Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Kikka
Feb 10, 2010

I POST STUPID STUFF ABOUT DOCTOR WHO
Give me Haggar combos! The most I can do ATM is 'c.air h s.h launch jump air.m air.h qcf.S', sometimes starting it with 'qcf.H qcf.special'.

Adbot
ADBOT LOVES YOU

Groghammer
Aug 10, 2011

On a lonely planet spinning its way toward damnation amid the fear and despair of a broken human race, who is left to fight for all that is good and pure and gets you smashed for under a fiver? Yes, it's the surprising adventures of me, Sir Digby Chicken-Caesar!

Kikka posted:

Give me Haggar combos! The most I can do ATM is 'c.air h s.h launch jump air.m air.h qcf.S', sometimes starting it with 'qcf.H qcf.special'.

If you started a combo with air pipe and used your ground bounce, you can extend it after QCF+S with his c.H and the right assist.

Also, you can probably fit two j.M attacks in that combo.

Fenn the Fool!
Oct 24, 2006
woohoo
I like to run Haggar on point and use meterless combos to build up a stock for Hawkeye to burn; my combos get 800k or 750k if I start with a ground bounce but particular assists (triple arrow and hidden missiles) play a big role in that. A few general tips, st.LMfHqfM is a solid starter that works even at st.L's max range and st.LMzfM is a solid mixup. There are plenty of assists that you can call simultaneously with cr.H for an easy follow with pipe (kara or hit depending on assist) into Hooligan, this is especially helpful in that it lets you combo out of throws/command throws; note that the H comes out on button press where the assist comes out on button release, this was screwing me up for a while :downs:. Your standard air strings are going to be a.MHuHqfS or a.MMHdH; hitstun decay screws these up pretty quick but a.MMdH works a bit deeper into combos and you can always land a qfS off of Hooligan or S regardless of combo length (tiger-kneeing helps in the latter case). If you want a kickin' rad way to burn meter at the end of a combo do a hooligan and immediately input f-d-df-uf+AA, this cancels the launcher into a superjump into hyper which will hit several times on the way down for big damage.

Brett824
Mar 30, 2009

I could let these dreamkillers kill my self esteem or use the arrogance as the steam to follow my dream
If you want to use meter with Haggar I most definitely wouldn't recommend using the body press hyper. It's always done a ton of damage, but after the last patch RFF is just bonkers damage at the end of a combo. With the right DHC afterwards to make it safe it can easily do a million+ for a one DHC combo. One of the main strengths of Haggar in Ultimate is his ability to kill basically anyone meterless though. There are a ton of assist specific near inescapable resets with his air SPD, and the trusty s.L xx dp.H corner reset after a ground bounce to make sure you don't let anybody live.

HORSEPORN
Oct 7, 2008

Elephunk posted:

zero's is loving hard unless im trying the wrong thing

ground stuff, launcher, immediate j. BBC, falling j.B, rejump j. BBC, rejump j. BB xx buster xx 623a, relaunch, finisher

I know this is a few pages back but you're doing it wrong. A common misconception is that your first BBC has to come out instantly. While it's true that you want the first B out as early as possible after the launcher you need to delay about half a second before the second B. If you just enter BBC you'll be turning the first rep of the loop into a ~1-2 frame link. If you enter B-BC you make the first rep of the loop much lower to the ground and ~5 frames.

E: Basically you want it to look like is your second B is at the middle of your opponent's body and your C has to be at the top of their head. If you're doing it right zero looks like he's going to fly over whoever you're comboing but the C kind of spins him back down along their body.

HORSEPORN fucked around with this message at 20:05 on Jan 13, 2012

Heroic Yoshimitsu
Jan 15, 2008

Maybe I'll try Wesker for the OTG assist. I never thought of using Hulk either, maybe I'll check him out to.

