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Senator Woofington posted:edit: The only possibility is if the chunks are not saving properly, but all that will do is revert the chunk to a previous state, not "shift" blocks. On a multiplayer server I play on, apparently at some point something got corrupted and chunks got shifted. I think it was more things got entirely moved to the wrong chunk, though. (I didn't join until after it happened so I don't know all the specifics.) I don't know how common this is or what caused it, but if stuff gets corrupted apparently it is possible for things to get moved around.
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# ? Jan 2, 2012 02:54 |
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# ? Jun 9, 2024 20:21 |
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CaptainCaveman posted:On a multiplayer server I play on, apparently at some point something got corrupted and chunks got shifted. I think it was more things got entirely moved to the wrong chunk, though. (I didn't join until after it happened so I don't know all the specifics.) Not really based on how region files are stored, corruption cannot cause chunks to rearrange. I know this because I have worked with coding mcregion data chunks and though I am far from an expert a corruption will cause one of two things: 1) It will offset all data within a chunk, essentially making the chunk a mismatch of random blocks that are totally incoherent. 2) The chunk will be corrupt, realize this, and revert its state. Now with server mods perhaps something else is possible but I'm telling you, shifting a structures or tunnels a block or two over is completely impossible.
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# ? Jan 2, 2012 03:25 |
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Well, I evened out all my tunnels now FOR SURE, so if something ends up being off again, I can say 100% it is not my fault and the game is loving with me. Will report after I'm done grinding experience from zombies for the next 3 days. loving experience farming is so slow and boring.
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# ? Jan 2, 2012 06:06 |
I thought sheep regrowing their wool was fixed? Or was that a "I'm working on it!" from Jeb?
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# ? Jan 2, 2012 06:23 |
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Chunk corruption/shifting/re-generation is completely possible and all the naysayers should feel silly because they probably haven't had it happen to them
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# ? Jan 2, 2012 06:28 |
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Joeslop posted:I thought sheep regrowing their wool was fixed? Or was that a "I'm working on it!" from Jeb? Not yet. Right now your regrowth method is breeding. Jeb's working on sheep eating grass to regrow wool properly in 1.1.
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# ? Jan 2, 2012 06:48 |
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CJacobs posted:Chunk corruption/shifting/re-generation is completely possible and all the naysayers should feel silly because they probably haven't had it happen to them There's a difference between corruption which results in regenerating a pristine untouched chunk, and everything in the chunk shifting a single block to the east.
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# ? Jan 2, 2012 07:25 |
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Joeslop posted:I thought sheep regrowing their wool was fixed? Or was that a "I'm working on it!" from Jeb? It's works in the dev snapshot version. http://mojang.com/2011/12/15/minecraft-dev-snapshot-week-50/ It also has mob eggs in creative mode so you can summon armies of whatever. Good times.
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# ? Jan 2, 2012 07:29 |
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I don't recall seeing this earlier, apologies if it was posted. Notch posted about Minecraft LEGO sets on his blog a while back, and there's a lego page with an official reply to the proposal: http://lego.cuusoo.com/ideas/view/4038 quote:Congrats on 10,000 Supporters, Mojang! I find it simultaneously amazing and alarming that of all things, Minecraft is the thing most powerfully able to mobilise the group of people Minecraft appeals to, and in such numbers.
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# ? Jan 2, 2012 07:48 |
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Hey, guess who just went to The Nether for the first time? I kind of expected it to be rough, but I was NOT expecting to be transported to a small bubble of bloody rock suspended high in the sky surrounded by the horrifying sounds of weird baby noises.
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# ? Jan 2, 2012 08:06 |
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Jamesman posted:Hey, guess who just went to The Nether for the first time? It gets less creepy when you discover that those noises are coming from gaspy giggling shitheads who you will want to jump on and stab to death, Shadow of the Colossus style. gently caress Ghasts is what I'm saying. Also don't bring anything too valuable.
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# ? Jan 2, 2012 08:36 |
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Fortis posted:It gets less creepy when you discover that those noises are coming from gaspy giggling shitheads who you will want to jump on and stab to death, Shadow of the Colossus style. Yeah, it did stop being creepy, but it started getting very tense once I realized how thin my protective shell was, and that those sounds were coming from Ghasts who would fire explosive fireballs in my direction if they so much sensed I was nearby. I'm literally at the bedrock ceiling. I walk a few blocks over to a hole in the ground and I can see straight down to god-knows-how-far to a sea of glowing orange. I sealed up the floor and tried digging out in a few directions, but they all just open up with no way to get down from my bubble, and the Ghasts don't make it very easy to look around in the open. I think I'll have to tear down my portal and try setting up somewhere else in hopes that it'll spawn a Nether portal somewhere closer to... NOT suspended in the sky.
