into advanced rendering features for the sake of advanced rendering features, but I think there's a lot of wisdom in reservation. One of the things I admire about GZDoom is that it does implement fancy new features, but the teams behind it take care to keep things speedy and preserve the tone of the game without making it look garish. I don't think that has to do with the larger community, just a different approach. The Doom engine's levels are almost completely static, which makes 3D rendering of them relatively easy. With Build, every single wall, floor, and vertex is able to change position at any time. Polymost is a hack, it barely works, and even it has issues which make it impossible for it to ever be as accurate as the software renderer. Polymer on the other hand is designed to do it properly. Designing a 3D renderer that can cope with that is a huge challenge. SCheeseman fucked around with this message at 18:59 on Dec 31, 2011 |
# ? Dec 31, 2011 18:52 |
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The Kins posted:A "ROTT in Hell" weapon rule would be neat. I'll give it a bit of thought, and see if the maker of the ROTT TC is cool with me rifling through his stuff. I've got some other ideas/suggestions too, if you don't mind 'em The Kins posted:And to celebrate the new year, the Russian Overkill guy did a fireworks display! Isn't that nice of him? I Love the vibe of this mod, it's like there was a cold war over demon murdering and Russia Crippled their economy and their workforce to make this happen.
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# ? Dec 31, 2011 19:54 |
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QwertySanchez posted:I've got some other ideas/suggestions too, if you don't mind 'em And Vodka. Lots and lots of Vodka.
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# ? Dec 31, 2011 20:31 |
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HardDisk posted:And Vodka. Lots and lots of Vodka. I really feel like at least one of the characters in that wad, probably the cyborg guy, should carry a bottle around with him to supplement his fists weapon from which you could
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# ? Jan 1, 2012 02:28 |
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Holy poo poo, I love Reelism. The tank is so awesome, I love when I get it. EDIT: I love camping in the house and throwing nades outside to get rid of enemies. Zeether fucked around with this message at 03:29 on Jan 1, 2012 |
# ? Jan 1, 2012 03:09 |
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# ? May 17, 2024 20:19 |
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tooooooo bad posted:I really feel like at least one of the characters in that wad, probably the cyborg guy, should carry a bottle around with him to supplement his fists weapon from which you could But what about his fart weapon? Reelism + Russian Overkill = Match made in heaven.
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# ? Jan 1, 2012 04:48 |