|
Mega Comrade posted:Stop making my hatred of Wesker unjustified! I need to hate on at least one character in every fighting game so unless you can think of a better alternative in this one I'm going to continue my unknowledgeable whining on wesker. It's still acceptable to hate Jean.
|
# ? Jan 14, 2012 17:31 |
|
|
# ? May 30, 2024 01:19 |
|
404GoonNotFound posted:Hate on Storm. Ice chip damage is always -worthy. The rules clearly state the character has to be popular. Jmcrofts posted:
Strangely enough I don't find her much of an issue anymore, although still terrible in design.
|
# ? Jan 14, 2012 18:34 |
|
Even though the changes to Phoenix are pretty good in Ultimate and you have to actually be outplayed to lose to her most of the time now, it still infuriates me to lose to her. I hate that character so much, but maybe it's a personal thing.
|
# ? Jan 14, 2012 19:41 |
|
I hate Wesker twice as much as I should because I hate him as a character too. He's like what every kid on Newgrounds wants to be when they grow up.
|
# ? Jan 14, 2012 23:51 |
|
PalmTreeFun posted:I hate Wesker twice as much as I should because I hate him as a character too. He's like what every kid on Newgrounds wants to be when they grow up. Whoa there, let's not be hasty, Wesker is awesome. He's super hammy, but that's part of his charm. If he weren't so versatile nobody would have a problem with him.
|
# ? Jan 15, 2012 00:42 |
|
I don't know how many people caught The Box Arena stream yesterday but ShadyK has some crazy exchange combos. http://www.twitch.tv/theboxarena/b/305516521 About 36 minutes in. Also he uses 3 different teams in grand finals. Also Wentinel successfully TAC scams Phoenix in this set.
|
# ? Jan 15, 2012 16:43 |
|
Transient People posted:Whoa there, let's not be hasty, Wesker is awesome. He's super hammy, but that's part of his charm. If he weren't so versatile nobody would have a problem with him.
|
# ? Jan 15, 2012 16:50 |
|
Transient People posted:Whoa there, let's not be hasty, Wesker is awesome. He's super hammy, but that's part of his charm. If he weren't so versatile nobody would have a problem with him. My top two reasons for hating Wesker: 1. He looks like Zach Morris from the Matrix. 2. His launcher is safe. If Wesker were more hammy I could forgive number 1 and stop hating him so much.
|
# ? Jan 15, 2012 18:02 |
|
habanero walrus posted:I don't know how many people caught The Box Arena stream yesterday but ShadyK has some crazy exchange combos. I totally wanted to watch Boxarena yesterday, but the stream resolution just completely killed my toaster computer. Ah well, at least Spooky had set up a stream so not everything was a loss. Maybe the archives will work better.
|
# ? Jan 15, 2012 18:05 |
|
Wesker, Doom, Storm, Akuma, Ryu all have -1 launchers. Ammy's is -2. Haggar's is even. Can we stop pretending the safe launcher is what makes Wesker the best?
|
# ? Jan 15, 2012 18:14 |
|
What makes him the best is more that the parts of him that were weaker before got buffed quite a bit and his better tools didn't get big nerfs. Phantom Dance used to be total rear end, but now that you can mash it's way better for instance, let's not even talk about the glasses.
|
# ? Jan 15, 2012 18:36 |
|
Honestly you shouldn't be using Wesker's launcher in a block string anyway because most people with a brain and an overzealous hatred of Wesker will get a free XFGC for it and then you have a dead Wesker.
|
# ? Jan 15, 2012 18:56 |
|
So I finally picked up Ultimate the other day and have already composed a team of ___, Strider (Gram), and Akuma (Hurricane Kick). Any suggestions for my point character?
|
# ? Jan 15, 2012 20:09 |
Pookdaddy G posted:So I finally picked up Ultimate the other day and have already composed a team of ___, Strider (Gram), and Akuma (Hurricane Kick). Any suggestions for my point character? You should consider using Vajra for Strider's assist. It goes well with characters that can OTG into a combo after like Wesker and Doom.
|
|
# ? Jan 15, 2012 20:15 |
|
Lesse, Akuma gives you a bit of range and the tatsu, Strider lets you screw with 'porters and fliers...what you need is some damage, because that team doesn't hurt all that much unless it's rolling with X-Factor. A decent DHC to Akuma (who should be second, because forget about DHCing to Strider unless it's for Ouroboros) would be a good idea. Somebody who can get in and kill a character would be great, like Wolverine or maybe Zero. EDIT: Didn't realize he was using Gram instead of Vajra. Yeah, go with the latter for sure.
|
# ? Jan 15, 2012 20:15 |
|
I am happy to report that after getting my rear end kicked by Weskers like 1000 times I am now understanding how to beat him. Or at least the stupid ones anyway. Having accomplished that, I feel like I can find a local scene and not feel embarrassed by my play (although I know they will still judge me for using an Xbox controller, oh well). Still don't care if they nerf him into Oblivion, I will always hate that piece of poo poo. I'd still rather take a 30 minute Zero combo or Dorm shenanigans over him.