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# ? Jan 2, 2012 09:27 |
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Jamesman posted:I think I'll have to tear down my portal and try setting up somewhere else in hopes that it'll spawn a Nether portal somewhere closer to... NOT suspended in the sky. Unfortunately, portal mechanics mean that you'll have to locate your new portal a thousand blocks from the old one or so to have it not link up with the old nether portal. Unless you want to break the nether-side portal and then suicide out before breaking your overworld portal, so it creates a totally new pair, but that'll mean you lose a diamond pick.
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# ? Jan 2, 2012 09:52 |
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Your portal is that high up because you built your overworld portal somewhere high up,usually, and the portal algorithm tries to match overworld height and nether height as closely as possible for portals. Note that when doing this, it can end up with the code shoving the portal into the top of the nether to avoid spawning a platform over lava. Also the new portal doesn't need to be 1000 blocks away it only needs to be about 600.
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# ? Jan 2, 2012 09:57 |
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MikeJF posted:Unfortunately, portal mechanics mean that you'll have to locate your new portal a thousand blocks from the old one or so to have it not link up with the old nether portal. Unless you want to break the nether-side portal and then suicide out before breaking your overworld portal, so it creates a totally new pair, but that'll mean you lose a diamond pick. I was thinking I'd bring the portal down to my diamond mine, but I don't know if the mechanics for portal spawns count distances by height/depth or just difference in disitance on the horizontal plane. Install Gentoo posted:Your portal is that high up because you built your overworld portal somewhere high up,usually, and the portal algorithm tries to match overworld height and nether height as closely as possible for portals. Note that when doing this, it can end up with the code shoving the portal into the top of the nether to avoid spawning a platform over lava. It would definitely have to be the code issue you described, based on what I'm seeing in The Nether. I built the portal on the same level as my house, which would be close to "sea level" in the seed. Jamesman fucked around with this message at 10:08 on Jan 2, 2012 |
# ? Jan 2, 2012 09:58 |
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MikeJF posted:Unfortunately, portal mechanics mean that you'll have to locate your new portal a thousand blocks from the old one or so to have it not link up with the old nether portal. Unless you want to break the nether-side portal and then suicide out before breaking your overworld portal, so it creates a totally new pair, but that'll mean you lose a diamond pick. I had to do that once. I brought a chest along with me, and when I was done I stored the diamond pick in it and jumped into lava. Then I went back to the nether from the new portal, found my pick, and got killed by a ghast. Also I thought it was 128 blocks between portals in the nether, 1024 blocks between portals in the overworld.
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# ? Jan 2, 2012 09:59 |
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Jamesman posted:I was thinking I'd bring the portal down to my diamond mine, but I don't know if the mechanics for portal spawns count distances by height/depth or just difference in disitance on the horizontal plane. Height is irrelevant in matching pairs of portals unless there are two portals occupying the same coordinates in the other planes. Fortis posted:Also I thought it was 128 blocks between portals in the nether, 1024 blocks between portals in the overworld. It checks a 128 distance in the other world around the corresponding coordinates to the portal you entered. Since the nether is eight times compressed, that means you'd have to go 1024 blocks in the overworld to move 128 away in the nether and trigger a new portal. So yes. If you're in the nether and build a portal, you only have to move more than 16 or so to get it to spawn a new overworld portal, since that's more than 128 in the overworld.
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# ? Jan 2, 2012 10:14 |
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MikeJF posted:Unless you want to break the nether-side portal and then suicide out before breaking your overworld portal, so it creates a totally new pair, but that'll mean you lose a diamond pick. How would it lose a diamond pick?
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# ? Jan 2, 2012 10:17 |
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Schwarzwald posted:How would it lose a diamond pick? He'd need to have a diamond pick in the nether to break the portal before he kills himself. He could store it in a chest and go fetch it once he's created his new portal, but he's already said it's in a near impossible place to get to.
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# ? Jan 2, 2012 10:18 |
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MikeJF posted:He'd need to have a diamond pick in the nether to break the portal before he kills himself. He could store it in a chest and go fetch it once he's created his new portal, but he's already said it's in a near impossible place to get to. Panzerfaust fucked around with this message at 10:40 on Jan 2, 2012 |
# ? Jan 2, 2012 10:38 |
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Panzerfaust posted:You need a diamond pick to collect obsidian, but you can break the stuff with a pick of any material. It'll take a while (50 seconds per block), but you only need to knock one out to deactivate the portal. True, I forgot that you could punch it out.