For Vergil, is there anything else I can do to follow up his df.H OTG besides his dimension slash super?

fadam
Apr 23, 2008

I'm running a silly team of Firebrand/Dorm for the unblockable set-ups. Who would you guys recommend as a third?

void_serfer
Jan 13, 2012

I'd throw in Ghost Rider. He has some bucnasty keep-away.

Elephunk
Dec 6, 2007



HORSEPORN posted:

I know this is a few pages back but you're doing it wrong. A common misconception is that your first BBC has to come out instantly. While it's true that you want the first B out as early as possible after the launcher you need to delay about half a second before the second B. If you just enter BBC you'll be turning the first rep of the loop into a ~1-2 frame link. If you enter B-BC you make the first rep of the loop much lower to the ground and ~5 frames.

E: Basically you want it to look like is your second B is at the middle of your opponent's body and your C has to be at the top of their head. If you're doing it right zero looks like he's going to fly over whoever you're comboing but the C kind of spins him back down along their body.

Thanks!! I was sad when nobody answered that question.

Transient People
Dec 22, 2011

"When a man thinketh on anything whatsoever, his next thought after is not altogether so casual as it seems to be. Not every thought to every thought succeeds indifferently."
- Thomas Hobbes, Leviathan

fadam posted:

I'm running a silly team of Firebrand/Dorm for the unblockable set-ups. Who would you guys recommend as a third?

Maybe Doom? He can either help you get in with Firebrand to set up the death loop, or combine with Dorm wonderfully. If you want pure snapback shenanigans, though, Morrigan is your girl, or Amaterasu/Frank.

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

fadam posted:

I'm running a silly team of Firebrand/Dorm for the unblockable set-ups. Who would you guys recommend as a third?

SENTINEL he is firebrand's best friend.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Brett824 posted:

If you want to use meter with Haggar I most definitely wouldn't recommend using the body press hyper. It's always done a ton of damage, but after the last patch RFF is just bonkers damage at the end of a combo. With the right DHC afterwards to make it safe it can easily do a million+ for a one DHC combo. One of the main strengths of Haggar in Ultimate is his ability to kill basically anyone meterless though. There are a ton of assist specific near inescapable resets with his air SPD, and the trusty s.L xx dp.H corner reset after a ground bounce to make sure you don't let anybody live.

Fully mashed out RFF does 430K damage, this is more damage then a few characters Level 3's. It doesn't scale out much either and that's why Spencer is so good for Haggar, use Wire grapple to stand them after the OTG and then just punch the gently caress out of them.

Groghammer
Aug 10, 2011

On a lonely planet spinning its way toward damnation amid the fear and despair of a broken human race, who is left to fight for all that is good and pure and gets you smashed for under a fiver? Yes, it's the surprising adventures of me, Sir Digby Chicken-Caesar!
Haggar/Spencer/Frank could be a pretty good team. Do a combo, end it with RFF, DHC into Spencer, then hard tag into Frank and snap a picture. While you're building meter, Frank also serves as a great way to close the distance between Haggar and his opponent.

Transient People
Dec 22, 2011

"When a man thinketh on anything whatsoever, his next thought after is not altogether so casual as it seems to be. Not every thought to every thought succeeds indifferently."
- Thomas Hobbes, Leviathan

Groghammer posted:

Haggar/Spencer/Frank could be a pretty good team. Do a combo, end it with RFF, DHC into Spencer, then hard tag into Frank and snap a picture. While you're building meter, Frank also serves as a great way to close the distance between Haggar and his opponent.

That screams 'dies to projectiles' to me. If you put Frank up against Doom's beam or Chris' machinegun he gets totally stuffed, which is no good. I feel like a team with Spencer and Haggar needs some actual range to function. That, or a character who can beat keepaway, like a teleporter.