|
# ? Jan 15, 2012 22:16 |
|
Pookdaddy G posted:So I finally picked up Ultimate the other day and have already composed a team of ___, Strider (Gram), and Akuma (Hurricane Kick). Any suggestions for my point character? Captain America and Wesker are both good batteries. They build a lot of meter, do a lot of damage, and don't require a lot of meter use themselves. Both also have pretty simple combos. Doom is also a really good choice but he has an execution barrier to get the most out of him. You could also try Nemesis or Ghost Rider for fun. Chocolate America fucked around with this message at 00:30 on Jan 16, 2012 |
# ? Jan 16, 2012 00:18 |
|
Mr. Fun posted:Wesker, Doom, Storm, Akuma, Ryu all have -1 launchers. His -1 launcher doesn't make him the best, I just particularly hate it. Outside of XF4 I don't think Wesker is actually that big of a problem.
|
# ? Jan 16, 2012 04:16 |
|
habanero walrus posted:I don't know how many people caught The Box Arena stream yesterday but ShadyK has some crazy exchange combos. exchange hit MM f+H, airdash df M fly, MM dash MM dash MM dash MH, M exchange up Something new for me to practice!
|
# ? Jan 16, 2012 04:45 |
|
habanero walrus posted:I don't know how many people caught The Box Arena stream yesterday but ShadyK has some crazy exchange combos. It's a really small thing, but I thought Dios X taking out the Strider assist about 20 min in was pretty cool.
|
# ? Jan 16, 2012 07:33 |
|
Brett824 posted:Honestly you shouldn't be using Wesker's launcher in a block string anyway because most people with a brain and an overzealous hatred of Wesker will get a free XFGC for it and then you have a dead Wesker. edit: People should hate Zero a lot more than Wesker. FossilFuelUser fucked around with this message at 12:13 on Jan 16, 2012 |
# ? Jan 16, 2012 12:10 |
|
Yeah you can XFGC a low short if you react fast enough or know it's coming.
|
# ? Jan 16, 2012 12:53 |
|
Niddhogg posted:People should hate Zero a lot more than Wesker. Zero is frustrating as hell to play against, his stupid hitbox and frustrating range on his normals do cause me problems but at least at the level I play at I still find Wesker more a problem. One thing that does stand out though is his combos take way to long. I usually take the opportunity to have a sip of tea though so it does have that benefit.
|
# ? Jan 16, 2012 13:13 |
|
Mega Comrade posted:Zero is frustrating as hell to play against, his stupid hitbox and frustrating range on his normals do cause me problems but at least at the level I play at I still find Wesker more a problem. My friend plays a pretty good Zero and I gotta say he's way more annoying than wesker. Sure, Wesker will be frustrating as hell when he uses XF and kills your team in a single magic series, but that's easily beaten by snapping him in. Zero on the other hand is a much more grating experience because he's flat out better than you at most ranges and his combos don't actually kill you, so you're stuck in loops while you manage to find a moment to play the game. That said, it's still balanced out by Zero's poo poo health. It's so satisfying to land a single Cap combo and take down a full health Zero (Virgil too).
|
# ? Jan 16, 2012 20:53 |
|
I don't mind Zero because I play Trish and Zero can't do much of anything against her.
|
# ? Jan 16, 2012 21:22 |
|
Niddhogg posted:That applies to any hit on block with any character except Zero though? Speaking of which, are there any useful anti-Wesker strategies besides "snap him in"? Against a Wesker on point, snapping him in doesn't really work. I'm running Deadpool(otg)/Wolverine(uppercut)/Doom(plasma) in that order, and getting in on Wesker is a nightmare. Anyone have any good tips using Deadpool or Wolverine vs a Wesker backed with assists? Gimmicks welcome! Also, The best advice I've heard vs a Zero you can't seem to beat is from Tapebot. Burn everything. XFC, meter, everything. If you have a chance to XFC punish their blockstring, do so. If you have a chance to randomly catch them in a safe hyper, do so (and burn XFC to follow up for the kill). Zero has no bad matchups, so you just have to hope the player is bad, or you have to outplay them. If they're better than you, XFC and random hyper gimmicks all day.
|
# ? Jan 16, 2012 21:40 |
|
Deadpool is a zoning character so you shouldn't be trying to get in on Wesker with him. You should be out-zoning Wesker very easily, especially with Doom's beam assist.
|
# ? Jan 16, 2012 21:44 |
|
Niddhogg posted:That applies to any hit on block with any character except Zero though? If you try to XFGC a Wesker after his M or H, have fun getting command grabbed if he has good reactions.
