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No "technically" about it. The feat does not require you to be a ranger; you just have to have a ranger at-will attack power that has a level. Archery Mastery Prerequisite: Any ranger at-will attack power that has a level Benefit: Choose one of your ranger at-will attack powers that has a level. You lose that power and gain one of the powers granted by the Expert Archer class feature. So, a half-elf who takes a Ranger power as their Dilettante pick should be able to pick this feat once they take Versatile Master at level 11 or beyond, without being a Ranger (either by class or multiclass.) Regardless, I don't think the builder has a way to differentiate between various class at-wills. I suppose the feat could be written to look and see if you have certain at-will powers, but as soon as you use the feat to swap that at-will out, your character will be marked as "houseruled" since you would no longer qualify for the feat (since you no longer have one of those ranger at-will attack powers.) The only other way I could think it would work would be to write each of the Ranger at-wills giving them a new programming variable which could be checked for the feat, but that would also mark you as houseruled as soon as you swap out that power. :: Shrugs :: EDIT: I want to try to make it so that my Hexblade recognizes and uses a Dagger as an implement for the purposes of his Pact Weapon. So, from what I can tell in the Warlock.part file, I just have to make a new line along with each of the existing sections that changes WearingRod to WearingDagger. And then I have to go and find every magic dagger and make it grant WearingDagger along with the offhand enhancement bonus equivalent to the enhancement bonus of the Dagger. Correct? It looks time consuming, but not altogether impossible. Once I get it working with the Dagger, I will add it for all of the Pact <weapon types> that can be equipped in the off-hand. And *then* I'll have to add it to all of the other weapons that could potentially make it onto a Warlock as an implement. Wow. That's a lot of work. How do I modify an item which is included in the original data files? Do I just have to duplicate the entire weapon list or is there an easier way? Undrhil fucked around with this message at 03:10 on Dec 30, 2011 |
# ? Dec 29, 2011 23:15 |
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# ? Jun 10, 2024 03:21 |
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Hell of a corner case, but I ran into a thing with a hybrid Fighter|Rogue (gimmick Spiked Shield/Tempest Fighter/Light blade thing). A Spiked Shield is a light shield, so it grants +1 AC/Ref. The Blade and Buckler Duelist feat (Dragon #381) increases the shield bonus from a light shield to 2. A Rhythm Blade enchantment on the Spiked Shield boosts the total shield bonus to AC/Ref to +3. So far, so good. The Fighter feat Encouraging Shield should result in a +3 shield bonus to Will, but it is only adding +1 right now.
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# ? Dec 30, 2011 03:36 |
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Undrhil posted:Once I get it working with the Dagger, I will add it for all of the Pact <weapon types> that can be equipped in the off-hand. It is way too much work. LOL. That is one of the reasons why I only coded traditional hexblade implements and no other. Also, Rod Expertise is way too good for hexblades to use daggers instead. Everything that is normal for hexblade implements is already coded. I would suggest whatever rules edge bonus you are looking for just be coded into a personalized custom rod. It will save you oodles of work. Undrhil posted:How do I modify an item which is included in the original data files? Do I just have to duplicate the entire weapon list or is there an easier way? Gomi posted:The Fighter feat Encouraging Shield should result in a +3 shield bonus to Will, but it is only adding +1 right now. Greyhawk Fan fucked around with this message at 05:22 on Dec 30, 2011 |
# ? Dec 30, 2011 05:18 |
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Gomi posted:Hell of a corner case, but I ran into a thing with a hybrid Fighter|Rogue (gimmick Spiked Shield/Tempest Fighter/Light blade thing). A Spiked Shield is a light shield, so it grants +1 AC/Ref. The Blade and Buckler Duelist feat (Dragon #381) increases the shield bonus from a light shield to 2. A Rhythm Blade enchantment on the Spiked Shield boosts the total shield bonus to AC/Ref to +3. So far, so good. I'm not sure that this is possible. You can make it work with the following changes: code:
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# ? Dec 30, 2011 05:27 |