Dias
Feb 20, 2011

by sebmojo
There's a Brazilian dude that plays Haggar/Dorm/Doom, using Black Hole/Plasma Beam assists. Both OTG and both help Haggar with controlling screen space/getting close to the other guy.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Transient People posted:

That screams 'dies to projectiles' to me. If you put Frank up against Doom's beam or Chris' machinegun he gets totally stuffed, which is no good. I feel like a team with Spencer and Haggar needs some actual range to function. That, or a character who can beat keepaway, like a teleporter.

I played this for a while (they all have leopard skin alts how could I not try them) and yeah, while it was strong as all hell they really did die to anyone with some kind of zoning game. I really think Haggar/Frank/Doom (or Trish) is the way to go if you want Haggar to level up Frank.

If you want to try a Haggar/Spencer team Chris is a good option, Wire grapple is also a great assist for Chris because it lets him get full combos off of half screen Magnums.

edit: I forgot it's half screen, well basically before the point where the stage zooms out a bit.

Transient People
Dec 22, 2011

"When a man thinketh on anything whatsoever, his next thought after is not altogether so casual as it seems to be. Not every thought to every thought succeeds indifferently."
- Thomas Hobbes, Leviathan
Chris is indeed totally godlike with Haggar, and it's not hard to imagine him doing much of the same for Spencer. Just be aware that you'll have to invest some time learning his cancels (especially flamethrower), and that you'll have to get very good at antiairing properly. Otherwise Chris is super, super free to the Dooms and Magnetos of the world (FOOT DIVE! DEAD!).

Transient People fucked around with this message at 23:11 on Jan 13, 2012

Chocolate America
Nov 5, 2008

by garbage day

Heroic Yoshimitsu posted:

Maybe I'll try Wesker for the OTG assist. I never thought of using Hulk either, maybe I'll check him out to.

For Vergil, is there anything else I can do to follow up his df.H OTG besides his dimension slash super?

You can cancel df.H with another H to teleport to the ground and then super jump to continue the combo. You have to do it pretty fast though.

FossilFuelUser
May 8, 2004
Global Warming
Apparently Fanatiq is dropping Storm for Doom...

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.
So I've been getting a bit better at this and am at a point where I should start picking guys to focus on. I seem to be best with Ironman surprisingly, and feel Doom would go good with him, but who for a third, and which order. I'm decent as Sentinal but he seems easy to be decent with so no surprise there. Suggestions?

Chocolate America
Nov 5, 2008

by garbage day

PSWII60 posted:

So I've been getting a bit better at this and am at a point where I should start picking guys to focus on. I seem to be best with Ironman surprisingly, and feel Doom would go good with him, but who for a third, and which order. I'm decent as Sentinal but he seems easy to be decent with so no surprise there. Suggestions?

Wesker, and make him your anchor. Doom/Iron Man/Wesker.

Have Doom use Hidden Missiles as his assist since Iron Man has good beams and of course have Wesker use his OTG gunshot to extend combos.

CrashTestVictim
Oct 2, 2003

...roink PERFECT.
So uh, I'm pretty bad at this game so this is where I ask how the gently caress you beat dirtnap on my character's entry other than activate fly and pray she doesn't sj before escape? I play Dorm/Doom/Strider and my friend usually uses it as Strider comes in.

Flying High
Jan 7, 2010

CrashTestVictim posted:

So uh, I'm pretty bad at this game so this is where I ask how the gently caress you beat dirtnap on my character's entry other than activate fly and pray she doesn't sj before escape? I play Dorm/Doom/Strider and my friend usually uses it as Strider comes in.

Basically just either try to avoid it by guessing correctly when you come in by either: air throw her before the level 3 connects, using a character that has double jump or use a different character that has a invincible super in the air that is in the air, like Sentinal's Hard Drive, Morg's level 3, or Phoenix's Phoenix Inferno

Chocolate America
Nov 5, 2008

by garbage day

CrashTestVictim posted:

So uh, I'm pretty bad at this game so this is where I ask how the gently caress you beat dirtnap on my character's entry other than activate fly and pray she doesn't sj before escape? I play Dorm/Doom/Strider and my friend usually uses it as Strider comes in.