|
# ? Jan 16, 2012 21:46 |
|
Up guns at full screen doesn't hit Wesker's sj.gun spam, which is what this guy does. Beam assist doesn't help either, since Wesker is always in the air. SJ.guns is risky as hell since it's recovery frames all the way down to the ground. Wesker then gets in on ME and I'm boned. I've tried a quick dash-toward to up guns to catch Weskers out of the air, but if I mistime or mis-judge it even a little (the Wesker doesn't actually jump), then they get in on me and either punish or I'm in mixup hell. Now that I think about it, I should probably try missiles assist instead. Edit: Also, Deadpool is actually more of a hybrid keepaway+rushdown now, given his new teleport cancel. Keepaway to zone them to max distance, then guns/teleport mixup or quickwork/teleport mixup to get in. It just doesn't work against people that live in the air. tynam fucked around with this message at 21:54 on Jan 16, 2012 |
# ? Jan 16, 2012 21:48 |
|
tynam posted:
This isn't true at all and any team with air control (looking at you spencer with a beam assist) dominates Zero. You can counterpick the character pretty easily and I dunno if burning X-factor for a character that dies in one combo anyway is such a good idea.
|
# ? Jan 16, 2012 21:55 |
|
tynam posted:Up guns at full screen doesn't hit Wesker's sj.gun spam, which is what this guy does. Beam assist doesn't help either, since Wesker is always in the air. SJ.guns is risky as hell since it's recovery frames all the way down to the ground. Wesker then gets in on ME and I'm boned. He's always been an all rounder. It's nothing new. Just normal jump forward, or double jump forward then H guns. The real secret to fighting Wesker is to not let him play his game, which is either a. running away in the air (air OK characters like Zero or Trish can do this) or b. pressuring him. He's simply more effective than most characters in other situations. Also don't burn XF against Zero because you won't be able to hit him due to the multi hitting nature of his moves and his ability to throw you out of XFGC if he's close enough. Same with Wesker on the throw stuff. Against people in the air as Deadpool just harass them with jumping H gun, throw grenades, and continue to try and get advantageous positioning while they're up in the air where they can't see you.
|
# ? Jan 16, 2012 22:30 |
|
tynam posted:Up guns at full screen doesn't hit Wesker's sj.gun spam, which is what this guy does. Beam assist doesn't help either, since Wesker is always in the air. SJ.guns is risky as hell since it's recovery frames all the way down to the ground. Wesker then gets in on ME and I'm boned. Definitely don't sj then use guns. Like you said it will get you killed. Do what Fereydun said or try teleporting underneath Wesker and mashing s.L.
|
# ? Jan 16, 2012 22:43 |
|
Just wanted to chime in here and say that Haggar is one of the most fun characters in the game, and more people need to be messing around with him. I've been using him with Hulk's gamma charge (for the re-launch) and Sent drones, but I'm thinking about replacing Sent because I just can't get the hang of him. I'd use Chris, but I'd rather not crib Bum's team, so I'm thinking about Doom rocks. I'm pretty sure both Haggar and Hulk can get a relaunch with rocks. Canceling s.H into gamma wave H while calling drones full screen is waay too fun against terrible online players though... I've seriously won repeat games doing next to nothing but that.
|
# ? Jan 17, 2012 00:16 |
|
Haggar is pretty loving legit and I honestly don't know why more people don't play him. His combos are kind of funny I guess. Also he doesn't have a trenchcoat.
|
# ? Jan 17, 2012 02:02 |
|
Haggar gets countered super hard by a lot of characters and doesn't really have any staggeringly good matchups. He's pretty frustrating to play to be honest.
|
# ? Jan 17, 2012 02:09 |
|
Even the New Testament less than subtly basically says "lol Haggar" all the time. Pick any character with subpar projectiles/zoning and it says something like "you can use it to keep out characters with little/no means to get in, like Haggar."
|
# ? Jan 17, 2012 02:40 |
|
PalmTreeFun posted:Even the New Testament less than subtly basically says "lol Haggar" all the time. Pick any character with subpar projectiles/zoning and it says something like "you can use it to keep out characters with little/no means to get in, like Haggar." My friend was destroying everyone with Haggar on point and shuma, firebrand on assist. Really good with shuma laser backing him up.
|
# ? Jan 17, 2012 03:02 |
|
Is there any particular reason why Zero's trial 10 uses the M version of his air qcf move rather than the H version except just to make the combo harder to do? Because eesh.
|
# ? Jan 17, 2012 04:01 |
|
HORSEPORN posted:This isn't true at all and any team with air control (looking at you spencer with a beam assist) dominates Zero. I was watching WGF and Viscant was saying that the characters that can do well against zero are characters that can screw up zero's angles of attack. I forget who he named specifically, but taskmaster was one of them. I play taskmaster and I can say this is true at my level of play (not a very high one). Diagonal arrow zoning does very well and can be super cancelled to make safe if he gets too close. Trish seems to be a pretty good choice too.
|
# ? Jan 17, 2012 04:02 |
|
|
# ? May 30, 2024 01:19 |
|
I find hidden missiles to be pretty useful for helping Haggar get in and extend his combos, but I'm pretty awful so take that with a grain of salt. Multiple poison arrows stack and do unscaled damage right? I'm working on a combo along the lines of: something something into S sj.MMHS ice arrow OTG cr.HdfHS call doom sj.MMHS poison tip (missiles hit) poison tip S sj.HS poison tip. I'm just not really sure what to do during the missile hits if my opponent is low on life and I'd rather have damage now than poison.
|
# ? Jan 17, 2012 04:17 |