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Greyhawk Fan posted:It is way too much work. LOL. That is one of the reasons why I only coded traditional hexblade implements and no other. Also, Rod Expertise is way too good for hexblades to use daggers instead. Everything that is normal for hexblade implements is already coded. I would suggest whatever rules edge bonus you are looking for just be coded into a personalized custom rod. It will save you oodles of work. Well, that's nice, except I don't think you coded in for the pact blade, pact hammer or pact sword, did you? Those are "traditional" warlock implements... Actually ... can a hexblade use those as implements? The Warlock class called them out as being usable. The hexblade doesn't say anything about them. The pact blade, hammer, etc. specifically say they can be used as Warlock implements, but since you don't have proficiency with pact items as implements, can you really use them? You normally have to have proficiency with an implement to use powers and properties of that implement... EDIT: Also, the "rules edge" I am looking for: Unseelie Fey theme. I get disarmed in order to meet with a king or someone important like that. Minor action: I create my Shadow-wrought dagger. Minor action: I create my pact weapon. I am fully armed and ready to go in the event of a fight breaking out. I know that I can accomplish a similar ends with an Apprentise Wand, but I want the coolness factor. :-D Undrhil fucked around with this message at 06:55 on Dec 30, 2011 |
# ? Dec 30, 2011 06:41 |
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Greyhawk Fan posted:If you are getting benefits from multiple feats why would you think that "feat" bonuses would stack up? Because they aren't feat bonuses, but shield bonuses, and ones that explicitly say 'your shield bonus increases by 1' instead of providing non-stacking +1 shield bonuses.
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# ? Dec 30, 2011 08:18 |
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Undrhil posted:... can a hexblade use those as implements? Gomi posted:Because they aren't feat bonuses, but shield bonuses, and ones that explicitly say 'your shield bonus increases by 1' instead of providing non-stacking +1 shield bonuses. Edit: Try downloading this: 50-shield-test.part and adding it to your part directory. See what happens. The code is pasted here: pastebin code segment. It changed the Rhythem Blade to actually improving your sheild bonus instead of giving you an outright adjustment. Greyhawk Fan fucked around with this message at 09:33 on Dec 30, 2011 |
# ? Dec 30, 2011 09:10 |
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Greyhawk Fan posted:Edit: I'm afraid this doesn't fix the issue. It actually makes it worse, in that the Rhythm Blade property no longer seems to apply -- formerly, I had a +3 AC/Reflex shield bonus (+1 light shield, +1 improvement from Blade and Buckler Duelist, +1 Rhythm Blade property on spiked shield in the off-hand). Now the shield bonus is +2 AC/Reflex. The Encouraging Shield feat still only bumps Will by 1.
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# ? Dec 30, 2011 10:31 |
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Greyhawk Fan posted:A hexblade only gets his cool hexblade hook-up with his single non-item pact weapon (the one he conjures out of thin air). He could use other warlock pact weapons if he has training but his hook-up wouldn't work. By default hexblades have training in rods and wands and their single conjured pact weapon. I'm not sure it works like that, all a hexblade's pact blade requires you to 'hold your implement in one hand' and a Pact Blade (the weapon enchantment) 'functions as a warlock implement' so a hexblade should be able to summon their pact blade by using a Pact Blade. If you look at the language of the base warlock, they aren't listed as having proficiency with Pact Blades, just that Pact Blades can be used as implements (mirroring the language of the enchantment itself) and since hexblades are warlocks, they should work the same way.
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# ? Dec 30, 2011 13:44 |
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rantmo posted:I'm not sure it works like that, all a hexblade's pact blade requires you to 'hold your implement in one hand' and a Pact Blade (the weapon enchantment) 'functions as a warlock implement' so a hexblade should be able to summon their pact blade by using a Pact Blade. If you look at the language of the base warlock, they aren't listed as having proficiency with Pact Blades, just that Pact Blades can be used as implements (mirroring the language of the enchantment itself) and since hexblades are warlocks, they should work the same way. Right. And with MC Sorcerer or Arcane Implement Proficiency, they can use a Dagger as an implement (or a staff or orb) and gain the same benefits. Or MC Swordmage and use any off-hand light or heavy blade as an implement. I just think it's a cool image. You see this halfling running around in chainmail with a dagger. He gets cornered and suddenly, he's wielding a flail (or a broadsword or whatever the other pact weapons can be.)