Whenever I try to do this with to the person I regularly play against he just rolls face and one of his normals inevitably ends up hitting me. Do that. H or S should put up a big enough hit box.

Or you can do QCF+L which will do Strider's downward dive slash move thing. That should stuff it. If not try all 3 variants of that. The H version will take you upward and out of her jump range but she might be able to get you when you land. I don't know! Experiment!

Chocolate America fucked around with this message at 04:11 on Jan 14, 2012

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

Chocolate America posted:

Wesker, and make him your anchor. Doom/Iron Man/Wesker.

Have Doom use Hidden Missiles as his assist since Iron Man has good beams and of course have Wesker use his OTG gunshot to extend combos.

I feel like I should feel dirty for using Wesker, but I'll see how I do with him, thanks for the advice. I'm assuming Unibeam for the Ironman assist? Or would Repulsor Blast be better in this instance?

Chocolate America
Nov 5, 2008

by garbage day

PSWII60 posted:

I feel like I should feel dirty for using Wesker, but I'll see how I do with him, thanks for the advice. I'm assuming Unibeam for the Ironman assist? Or would Repulsor Blast be better in this instance?

Don't feel dirty for picking top tier. You already use Doom! :)

Your Iron Man assist should be determined your play style. Both are good. Personally I would use Unibeam because it will help Doom get in if he needs to and help him zone if he needs to.

Transient People
Dec 22, 2011

"When a man thinketh on anything whatsoever, his next thought after is not altogether so casual as it seems to be. Not every thought to every thought succeeds indifferently."
- Thomas Hobbes, Leviathan

Niddhogg posted:

Apparently Fanatiq is dropping Storm for Doom...

Wasn't that DiosX? Or did Fanatiq decide he didn't have to please the fans anymore and instead went with what worked?

iPodschun
Dec 29, 2004

Sherlock House

Transient People posted:

Wasn't that DiosX? Or did Fanatiq decide he didn't have to please the fans anymore and instead went with what worked?
Dios uses Doom/Storm/Sentinel. I saw him using Doom/Nemesis/Sent one time on Peaceful Jay though.

Mag/Doom/Sent should work much better for Fanatiq character strength-wise and still fits his MvC2 character theme.

Transient People
Dec 22, 2011

"When a man thinketh on anything whatsoever, his next thought after is not altogether so casual as it seems to be. Not every thought to every thought succeeds indifferently."
- Thomas Hobbes, Leviathan

iPodschun posted:

Dios uses Doom/Storm/Sentinel. I saw him using Doom/Nemesis/Sent one time on Peaceful Jay though.

Mag/Doom/Sent should work much better for Fanatiq character strength-wise and still fits his MvC2 character theme.

Yeah, but in a SRK podcast, Viscant talked about his two rising star players, and mentioned he was basically coaching DiosX into ditching Storm and getting good with somebody other than Doom so his team wouldn't fall appart if the doctor died. He mentioned that Fanatiq played Storm too, and said that he didn't want to drop her because everybody expected him to play MSS. Hence my question.

purkey
Dec 5, 2003

I hate the 90s

It'd be kinda hard to drop Storm for Doom on a team that already has Doom.

Also, I cannot get the hang of Doom at all. I can get the Buktooth combo fairly reliably, but just opening up the opposition is a nightmare for me. I think that Doom makes me retarded or something.

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

Chocolate America posted:

Don't feel dirty for picking top tier. You already use Doom! :)

I don't know, Doom as high as he is doesn't feel cheap like Weaker. I've not once felt cheated being beaten by a Doom.

Micgael
Aug 8, 2007

"Gimme a kiss."

Mega Comrade posted:

I don't know, Doom as high as he is doesn't feel cheap like Weaker. I've not once felt cheated being beaten by a Doom.