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# ? Jan 2, 2012 10:56 |
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Joeslop posted:I thought sheep regrowing their wool was fixed? Or was that a "I'm working on it!" from Jeb? No, that's coming in the next version. I have a cavern full of sheep that I'm raising in preparation for this. As soon as that next update comes out I shall never again have to go sheep hunting.
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# ? Jan 2, 2012 11:08 |
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I do have a nice supply of diamonds, so even though I wouldn't want to throw picks away on a regular basis, I can afford to suicide and lose one if need be. But after managing to look around a bit more through holes, I found I could tunnel quite a bit horizontally until I reached I land mass that had a high enough peak for me to drop down to (with the help of gravel). It's not the most convenient route, but at least my portal is in a safe spot, and I can get to ground after all. Now I just need to figure out what I'm gonna do next. I don't think establishing a base is much of an option, is it?
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# ? Jan 2, 2012 11:48 |
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Jamesman posted:Hey, guess who just went to The Nether for the first time? It really made the whole place so much more nerve-wracking. Here's one of my favorite first-time reactions to it all.
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# ? Jan 2, 2012 12:26 |
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I've never been that great at redstone, especially vertical redstone... does anyone know a very compact design for a 2x4 piston door? Doesn't need to be hidden. EDIT: never mind, got it. If you're curious: [1] [2] MikeJF fucked around with this message at 13:33 on Jan 2, 2012 |
# ? Jan 2, 2012 12:55 |
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Vib Rib posted:It was even better back when it was first introduced, because ghasts weren't lava-immune so every once in a while their mewling, gibbering passive noises would be interrupted by wild, frenzied screaming of the damned. On one hand, I can't be the only one who finds the majority of sounds in this game annoying. On the other hand, the constant stream of creepy sound effects in The Nether might keep me more alert than I am in the overworld. Far too many times I've gotten too comfortable and felt too safe and then OH gently caress ME I get attacked out of nowhere and the screen jerks with that snapping "hit" sound and I jump like a stupid bitch. Again, I can't be the only one... right?
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# ? Jan 2, 2012 13:13 |
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Oh good, Notches's headache-inducing programmer art will be further immortalized in lego block form. This is great news, thanks Legoes.
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# ? Jan 2, 2012 14:43 |
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I don't even see how Minecraft Lego will work or be practical to put together, unless you have one big flat layer of Bedrock Lego on the bottom and you build every block up from ground level into big tall rectangles, which will be a horrible pain in the rear end, of course.
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# ? Jan 2, 2012 15:05 |
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MikeJF posted:Height is irrelevant in matching pairs of portals unless there are two portals occupying the same coordinates in the other planes. Yeah, it does try to find a "safe" location, i.e. one not in the middle of a sea of lava. You just lucked out in finding a place where the "safe" location was a just-larger-than-portal-sized bubble of netherrack on the ceiling. Just be happy you didn't end up in a cave 2 blocks above the bottom bedrock like I did. Tunneling along the ceiling is annoying, but it has nothing on trying to tunnel up from the bottom without bringing an entire lava lake down on your face. Jamesman posted:Now I just need to figure out what I'm gonna do next. I don't think establishing a base is much of an option, is it? Establishing a base is definitely an option. The ghast fireballs will vaporize dirt, glass and netherrack, but cobblestone and stone are completely invulnerable. Also, while glass is broken by their shots, they can't see through it, so you can safely build windows in your bunker without worrying about taking fire. You want a place to hang out, because your next mission should be to find some soul sand to make a farm out of. Why? Netherwort. Pretty essential for potion making, and only grows in the Nether, WHILE you're in the Nether. Netherwort only lives in Nether Fortresses, so once you're settled in and comfortable with dodging and arrowing ghasts, it's time to set out and find yourself one. You'll know it when you see it. CJacobs posted:I don't even see how Minecraft Lego will work or be practical to put together, unless you have one big flat layer of Bedrock Lego on the bottom and you build every block up from ground level into big tall rectangles, which will be a horrible pain in the rear end, of course. I think building a LEGO "chunk" would be hilarious. Also you're forgetting the best part. LEGO creepers. Wonder if they'll have 2 pairs of the regular LEGO-man legs.