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# ? Dec 30, 2011 15:31 |
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rantmo posted:I'm not sure it works like that, all a hexblade's pact blade requires you to 'hold your implement in one hand' and a Pact Blade (the weapon enchantment) 'functions as a warlock implement' so a hexblade should be able to summon their pact blade by using a Pact Blade. If you look at the language of the base warlock, they aren't listed as having proficiency with Pact Blades, just that Pact Blades can be used as implements (mirroring the language of the enchantment itself) and since hexblades are warlocks, they should work the same way. Consider this: As far as this thread is concerned 4E is interpeted by CBLoader. With CBLoader and LCB your main hand must have your special pact blade from your class feature. If you can use a non-hexblade pact blade in your off hand then that may be fine. But you are not going to be optimal since they set up Rod Expertise to be so decent.
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# ? Dec 30, 2011 18:46 |
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Rod Expertise is phenomenal for hexblades, absolutely. That said, the LCB should support using a "suboptimal" implement since it's a rules legal choice.
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# ? Dec 30, 2011 18:52 |
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Gomi posted:I'm afraid this doesn't fix the issue. It actually makes it worse. rantmo posted:Rod Expertise is phenomenal for hexblades, absolutely. That said, the LCB should support using a "suboptimal" implement since it's a rules legal choice. So if there is some benefit you want out of a normal warlock pact blade that requires it to be in your main hand (because of the builder, not rules) you are not going to be able to get the benefits of both since they can't both be in your main hand. Greyhawk Fan fucked around with this message at 19:11 on Dec 30, 2011 |
# ? Dec 30, 2011 18:54 |
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I'm going to guess that nobody's taken a crack at the Soulknife from the WotC forums here? I don't see it in the OP and there was only one conversation about a mediocre Essentials-style one a while back. This one looks pretty solid and complete, even looks fairly balanced. Unlike the Essentials-style Soulknife previously in the thread, it actually has feats, paragon paths and an epic destiny. Would anyone be up for putting this together? Rummaging around items and tweaking feats is all well and good, but I have no idea where to even start with putting a class together. I'll even put up an account upgrade of your choice as something of a bounty. Edit: Actually, this is a better link since it's the core thing for the class. Echophonic fucked around with this message at 22:00 on Jan 1, 2012 |
# ? Jan 1, 2012 21:31 |
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Echophonic posted:I'm going to guess that nobody's taken a crack at the Soulknife from the WotC forums here? I don't see it in the OP and there was only one conversation about a mediocre Essentials-style one a while back. Implementing an entire classes isn't really difficult; mostly it just the tedium of typing in all the powers. Psionic augmentation classes are even worse, because you have to enter each augmentable power FOUR TIMES (once for the base power, once at augment 0/1/2). Yeah. Pain in the arse. That being said, here's the core of the Soulknife class. With the exception of Shape Mind Weapon, NO POWERS HAVE BEEN IMPLEMENTED. For that matter, neither have any of the feats, paragon paths, epic destiny, or the hybrid version. That, and you probably won't want the source listed as "Teh Intarwebs" in the final version... Anyways, I did some basic testing of the class, giving it access to Ardent powers strictly for testing reasons. The version here does NOT have said access, though. The Mind Weapon features add the appropriate damage bonus to ALL weapon attacks (did this under the assumption that any weapon the user adds is a placeholder for their mind weapon), but do not mark powers with the fact that this damage is typed, and Psychometabolism allows Strength or Dexterity for basic attacks (although this probably makes it so you can use Strength for ranged basic attacks with light thrown weapons, which it's not supposed to). Obviously, this doesn't exactly make the class USABLE, without having any powers available. If you want to give the class access to Ardent powers to test how the LCB handles the class, just insert this line into the rules section of ID_INTERNAL_GRANTS_SOULKNIFE: code:
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# ? Jan 2, 2012 01:46 |
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The Google project's been removed, and the site's 404-ing. The DMCA page still hasn't updated or anything, though. Anyone have any info?