My little brother complains every single time I OTG with either M or H. he thinks it's too easy to loop with Doom. (and then plays Hulk/Sentinel/Something spammy)

Cat Machine
Jun 18, 2008

Mega Comrade posted:

I don't know, Doom as high as he is doesn't feel cheap like Weaker. I've not once felt cheated being beaten by a Doom.
I feel like Doom is a more versatile and well-rounded character than Wesker though. Nowadays when people think 'Wesker' they think of XF3 solo Wesker and nothing else. First/second-place Doom is scarier than first/second-place Wesker imo, and Doom is one of the best in XF3 anyway + is more synergetic

Double Bill
Jan 29, 2006

Kikka posted:

Give me Haggar combos! The most I can do ATM is 'c.air h s.h launch jump air.m air.h qcf.S', sometimes starting it with 'qcf.H qcf.special'.

I just started with Haggar myself, and these are the two BnBs I'm mostly using:

c.L, c.M, f+H, DP.L launch, jump, j.M, j.M, j.H, j.d+H, land, DP.L launch, jump, j.M, j.H, j.u+H, qcf.S, land, Doom rocks assist, c.H OTG xx f+H, DP.L launch, jump, qcf.S, land, c.H OTG (+ possibly xx f+H xx THC, not very good with my team though)

j.d+H, s.M, DP.L launch, jump, j.M, j.H, j.u+H, qcf.S, land, Doom rocks assist, c.H OTG xx f+H, DP.L launch, jump, j.M. j.H. j.u+H, qcf.S, land, c.H OTG (+ as above)

Both are pretty easy, do ~700k damage and build 1½ bars.

e: substitute Doom rocks with almost any multi-hitting assist

Double Bill fucked around with this message at 13:41 on Jan 14, 2012

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

Micgael posted:

My little brother complains every single time I OTG with either M or H. he thinks it's too easy to loop with Doom. (and then plays Hulk/Sentinel/Something spammy)

Doom has a huge range of tools but he does it with such style I forgive him :allears:

Cat Machine posted:

I feel like Doom is a more versatile and well-rounded character than Wesker though. Nowadays when people think 'Wesker' they think of XF3 solo Wesker and nothing else. First/second-place Doom is scarier than first/second-place Wesker imo, and Doom is one of the best in XF3 anyway + is more synergetic

I'd probably agree but I just can't help but hate Wesker, it's likely because of the work/reward and risk/reward factor he has. To a mediocre player like myself his standing S is just infuriating to have to deal with. When a Doom player beats me using buktooth it's so fun to watch I can't get angry.

FossilFuelUser
May 8, 2004
Global Warming
Doom's launcher is just as safe.

Metrohunter
Sep 30, 2009

Ain't no thing like me, 'cept me.
You can get Buktooth or the footdive loop down in an hour or two of training mode, then you can be doing damage Wesker only wished he could do.

Chocolate America
Nov 5, 2008

by garbage day

Mega Comrade posted:

I don't know, Doom as high as he is doesn't feel cheap like Weaker. I've not once felt cheated being beaten by a Doom.

It's true that Doom has a higher execution barrier but he can do more meterless damage without assists than Wesker can, and like someone else said he's far more versatile than Wesker is. Doom owns and I wish I were better with him.

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!
Stop making my hatred of Wesker unjustified! I need to hate on at least one character in every fighting game so unless you can think of a better alternative in this one I'm going to continue my unknowledgeable whining on wesker.

Mega Comrade fucked around with this message at 17:10 on Jan 14, 2012

Adbot
ADBOT LOVES YOU

404GoonNotFound
Aug 6, 2006

The McRib is back!?!?

Mega Comrade posted:

Stop making my hatred of Wesker unjustified! I need to hate on at least one character in every fighting game so unless you can think of a better alternative in this one I'm going to continue my unknowledgeable whining on wesker.

Hate on Storm. Ice chip damage is always :doom:-worthy.

  • Locked thread