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# ? Jan 2, 2012 15:11 |
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Boat posted:Tunneling along the ceiling is annoying, but it has nothing on trying to tunnel up from the bottom without bringing an entire lava lake down on your face. It's nowhere near as bad now that you get lava drips when you're underneath it.
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# ? Jan 2, 2012 15:27 |
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a starwar betamax posted:Oh good, Notches's headache-inducing programmer art will be further immortalized in lego block form. This is great news, thanks Legoes. On the plus side, it would be amusing to see a lego diorama of a minecraft landscape, but with a missing chunk accurately represented in the middle of it.
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# ? Jan 2, 2012 15:47 |
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The Lego Minecraft set will just be a bucket of green brown and grey Lego bricks.
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# ? Jan 2, 2012 16:30 |
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Anyone got any good ideas for a James Bond evil lair? I've got the underground grotto, the giant shaft, the missiles, the lava pools, overseeing elaborate living quarters and conference room... I was going to trap a giant slime in a glass cage for a lab, but I just enemy mobs aren't persistent, are they.
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# ? Jan 2, 2012 17:29 |
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Squid tank? edit: hah, I was looking on the Minecraft wiki to see if squid are persistent (it doesn't say), and the first sentence is a really passive aggressive statement about how Minecraft squid only have eight arms. pseudorandom name fucked around with this message at 17:44 on Jan 2, 2012 |
# ? Jan 2, 2012 17:42 |
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MikeJF posted:Anyone got any good ideas for a James Bond evil lair? I've got the underground grotto, the giant shaft, the missiles, the lava pools, overseeing elaborate living quarters and conference room... I was going to trap a giant slime in a glass cage for a lab, but I just enemy mobs aren't persistent, are they. If you wanted to cheat JUST for the lab thing, you could edit in a monster spawner. I think you can put in spanwers that spawn slimes.
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# ? Jan 2, 2012 17:45 |
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Boat posted:Yeah, it does try to find a "safe" location, i.e. one not in the middle of a sea of lava. You just lucked out in finding a place where the "safe" location was a just-larger-than-portal-sized bubble of netherrack on the ceiling. Just be happy you didn't end up in a cave 2 blocks above the bottom bedrock like I did. Tunneling along the ceiling is annoying, but it has nothing on trying to tunnel up from the bottom without bringing an entire lava lake down on your face. Oh god yeah. My first time building a portal, I guess immediately after the update that added them, I ended up in the bottom layers of the Nether just above the bedrock, and while digging up i broke smack-dab into the lava ocean. pseudorandom name posted:Squid tank? Squid aren't persistent, however, if you build an underwater lair and have an opening in the "roof" into the ocean around you, squid that spawn nearby eventually fall into any contained area of water you have under the hole. Also if you want a squid "farm" incidentally, you can cover the ocean floor with slabs/half-blocks, which trap squids since they'll be partially in "air", leaving them unable to move. This is kind of useless unless you have something like the mod that makes it so wearing a pumpkin prevents you from drowning though.
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# ? Jan 2, 2012 17:52 |
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MikeJF posted:Anyone got any good ideas for a James Bond evil lair? I've got the underground grotto, the giant shaft, the missiles, the lava pools, overseeing elaborate living quarters and conference room... I was going to trap a giant slime in a glass cage for a lab, but I just enemy mobs aren't persistent, are they. What abouta hidden piston-door in the floor that opens up to a pit? Push the button, classic trap-door opens. I'm not too good at redstone stuff, but I don't think it would be impossible to make.
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# ? Jan 2, 2012 17:56 |
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Jeb on Twitter mentioned he changed or removed the hit box for ladders. I wonder if this will effect ladders holding water/lava. Also so many parkour maps just got raped.
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# ? Jan 2, 2012 17:57 |
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a starwar betamax posted:Oh good, Notches's headache-inducing programmer art will be further immortalized in lego block form. This is great news, thanks Legoes. Coming soon: lego painterly
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# ? Jan 2, 2012 17:58 |
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# ? Jun 9, 2024 20:21 |
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Disappointing Pie posted:Jeb on Twitter mentioned he changed or removed the hit box for ladders. I wonder if this will effect ladders holding water/lava. Also so many parkour maps just got raped. I doubt it'll affect the water/lava thing, since changing the hitboxes wouldn't let them coexist. I suspect he changed the thing where you can stand on them or if you fall onto the wrong part of a ladder from too high, you can hit them and die, whereas other parts you just get caught on the ladder effect.
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# ? Jan 2, 2012 18:20 |