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# ? Jan 2, 2012 01:57 |
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Here's the Build Your Story backgrounds from Heroes of the Feywild:code:
Dark_T_Zeratul fucked around with this message at 10:32 on Jan 3, 2012 |
# ? Jan 3, 2012 09:13 |
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code:
Dark_T_Zeratul fucked around with this message at 10:34 on Jan 3, 2012 |
# ? Jan 3, 2012 10:29 |
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Undrhil posted:I suppose the feat could be written to look and see if you have certain at-will powers, but as soon as you use the feat to swap that at-will out, your character will be marked as "houseruled" since you would no longer qualify for the feat (since you no longer have one of those ranger at-will attack powers.) MMAgCh posted:I came up with a fix for this some time ago that I've since been using on my end. Instead of granting ID_INTERNAL_COUNTSASRACE_ELF, the racial trait instead grants a "QualifiesForElfRace" category (replace with human etc. as appropriate, obviously) which must be added as an additional prerequisite to every feat the half-elf is supposed to qualify for through Dual Heritage. (E.g., the internal prerequisite for Light Step has to read "Elf or QualifiesForElfFeats".)
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# ? Jan 3, 2012 12:19 |
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Splicer posted:Wouldn't it be easier to just add "or half-elf" to the pre-reqs for all Elf feats? Same for Human feats?
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# ? Jan 3, 2012 18:54 |
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Jack the Lad posted:The Google project's been removed, and the site's 404-ing. As of today, the 3rd of January, there isn't really anything at that link yet. Just a message that are still processing the information. We should all just wait until more information is available. Asking about this in this thread isn't really going to get you any information. Keep an eye out on these links: http://code.google.com/p/cbloader/ http://www.chillingeffects.org/notice.cgi?sID=162429
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# ? Jan 4, 2012 01:02 |
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Splicer posted:Could you not add the "or archery mastery feat" to the pre-reqs? So if you have an at-will you can take the frat and lose the at-will, then you get to keep the feat because you have the feat-based pre-req. Does the character builder check for a feat being selected in order to make sure you don't select a feat twice (unless it's one that you are allowed to select twice?) I was thinking that you could just flag the three archery mastery at-wills the same as the standard ranger at-wills, so even when you power swap to get one of them, the PC will still qualify for the feat and not be house-ruled. Is there a way to do this without opening up the possibility of power poaching those archery mastery at-wills with Dilettante or the human bonus at-will? EDIT: Oh wow. I joined up to this site on Christmas Eve, 2010. I didn't realize that... it's been so long ago now.
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# ? Jan 4, 2012 23:12 |
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scpredmage posted:Most of our attention seems to be focused more on published material; I know I, for one, don't usually go looking for homebrew classes. Wow, nice work. It looks pretty good so far. I tried it out with the ardent powers and it seems to work properly. I took a look at the what powers are built and I see what you mean about it being tedious. I didn't quite realize what I was asking for. I'm more than willing to pay someone who knows what they're doing for their time and up that bounty to something more significant. I was thinking something like an Amazon gift cert or just straight PayPal, if you or anyone else is interested in putting in the effort.
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# ? Jan 5, 2012 02:33 |
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Undrhil posted:Does the character builder check for a feat being selected in order to make sure you don't select a feat twice (unless it's one that you are allowed to select twice?) Versatile Expertise Versatile Expertise II Versatile Expertise III Versatile Expertise IV Versatile Expertise V Versatile Expertise VI All six exist as completely independent feats, although the prereqs DO include the previous feat in the series, so you can't, for example, take "Versatile Expertise II" before "Versatile Expertise".
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# ? Jan 5, 2012 02:38 |
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Bug Report: the Infernal Prince theme from Dragon 406 doesn't seem to be adding the +1 power bonus to fire attack rolls, either in the calculations or listed as a conditional bonus.
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# ? Jan 6, 2012 05:28 |
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Has anyone got the code to allow the Cleric MC feat Divine healer's healers lore to be swapped for Battle Cleric Lore? As it seems that this is the RAW rules used at our local LFR group. thanks
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# ? Jan 6, 2012 23:43 |
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8w-gremlin posted:Has anyone got the code to allow the Cleric MC feat Divine healer's healers lore to be swapped for Battle Cleric Lore? I did write some code along those lines but you have to keep in mind a few things: 1. It isn't rules as written. 2. WotC doesn't allow it. 3. You need your DM's permission to do it. If you and your DM are OK with you taking one feat and getting the benefits of four separate feats then download this: Homebrew Feat Download: Divine Battle Healer Notice: This house-ruled feat is pretty over-powered since for the cost of one slot you are getting the heal skill, Cleric multiclass and implements, Scale Armor proficiency, and an additional +2 shield bonus to armor class. It also bypasses the Scale Armor requirements of Strength 13 and Constitution 13. So make sure you get your Dungeon Master's permission to take it because many will not allow it. Your DM will need the part file installed as well.
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# ? Jan 7, 2012 00:04 |
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Echophonic posted:I'm more than willing to pay someone who knows what they're doing for their time and up that bounty to something more significant. I was thinking something like an Amazon gift cert or just straight PayPal, if you or anyone else is interested in putting in the effort. I just thought I'd flag this out to hopefully get a response, since it was kind of incidental to the post it was in. I was thinking something like 30 to 40 bucks for the job, more if it takes longer/is more effort than I'm estimating. If this feels low, let me know. I'm pretty flexible and realize I'm asking for some tedious work in a niche skillset.
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# ? Jan 7, 2012 00:35 |
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Minor typo: The Belt of Dwarvenkind says "ma8ical" in the description instead of "magical."
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# ? Jan 8, 2012 05:01 |
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Q1) Is there a IRC/freenode channel that people are using.... Q2) I could do with some help on how to write a rule that says, you can never select 'eldritch strike', any thoughts on this? cheers
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# ? Jan 9, 2012 00:35 |
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8w-gremlin posted:Q1) Is there a IRC/freenode channel that people are using.... A1) Not to the best of my knowledge. We just have the dudes email. A2) You can either create a custom Campaign (off of the manage tab, click Campaign Settings, then click restrictions-->PH Heroes: Series 1-->Power-->Eldritch Strike). Make sure that the check box for eldritch strike is clear, and volia, no eldritch strike in your game. Then click "Save Campaign" and distribute the file to your players, and get them to "Load Campaign" before creating their characters. OR As the DM, tell your player(s) not to take the power in question.
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# ? Jan 9, 2012 01:23 |
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Drewjitsu posted:A1) Not to the best of my knowledge. We just have the dudes email. So no way to take it out prgrammatically, I can forsee this as being a problem...
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# ? Jan 9, 2012 02:11 |
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8w-gremlin posted:Q2) I could do with some help on how to write a rule that says, you can never select 'eldritch strike', any thoughts on this? Sure. You can do this pretty easy. If your intention is to just make the power unselectable then add this to your custom part file: <AppendNodes name="Eldritch Strike" type="Power" internal-id="ID_FMP_POWER_7402" source="PH Heroes: Series 1" revision-date="8/27/2010 11:45:32 AM"> <Prereqs> Unselectable </Prereqs> </AppendNodes> If your intention is to completely remove Eldritch Strike then add this to your custom part file: <RulesElement name="Eldritch Strike" type="Power" internal-id="ID_FMP_POWER_7402" source="PH Heroes: Series 1"> <specific name="InternalOnly"> 1 </specific> </RulesElement>
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# ? Jan 9, 2012 02:51 |
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Well, if you didn't see it on the other thread, or anywhere else, 5e is now on the horizon: http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109
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# ? Jan 9, 2012 18:53 |
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Drewjitsu posted:Well, if you didn't see it on the other thread, or anywhere else, 5e is now on the horizon: It pretty much confirms the death of the online builder as well. With the current Silverlight issues (the online builder is not compatible with Silverlight 5) and with them going to a new edition shortly it means the whole thing is very likely to be dumped sooner or later. If they go with a new online builder for 5E I have to believe they would start over and probably use Java instead. I am not a big fan of Java but it is cross-platform and still being developed. Silverlight 5 is the twilight release of that format and Microsoft is supposed to be refocusing on HTML5 compatible technologies instead. There are several D&D 4E releases on the schedule for 2012. They likely will come out but we can't be certain as they cancelled a ton of stuff (even after advertising it) a year ago. It is sad to me since I have in the last two years fully embraced fourth edition. Sure, it has some problems, but it is pretty solid and the most like First Edition yet (on the DM side of things). The whole thing could be lip-service too and we may just see "Essentials II" come out. It is really hard to predict since the folks "in charge" of D&D change constantly. A bunch of the longest and most senior D&D employees were just fired again at the annual Christmas layoff.
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# ? Jan 10, 2012 00:23 |
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Greyhawk Fan posted:I read it today in the Times. It is a pretty pro-WotC/Hasbro article. I also really like 4e - having played a tiny bit of AD&D, 2nd ed, 3rd ed, 4th is the edition I've played the most of, and I do really like how it's put together. Anyway, with 5e coming up, our quest is almost at an end. I doubt their ever going to release a non-online builder after they've seen what happens to it after they stop supporting it.
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# ? Jan 10, 2012 00:37 |
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Well, thank God for this thread and the guys who made it so we can at least keep making characters if they turn out the lights on the Online builder as well. Content: Disgraced Noble starting feature "
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# ? Jan 10, 2012 00:43 |
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Drewjitsu posted:I also really like 4e - having played a tiny bit of AD&D, 2nd ed, 3rd ed, 4th is the edition I've played the most of, and I do really like how it's put together. I didn't start playing 4E until the Player's Handbook II came out for it. It seemed like a good time to start with the missing classes and races finally out. I didn't care much for some of the mass changes in fluff design (like Demons now being elementals, the complete lack of alignment in the game) but the rules were pretty solid. And the more I played with them the more I realized they are probably the most balanced and best rules of D&D ever. So while I would never have done some of things they did do--a lot of it worked out for the better. And Book Bloat is still at a minimum in 4E and I am thankful for that. So for me and especially as a DM I would say 4E was the best rules so far but not the best overall D&D experience. edit: navyjack posted:Content: Disgraced Noble starting feature " I will see if I can fix it. I think it is that highest ability nonsense. Greyhawk Fan fucked around with this message at 01:07 on Jan 10, 2012 |
# ? Jan 10, 2012 00:54 |
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Greyhawk Fan posted:It pretty much confirms the death of the online builder as well. With the current Silverlight issues (the online builder is not compatible with Silverlight 5) and with them going to a new edition shortly it means the whole thing is very likely to be dumped sooner or later. If they go with a new online builder for 5E I have to believe they would start over and probably use Java instead. I am not a big fan of Java but it is cross-platform and still being developed. Silverlight 5 is the twilight release of that format and Microsoft is supposed to be refocusing on HTML5 compatible technologies instead. Java has been around for a long time, is always evolving is in everything from your washing machine to the orbital mind conrol lasers. its very well supported and is more robust that silverlight/flash etc it can use HTML5 and CSS3 easily... it would actually be a decent move for them
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# ? Jan 10, 2012 02:29 |
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# ? Jun 10, 2024 03:21 |
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in other notes does anyone know how i can do the following... add a burrow speed equal to your speed add tremorsense 1 your vision types
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# ? Jan 10, 2012 02:37 |